new version of unreal speccy

ZXNet echo conference «zxnet.pc»

From Dratov Denis To sq/skrju 24 September 2005

sqs> where should this be written? It's not "prescribed". This is in the source code in wd93cmd.cpp :)

From sq/skrju To Dexus 24 September 2005

Where should this be written? There is no such thing in ini.

From SMT To sq/skrju 24 September 2005

you can download compiled 0.32b2: http://sf.net/projects/unrealspeccy

From sq/skrju To Dexus 24 September 2005

thanks for the advice on how to fix the error. I ran to compile. I iron the laces.

From Kirill Frolov To SMT 25 September 2005

Press RESET immediately, SMT! On Sat, 24 Sep 05 21:44:14 +0400, SMT wrote: S> X-FTN-Realname: Rzhunimagu S> X-FTN-Origin: ZXNet.zx.pk.ru [25 Sep 05 01:24:22] (500:8462/1.380) What is this? How is this? S> http://sf.net/projects/unrealspeccy

From Wladimir Bulchukey To Kirill Frolov 26 September 2005

Hello, Kirill...! 25 Sep 05 22:04, Kirill Frolov -> SMT: S>> X-FTN-Realname: Rzhunimagu S>> X-FTN-Origin: ZXNet.zx.pk.ru [25 Sep 05 01:24:22] (500:8462/1.380) KF> What is this? How is this? Well rusty :) . With the best - Wlodek # wlblack(@)newmail.ru # http://wlodeks.narod.ru [ZX] [500:95/462@ZXNet] [2:5016 Forever] [Golyanovo] [Old Russians]

From Alexander Bondarenko To Kirill Frolov 26 September 2005

*Hello, Kirill!* Catch my ideas about the subject "Re: new version of unreal speccy", which is about your footcloth to comrade cracked on 25 Sep 2005. SMT. S>> X-FTN-Realname: Rzhunimagu S>> X-FTN-Origin: ZXNet.zx.pk.ru [25 Sep 05 01:24:22] S>> (500:8462/1.380) KF> What is this? How is this? %) /That’s all, Kirill, you can scroll further.../

From Yuri Potapov To SMT 27 September 2005

Why under Unreal in F.I.R.E. sprites disappear? and in Gyron, too, some kind of crap is going on on the screen -- When will I die?! :mad:

From Dratov Denis To greyiron 27 September 2005

gre> Look at the temporary building! I remember there was such nonsense at the Pentagon On Profi, in all the “arrow” programs, the arrow at the top disappeared. The reason is simple - the int signal was generated with the beginning of Paper :) Many games (like Joe Blade) also had this kind of crap all the time. Because of This is why I specifically came up with a way to bypass this effect in my arrow (in PSM).

From SMT To jerri 27 September 2005

url?

From Sergey Danilov To jerri 27 September 2005

jer> Why under Unreal in F.I.R.E. sprites disappear? jer> and in Gyron there’s also some kind of crap going on on the screen Look at the timepiece! I remember there was such nonsense at the Pentagon.

From SMT To All 28 September 2005

Kir> Immediately press RESET, SMT already...ah! where did it all go!!!

From Kirill Frolov To Dratov Denis 29 September 2005

Press RESET immediately, Dratov Denis! On Tue, 27 Sep 05 12:35:49 +0400, Dratov Denis wrote: gre>> Look at the temporary building! I remember there was such nonsense at the Pentagon DD> On Profi, in all the “arrow” programs, the arrow at the top disappeared. DD> The reason is simple - the int signal was generated with the beginning of Paper :) DD> Many games (like Joe Blade) also had this kind of crap all the time. Because DD> I specifically came up with a way to bypass this effect in my arrow DD> (in PSM). I don’t know how to do it like a pro, but in the Pentagon there is a lot from int to curb, much more than in the brand and in Scorpio. Maybe this is the case?

From Kirill Frolov To All 29 September 2005

On Thu, Sep 29, 2005 at 01:58:47AM +0400, sysop wrote: Press RESET immediately, Yuri Potapov! In zxnet.pc, at Tue, 27 Sep 05 06:05:52 +0400 you wrote: YP> Why under Unreal in F.I.R.E. sprites disappear? What people! The last of the real people, except maybe Dima Bystrov. Is the Spectrum completely dead? ;-( Why-why... Eumulaotor because. -- -- + Origin: A quick brown fox jumps over the lazy dog. (2:5030/827.2)

From Yuri Potapov To SMT 29 September 2005

SMT> url? http://tzxvault.retrogames.com/Spectrum/TZX/GyronAtrium.zip [http://tzxvault.retrogames.com/Spectrum/TZX/GyronAtrium.zip] in FIRE synchronization on port #ff -- When will I die?! :mad:

From Dratov Denis To CHRV 29 September 2005

CHR> Our users are really asking for the RUSSIAN version of Unreal! And what can be Russified there? If you don't mess around with the options.

From SMT To SMT 29 September 2005

downloaded GYRON. it should blink, because the redrawing does not fit into frame

From SMT To jerri 29 September 2005

I get 403 forbidde from this URL

From Chunin Roman To SMT 29 September 2005

Hello SMT! Our users are really asking for the RUSSIAN version of Unreal! Or at least a Russifier for it! The thing is that not everyone learned English at school! This is MY wish for the new version! -- NedoPC group. Sprinter-2K, ATM Turbo 2+, Pentagon1024SL. [I suggest: ATM Turbo 2+, PAL coder, IDE by Nemo, TS, TS-FM, YM2149 and more] It's all here: http://www.nedopc.com.

From Dratov Denis To Paul Pavlov 29 September 2005

Pau> That's what I do, but it's not clear why there is no unreal.ini in version p1, Pau> and to get it, I have to download the entire version of p4 that I don’t need Let's ask SMT in chorus not to think that P1 is slowcomp. AthlonXP is not rare faster than P4, but SSE2 is not supported. SMT, include unreal.ini in the kit for p1, please. And then in fact it is necessary both download.

From Dratov Denis To Paul Pavlov 29 September 2005

Let me answer some questions, because... still on topic :) Pau> 1. What is the difference between versions p1 and p4? And why was this garden fenced in? Pau> in general? It was worth it. P4 has a fairly large % prediction miss (poorly optimized code), due to which the application takes up more processor time. Tangibly more. Pau> 2. What is the difference between unreal.ini and slowcomp.ini? Regular version and for slow computers. Take them and compare them, what option is in slowcomp is disabled. Pau> 3. Why does the p4 version crash on AthlonXP? AthlonXP - this turns out to be Pau> slowcomp aka p1 ? Because AXP does not support SSE2 instructions, which are used in optimized for P4. And slowcomp is not p1, just different ini files, and nothing prevents you from using the ini file from P4 for AXP.

From Paul Pavlov To All 29 September 2005

I have a few questions for SMT. 1. What is the difference between versions p1 and p4? And why was this garden fenced in at all? ;) 2. What is the difference between unreal.ini and slowcomp.ini? 3. Why does the p4 version crash on AthlonXP? AthlonXP is, it turns out, slowcomp aka p1 ? 4. Why increase the emulator distribution by writing sos.l and service.rom files ? 5. The emulator began to 'crackle' with 'No delay' disabled - has emulation really appeared? the sound of the disk drive??? :o 6. I couldn’t run the newspaper Outside 1 (works on Spectaculator). Is this a bug? Attached. File: OUTSIDE1.ZIP http://zx.pk.ru/attachment.php?attachmentid=1742

From Paul Pavlov To Dexus 29 September 2005

Dex> And slowcomp is not p1, just different ini files, and nothing interferes Dex> use ini file from P4 for AXP. That’s what I do, but it’s not clear why there is no unreal.ini in version p1, but to get it, I have to download the entire version of p4 that I don’t need :mad:

From Dratov Denis To SMT 29 September 2005

SMT> nizya. Sorry, but you are wrong, because many users (all users with not P4) are forced to download the version for P4, which we (they) don’t have anyway It works only because of the ini file. Extra 180 kilobytes instead of 5. No need for processor type chauvinism, please :)

From Dratov Denis To SMT 29 September 2005

SMT> with your old, waywardly configured ini, increment the version number and SMT> trunc No, not only... And in general, it’s ugly to appeal to selfishness. In this attitude "not at the box office" :) In each version, almost changes in ini files also occur. not be stingy, and at least make a separate “ini-pack”, so as not to download due to the inishnik everything is in a pile, besides - you were asked a few more questions, but you didn’t answer, in particular about the File with tags and the image of the system memory.

From SMT To Dexus 29 September 2005

What are you even talking about? :) the ini file slowcomp.ini has exactly the same rights to existence, like unreal.ini. It's just that full-screen mode is enabled. but there is people who specifically turn on full screen, even on powerful machines, because that they like it better this way. well, they will require you to include slowcomp.ini in p4 version? Well, no, download ini versions to order - thank you :) spend it Please take 2 minutes to set up slowcomp.ini if you are too lazy to download

From SMT To Dexus 29 September 2005

oops. While I was watching lastexile and writing, they figured it out without me: v2_biggr: Dex> SMT, include unreal.ini in the kit for p1, please nizya. then you can just run unreal.exe and crash at a speed of windowed mode on p1 (protection from users :)) if only in a separate directory upload, but then download this ini 2 times :(

From SMT To Paul Pavlov 29 September 2005

CHR> Our users are really asking for the RUSSIAN version of Unreal I can't handle the bilingual version. I actually don’t care how to write. but Much more spektrumists know the American language Pau> I have a few questions for SMT 1. p1 - optimized for Pentium1, p4 - for Pentium4. I wanted to reward to also try using the SSE2 instruction set. since the SSE2 version is all will not start at < P4, then you can at the same time sharpen it for it at the level compiler optimization. (I know there are people who will immediately recompile for myself under Athlone, I entered it specifically for them and made a binding in the source code not to the key compiler "generation cpu", and to the sse version. but I don't want to upload more than 2 versions) 2. slowcomp.ini should work fine on P133-P166, full screen is enabled and drawing only even lines (which results in a black stripe). at Whose car is more powerful will be rebuilt. but at least they won’t think it’s slow :) 3. for the p4 version, it means athlon64 or Celeron on the p4 core. everything below -slowcomp 5. I didn’t want to put it in the final release. unfortunately, I forgot the line Noise=1 erase :( in general I would like to record the sounds of head positioning (at 1 track and on many) at different speeds and disk torsion. I just figured it out right away that it’s unlikely that anyone will help me with this, and didn’t even start a topic :(6. no, not a bug. that is, a bug, but in a newspaper. the thing is that there is music on im2 is always played at address #C005, and different players are used - #C005 and #C006, If you fix it, the music will play. sometimes it works without music, despite the bug. for this you need clean memory - do not use boot, immediately RUN "OUTSIDE1"

From SMT To SMT 29 September 2005

I just don’t understand, Dexus, why you’re worried! it's not a problem for you compile. and you download the sources. that means you download src and compile under your athlone :) in your old, wayward ini, increment the number versions and everything

From Dratov Denis To SMT 30 September 2005

SMT> why? I thought to calm you down, and the rest, you see, won’t even ask Well, I didn’t ask about this myself until I saw that others were asking this question too concerned :) SMT> if I put ini in src, will it work? Me - yes, but there are others :) In general, whatsnew.txt (readme.txt) would also be useful in the source code... SMT> oh why interrogate so biasedly, I already confess Well, sorry, I accidentally got that tone :) PS: Saving the config in the process?

From SMT To Dexus 30 September 2005

Dex> it’s ugly to appeal to selfishness. In this regard, "not at the box office" why? I thought to calm you down, and the rest, you see, won’t even ask :) Dex> In each version, almost changes in ini files also occur not fatal, strong changes will result in the issuance of diagnostic warnings, minor settings missed will become default values. everything is normal documented in news.txt Dex> at least make a separate "ini-pack" so as not to download everything in Dex> heap If I put ini in src, will it work? Dex> you were asked a few more questions, but you didn’t answer, in particular about Dex> File with tags and system file image oh :mad: why interrogate so biasedly, I’ll confess anyway :v2_confu: hosting requires files to be distributed along with the sources. I can't upload all Roma (since they generally have someone else’s copyright). and I just put my files to the binaries in a pile, hoping that none of the admins will notice such a violation (although you can look for the source codes service.rom and boot.b, I’m just too lazy to get them 5.25 drive from the far corners. you still have to create a second package inside project. maybe later somehow...)

From Chunin Roman To SMT 30 September 2005

SMT> I can’t handle the bilingual version. I actually don’t care how to write. but SMT> the American language knows much more Domestic ones know Russian more! At least make an external string file - like in all normal projects! -- NedoPC group. Sprinter-2K, ATM Turbo 2+, Pentagon1024SL. [I suggest: ATM Turbo 2+, PAL coder, IDE by Nemo, TS, TS-FM, YM2149 and more] It's all here: http://www.nedopc.com.

From Dratov Denis To SMT 30 September 2005

SMT> they are already listed separately. maybe put everything in a pile: doc,scr,p1,p4? to me SMT> it will be even easier No. No need. The inishnik in the source code would be enough for me.. But in general for p1 slowcomp is needed. I wouldn't call Athlone a "slow" processor.

From SMT To SMT 30 September 2005

Dex> In general, whatsnew.txt (readme.txt) would also be nice in the source code They are already taken out separately. maybe put everything in a pile: doc,scr,p1,p4? even to me it will be easier > Saving the config in progress do it for yourself ;) nothing complicated, the main thing is not to forget all the options. imho she is harmful, because not everything is edited from the emulator, and no one can use the save ini will not work and they will never know about additional settings CHR> At least make an external string file - like in all normal projects In the monitor, the dialogues are calculated according to familiarity: the inscriptions save/load, start/end. if you make them longer, the labels will fit into the input fields. dynamically resize dialogues are another story on the other hand, once someone will be able to translate everything, and maintain - I doubt it. if you dig around and change, you can just as easily correct the lines in source codes

From Dratov Denis To SMT 30 September 2005

I don't even want to discuss this. I consider this chauvinism. distribute the usual config both in the version for p1 :) and in raw versions. PLEASE.

From SMT To Dexus 1 October 2005

Dex> I don't want to discuss this. I think this is chauvinism Ah, the arguments are over, there is nothing to argue with :)

From Dratov Denis To SMT 1 October 2005

SMT> and here there is such luxury, they are trying for you, but you are too lazy to download Does my traffic cost $$? and downloading 270 kilobytes because of 5 is somehow not at all cool. Place the items in a separate bag.

From Dratov Denis To SMT 1 October 2005

SMT> in general, what you demand is called selfishness. demand to put that SMT> ini, whichever is more convenient for you SELFISHNESS? Gee..whose cow would moo! Which one is more convenient for me, but which comes in a package for _high-performance_ processor. I was the first to make this request. There have always been optimizations for P4 only because P4 itself is not optimized on its own, so it’s quite clear that ini files for AthlonXP should be like for high performance. I’m just tired of convincing, and I’m not “running out” of arguments, just say “fuck you.” if you are too lazy to fulfill such a simple request.

From SMT To Dexus 1 October 2005

Dex> SELFISHNESS? Gee.. whose cow would moo what didn't you like? Dex> Whichever is more convenient for me, but which comes in the package for Dex> _high-performance_ processor different ini for variety. so as not to upload the same thing several times. Usually there is only 1 ini for programs, but here there is such a luxury, they are trying for you, and you're too lazy to download Dex> I'm just tired of convincing, and I'm not "running out" of arguments, just like that Dex> say “fuck you..” if you are too lazy to fulfill such a simple request. I’ll say so, since you ask :) you might be offended :p just don't start it first... moderators: please move this topic to flame. it’s more convenient to continue there discussion

From SMT To SMT 1 October 2005

And with processors you didn’t guess either Dex> There have always been optimizations for P4 only because P4 is not optimized Dex> by itself maybe the NetBurst architecture is not very successful and is being developed now Intel processors do not continue it, but represent a development of p-III, but msvc makes no difference for integer optimization between p4 and athlon (both use the key "cpu generation" /g7), only on p4 when using sse it is possible unrolling cycles 4/8/16 times. Athlone, perhaps, is also “not optimized in terms of to yourself"? :)

From SMT To All 24 October 2005

Hello SMT Here, you can color Atari conversions in 127 colors. is still being driven via ini ([video]atariset and atari.*), then I’ll bookmark it in the settings. and a request to Lethargeek: since you were involved in such games, could you prepare a list of games with such graphics (and ideally write presets for them) File: us032b6.rar http://zx.pk.ru/attachment.php?attachmentid=1841

From Semchenko Vlad To All 9 November 2005

Hello SMT !!! File: glitch.rar http://zx.pk.ru/attachment.php?attachmentid=1910

From Andrey Bogdanovich To All 9 November 2005

Hello spensor 2spensor: what about the password?

From SMT To All 9 November 2005

Hello Specter 2spensor: ok, delete. I'll write back a little later

From Dmitry Malychev To All 9 November 2005

Hello SMT I looked at my fake low-res, maybe I didn’t understand something... Does it process windows of any size, up to 3x1 and smaller? It is necessary to at least set 8x6 acquaintances by default. And nowhere in ini this is not done? - I didn’t find it. I'll try to at least make color presets for now.

From SMT To All 9 November 2005

Hello Lethargeek the whole picture is divided into 2x1 rectangles. if the attribute matches in listed in ini, instead of different 2 2x1 pixels, 2 identical ones are printed, the color specified for this attribute and the combination of pixels - one of 00/01/10/11.

From Dmitry Malychev To All 12 November 2005

Hello SMT No, I’m talking about FAMILIAR window sizes. Or is it really that the entire screen is being processed?

From SMT To All 12 November 2005

Hello Lethargeek Let> Or is the entire screen really being processed? in fact, this mode was given for nothing ;) there is a table showing attribute+2/4/8 Spectrum pixels (bits, that is) in a chain of letters pixels (bytes already). so, in place there is -> . that is the only difference is in the preparation of the table. therefore, in-depth analysis with I don't want to make rectangles and other things

From Demon Adramelek To All 23 November 2005

Hello SMT I apologize if this question has already been asked. No plans to support RZX?

From SMT To All 23 November 2005

Hello, Adramelek if you find different ones (packed/unpacked, as well as multi-snapshots - walking through loadable levels) example files, I’ll make a viewer. throw better right here (after the appearance of new versions of us, you can rub those RZX, which are already reproduced correctly in them)

From Demon Adramelek To All 24 November 2005

Hello SMT SMT> viewer What about the recording? I would not like Spectaculator for this every time launch, I’m very used to the US.

From SMT To All 29 November 2005

Hello, Adramelek Adr> What about the entry not all at once ;) > why is unreal32b2 eating up ALL my CPU time I have 3% with standard ini and 40% when vsync is enabled > I almost didn’t change the ini settings what if you don’t change it at all? > in the load/save requester, preview at least trd/scl files will be similar to EmuZWin :( although, if done as in the picture (do not invent its own form, but just to supplement the standard dialogues), then not much :) In general, a strange picture - some files inside TRD have a size of as much as 640K

From Vladimir Kladov To All 29 November 2005

Hello, Witch Doctor > SMT! Tell me, stupid, why unreal32b2 is eating EVERYTHING from me > CPU time ? (sempron64 2600/9600xt/XP sp1) ini settings > almost didn’t change. Oh, me too. Even when there seems to be a pause. By the way, RealSpectrum has the same problem, but there it is clear, there is DOS. I don’t really need it, but when you launch it a few pieces of emuls to check how something sounds/looks in different, it turns out sad.

From Witch Doctor To All 29 November 2005

Hello, Adramelek SMT! Tell me, stupid, why is unreal32b2 eating up ALL my processor time? (sempron64 2600/9600xt/XP sp1) I almost didn’t change the ini settings.

From Witch Doctor To All 29 November 2005

Hello SMT Vladimir Kladov: ShareCPU=1 and not 0 HighPriority=0 and not 1 and then also 2-40% It seems to me that in the standard ini it was like this... For I only changed the paths to the roms and diram All. SMT: strange drawing? :) we're joking :) I didn't look at the dimensions - I got the general view :) Exactly: just to complement the standard dialogues. possible even with remote ones files - it will be visible that it is fragmented. And I recommend the same to Kladova Volodya (in terms of the contents of the trd, etc.). Another half a kingdom for a deployed listbox with ABCD drives. And one more thing: which mode is less gluttonous under equal conditions GDI/overlay/hardware blitter? (particularly on radeon 9250 and higher cards)

From Witch Doctor To All 29 November 2005

Hello, Vladimir Kladov The fact is that this was also in some previous versions. Well, in 26b everything is a bunch after all...

From Witch Doctor To All 29 November 2005

Hello, Witch Doctor And above there were complaints about the lack of ideas? :) Then I dare to ask again, what I asked earlier: in the load/save requester, preview at least trd/scl files File: File request.png http://zx.pk.ru/attachment.php?attachmentid=2019

From SMT To All 30 November 2005

Hello, Vladimir Kladov Witch Doctor: GDI is faster Vladimir Kladov: that means some kind of glitch has not been caught. I'll see for myself and fix it. bye can't reproduce

From SMT To All 30 November 2005

Hello, Witch Doctor > And here is an example of a requester - the dreams of an idiot damn it! when you click OK, or double click on the file, how does he know in Which disk (A-D) should I load? and the latest files are visible when you click on the left in 'recent files' (if they are not disabled at the Windows level). but if you expand the standard dialog, common places bar (on the left, where the computer, network, recent, desktop) is no longer possible enable

From Vladimir Kladov To All 30 November 2005

Hello, Vladimir Kladov It was not so much because of the preview that I chose to abandon the standard open dialog. Also because the standard one does not brake well, and also because it allows too much things to do in your list with files. inexperienced user 5 years old easily When you try to open it, the file may be accidentally deleted and renamed. me and I did autosave at the exit just so as not to load the child’s head problem of maintaining the current state.

From Vladimir Kladov To All 30 November 2005

Hello, Witch Doctor looked in ini, sharecpu=1, highpriority missing, 0.30.0. Well, maybe I have The machine is slow, 1 GHz in total.

From Witch Doctor To All 30 November 2005

Hello, Vladimir Kladov By the way, here’s another idea: autosave states in Unreal when exiting... And here is an example of a requester - the dreams of an idiot :) (and when you press the button in the listboxes, the latest downloaded files drop out) Vladimir Kladov: I recommend the same. File: requester1.png http://zx.pk.ru/attachment.php?attachmentid=2030

From SMT To All 1 December 2005

Hello, Witch Doctor > Well, you can hope for trd/scl previewing you can

From Witch Doctor To All 1 December 2005

Hello SMT Exactly :) Yes, apparently - an IDIOT's dream :) Well, can we hope for TRD/SCL previewing?

From Witch Doctor To All 5 December 2005

Hello SMT mmm... And when? :)

From SMT To All 5 December 2005

Hello SMT there is, look for

From SMT To All 5 December 2005

Hello SMT The TRD/SCL preview is already ready, but I’ll release the next version after finishing it a few more possibilities. It will definitely be there for the new year :)

From Shadow Maker To All 6 December 2005

Hello SMT SMT> damn it! when you click OK, or double-click on the file where it comes from SMT> knows which disk (A-D) to load into? SMT> SMT> and the latest files are visible when you click on the left in 'recent files' (if SMT> they are not enabled at the Windows level). but if you do an extension SMT> standard dialog, common places bar (on the left, where the computer, network, SMT> recent, desktop) can no longer be enabled Isn’t it possible to have a radio button in front of each of the 4 disks? Which one is it worth? - load it into that one.

From SMT To All 6 December 2005

Hello SMT there is something like this (instead of radio there is a drop-down list). who doesn't I like it, can add a download dialog (remember, the sources are open)

From moroz1999 To All 6 December 2005

Hello Shadow Maker thanks for the correction in GS emulation, I'll test it more, but it seems that's it works.

From SMT To All 7 December 2005

Hello SMT lvd, you read my thoughts. how did you know? :-)

From Witch Doctor To All 7 December 2005

Hello, lvd Hallelujah, brothers and sisters! Let's rejoice until we are bald! At last! That's right, LVD! English! Why write for 250 million if you can write for 500 million? “we will let 100 thousand more Russians into America and elect our own president” (C) ZHYRIK. Thank you, SMT! Consider it a New Year's present! :) Thank you!!! SMT> lvd, you read my thoughts. how did you know? :-) What do you think LVD is breathing so hard in his black helmet?? With this very harvest :) - then he reads thoughts, moves objects... and so on.

From Wladimir Bulchukey To All 9 December 2005

Hello, Witch Doctor > Already have 033!! > Downloaded version 0.33 from December 8 (!!!)! But: there are two files: us033b-bin-p1.rar us033b-bin-p4.rar . Everything around is not in Russian, including documentation; I got my bearings by touch. This What, the first collection is for Pentium1, the second is only for Pentium4? Is it possible install new versions on top of 0.32, so that the settings are inherited and not did you have to change anything? Another question: can the subject work in full screen? Terribly awkward to project a small window appears on the screen among 1024x768 pixels of the desktop :-( .

From Demon Adramelek To All 9 December 2005

Hello, Wlodek Wlo> 1) cpu: Intel(R) Celeron(R) CPU 2.00GHz - is that slow Wlo> computer?! The "fast machine" configuration does not start on it! Because there is no ini file, as I suspect (it happened to me). Copy ini from old version and the mood to taste. Only in the old version of some settings no, but this is not critical, the emulator will still work.

From Jaroslaw Tanunin To All 9 December 2005

Hello SMT SMT> you can abandon BASS and use low-level GS emulation SMT> if the processor allows it. I did so SMT> or take the newer version of BASS error: unexpected BASS version

From Jaroslaw Tanunin To All 9 December 2005

Hello SMT SMT> try setting the frequency to ini Fq=44100, maybe you have a sound problem SMT> supports I tried it, it doesn't help :(

From Jaroslaw Tanunin To All 9 December 2005

Hello, [bETA]mEN Well, I found it, the error appears when SoundDrv=ds, when SoundDrv=wave everything works ok

From SMT To All 9 December 2005

Hello, Wlodek Wlo> "fast machine" does not run on it what does he write? Wlo> hd0: access failed Administrators have direct access to the hardware (although it’s strange that the CD-ROM sees ok, probably microsoft for R/O devices is imprudent allows) But what, are you planning to connect a real Spekov screw? if not, then there is no error influences. you can assign skipReal=1 in ini for beauty

From SMT To All 9 December 2005

Hello, [bETA]mEN you can abandon BASS and use low-level GS emulation if The processor allows it. or take the newer version of BASS

From Wladimir Bulchukey To All 9 December 2005

Hello SMT SMT> administrators have direct access to hardware SMT> are you planning to connect a real Speck screw? if not, then SMT> error has no effect. you can assign skipReal=1 in ini for beauty Thanks, I thought the error was because it was trying to write to folders, which are for users Read and Execute, and auditing access to objects was lazy enable :) (no error under admin). No, there are no plans for a Spekov screw. The emulsion is needed only as an aid (you never know, suddenly among the students there is a spektrumist ;) ) for projection on the big screen. I'm a realist myself Pentagon-128. At home I also use the Shalaev emulator. NT emulsion personally for I'm not relevant. Nevertheless, thank you very much anyway.

From Jaroslaw Tanunin To All 10 December 2005

Hello, SMT SMT> version written in ini error: can't import BASS API

From SMT To All 10 December 2005

Hello SMT what a mess! the p4 archive contained an old version of ini File: us033b-ini-p4.rar http://zx.pk.ru/attachment.php?attachmentid=2065

From SMT To All 10 December 2005

Hello, [bETA]mEN bET> error: unexpected BASS version version written in ini

From SMT To All 10 December 2005

Hello, [bETA]mEN bET> mEN]error: can't import BASS API this means that the version is too advanced - the names of the exported functions have changed

From Dobrynin Sergey To All 13 December 2005

Hello SMT Yeah, now I remember! Is it possible to somehow mount a real drive, for example, to an unreal D flop? B I didn't find anything about this in the doc: v2_cry:: v2_unsur:

From Slavik Tretiak To All 13 December 2005

Hello SMT SMT: by the way, there is a proposal to turn off the sound when there are all sorts of help, windows, etc. open, otherwise it remains in the buffer and puts pressure on the brain. like the last one version, almost everything is a mess, but here and there it still slips through.

From Witch Doctor To All 13 December 2005

Hello Sinus I join Sinus!!!

From Dobrynin Sergey To All 14 December 2005

Hello SMT How to create a HDD image file? I'm stupid :confused:

From SMT To All 14 December 2005

Hello Sinus Sin> SMT: by the way, there is a proposal to turn off the sound when all sorts of help, windows Sin>, etc. open This used to be the case (in the sense of extinguishing when the window became inactive). to someone I didn’t like that you couldn’t hear the sound in the background. now there are a lot of cases separately analyze when to turn off the sound and when not

From Dobrynin Sergey To All 16 December 2005

Hello SMT SMT> if empty, it will create itself. and in more detail?

From Dobrynin Sergey To All 16 December 2005

Hello SMT Very senks! This is roughly how I understood it at random. Now everything has fallen into place. We will try

From SMT To All 16 December 2005

Hello SMT if empty, it will make itself. if copied from a live HDD, or small program for win, or using Norton disk editor (only this takes a long time, NDE reads only via PIO and writes in DOS int21) or copy in Linux /dev/hd0 (or hda - I don’t remember) with the dd utility to a file

From SMT To All 16 December 2005

Hello, do_se do_> and in more detail? if in the "HDD" settings tab the existing path to the image file is specified, then when when reading from such a “hard drive”, zeros will be read at first, and when writing the file will appear on its own and grow in size as it is written to the screw

From Vladimir Anshukov To All 16 December 2005

Hello, do_se anyway, what kind of Unreal is this - I don’t know... something is missing in it...

From elfh To All 18 December 2005

Hello SMT SMT> So, in theory, before leaving, you are asking about saving TRD? sometimes after standby mode the emulator crashes on my laptop. or just I thought I saved the data, but in fact I didn’t. this usually happens when someone suddenly distracts you from work. one day I accidentally went to the wrong trd file I clicked when recording, it was very annoying later. after that I configured nero backitup to save data once a week. in general, autosaving would be useful to me, but I understand that such problems Few people experience it.

From Rubts0FF To All 19 December 2005

Hello SMT SMT> So, in theory, before leaving, you are asking about saving TRD? Why not save it when writing to disk? Every time it’s different when you open it We'll get a TRD machine. If you wrote down the wrong thing... restore it.

From SMT To All 19 December 2005

Hello SMT the image can be in R/O, you need to come up with save points (not every sector write image). and saving goes out of the user’s control, now if I wanted to, so I wrote it down... > sometimes I just save using f2 - nothing is written there, > must be specified yourself need F9

From elfh To All 20 December 2005

Hello SMT SMT> need F9 yes, it really is more convenient.

From Dobrynin Sergey To All 26 December 2005

Hello elf By the way, is it possible to save to Storek?

From Witch Doctor To All 2 January 2006

Hello SMT LVD! Buddy :) Vintage smoking! And vodka made from hemp is, of course, original :)

From Jaroslaw Tanunin To All 2 January 2006

Hello, Witch Doctor bug When I try to launch a game with GeneralSound support (any), the emulator crashes with error: BASS library reports error in BASS_MusicPlayEx() error code is 0x0004 ask for feature 1. make trd/scl disks from the viewing window, the ability to select a basic file, so that it is immediately launched from TR-DOS with the RUN "name" command 2. Before loading the .sna file, show the screen saved in it as a preview.

From SMT To All 2 January 2006

Hello, Wlodek Wlo> Guys, in the wilds of offtopic the question was lost: the subject is still - Wlo> 0.32 and the answer to this question will be received only by the most attentive and patient - those who read until page 40 of this topic ;-) > SMT! open some account or webMoney yeah! Do you think I'm so greedy as to succumb to such a primitive provocation...

From Wladimir Bulchukey To All 2 January 2006

Hello, Witch Doctor Guys, in the wilds of offtopic :) the question was lost: is the subject still 0.32? Or is there a newer one?

From Witch Doctor To All 2 January 2006

Hello SMT SMT! Where is the actual “primitive provocation”? I already talked about this once, by the way. And I say again: personally, I would at least give you $10 right now. But how is it do? And I note: this will be the first software for which I will pay the author, and in general I'll pay. The same applies to the Kladov emulator (I just can’t launch it (that’s me) oak! Someone write how to launch and work with asm)). Or “hussars don’t take money”?

From Witch Doctor To All 2 January 2006

Hello, Wlodek Already have 033!! SMT - good Fey... http://sourceforge.net/projects/unrealspeccy/ Have I already said this before? : Let's give SMT money! Who cares how much. SMT! open some kind of account or webMoney, huh?

From Demon Adramelek To All 11 January 2006

Hello Rubts0FF Rub> Why not save when writing to disk. I remember there was a special regime in the US that implemented this.

From SMT To All 11 January 2006

Hello, Adramelek do_> By the way, is it possible to save it in Store? Is it possible to first familiarize yourself with the contents of the topic?

From SMT To All 14 January 2006

Hello, DDMZ DDM> which version of Unreal stopped supporting win 98? take the version from [B]Dexus[b]'a in the topic unreal+YM2203

From Father Frost To All 14 January 2006

Hello SMT I recently bought myself a P120 laptop specifically for spec emulation. I installed win 98SE, and now I have a question about the subject. What version of Unreal? stopped supporting win 98?

From Vladimir Kladov To All 15 January 2006

Hello, DDMZ Try some version of EmuZWin. If the last one doesn't work, try 2.5. I checked it under Pen-100 and it was moving. And look at the docks, it says there somewhere that you can turn off so that it moves faster if it’s not enough.

From Father Frost To All 15 January 2006

Hello, Wlodek The Shalaev emulator is somehow wrong IMHO... =( I have never met such a sound card that it would support. I had a problem changing several sound ones (different ones), I tried it with a friend. And on the laptop there’s finally a super sound system, it works under DOS (never anything I’ve never seen anything like this) without drivers!, you can boot from a boot floppy containing only command.com, Launch absolutely any, even the most prehistoric program and it will discover the sound system with a bang and will work with it is full of music and effects (I had sound boxes with firewood for dos only those capable of reproducing sound without music or vice versa were determined). As soon as I didn’t force the Shalaev emulsion to see different sounds, no and that’s it... So I put R80 and Unreal 22b there and Unreal 33 no longer supports Windows 98, I wonder who they are using it for sharpen? if you need win 2000/XP which in turn needs at least 256 meters, and the percentage is quite high (with a desktop computer, I certainly don’t have any problems with this), but It’s already clear that development is going somewhere else. (I remember UKV for 386)

From Demon Adramelek To All 15 January 2006

Hello, Vladimir Kladov It seems that version 0.33b has become a little glitchy. Something strange with reboot using F12, not all programs work correctly (at least some demos for sure, for example, Forever from Digital Reality'1998). Or is it y Is there something wrong with me?

From SMT To All 15 January 2006

Hello, Adramelek works for me. try to take the standard ini and describe yours step by step actions before a glitch appears

From Demon Adramelek To All 16 January 2006

Hello SMT Thank you, everything works.

From Jaroslaw Tanunin To All 22 January 2006

Hello SMT and what should be the sequence of pages in atm103rs.rom?

From SMT To All 22 January 2006

Hello, Adramelek ┌─- CODE ─── version 0.34b 22 jan 2006 ! correct border color after snapshot loading [fb [bETA]mEN] ! fixed bug in ATM memswap on RG0 [fb AlCo] ! fixed rare crashes on reading port #FF ! fixed bugs (not all) in CD-ROM emulation [fb AlCo] + Z80 INT length emulation (Adventurer#13 intro works with right timings) * ignore some unwanted mouse clicks and keyboard pushes [sb AlCo] + complete emulation of ATM-TURBO 4.50 [thanks to Doronetty and Max Timonin] └── CODE ───

From SMT To All 23 January 2006

Hello, [bETA]mEN 1. 640x200 mode is still unfinished for 16/32 bits (you will have to remember to add it) 2. palette port ATM-1 #7DFD

From Doronetty To All 23 January 2006

Hello SMT Hurray, finally emulation of the first ATM has appeared!!! I immediately checked how it works the old ATMcopy utility - this is exactly it on any other model except ATM-1 There was a screen glitch. Works as it should! 2 SMT - gigarespect!!! :)

From SMT To All 23 January 2006

Hello Doronetty Dor> Hurray, finally emulation of the first ATM has appeared Well, it’s not for nothing that you scanned the diagram...

From SMT To All 23 January 2006

Hello SMT Vla> for some reason everything is represented in shades of gray Well, of course, if the 8-bit mode is set. you need to set the desktop depth 32 bits (for GDI output), or use fullscr-32 bits

From SMT To All 23 January 2006

Hello, Vladimir Kladov Vla> why bother with more than 2 frames if we formally apply a digital filter, the number of frames = filter order

From Vladimir Kladov To All 23 January 2006

Hello Doronetty I tried it at work (2.8 GHz machine, 100 Hz screen). Everything would be fine image (except for brightness, it is 5 times less than normal, and color - everything for some reason it is represented in shades of gray). The sound is jerky, although the quality sounds better than at home. My sound also jerks, this is the problem difficult to resolve (but I have resolved it better). And my image is almost ideal precisely because of the not entirely uniform brightness. But the intensity and My color is normal. And the smoothness is the same. Something else is visible. Work. (Why bother with more than 2 frames? At the time there can only be 2 of them in one frame of a video frame - in time).

From Vladimir Kladov To All 23 January 2006

Hello SMT there were 32 bits. And for some reason everything became gray during resample. Or because of blt. It seems like nothing else has changed. And it really looks terribly pale at the same time: dark gray something slides over black. There is such a problem with sound. I fought, I have experience. You can't push in 1 second as many samples as the nominal 44 or 48KHz parameter. Time on the machine and on the monitor it goes differently, and there is also no certainty that the time is the sound card exactly matches the machine's time. I tried to do an adaptive algorithm so that it would adjust itself, but something didn’t work out very well. It's growing in your forehead, in the end it's about 1.5-2 times per second, just somewhere the extra buffer is swallowed (at least that’s how it sounds to my bearish ears). I still don’t understand what’s the point of mixing 4 frames in time except unnecessary smearing. When I set 2, at least something was visible (even in the dark :), the truth has become even darker).

From SMT To All 23 January 2006

Hello SMT This means that the unreal version is old, where else was this filter available b/w yes, there was an idea about adjusting the size of the sound buffer to the timing, there was another idea change the pitch a little if the frame doesn’t fit. but still don't get around to it try

From SMT To All 23 January 2006

Hello Kubas This is a glitch glitch. press '9',','... SMT aka Hurry to do good before it is done to you

From Vladimir Kladov To All 23 January 2006

Hello SMT SMT> means the unreal version is old, where else was this filter available b/w SMT> SMT> yes, there was an idea to adjust the size of the sound buffer to the timing, also SMT> the idea was to change the pitch a little if the frame does not fit. but that's all SMT> can't get around to trying I took 0.34 yesterday and looked at it. Hmm, I'll repeat it tomorrow at work, in the evening I'll tell you. Maybe I really launched the wrong thing (and the sound is really suspicious different from what I heard at home).

From SMT To All 3 February 2006

Hello, Witch Doctor unless very soon. and you will have to forget about custom layouts. because such things seem to be hardwired

From SMT To All 3 February 2006

Hello, Witch Doctor Idk, maybe

From Witch Doctor To All 3 February 2006

Hello SMT But is it not possible in the keyboard [ZX.KEYS.default] add another poll for the buttons “F”, “E”, “B”, “Y”,”,” i.e. for example: if you press “e”, it prints “and if it’s “E”, it doesn’t matter.” I'd like to' . Can ?

From Witch Doctor To All 3 February 2006

Hello SMT Uh... maybe we didn't understand each other... “ZH”,”E”,”B”,”Yu”,”I just put it in the Russian layout to indicate which buttons. it's not about the letters. Those. This is ":" in English. those. for example QUOTE=SYM P and you can also QUOTE+capsShift = something. or SLASH=SYM C and if SLASH is pressed with capsShift - it will be in the English layout "?" so just add these points like QUESTIONMARK= what thread. " ' " = to say something and so on.

From Jaroslaw Tanunin To All 22 July 2006

Hello SMT SMT> where to download that bios? PMed me the link

From Jaroslaw Tanunin To All 22 July 2006

Hello SMT SMT> yes, a glitch. does not work if there is no master or slave device. or SMT> disable the HDD controller, or write SMT> [HDD] SMT> Image0=c:disk1.hdd SMT> Image1=c:disk2.hdd SMT> (or CD-ROMs) yep, it helped. p.s. and the bios from ATM Turbo 2 does not work in the ATM Turbo 2+ configuration :( File: SSHOT001.PNG http://zx.pk.ru/attachment.php?attachmentid=3482

From Jaroslaw Tanunin To All 22 July 2006

Hello SMT SMT> is it printed in a hex and scanned into bitmaps? by SMT> size whole windows ^__^ there is bios + all the docks and ATM Turbo 2 circuits (not a plus) that I managed to find. Total ~10 mb.

From Jaroslaw Tanunin To All 22 July 2006

Hello SMT If I select Memory logic = ATM-TURBO 2+ v7.10, I get the error: exception C0000005 at eip=0042BAB9 eax=00000000 ebx=00007FFD ecx=0047ED04 edx=00000001 esi=0046EC70 edi=00000000 ebp=00000001 esp=0012FF00

From SMT To All 22 July 2006

Hello, Doronetty ┌─- CODE ─── version 0.35b 22 jul 2006 ! Z80; fixed; flags after ADD IX/IY,SP instruction ! Z80; fixed; undoc flags after LDI(R)/LDD(R) ! Z80; fixed; undoc flags after CPI(R)/CPD(R) - Z80; undoc; flags for IN[R] / OUT[R] not ready yet ! Z80; MEMPTR; implemented (as described in boo_boo & Kladov research) ! anti-text64 now works in ATM-TURBO models [fb AlCo] ! monitor; don't; waste CPU time in spectrum screen view (F9) [fb AlCo] * changes in HDD/CDROM code; physical; layer moved to separate classes ! GS; fixed; unused port#BB bits (some games rely on it) [fb moroz] + CD-ROM access via SPTI (native WinNT) or ASPI (3rd-party wnaspi32.dll) * used my SNDRENDER library for sound & AY emulation (easier & reusable) * implemented 16/32bpp renders for ATM-1,2 640x200 screen mode * improved GS quality; high-level; emulation mode playing samples using BASS @ please upgrade BASS to version 2.3 (API changed) └── CODE ───

From SMT To All 22 July 2006

Hello, [bETA]mEN yes, glitch. does not work if there is no master or slave device. or disable HDD controller, or write [HDD] Image0=c:disk1.hdd Image1=c:disk2.hdd (or CD-ROMs)

From SMT To All 22 July 2006

Hello, [bETA]mEN Is it printed there in hex and scanned into bitmaps? whole in size windows ^__^

From SMT To All 22 July 2006

Hello, molodcov_alex mol> In Chase H.Q. General Sound is behaving badly: the wrong one is playing in the title mol> module It seems to me that GS has an undocumented feature - loading multiple modules at the same time. If I figure out how they are loaded/selected, I’ll turn them on this feature in the next version of us

From SMT To All 22 July 2006

Hello, molodcov_alex where to download that bios?

From Alexander Molodtsov To All 22 July 2006

Hello, [bETA]mEN At Chase H.Q. General Sound is behaving badly: the wrong module is playing in title :( Correction: only when playing through BASS

From SMT To All 24 July 2006

Hello new art try ordering an ATM. if it also glitches and clicks, then, alas, it will remain go to Amiga

From Vyacheslav Kalinin To All 24 July 2006

Hello SMT SMT> try ordering an ATM. if it also glitches and clicks, then alas, SMT> will have to go to Amiga Scribe, here's your support, Spectrum in one word.

From Chunin Roman To All 24 July 2006

Hello SMT SMT> try ordering an ATM. if it also glitches and clicks, then alas, SMT> will have to go to Amiga Yes, Amigas are lying around every step of the way :)

From Vyacheslav Kalinin To All 24 July 2006

Hello, Witch Doctor > So... let's talk about the general... By the way, I also sat down and sketched out a topic - > losing is a nightmare (wrong octaves)... Only with bass.dll > So the question is - how will it play in real life? With octaves - just do transposition. In GS, as I understand it, it’s done like on Amiga, 3 acts lower. I’m going to compare how it will be to play in real life the other day, although Karbofos has 366 computer version of Anril 21 no clicks. By the way, I don’t understand why GSType=Z80 is needed if I didn’t ask everyone it doesn't work?

From Witch Doctor To All 24 July 2006

Hello new art Yes, it’s not a matter of clicks, but the wrong play of very high and very low octave Do you mean transposition? I need exactly those notes - as background notes noises or something. There's nothing else there... And they don't want to produce samples. Those. in octaves from 2 up to 6 samples for yourself... and on the 1st and 8th there is already “ambient”, so to speak. It is important that everything is OK with bass.dll

From Witch Doctor To All 24 July 2006

Hello new art So... it's about the general... By the way, I also sat down and sketched out a topic - losing is a nightmare (wrong octaves)... Only with bass.dll So the question is - how will it play in real life?

From Witch Doctor To All 24 July 2006

Hello, Witch Doctor What will the dear genie say?

From Mark Antonov To All 24 July 2006

Hello, Witch Doctor write in modplug

From psb To All 24 July 2006

Hello SMT SMT> It seems to me that GS has an undocumented feature - loading SMT> several modules simultaneously. there is one module with a bunch of Mouzons. the required one is turned on by specifying a specific Position. and the load is several. the modules were never made...

From psb To All 24 July 2006

Hello new art new> And my GS is also buggy, I play a sample, after it if I lose it new> on the same channel any (even the same) sample but with a different volume new> a click is heard. If you don’t change the volume, or rather, everyone sets it new> sample the same and everything is fine (although there is still a click when new> first playback of the first sample). so here it is. everything is correct, because this is how GS is made. You can also get sound by volume (i.e. when the DAC is #80). or are you talking about bass.dll? who the hell knows.. but 100 pounds on a real GS if different samples with different volumes - there will be clicks! new> By the way, I don’t understand why you need GSType=Z80 if everyone doesn’t have new> asked new> is it not working? It worked for me in some version. and it worked fine ;) after the fix volume bug... > But it’s not the clicks, but the wrong play of very high and very high > low octaves. and in the documentation it is directly written that ONLY 3 octaves are played;) instead the rest the same note is played.. and why be surprised? and regarding the similarity of sound.. GS plays very similar to ModPlug.. at leastat least in terms of tonality everything is the same... in terms of sound - a little different (but, again, how configure modplug;)

From Witch Doctor To All 24 July 2006

Hello, psb Here it is: A SECRET - only 3 octaves: (I’ll go and shoot myself:) NO questions. A ModPlug - that goes without saying.

From Vyacheslav Kalinin To All 24 July 2006

Hello, psb psb> so here it is. everything is correct, because this is how GS is made. You can also use the volume psb> receive sound (that is, when the DAC is #80). psb> psb> or are you talking about bass.dll? who the hell knows.. but 100 pounds on a real GS psb> if there are different samples with different volumes, there will be clicks! No, my problem is either in the emulator or in the system. GS has nothing to do with it, and there are no clicks, if there are any, they are not to that extent.

From Evgeny Muchkin To All 26 July 2006

Hello, psb GSMode=z80 is required, otherwise what kind of emulator will it be? Are there plans to make it possible to select the size of the memory emulated by GS (as in stealth up to 2 megabytes)?

From Alexander Molodtsov To All 26 July 2006

Hello, Evgeny Muchkin I also have clicks. It clicks for about a second, and then for 5 seconds everything is fine. At the same time, FPS drops from 50 to 40. Perhaps this is due to the performance of the computer: I have PIII 866 MHz.

From SMT To All 26 July 2006

Hello SMT > Are there plans to make it possible to select the memory size emulated > GS (as in stealth up to 2 megabytes)? you can easily do this yourself (increase the buffer for GS memory and remove trimming the page number to 4 bits). but what is the practical point of this if there is no program for GS 2MB? already now in BASS mode you can load not only MOD music, but also 16-24 channel XM, IT. but will anyone make games specifically for the emulator? > It clicks for about a second, and then for 5 seconds everything is fine. At the same time, FPS with > 50 drops to 40. Perhaps this is due to the performance of the computer: y > me PIII 866 MHz probably not. It happens that it works well and is much weaker on computers, but It happens that on 3ghz athlones it also slows down. what is the glitch - I don’t know, I’ve never met

From moroz1999 To All 27 July 2006

Hello new art new> By the way, I don’t understand why you need GSType=Z80 if everyone doesn’t have new> asked new> is it not working? It works for me and I only use it, the emulation in it is much closer to the real thing. Is there GS-Rom in Anril's catalogue?

From Witch Doctor To All 27 July 2006

Hello SMT Here's how to not say after something like this that a computer is a mystical thing... :)))

From Witch Doctor To All 27 July 2006

Hello, moroz1999 SMT!!! So what about polling the buttons that you asked for a couple of pages earlier? A ? Half the kingdom!!!

From Witch Doctor To All 27 July 2006

Hello, Witch Doctor Is this really a big problem?

From SMT To All 27 July 2006

Hello, Witch Doctor > So what about polling the buttons that I asked for a couple of pages earlier Damn, why type texts in the emulator? use the regular editor, and then paste via clipboard (for AlCo this is exactly what I did)

From SMT To All 30 July 2006

Hello, moroz1999 Is there SSE2? what core?

From moroz1999 To All 30 July 2006

Hello SMT barton, without sse2. seems clear :(

From moroz1999 To All 30 July 2006

Hello, psb if I have athlon 2.5, should I have the p4 version? crashes in Windows standard error message.

From TomCaT To All 2 August 2006

Hello SMT I'm offended by directSound when lock tries it. If, say, A simple DOS window is open, Unreal cannot handle it for longer than 10 seconds. If almost nothing is open - it lasts a long time, but it can fly out whenever it wants. While I switched the driver to wave, everything is fine (except for the sound quality, apparently), but this doesn't seem to be the solution. I was also surprised by the muting of sound tied to max speed.

From SMT To All 5 August 2006

Hello Doronetty Dor> is DMA Ultra Sound support ever planned? no, as well as other global changes

From Vlad Semchenko To All 7 August 2006

Hello SMT Dor> Is support for DMA Ultra Sound ever planned? SMT> no, as well as other global changes But this is in vain - we just need more global innovations!

From SMT To All 8 August 2006

Hello SMT spe> we need just more global innovations Are you writing a game for DMA ^_^ or are we talking about other innovations?

From Evgeny Muchkin To All 8 August 2006

Hello SMT I support the question from kyv_triumph, about incompatibility with some td0 files. Will there be a Turbo mode for Scorpio? And I repeat - I would really like to be able to set the amount of memory GS; without; expander, with expander, 2MB.

From Witch Doctor To All 8 August 2006

Hello, Evgeny Muchkin SMT> damn, why type texts in the emulator? SMT! dear! :v2_cry; This; not for typing text, but for alasma - to hang : and on one button. Those. on the letter “zh” it works “;”, and with a shift on the same letter “:”. In short, as in EmuZwin. (where is the thread “what emoticons are missing”?)

From SMT To All 9 August 2006

Hello, Evgeny Muchkin Evg> I support the question from kyv_triumph, about incompatibility with some Evg> td0 files sectors are written without spaces (data length + synchronization is more than 6400 bytes, and remember that a DD disk track is guaranteed to fit about 6100 bytes). had to increase the maximum track length to 6464 bytes, and make ability to load sectors without inter-sector gaps. it's somewhere anyway it will come out... but before the intersectoral space was not emulated, here it is it worked Evg> Will there be a Turbo mode for Scorpio? What does this mean? if the clocking and features of WAITs, then no - no one has studied on a live machine Evg> And I repeat - I would really like to be able to exhibit Evg> amount of memory GS; without; expander, with expander, 2MB. and I repeat - why do you need 2mb? > This is not for typing text, but for alasma - so that it can be used on one button > hang : and ; Those. on the letter "zh" works ";", and with shift on the same > letter ":". In short, as in EmuZwin horror! and what about cross assemblers? as a last resort, it is much more convenient to type in FAR with syntax highlighting (or even automatic syntax checking on the fly), macros andetc., and paste from the buffer into the alsm. How am I supposed to type this stupid table of correspondence between key codes and closing Spectrum contacts (see inputpc.cpp), but there will be such happiness. in ini enable KeybPCMode=1

From SMT To All 9 August 2006

Hello, SMT новая версия в процессе upload ┌─- CODE ─── version 0.35b2 9 aug 2006 ! GS; fixed; MOD seeking in BASS mode [fb molodcov_alex] ! HDD; fixed; crash when master or slave device absent ! floppy image loader can read images with very short gaps (CABALGS5.TD0, etc) + mouse wheel on high bits of #FAFD port (see ini; Wheel=KEMPSTON); [sb AlCo] + KeybPCMode (see ini). when enabled, simulates pc keyboard [sb 3HAXAPb] └── CODE ───

From Evgeny Muchkin To All 10 August 2006

Hello SMT SMT> and I repeat - why do you need 2mb? Well, it’s theoretically possible to add two mega memory to the GS? - Maybe! Yes just like a meg can be attached to a scorpio, although the vast majority have 256k and no more. In this case, it would be possible to leave only Scorpion 256 emulation and that’s all, and then ask the question - “why do you need a meter on the scorpion?” :) Is this really so difficult to implement? It is clear that there are no games that would use more than 512 kilograms of GS memory. nature, but there are simply large MODs. For example, I love just listen to mod music, and it’s on spec :), and I have modules (so beautiful) that don’t fit into GS :( so somehow it’s necessary I’ll expand my GS’s mind when I have time. You'll get a very real spec with a big GS, but... in such a beautiful The emulator, unfortunately, is no longer emulated. :(

From Evgeny Muchkin To All 10 August 2006

Hello SMT SMT> what does this mean? if clocking and features SMT> WAIT-s, then no - no one was studying on a live machine It seems like turbo may differ from turbo on scorps (correct me if I’m wrong I say). Therefore, it would be possible to simply increase the frequency of the emulated processor is 1.7 - 1.8 times, and this would be more than enough. And I think there is no need to measure WAITs, because... haven't seen (or heard) any a program that would be tailored for multicolor on a turbo scorpion. It will probably not be difficult to do this ;) I hope :)

From SMT To All 10 August 2006

Hello SMT > you could simply increase the frequency when turning on this mode > emulated processor 1.7 - 1.8 times I don’t know of any application where this would be useful (switch often). if the toy is “heavy”, it doesn’t run well enough even on turbo, press the button and increase the frequency yourself... > Well, it’s theoretically possible to add two mega memory to the GS? of course! you can connect both an ISA-TV tuner and a CF-GPS receiver, plug it into ATM IDE port, but what does this have to do with the emulator? devices and There are an unimaginable number of options for changing schemes. there will be 2 dozen good ones programs - then we'll see

From Evgeny Muchkin To All 11 August 2006

Hello SMT I hit a wall of misunderstanding. People, dissuade one of us from SMT :)

From Evgeny Muchkin To All 11 August 2006

Hello spensor spe> There was information on the forum that, at the BIOS level, GS is capable spe> support memory capacity greater than 512K Yes, it can support just up to 2 megabytes.

From Vlad Semchenko To All 11 August 2006

Hello, Evgeny Muchkin Evg> People, dissuade one of us from SMT There was information on the forum that, at the BIOS level, GS is capable support a memory volume greater than 512K (hangs on the most significant bits D4-D7 internal page register GS). It’s probably worth supporting this opportunity - on It’s a little expensive to hang up real hardware, but in emulation it’s more than rational! 2 SMT - it’s not difficult to implement, so why resist so much?

From Andreas Kaiser To All 13 August 2006

Hello, Evgeny Muchkin Evg> Because this was built into the GS software from the very beginning. Why write software for an emulator?

From Andreas Kaiser To All 13 August 2006

Hello spensor spe> 2 SMT - it’s not difficult to implement, why resist so much? Why support something that only a few have?

From Evgeny Muchkin To All 13 August 2006

Hello icebear ice> Why support something that only a few have? Because this was built into the GS software from the very beginning. And if we talk like this about the Scorpio Turb...? ;)

From Vlad Semchenko To All 13 August 2006

Hello icebear ice> Why write software for an emulator? Yes, at least because software is written on emuls. Ultimately, if it It will be in demand and will migrate to real life. The main thing is not to talk a definite NO!

From Evgeny Muchkin To All 13 August 2006

Hello SMT SMT, forget it, you don’t have to do anything at all. :mad:

From SMT To All 13 August 2006

Hello, Evgeny Muchkin Evg> Because this was built into the GS software from the very beginning if you desperately needed it, you would have already corrected a couple of lines and recompiled. I would find MSVC7.1 for 70 rubles. at the market or a person which it is installed. If you just want to argue, you’re also welcome, continue ;-)

From SMT To All 13 August 2006

Hello SMT spe> There was information on the forum that, at the BIOS level, GS is capable spe> support a memory volume greater than 512K (hangs on the most significant bits D4-D7 spe> GS internal page register). the arithmetic doesn't add up. bits D4-D7 - increase in volume by 16 times. that is, up to 8mb

From SMT To All 13 August 2006

Hello SMT about GS - whoever needs it, let them change 2 constants in the source code: mask, which trims the page value from the memory port and the size of the memory buffer G.S. entering into the settings means writing a bunch of things that no one needs (well, maybe 1 time use it, just look and say "gyyy") code - reading from ini, showing in gui settings. and, most importantly, a constant brake (using a variable, yes even in critical places, instead of a constant). think for yourself - us0.01 could emulate Pent512+AY+COVOX+SD+TRDOS+TAPE. had a debugger almost the same as now. and all this - in 57kb. and what do we have now? at first glance, nothing no significant additions were made. and the size is 613k. all because of some worthless people features, such as pasting text from the clipboard (anyone uses this thread? or a feature for one person?), ibm keyboard/HDD/CD with its own controllers in ATM, which are needed by 2-3 people. and any feature eats up productivity at least in that you need to check in a loop that it is turned off. nah. I'll switch to enabling features at compile time, just like in Linux. select a set of features, Reassemble the emulsion and enjoy. without any ini/gui Evg> Because this was built into the GS software from the very beginning let's get to the point: I'm making a version with GS-2048 and sending it to you. from you - awesome software that will use all this memory. agree? and fashion from512k IMHO is more convenient to listen to with Winamp spe> There was information on the forum that, at the BIOS level, GS is capable spe> support a memory volume greater than 512K (hangs on the most significant bits D4-D7 spe> GS internal page register). the arithmetic doesn't add up. bits D4-D7 - increase in volume by 16 times. that is, up to 8mb

From Evgeny Muchkin To All 14 August 2006

Hello SMT SMT> well then it's a draw You didn’t manage to convince me, I still won’t agree to a draw. Because: 1. Selecting the size of GS memory is necessary, because in nature there are (and these are not delights of iron workers) boards with and without expander. For example, if a person writes software that should be able to work with both GS466 and GS115, then the second mode It will not be possible for him to fully debug it in the emulator. Well, if so, then 2 mega is possible put it in the config. ;) 2. It would also be nice to make a turbo on a scorpion, because why should I switch to modes of all sorts of Pentagons, when I had a Scorpio all my life and I pored over ini file not to change the config later while working in the emulator when the brakes appear. This is a matter of convenience, and of realism (and isn’t it this is the desire) of the emulator, of course :) PS; A; that the size of the emulator has “inflated” so it’s a PC, everything is so long ago got used to it. It’s one thing if he’s bloated from lameness, but a completely different thing if as the volume increases and features are added, in this case the size is justified. Vaughn the performance artist generally weighs two and a half meters, and no one is complaining. :)

From Witch Doctor To All 14 August 2006

Hello, Evgeny Muchkin In fact, what are you saying about the size - it’s not a giga distribution (+/-100mb) after all...

From Vlad Semchenko To All 15 August 2006

Hello, psb SMT> arithmetic does not converge. bits D4-D7 - increase in volume by 16 times. then SMT> available up to 8mb And I didn’t claim that all bits of the firmware can be used, I’m not in the GS firmware I was poking around, it’s quite possible that only D4 and D5. The only fact is that it was stated that there is a reserve for the amount of RAM greater than 512K and that the bits are D4-D7 GS page ports are not used in the original implementation. psb> if so, there are 14 pages of 32kb each (464kb). I don't remember psb> does page N15 exist (from scratch), but in theory the pages should go psb> everything is in order, without gaps, even if there are more of them. Pages in GS are in order, with memory page #00 being ROM, all subsequent RAM. How to implement it (GUI, INI or something else) is up to the programmer, but what is the feature It can be realized with little cost, there is no doubt about it. But the position “would you like - do it yourself" is not a constructive approach - not every user has an idea of how it's done there. This approach is similar to the army one, when they try to involve a person in the area where he is least likely to effective...

From psb To All 15 August 2006

Hello spensor spe> is hung on the most significant bits D4-D7 of the internal GS page register if so, there are 14 pages of 32kb (464kb). I don't remember if it exists page N15 (from scratch), but in theory the pages should all go in order, without passes, even if there are more of them. I think, in general, it would be useful to simply set the number of pages in the ini. in no need for gui. IMHO. :) but I don't insist :)

From Andrey Bogdanovich To All 15 August 2006

Hello SMT SMT> think for yourself - us0.01 could emulate Pent512+AY+COVOX+SD+TRDOS+TAPE. SMT> had a debugger almost the same as now. and all this - in 57kb. what SMT> do we have now? at first glance, there’s nothing significant SMT> added. and the size is 613k. all because of some unnecessary features, like SMT> pasting text from the clipboard (who uses this thread? or a feature for SMT> one person?), ibm keyboard/HDD/CD with its own controllers SMT> to ATM, which are needed by 2-3 people. But I do not agree with this conclusion. us0.01 was average and nothing special emulator, in which only the debugger was better than average (and even then I didn’t I used it because the layout was different from STS). But from the version 0.15-0.18 (I don’t remember exactly) I firmly switched to US because it changed on my head surpass competitors and thanks to the author (from me many thanks SMT) continues to keep its distance, although competitors are not asleep. SMT> I will switch to enabling features at compile time, like in Linux. SMT> select a set of features, rebuild the emulsion, and enjoy. without any SMT> ini/guiI do this on Spectrum (also Alone Coder). My IMHO is not at all popular feature, 95-100% of people will collect and use the version where everything included.

From psb To All 15 August 2006

Hello spensor spe> where memory page #00 is ROM, all subsequent RAM. Well, yes, I remember that. Just with the first one, how many of them are there? 14 or 15? 1st page of RAM this is the one that lies with 0000-7FFF. you can't use it much, there are all sorts of variables, etc. and the rest are free, and it seems that there are exactly 14 of them. or figs knows, I don’t remember .. and it doesn’t matter :) just so that there are no breaks :) although GS Maybe he can work with gaps :) he’s making a map :) wow.. and another page in GS512 is just blurry.. as much as 32kb..

From Witch Doctor To All 15 August 2006

Hello SMT SMT!!! PC layout is definitely super! I was about to get drunk from happiness... as it turned out, that’s not how it should be. 1. If PC layout is on, then combinations with symbol shift do not work. Those. in Alasma You cannot use ss+qwer commands, etc. But it is necessary. Those. for example I hang up ZXcapsShift on LR shift. A ZXsymbolShift to LR Ctrl. and ctrl+q = ss+q, etc. In this form, the PC layout makes you drool with happiness and in the end cool to break off :( 2. and yet I dare to ask once again to JUST add if Rshift (by default=ZXsymbShift) + ";" = ZX":" (or other in .ini) if Rshift (by default=ZXsymbShift) + " ' " = ZX" ' " (or other in .ini) That is the same 2 buttons, only with Spekov’s symbolShift (in the role of which default right shift or other from ini) (I hope I explained it clearly and understood) I dream even more about realization.

From Witch Doctor To All 15 August 2006

Hello, Witch Doctor if I were in the "pluses" :( ... I would try myself, but alas.

From Alexey Asemov To All 17 August 2006

Hello, Witch Doctor IMHO GS is fucked, but who knows. But colons, quotation marks, etc. I would really like a writing shift. Although who knows, maybe I’ll take it up myself again syu...

From Vlad Semchenko To All 17 August 2006

Hello Alex/AT People, have you ever thought that emuls were not originally intended to replace a specific piece of hardware, but for its preliminary running-in? All over the world serious things are first raced in the simulator, and then go into production. Here therefore, the emulator should contain a maximum of all kinds of features, including and unrealized (promising). And support for more than 512Kb in GS is just from a series of things needed more by the emulator than by real hardware.

From Witch Doctor To All 17 August 2006

Hello spensor Alex/AT - there are already two of us! for the crowd you need a third :))))) SMT! We kindly ask!

From Evgeny Muchkin To All 18 August 2006

Hello Alex/AT Ale> IMHO GS - fuck it Only those who don't have GS say this. Out of envy, probably... GS is rulez and fareva besides!

From Alexey Asemov To All 19 August 2006

Hello, Evgeny Muchkin Yes, I am talking about > 512mb.

From Evgeny Muchkin To All 20 August 2006

Hello Alex/AT Ale> Yes, I mean > 512MB. Oh, I see. But I still disagree :)

From Witch Doctor To All 26 August 2006

Hello, Evgeny Muchkin SMT!!! PC layout, а? http://zx.pk.ru/showpost.php?p=55199&postcount=556

From Witch Doctor To All 28 August 2006

Hello, SMT p1

From SMT To All 29 August 2006

Hello SMT > p1 then this patch will help you: ┌─- CODE ─── Comparing files unreal.old and UNREAL.EXE 0002C316; EB; 84 0002C317; 08; 15 0002C318; 8D; 41 0002C319; A4; 47 0002C31A; 24; 69 0002C31C; 00; 75 0002C31D; 00; 18 0002C31E; 00; 90 └── CODE ───

From SMT To All 30 August 2006

Hello, Witch Doctor Should I also take anti-greed pills?

From Witch Doctor To All 30 August 2006

Hello SMT OOO!!! This reminded me of Vklay and patches for Siemens :))) Then, maybe you can indicate the places where the file recovery size for open file is located (so that the window sizes are larger, larger) ???

From Witch Doctor To All 30 August 2006

Hello SMT yes"!!! and more! but what about it? ;)

From Father Frost To All 31 August 2006

Hello, Witch Doctor How about... add Spectrum support to the emulator with a modified percent? Spectrum Z380 (the difference from the regular z80 is only in new commands, and so Since only A0-A15 are used as address cards, then when the memory exceeds 64k starts the same way from 0) http://zx.pk.ru/showthread.php?t=313&page=12&pp=10

From Witch Doctor To All 31 August 2006

Hello, DDMZ HalleluYAH!!!! SMT - I love you!!! honestly! People - AKHTUNG - pc-layout rules completely!!! everyone should use it urgently!!! (okay, where are the dimensions of the open/save window? :)

From Dmitry Klenin To All 1 September 2006

Hello SMT Guys, I needed to save a snapshot, I used my favorite one UnrealSpeccy, but it saves 128K snapshots. But you need 48K. I don't understand how to do it...

From SMT To All 1 September 2006

Hello RamTop Ram> needs 48K. I don’t understand how to do this no way, there is no such possibility

From Witch Doctor To All 1 September 2006

Hello RamTop So will you add “a couple of lines”? to next versions, for example? Yes, about snapshots - even more than 128k wouldn’t hurt...

From Dmitry Denisenko To All 7 September 2006

Hello SMT Such a question. Will Emul be able to support Baltic? If he can, then insert his support. Next. KAY works incorrectly. Most likely my ROMs are configured incorrectly. Tell me how to make KAY work? Is it time to switch to standard Win settings? The ini file changes every time. It gets annoying to have to constantly re-configure. Question. Why is the emulsion number 0.35? After all, the program is fully functional.

From Chunin Roman To All 8 September 2006

Hello, deny den> Is it time to switch to standard Win settings. Changes every time den> ini file. It’s annoying to constantly have to reconfigure. Under no circumstances! Otherwise, an emulsion configured for a specific clone cannot be given to a “friend” (i.e. by simple copying). INI - rulez, Windows garbage dump (registry) - terrible crap. What was useful was to select the desired clone from the list when starting the emulator (menu). To do this, for example, create a certain head INI, which has links to the rest of the INI files, it would be very convenient (so as not to create directories, like me).

From moroz1999 To All 8 September 2006

Hello, deny den> Is it time to switch to standard Win settings. Changes every time den> ini file. It’s annoying to constantly have to reconfigure. a matter of taste - personally, for a number of reasons, I have to with unenviable constant install Windows again, so in programs I really appreciate registry independence.

From Witch Doctor To All 13 September 2006

Hello, moroz1999 Oh, no need for registries... Well, how many settings are there? 99% - one copy/paste. But CHRV pushed a good idea

From Evgeny Muchkin To All 13 September 2006

Hello, Witch Doctor IMHO It would be nice to add some simple INI to new versions of the emulator converter from old ini to new, adding the missing parameters, and the main (video, sound, keyboard settings, etc.) so that it remains unchanged.

From drbars To All 13 September 2006

Hello SMT The game Lorna (Toposoft 1990) does not work in the Unreal emulator.

From Jaroslaw Tanunin To All 14 September 2006

Hello, drbars drb> The game Lorna (Toposoft 1990) does not work in the Unreal emulator. Need to clarify, the Flash version does not work :rolleyes:

From drbars To All 14 September 2006

Hello, [bETA]mEN bET> mEN']need to clarify, the Flash version does not work :rolleyes; Branded; tap doesn't work either. I haven't seen any other version of Flash for TRDOS...

From Jaroslaw Tanunin To All 15 September 2006

Hello, drbars drb> The proprietary tap also does not work. I tried tap and tzx versions - they started for me. drb> I haven’t seen the Flash version for TRDOS... There was another version, I think Sergei Skorobogatov did it.

From Witch Doctor To All 15 September 2006

Hello SMT Evgeny Muchkin - great idea! And who would implement it? (I think asking for this SMT is already blasphemy ;) )

From Dmitry Denisenko To All 24 October 2006

Hello, Witch Doctor Actually, I didn’t necessarily want to do it through the registry, but you can do it for example menus, and when exiting the emulator, menu data was written to ini files. :| There is also a small idea. Insert Virtual Speccy support (not in title) idea). This is a new virtual ZX, which will be devoid of the disadvantages of real ones computers That is, take all the best from real life and create a new virtual computer from it. This is just an idea. (maybe this was suggested before, I didn’t read the entire section). :p

From TomCaT To All 1 November 2006

Hello, deny Uh. Sorry, a small but annoying minus. "Digital pad", which emulates joystick, works only in one NumLock mode (on). At the same time the key NumLock is busy. It is not always convenient, having discovered the ineffectiveness of Camston, it comes out emulsion...

From Alexander Medvedev To All 2 November 2006

Hello TomCaT Tom> It is not always convenient, having detected the ineffectiveness of Camston, it exits the emulator... There is no need to go out. It is enough to call any dialogue for example by alt+f1 or f2, then press num lock and then close the dialog.

From TomCaT To All 3 November 2006

Hello, Alexandr Medvedev Thank you.

From Alexey Goncharov To All 3 November 2006

Hello TomCaT How can you measure the time in ticks between breakpoints?

From TomCaT To All 5 November 2006

Hello NovaStorm bottom left of the debugger

From Alexey Goncharov To All 8 November 2006

Hello TomCaT Oh! As it turns out, everything is simple and great... I smelled it =)

From Witch Doctor To All 6 December 2006

Hello elf SMT! and Mona patch for pc-layout also for 0.35 p4???

From SMT To All 7 December 2006

Hello, Witch Doctor no, I gave up on emulsion a long time ago

From Jaroslaw Tanunin To All 8 December 2006

Hello SMT SMT> no, I gave up emulsion a long time ago :v2_down; :v2_down:; :v2_down; :v2_down:; :v2_down; :v2_down:; :v2_down; :v2_down:;

From moroz1999 To All 8 December 2006

Hello, [bETA]mEN sad. I hope this goes away.

From elfh To All 14 December 2006

Hello, moroz1999 SMT: Please solve the problem with tags - it’s extremely inconvenient without this feature debug programs. Is it really possible that no one has had a bug with Does the emulator hang when debugging with tags enabled?

From elfh To All 15 December 2006

Hello elf I figured out why unrealspeccy debugger hangs! This happens if the length the labels are somewhere around 12 characters - I don’t know exactly.

From Andrey Bogdanovich To All 15 December 2006

Hello elf More than once I had US freeze (or crash? I forgot) when importing tags. Accurate I never found the reason, but it looked like this: I write in Alasma, compile, I launch it, go to the debugger and press CTRL+A and it may work, or it may hang. I still haven’t caught the pattern between changes in the source code and freezes.

From deathsoft To All 16 December 2006

Hello, moroz1999 mor> sad. I hope this goes away. Well, what are the problems, the sources are open. If anyone needs something, then this You can always finish or debug. For example, I need a shadow monitor Scorpio worked on the start screen, only when executing code from RAM (as in real computer), I just finished it. 2All; A; just writing to the forum, do this, do that, is probably stupid, because... time at a person is not made of rubber. PS. Thanks to SMT for the excellent emulsion, and even with the source code.

From elfh To All 16 December 2006

Hello deathsoft Unfortunately, I can't program on anything other than the z80 asm. And even on it It’s very difficult for me to understand other people’s sources. And of course thanks to SMT, anyway.

From moroz1999 To All 18 December 2006

Hello elf The importance of SMT work in general is difficult to overestimate. and about open source - not only they are valuable, but also an enthusiastic programmer who is “burning” with a certain idea, because none of us receives a salary for our activities, and, as the practice of many projects shows, despite the open source code, after the disappearance of the main driving force of those who want to engage in them is no longer appears.

From elfh To All 20 December 2006

Hello, moroz1999 People! If someone knows C++ and has the opportunity and desire to understand source code unreal speccy - start doing something. If we improve the integration with SjAsm, and add 'rewind' to the debugger, it will turn out great development environment.

From Slavik Tretiak To All 20 December 2006

Hello elf I speak from personal experience - it is very difficult to understand anril. not only does SMT use all sorts of tricks to increase performance (I won’t give an example now, but there are tricks when instead of a pack of if-s shift and and by bit mask is used), and the fact that the classes are there are mainly used only as namespace. and IMHO it’s difficult to expand anril without understanding it completely (and this takes a lot of time) my brainchild is simpler in this regard (but also much weaker compared to anril). PS IMHO Anril is good as is. For me personally this is the number 1 emulator for windows

From Witch Doctor To All 23 December 2006

Hello, Sinus SMT!!! zuruck! bitte!!!

From Demon Adramelek To All 24 December 2006

Hello, CHRV CHR> Under no circumstances! CHR> Otherwise, an emulsion configured for a specific clone cannot be given away CHR> "to a friend" (i.e. by simple copying). CHR> INI - rulez, Windows garbage dump (registry) - terrible crap. What would prevent you from saving the registry branch with the keys and then restoring it? How this is done, for example, in FAR.

From moroz1999 To All 24 December 2006

Hello, Adramelek Adr> What would prevent you from saving the registry branch with the keys, and then Adr> restore? How this is done, for example, in FAR. Why save and restore if you don’t have to do these gestures? rave. In addition, ini is convenient because editing it does not involve the performance of the emulator. for example: I’ve seen this on some computers a bug that completely changes the screen layout from horizontal to vertical. respectively, mouse movement, and much more. much easier fix the outside ini instead of randomly poking at a glitched picture.

From Nikolay Gribeshchenko To All 25 January 2007

Hello SMT SMT> no, I gave up emulsion a long time ago actually the answer.

From Sergey Yurievich Semerok To All 25 January 2007

Hello SMT Why are new versions not coming out? (((((

From Alexander Molodtsov To All 1 March 2007

Hello, ng_dead A new version of UnrealSpeccy has been released! :v2_yahoo; Now; from AlCo! http://zx.pk.ru/showpost.php?p=79514&postcount=1 [http://zx.pk.ru/showpost.php?p=79514&postcount=1] Immediately a question for AlCo; Again; There are glitches with BASS. Chase H.Q. (GS version) loaded first normal, but the wrong Mouzon was in the menu, and when starting the game the emulsion crashed. After that, all GS programs hang up the emulsion. :( If SoundDrv is set to wave, the emulator does not hang up, but it’s still easier doesn't become. And by the way: THANK YOU SO MUCH for the “official” support for Win98!

From Vlad Semchenko To All 1 March 2007

Hello, molodcov_alex mol> And by the way: THANK YOU SO MUCH for the "official" support for Win98! Even I don’t understand, Win98 is supported in the new version or not? SMT was categorically on the contrary, this is well known, and it seems that the US used some kind of dll characteristic only for WinNT family. Has AlCo really solved this problem?

From Alexander Molodtsov To All 1 March 2007

Hello spensor spe> Is Win98 supported in the new version or not? Actually, UnrealSpeccy from SMT worked in Win98, at least I removed it check on the system and everything was quite efficient. And the version from AlCo It started right away, I didn’t even have to edit anything.

From Alexey Goncharov To All 1 March 2007

Hello, molodcov_alex But not on SF yet...

From Vladimir Kladov To All 1 March 2007

Hello spensor It seems to me that SMT was not particularly against it, it just didn’t have the equipment to which could be set to 98. Until recently, I didn’t have one either, Only recently I managed to restore the old one to working condition stump-100, on which it will not be possible to put anything else. And on the new one Compica 98 is simply not installed. More precisely, it is set, but after that it is no longer starts. Security error. (By the way, recently I kind of wondered how this is possible workaround: in the BIOS you need to disable the network connection during installation, and something else probably, but I don’t feel like experimenting, you know).

From Andreas Kaiser To All 1 March 2007

Hello, molodcov_alex mol> And the version from AlCo started immediately, I didn’t even have to edit anything. error; failed; to load WNASPI32.DLL This is support for Win98 and non-support for everything above? Addition: Along the way it will work with Ahead's WNASPI32, I'll have to try it. Addendum2; So; and it turned out. Everyone whose CD identification is running out in the same way, download the WNASPI32.DLL file from the Ahead page (which Nero) and fearlessly throw it into the US catalog, or change the system lib to this one.

From Moro To All 1 March 2007

Hello, molodcov_alex Oh shit, we found a problem - install W98 on new computers :-). Install any virtual machine. And go ahead with the song, at least 98, at least 95 and whatever else you want :-))) . Run emuls, viruses there, test (test) various software, absolutely not to the detriment of the main system.

From Alexander Molodtsov To All 1 March 2007

Hello icebear ice> error; failed; to load WNASPI32.DLL So in Win2k and HP it seems that this dll is not there at all. In general, it is advisable to install ASPI Driver for Windows [http://download.adaptec.com/software_pc/aspi/aspi_v471.exe]. I had it installed, so I didn’t feel anything in 2000. :D

From Stanislav Lomakin To All 2 March 2007

Hello Moro Mor> Oh shit, we found a problem - install W98 on new computers :-). Mor> Install any virtual machine. And forward with the song, at least 98 Mor> at least 95 and whatever else you want :-))) . Run emuls, viruses, there Mor> test (test) various software, without any detriment Mor> main system. In order for the emulator under the virtual machine to not slow down, the machine must be very new...

From Roman Chunin To All 2 March 2007

Hello Moro Mor> Oh shit, we found a problem - install W98 on new computers :-). Mor> Install any virtual machine. And forward with the song, at least 98 Mor> at least 95 and whatever else you want :-))) . Run emuls, viruses, there Mor> test (test) various software, without any detriment Mor> main system. Telediscs and other ESNs will not work on a virtual machine.