Emulator for PocketPC!(PocketSpeccy)

ZXNet echo conference «zxnet.pc»

From Alexandr Tsidaev To All 10 October 2006

Hello, All I present to your attention riveted in a few days from the source codes zemu(http://zx.pk.ru/showthread.php?t=2480&page=1&pp=10) emulator on the knee for pockets. So far it can do almost nothing (the current version is 0.0.1b :)), but, I hope this is for now :-)) But it can already boast that this is the only PocketPC emulator supporting TR-DOS. To display graphics, use type like multiplatform GapiDraw is free for non-commercial projects, therefore a couple of seconds after the start, its logo is an eyesore in the corner of the screen official page with links to download - http://pocketspeccy.narod.ru/ small read.mi: the configuration is configured in the config.ini file; -; parameters rom32k, rom48, rom128, romTrDos are responsible for ROMs, as in zemu Either one 32Kb rom32k or 2 16Kb rom48&rom128 are specified - parameters diska, diskb, diskc, diskd are responsible for images mounted in appropriate drives - set the vga parameter to true only if you have a VGA device, while on the screen The entire specky screen will fit along with the border. True, it will be a little small.. in general, screen modes are still TODO with maximum priority, you need make both scaling and support for landscape orientation (not yet works) the keyboard is configured in keys.config, everything here is the same as in zemu, except that they are addednew keys hw1, hw2, hw3, hw4, hw5, hw6 - the first 4 correspond to the keys on front panel of the handheld, the remaining two - on the side (six of them were made only because I have 6 of them on my device, I don’t know, maybe there are more) The handheld joystick is the standard up, down, left, right, enter The emulator understands command line parameters, so you can add it to the registry associations for files, or use "Open with", or the appropriate function in Resco Explorer I'm waiting for bad reviews :)

From Nikolay Gribeshchenko To All 10 October 2006

Hello Eltaron Since it’s “awkwardly raw” I won’t download it yet... :) We wait with bated breath for the continuation. especially the sound...

From moroz1999 To All 11 October 2006

Hello, ng_dead "with bated breath" is apt. I, as a poketclive owner, have never been satisfied.

From Andrew Busygin To All 11 October 2006

Hello, moroz1999 Oh, finally! "Ideas become power when they capture the masses!" (c) V.I. Lenin

From Andrew Busygin To All 11 October 2006

Hello, ewgeny7 How to get out of it? :-) -+------- I already understood :-))))) with the local button (or rather, assigned in the config) Wishlist :) 1. The ability to map the joystick yourself. Preferably separately for each toy. Why is this needed: For example, take the game UFO2 Slava made the control keys like this q - up a - down o - left p - right m - fire Accordingly, we map four hardware buttons to qaop, but there is nothing to choose from remains. The two side buttons are awkward to press. I wish it was possible put m on the central joystick button. Plus the ability to switch the joystick to interfase 2 mode I think the best thing would be to be able to switch this on the fly. That is to the standard keys, slammed from the cleave :) add 3-4 more pieces from below, by clicking on which a pre-formed set is connected. those. press 1st and the joystick becomes Kempston, press 2nd and it interface number 2, click 3rd - and it performs the functions assigned in the config. And hardware buttons too. Bug report 1. When I assign a key to a hardware button, it is processed incorrectly her retention. That is, I press and hold the hardware button, and in the game there is continuous no pressing occurs. That is, it is pressed once and that’s it. To click next You have to release and press the hardware button again. Well, video mode of course :) in VGA almost broke my eyes: v2_cry:

From Ewgeny Ivanoff To All 11 October 2006

Hello Shalalak Finally! Already a stingy man's tear rolled onto the floor :)

From Nikolay Gribeshchenko To All 11 October 2006

Hello Shalalak I couldn't stand it. I downloaded it... It didn’t work on my old ASUS A600 :( It’s fundamental Doesn't fit 2002 or does something need to be screwed on?

From Alexandr Tsidaev To All 11 October 2006

Hello, ng_dead ng_> I couldn’t stand it. I downloaded it... It didn’t work on my old ASUS A600 :( It ng_> fundamentally does not work with 2002 or do I need to screw something in? God knows, I don’t think I used anything platform-dependent.. I’ll attach a log file to the next release, then it will become clearer, or I’ll try build using SDK from Windows 2002, I had it somewhere or maybe it’s not a matter of Windows, but a qvga screen, although I don’t know, on a handheld emulator from Visual Studio seemed to be timid Sha> Ability to map the joystick yourself. Preferably separately for each Sha> toys. it will be, I’m incredibly used to this on the Symbian Spectaculator :) so I’ll be tormented, both if2 and Kempston, except that I can’t promise a mouse for a stylus :-) Sha> I would like to be able to put m on the central button Sha> joystick. well, that’s possible now :-) I wrote above that the joystick is processed by Windows Mobile like a regular joystick on clave and enter so just in keys.config instead of ent : ent write ent : m I'm currently redoing the graphics output, previously synchronization (50hz) was done using GapiDraw (the FPS was corny), there is a suspicion that the sound was slow precisely because of this I'll just screw on a standard Windows framebuffer, after which you can pull from zemu the whole main loop :) maybe it will work

From Andrew Busygin To All 12 October 2006

Hello Eltaron Elt> unless I promise a mouse for a stylus :-) And a mouse on a stylus is the topic!!! That would be really cool.

From Ewgeny Ivanoff To All 12 October 2006

Hello, Strunov I would like to increase the brightness a little (reduce the difference between Bright on/off). The screen looks a bit dark.

From Vyacheslav Strunov To All 12 October 2006

Hello Shalalak Is it possible to do this for MS Smartphone 2003? It even starts and works, just change the controls and video resolution would......

From Alexandr Tsidaev To All 15 October 2006

Hello, Strunov Str> Can this be done for MS Smartphone 2003? Str> It even starts and works, only control and video resolution Str> would redo...... What is the resolution of smart phones? 176x220? did, but the text became hard to read (because 8 pixels per familiar place by primitive interpolation turns out to be 5), into toys you can talk redoing the controls means hanging everything on buttons, no stylus? ok, I'll dig Please, I’ll make it look more decent and at the beginning of the week I’ll post the second beta

From Alexandr Tsidaev To All 15 October 2006

Hello, [bETA]mEN bET> mEN']http://www.worldofspectrum.org/emulators.html#wince bET> PocketSpeccy version 0.0.1b by ???. bET> A Russian language product, based on PocketClive from Anders bET> Holmberg, ultimately a port of Philip Kendall's Fuse for Unix. bET> They are efficient, dammit :-) but they apparently don’t know Russian, if they trace the pedigree to Pocketclive, it is necessary write to them..

From Jaroslaw Tanunin To All 15 October 2006

Hello, ewgeny7 http://www.worldofspectrum.org/emulators.html#wince PocketSpeccy version 0.0.1b by ???. A Russian language product, based on PocketClive from Anders Holmberg, ultimately a port of Philip Kendall's Fuse for Unix. занятно

From Vyacheslav Strunov To All 16 October 2006

Hello Eltaron Elt> what resolution do smart phones have? 176x220? did, but the text became Elt> is poorly readable (because of the 8 pixels per familiar place, primitive interpolation Elt> it turns out 5), you can play with toys Elt> redo the controls - this means hanging everything on buttons, stylus Is there no Elt>? ok, I'll dig Elt> Elt> I'll make it look more decent and at the beginning of the week I'll post the second beta Thank you.

From DimkaM To All 22 October 2006

Hello, Strunov Damn I can’t figure out how to connect the disk image :( The question has been removed. Got it figured out

From moroz1999 To All 22 October 2006

Hello, DimkaM ARRRRR!!!! this is power! So, what is currently missing for me personally to be completely happy: 1. Sound. 2. Landscape-mode with mini-keyboard. 3. The normal way to load diskette images :D (through a dialogue like in Unreal) 4. mouse emulation. I propose to implement it in two modes: -pressing the stylus gives mouse coordinates, and the mouse buttons are assigned to hardware ones buttons to the left of the joystick. -pressing the stylus first gives the mouse coordinates, and then almost immediately pressing the left mouse button. I don't know how realistic this is. pressing some hardware button on the pocket switches the stylus to the second button mice. Suggestions; -change; appearance of the keyboard when toggle shifts, as in the standard screen operating system keyboard. -make presets for the lower buttons and joystick. as life shows, the central button on the joystick is incompatible with playability, that is, the ideal option would be this: joystick control, and the two left buttons are reassigned depending on the selected preset. In general, I recommend this with presets: make a separate presets folder, in it there are text configs, in each of which you can assign combinations of emulated buttons or functions for all hardware buttons the contents of one config, for example, like this: volume_joy_up= volume_joy_down= volume_button= system_left_button=zx_reset left_button_1=zx_key(space)left_button_2=zx_key(shift)+zx_key(1) joy_left=zx_key(O) joy_right=zx_key(P) joy_up=zx_key(Q) joy_down=zx_key(A) joy_button= right_button_1= right_button_2= system_right_button= in the emulator UI you can draw a preset name taken from file name from the presets folder (type kemp.cfg, sinc.cfg, OPQAM.cfg) and switching previous/next (type < >) and everything is so dumb.

From DimkaM To All 23 October 2006

Hello, moroz1999 mor> 4. mouse emulation. I propose to implement it in two modes: mor> - presses of the stylus give mouse coordinates, and mouse buttons are assigned to mor> hardware buttons to the left of the joystick. mor> - presses of the stylus give first mouse coordinates, and then practically mor> immediately pressing the left mouse button. I don’t know how real this is. mor> pressing some hardware button on the pocket switches the stylus mor> to the second mouse button. mor> Something like a touchpad would be more convenient and simpler I can donate $10 for the development of the project

From moroz1999 To All 23 October 2006

Hello, DimkaM Dim> Something like a touchpad would be more convenient and simpler more details please :-)

From moroz1999 To All 23 October 2006

Hello, moroz1999 by the way, yes. It's a good idea to introduce some type of donation system. the author does build - people build. As long as the author likes it, he makes more. as long as people like it they are still making money. start webmoney, in short, the author :)

From DimkaM To All 24 October 2006

Hello, moroz1999 mor> more details, please :-) Move your stylus (or finger) across the screen The value in the mouse port changes as much as you move your finger (only in In this mode, you will probably have to disable the virtual keyboard or select somewhere separate area on the screen) Use hard buttons

From moroz1999 To All 24 October 2006

Hello, DimkaM oh, well, that’s what I wrote about. but still both modes are preferable.

From Igor Mamonov To All 24 October 2006

Hello, moroz1999 And the owners of these [http://h10010.www1.hp.com/wwpc/uk/en/sm/WF06a/21675-21679-21679-21679-297609-1 2158068.html] aggregators can you help with anything? For example, hang control exclusively on the communicator buttons, or make an on-screen pop-up keyboard..

From Dmitry Kuzmin To All 25 October 2006

Hello, mig'95 mig> And the owners of these mig> [http://h10010.www1.hp.com/wwpc/uk/en/sm/WF06a/21675-21679-21679-2167 mig> 9-297609-12158068.html] aggregators can you help with anything? mig> For example, assign controls exclusively to the communicator buttons mig> or make the on-screen keyboard pop up.. I also have such a device and it would not be bad, and even very good, if the emulsion supported square screens 240x240... :)

From Alexandr Tsidaev To All 27 October 2006

Hello, moroz1999 sorry that I promised to update and disappeared, too much has fallen on the poor girl head, there was no time at all mor> start webmoney, in short, the author :) I'm not really the author :) my code is only 20% there, the rest is taken from zemu I will develop the project, but I do not guarantee any deadlines or opportunities In principle, the sources are open, if something is missing, you can add it :) Programming for Pockets is as easy as programming for Win32 I have a serious problem with sound, there is no way to port my native zemushny lib It turns out that the brakes are down to 1 FPS, but I simply can’t write from scratch - I have I haven’t had AY for a long time, I’ve only encountered sound with emulators, but with the principle I'm not familiar with the work at all At the moment, a bunch of screen mods have been implemented, now I’ll make sure that everything it works, because I haven’t tested it for a week, so I’ll post it

From Alexandr Tsidaev To All 28 October 2006

Hello Eltaron so, the latest semi-release - http://pocketspeccy.narod.ru a description of the video modes is given in config.ini, but just in case I’ll write it here the video_mode parameter can take values qvga_crop (as in a pocketclive, we cut according to familiarity on the right and left), qvga_resize (by skipping a few pixels we narrow the screen to 240 pixels), qvga_fullscreen (landscape orientation), vga_resize (stretch the image, no interpolation, so it’s ugly, but still), vga_noresize(VGA=true from first version), smartphone (176x220) another new parameter - draw_every_nth_frame - number of frames, drawing which we will ignore.. say, if 5, then we draw every 5th frame, 2 - every second with 2 the performance is higher by eye than with 1, but the gapidraw logo starts to for obvious reasons it ripples.. but it disappears after 5s, so it’s not scary new keys for smart phones and communicators (in keys.config): smart_left, smart_right(left and right screen buttons), smart_today(house :) ), smart_back(arrow :)), smart_green(green pipe), smart_red(red trumpet), smart_record (recorder), smart_volume_up (volume up), smart_volume_down(volume down) Sorry, I don’t know what they’re all called on a real device, so I called it out of the blue The smart joystick is a regular joystick (left, right, up, down), number buttons - regular numbersIf I've caught up somewhere and something doesn't work - tell me, I only have a smart one emulated, and not the fact that it corresponds to the real one and one more action for keys.config - @toggle_keyboard - hide/show the screen keyboard, convenient in landscape orientation (because the keyboard blocks half the screen), by default on the second button of the PDA (for Loox this is the WLAN configuration) Well, I think I described everything further TODO - user interface, convenient on-screen keyboards (including for landscape), Kempston-joy, reading/writing snapshots, dealing with PocketPC'2002, and your wishes :)

From Igor Mamonov To All 28 October 2006

Hello Eltaron Elt> oh! I wonder if the keyboard buttons are transferred to the emulator? Yes, almost everything works from the keyboard, except for the most important thing - options open/save.. I can’t attach these functions to other buttons - either they are already are busy, or (when trying to assign the open function to the "*" key), the emulsion starts swear.. Help: v2_cry; PS.; He swears something like this: Host key "?" not found at line 96 of 8 I

From Alexandr Tsidaev To All 28 October 2006

Hello, mig'95 mig> And the owners of these mig> [http://h10010.www1.hp.com/wwpc/uk/en/sm/WF06a/21675-21679-21679-2167 mig> 9-297609-12158068.html] aggregators can you help with anything? mig> For example, assign controls exclusively to the communicator buttons mig> or make the on-screen keyboard pop up.. oh! I wonder if the keyboard buttons are transferred to the emulator? basically, it's all there is code to process them and non-alphanumeric buttons seem to be all processed too, try it reassign in keys.config Bla> I also have such a device and it would not be bad, and even very good if Bla> if the emulsion supported square screens 240x240... well, 240x240 is larger than 240x192, so the qvga_resize mode scans but with the on-screen keyboard, of course, it will be a bummer, hang everything on the hardware buttons in principle, at 48 pixels in height you can somehow fit a small keyboard, Let's see..

From Alexandr Tsidaev To All 28 October 2006

Hello, mig'95 mig> Yes, almost everything works from the keyboard, except for the most important thing mig> - open/save options.. wait, they haven't been implemented yet At the moment, opening only floppy disk images is possible, and in two ways - either by setting it in config.ini, or through a command line parameter I’ll add snapshots, if not in the near future, then in the foreseeable future for sure

From Alexandr Tsidaev To All 28 October 2006

Hello Black1980 Bla> Big thanks for the screen :), but I definitely don’t need the keyboard if I have it Bla> ability to attach buttons to the device’s own keyboard... What’s not to like about the existing ability to edit keys.config? :) yes, it’s inconvenient, of course, I’m thinking of creating a simple interface on .net

From DimkaM To All 28 October 2006

Hello Black1980 I have a RoverPC S2 communicator with hard digital buttons The problem is this When you press the number buttons it seems to stick Although I think this is a problem with the firewood

From Dmitry Kuzmin To All 28 October 2006

Hello Eltaron > well, 240x240 is more than 240x192, so the mode > qvga_resize scans > but with the on-screen keyboard, of course, it will be a bummer, hang everything on the hardware ones > buttons > in principle, at 48 pixels in height you can somehow cram the keyboard > small, we'll see.. Big thanks for the screen :), but I definitely don’t need the keyboard, if possible hang buttons on your device's own keyboard...

From moroz1999 To All 29 October 2006

Hello Eltaron Elt> I'm not really the author :) my code there is at most 20%, the rest Elt> taken from zemu Elt> I will develop the project, but I do not guarantee any deadlines and Elt> capabilities Elt> in principle, the sources are open, if something is missing, you can Elt> add :) programming for pockets is as easy as for Win32 and this doesn’t matter, because if it weren’t for your work, there would be nothing for the pockets in general.

From moroz1999 To All 29 October 2006

Hello Black1980 hmm, is there SCL support?

From Alexandr Tsidaev To All 30 October 2006

Hello, moroz1999 mor> hmm, is there SCL support? fucking glitch, thanks :) It turns out that ARMs are very critical to the alignment of operands on word boundaries.. that is, an attempt to read/write a WORD at an address that is an odd number caused an error... on AVR I encountered a problem, but on a sophisticated ARM - it wouldn't even occur to me I was debugging on a PC, but Intel doesn’t care about that in general, I divided all double-byte operations into two single-byte operations, updated PocketSpeccy.exe here - http://pocketspeccy.narod.ru/download/PocketSpeccy.exe-0.0.1d.zip

From Dmitry Kuzmin To All 31 October 2006

Hello Black1980 I just installed the emulsion on my pocket. Damn, I've been waiting for something for so long similar, BIG RESPECT to the author for his work, everything is cool, even what the keyboard needs assign it in a text file and it doesn't bother you. I started Spectrophone 9 and stayed well very pleased... :) If only I could add sound and there would be no price for this emulator at all. Waiting for updates... ;)

From Igor Mamonov To All 31 October 2006

Hello Black1980 I just ran ECSTASY MD. Cool :v2_finge; I am waiting; sound and config.ini editor (to edit without cutting to PC officer) added; put; myself a pocket notepad, so the need for a config editor disappeared.. :v2_blush:

From moroz1999 To All 31 October 2006

Hello Black1980 Bla> I wish I could add more sound and there would be no price for this emulator at all. and a stylus! Then it will be a complete waste. and I launched refresh and wolf2004 :)

From moroz1999 To All 31 October 2006

Hello Black1980 In my config the default was frameskip=5. changed to 1 and, naturally, worked smoothly :)

From Dmitry Kuzmin To All 31 October 2006

Hello, moroz1999 Thank you, I’ll try it, maybe it’s actually because of this...

From Dmitry Kuzmin To All 31 October 2006

Hello, moroz1999 This is interesting by the way. When I started the spectrophone it seemed to me that the emulsion it slows down a bit, has anyone had this or have I already caught glitches from happiness??? :);)

From Alexandr Tsidaev To All 31 October 2006

Hello, moroz1999 mor> in my config the default was frameskip=5. changed to 1 and, mor> naturally, it worked smoothly doesn't it slow down? on my Lux720 s =1 it slows down even when the percentage is at turbo mode, with =2 it seems normal, but set it to 5 by default so you never know who The 266th process will run :-)

From Ewgeny Ivanoff To All 1 November 2006

Hello Eltaron Elt> so that you never know who will run on the 266th processor :-) Uh-uh! I ask you not to offend HP1940!

From Dmitry Kuzmin To All 2 November 2006

Hello Eltaron Is Elt> slow? I have 720 with =1 on my Lux, it slows down even when the percentage is in Elt> turbo mode, with =2 it seems normal, but set 5 by default so that it’s not enough Elt> will anyone run it on the 266th processor :-) I have an HP6515 with 312 megahertz and at =1 everything works great... :) When will the next update be and how soon will there be sound??? VERY I WANT TO READ SPECTROPHONE WITH SOUND... ;)

From Alexandr Tsidaev To All 2 November 2006

Hello Black1980 Bla> I have an HP6515 with 312 megahertz and at =1 everything works Bla> great... :) When will the next update be and how soon Bla> will there be sound??? I REALLY WANT TO READ SPECTROPHONE WITH SOUND... ;) hmm, okay then, I’ll set it to 1 by default and the sound, who knows when it will be, probably when I have a big one a period of free time to sit down and rip it out of the pocketclive or something else where to find out :) Wait, work and graduate school just fell on me, so over time it sucks

From moroz1999 To All 2 November 2006

Hello Eltaron Hmm, regarding “doesn’t slow down” - I still need to test it more. I didn’t notice it right away, but you need to test it properly to be sure of something declare. I have axim x3i (400)

From Oleg Golenkoff To All 2 November 2006

Hello, moroz1999 I have an earnest request to the author to compile this miracle under win2002 (and not only 2003) - then I can also stream on my iPAQ1910 ;)

From Slavik Tretiak To All 2 November 2006

Hello Eltaron Well what can I say? afftar is burning adnaznachna! It’s a pity that my pokut gave the oak, I would look that way. (and programming the sound for the pocket priest is still the same, Comrade Breeze also repeatedly complained). one question: why is the config not in xml?

From moroz1999 To All 2 November 2006

Hello Sinus hmm. wild idea - is it possible to emulate joystick movements with a stylus? how do I feel I present this action: the direction of pressing does not depend on certain zones screen, as is done almost everywhere, but is calculated on the fly in the direction stylus (i.e. relative to the previous position). What do you think about this ideas?

From Alexandr Tsidaev To All 3 November 2006

Hello Sinus Sin> well what can I say? afftar is burning adnaznachna! it's a pity that my pokut Sin> I gave it to the oak, I would have looked at it. Sin> (and programming the sound for the pocket butt is still the same, comrade breeze too Sin> complained repeatedly). Sin> one question: why is the config not in xml? historically it happened this way (c) :) firstly, it is inconvenient to edit it, and secondly, since there are no such functions for working with files as _read, _open, then port your class It didn’t work outright :) well, I foolishly changed everything first to fit the registry, simultaneously crashing the entire tree structure, and then, when I realized that It’s even more inconvenient to edit the registry :) using an ini file like this > hmm. > wild idea - is it possible to emulate joystick movements with a stylus? how > I imagine this action: the direction of pressing does not depend on > certain areas of the screen, as is done almost everywhere, but is calculated > on the move in the direction of the stylus (i.e. relative to the previous one > positions). What do you think about this idea? why did a wild, normal idea even occur to me? there seems to be a problem - different software processes the joy's movements differently,Somewhere the sensitivity is higher, somewhere lower... you can feel it on a live joystick, but it will be annoying on the screen - why is the stylus moved a millimeter, and the cursor flew to the other end of the screen?.. noona will do adjustable slowdown

From Alexandr Tsidaev To All 5 November 2006

Hello Syntal Syn> The only mode that suits me is qvga_fullscreen, although Syn> machine with VGA screen (FS Loox 720). I have the same device, that’s how it was intended :) just vga_fullscreen wouldn’t do anything different from qvga_fullscreen, except that it would be possible to muddy up the anti-aliasing counting more points > Is it possible to convert the on-screen keyboard to Landscape mode and > make it extended (58 buttons)? Not only is it possible, it’s even necessary :) quietly, slowly, but in progress > I still can’t figure out how to reassign the PDA cursor keys to QAOP > also under LandScape. If I understand correctly what we’re talking about, then this is what you need in keys.config indicate: 7:o 6:p 5:q 8:a

From Yuri Polyakov To All 8 November 2006

Hello Eltaron Elt> I have the same device, that's how it was intended :) just vga_fullscreen Elt> would be no different from qvga_fullscreen, except that it could be done Elt> stir up smoothing using a larger number of points There is no need for any smoothing, just waste the battery, and on on the PDA screen you already have to peer at the text, if you smudge it, in general You can be left without eyes :v2_eek; Elt>; Not only is it possible, it’s even necessary :) Elt> quietly, slowly, but in progress In this case, I would like to wish only more creative Uzbeks: v2_biggr; Elt>; If I understand correctly what we're talking about, then it's like this in keys.config Elt> must be specified: 7 : o 6 : p 5 : q 8 : a I didn’t understand what it did, but I figured it out - I needed: up:p down : o left : q right : a

From Dmitry Kuzmin To All 12 November 2006

Hello point777 Is there anyway to do something so that the pixels are not cut off qvga_resize, otherwise sometimes it doesn’t It’s quite possible to read anything. If you set the smartphone video mode then The font becomes so bold that it is impossible to read. Maybe something can we take steps in this direction???

From Eugene Tyukaev To All 17 November 2006

Hello, Massoft First we should do the sound, then everything else ;)

From Alexey Maltsev To All 17 November 2006

Hello Syntal on the PDA screen you already have to peer at the text, if you smudge it, in general You can be left without eyes :v2_eek; ...; NO! Anti-aliasing for VGA devices in fullscreen_180 would look very cool. It would be more like TV! I'm for it! Thank you very much to the author for the emulator! I'm waiting for the settings interface (changing disk and etc.) _________ FS loox 720

From Vadim Vlasenko To All 17 November 2006

Hello point777 And adapt normally to landscape mode for QVGA ;)

From Dmitry Kuzmin To All 17 November 2006

Hello, V!per The developer has gone quiet, maybe someone knows what the latest news is about the emulator???

From Valery Ivanashko To All 23 November 2006

Hello, DimkaM Dim> ... Dim> Dim> I can donate $10 for the development of the project I'm joining :)

From Vadim Vlasenko To All 24 November 2006

Hello, valeron +1 ;)

From Dmitry Klenin To All 24 November 2006

Hello, V!per I wouldn’t sacrifice sound at first, if only the stylus could emulate a mouse. I would like to read ZX-Formats with the convenience :)

From Dmitry Kuzmin To All 24 November 2006

Hello RamTop Ram> I would sacrifice sound at the first stage, just to emulate the stylus Ram> mouse. I would like to read ZX-Formats with the convenience :) You get the full thrill only with all the possibilities, but even if you have a stylus, then without sound it won’t be interesting, it’s like watching TV sign language translation that you don’t know.... :)

From Valery Ivanashko To All 25 November 2006

Hello RamTop Ram> I would sacrifice sound at the first stage, just to emulate the stylus Ram> mouse. I would like to read ZX-Formats with the convenience :) Well, no, if it were still for ChV, then the stylus rules, and in magazines the muse rules, because you They didn’t appear right away and not everyone had them.

From Dmitry Klenin To All 27 November 2006

Hello Valeron Well, when is the next version? I'm looking forward to it :)

From Dmitry Kuzmin To All 28 November 2006

Hello RamTop The author is silent for now, as if the project is completely bent... :(

From DimkaM To All 3 December 2006

Hello, skil1 ski> I have exactly the same machine (HP 6510), I can’t understand how it works ski> launch games, what exactly should be written in config.ini. Help if not ski> difficult! I answered you on forum.pocketz.ru.

From Alexey Khabarov To All 3 December 2006

Hello, DimkaM spa

From Alexey Khabarov To All 3 December 2006

Hello, mig'95 I have exactly the same machine (HP 6510), I can’t figure out how to run games on it, what exactly should be written in config.ini. Help if it's not difficult!

From Ivan Rubilo To All 5 December 2006

Hello, skil1 iPAQ hx2190 WM2003SE - only hw1 works, the rest are purple. Joystick works fine. You have to choose what is on hw1 - reset or exit =) ps; respect; :) pps; Yeah,; The joystick works normally only left, up, down and enter, right in config cs+8, but in fact it produces " (double quote).

From Georgy Lomsadze To All 6 December 2006

Hello Eltaron Author, thank you very much! I no longer hoped that I would live to see the moment when a _normal_ Specky emulsion will appear on the Pocket. Just, please, don’t abandon the project! As for sound, there is a very good Vortex format player for Pocket (VTX): _ttp://bulba.at.kz/vplayer.7z I think that you can contact its author by email (I once communicated with him) and he will share the raw materials of the AY emulator. The following raw materials may also help you: _ttp://bulba.at.kz/progr.htm

From Alexandr Tsidaev To All 7 December 2006

Hello, DizZy Diz> Wouldn't it be better to start by adding at least the ability to change disks without Diz> editing configs? do you change discs that often? ;-) Well, the emulator understands command line parameters, so put it like standard program for opening *.trd, *.scl etc and change disks at least after Total Commander, even through Resco Explorer :-))

From Ivan Rubilo To All 7 December 2006

Hello Black1980 Wouldn't it be better to start by adding at least the ability to change disks without editing? configs? And border, don’t forget border :))

From Dmitry Kuzmin To All 7 December 2006

Hello Eltaron Elt> not until it's bent :-) Elt> I recently picked out everything related to sound from the pocketclive, I will Elt> attach to emulator But this news is the best news for me in the last two weeks... :) No, well in fact, if the project is alive and will continue to live and develop, then I’m ready pay $10 for this emulsion... And I’m not the only one who thinks!!! :) Of course, I’m not good at when, but there will be normal compatibility of sound from Pocketliva on our emulator (why on ours, because it’s a Russian project ;) )??? By the way, I noticed a bug: when I launch the game Hexxagon under the emulator, it works key to the right and the cursor goes to the upper corner. This is a glitch of the game, the emulator or mine Pocket (HP hx2490b)???

From Dmitry Klenin To All 8 December 2006

Hello, DizZy This is the main problem of the border - there is no space on the screen. We are the solution and so we cut it, and if we add a border... then maybe in the form of a strip between the main screen of the Spectrum and a keyboard drawn by the Pocket. I wanted to ask author of the project, what is mapped in keys.config on hw2 (second hard button)? Looking on the config, it seems that you can display the standard Pocket one virtual keyboard and not have to worry about typing quotes in RUN "..."? Or is it reserve for the future? It seems to me that it would be very convenient to switch to a standard extended keyboard, otherwise I’m too unaccustomed to 40 keys there are 93 in a year :) Regarding the mouse cursor and stylus of the pocket - in the end I solved the problem that bothered me I've been tormented since the days of Pocketlive. I registered the movements of the Sinclair joystick on the joystick, and on the 3rd button (to the left of the joystick) Sinclair fire. Central D-Pad The button works like enter for me and that suits me. After I I remapped the joystick to 67890, it became inconvenient to select TR-Dos in menu 128, Previously, I used the joystick to select, but now I had to poke the stylus first caps, then at 7. As a result, I placed the cursor on the first and second hard buttons up/down I'll tell you it's very convenient to read 99% of our magazines when managing through joystick cursor on the spec. Sinclair joystick is supported almost everywhere, and in many, the cursor buttons move the text up/down.Another question for the author. Is it possible to flash real commander instead of 128 BASIC, like this was done in Unreal and you don’t have to worry about launching the necessary files by typing them into 40-button keyboard inconvenient for an unaccustomed person? And make a TRD save? And the last goodies - as already mentioned above, change the config on the fly. I'm talking about sound I won't say anything at all :)

From Ivan Rubilo To All 8 December 2006

Hello Eltaron Elt> do you change disks that often? ;-) Elt> well, the emulator understands command line parameters, so hang it up Elt> it as a standard program for opening *.trd, *.scl etc and change Elt> disks either through Total Commander or through Resco Explorer :-)) Yes, but only for this you need to exit the emulator every time.

From Ivan Rubilo To All 8 December 2006

Hello Black1980 Bla> Why does a goat need an accordion??? The author said it right, for me personally Bla> there are associations and that’s it, launch any disk by tapping on it and that’s it Bla> then... ;) Bla> Bla> Why did you need the curb??? Or in multi-colored stripes Bla> miss you??? ;) Why border? - because this is a Spectrum emulator, and Spectrum has a border. In general, this can be done in a short time, but beeper and AYYM will last a long time.

From Ivan Rubilo To All 8 December 2006

Hello RamTop Ram> Here is the main problem of the border - there is no space on the screen. We are permission and Ram> so we cut it, and if we add a border... then maybe in the form of a strip Ram> between the main Spectrum screen and the keyboard drawn by the pocket. Well, after all, on landscape 320 by 240 is a little more than 256 by 192 :)

From Slavik Tretiak To All 8 December 2006

Hello Eltaron Elt> and this is an interesting bug, I myself don’t understand why it occurs Elt> was cured by cutting off the keys.config as much as I didn’t want to, leaving only Elt> buttons that are on the device, removing all sorts of f1..f9, a, b, c etc :confused; I; I looked here and this is interesting: ┌─- CODE ─── if (waitForNextDown) { dwKey |= 0x5b00; waitForNextDown = false; } if (dwKey == 0x5b) waitForNextDown = true; └── CODE ─── I don’t seem to know much about pockets, but shouldn’t I insert a return there: ┌─- CODE ─── if (waitForNextDown) { dwKey |= 0x5b00; waitForNextDown = false; } if (dwKey == 0x5b) { waitForNextDown = true; return; } └── CODE ─── Or is there some tricky trick here? and also, it’s just interesting, ┌─- CODE ─── if (dwKey == VK_SHIFT) b_shift = true; else if (dwKey == VK_CONTROL) b_ctrl = true; else if (dwKey == VK_MENU) b_alt = true; └── CODE ─── It seems that IMHO you can catch everything using the standard method.

From Slavik Tretiak To All 8 December 2006

Hello RamTop Ram> Another question for the author. Is it possible to flash real commander instead of 128 BASIC? Ram> how this is done in Unreal and without having to worry about launching the necessary files Ram> typing them on a 40-button keyboard that is inconvenient for an unaccustomed person? And Ram> save TRD? I’m not the author, but I’ll answer: there is a 128.rom file there. here we should put it instead real commander from Anril. 2 Eltaron; return; saving trd ;) is acceptable if it is in the config auto_save_trd, then save on exit (this is at first, but then some thread can be stirred up)

From Alexandr Tsidaev To All 9 December 2006

Hello Sinus Sin> :confused; I; I looked here and this is interesting: Sin> I don’t seem to be familiar with pockets, but shouldn’t I insert a return there: Sin> or is there some tricky trick here? Sin> yes, probably necessary otherwise we’ll go into the cycle of completely searching through the entire keyboard once again the whole trick is that the PPC hardware buttons send two bytes when pressed, the first is 0x5B, the second is 0xС1, 0xС2,... depending on the button itself but 0x5B is the character code '[

From Vadim Vlasenko To All 9 December 2006

Hello RamTop I think it’s better to first make a convenient on-screen keyboard and a normal selection discs, and then deal with sound.

From Georgy Lomsadze To All 13 December 2006

Hello Eltaron Is another release expected soon? I would like the sound (AY)...

From Ignat Nikiforov To All 14 December 2006

Hello, DizZy Listen, "Wega"! You chose a bad name for registration! Ah... Sorry. I look - December 13th. I didn’t notice right away that it was 2005.

From Dmitry Kuzmin To All 14 December 2006

Hello GNTB GNT> Listen, "Wega"! You chose a bad name for registration! I'm sorry, of course, but what does the registration name and spec emulator have to do with it??? Well, no way I don't get it... P.S. Sotnikov died, but this does not mean that the name should go with him, the continuation of the name should still be there, whether we want it or not... P.S.S. But regarding new versions, yes, there have been no updates for a long time, we are waiting with impatiently...

From Andrew Busygin To All 15 December 2006

Hello Eltaron The keyboard was posted on 4pda :) http://4pda.ru/forum/index.php?showtopic=13525

From Dmitry Kuzmin To All 22 December 2006

Hello RamTop Eh, the new year is coming soon and there will still be no gifts... :( I thought maybe for the new year The author will be able to throw out the emulsion with sound, apparently it’s not fate... By the way, HAPPY NEW YEAR everyone!!! :)

From Dmitry Klenin To All 22 December 2006

Hello Shalalak How's the sound going? :)

From TomCaT To All 23 December 2006

Hello Black1980 Wait, another week, maybe someone will give you gifts)

From Dmitry Kuzmin To All 23 December 2006

Hello TomCaT Tom> Wait, another week, maybe someone will give you gifts) Let's hope, as they say, hope dies last...

From Alexander Bondarenko To Dmitry Kuzmin 25 December 2006

*Hello, Dmitry!* Catch my ideas about the subject "Emulator for PocketPC! (PocketSpeccy)", oh which your footcloth to comrade cracked on December 22, 2006. All. DK> Eh, New Year is coming soon and there will still be no gifts... :( I thought maybe k DK> in the new year the author will be able to throw out the emulsion with sound, apparently not DK> fate... DK> By the way, HAPPY NEW YEAR everyone!!! :) You in the same place in the same place, dear!!! ;) /That’s all, Dmitry, you can scroll further.../

From Dmitry Klenin To All 16 January 2007

Hello Black1980 How is the emulator for Pocket doing? I would like to see an update to the version...

From Yuri Polyakov To All 29 January 2007

Hello RamTop I still can’t try to connect a USB keyboard to my Pocket so that check if the subject emulator can process buttons via USB or is sharpened only under control from the pocket itself? It seems like it should, but the vague ones are tormenting doubts. Maybe someone from the public has tried it or the author can advise on this issue? That would be a song - use Spec on a PDA with a normal keyboard, I’m just tired of the virtual one, which also covers my screen - I use landscape mode.

From Dmitry Klenin To All 30 January 2007

Hello Syntal Damn. Unexpectedly, on my HP iPAQ 3715 in PocketSpeccy the joystick to the right gives out shift+p (" - quotes, simply put). Previously, the joystick was mapped to Sinclair joystick - up/9, down/8, left/6, right/7. I look at the key config file - everything is in ok. I re-recorded it, then removed the emulsion and installed it completely again with default settings... Everything is fine, but the joystick to the right still displays shift+p. The emulator is the latest version (1.0d). I launch from FileStorage. Copied to SD card, launched from there - the same garbage. Soft reset doesn't help. Hard reset I don't want to do it. Has anyone encountered anything like this? :v2_cry; Sorry; for offtopic. I read the thread more carefully, the problem was solved. Left in Keyconfig contains only hardware buttons. :v2_blush:

From karbofos To All 2 February 2007

Hello RamTop what a simulator! It's a shame there's no sound

From Dmitry Kuzmin To All 5 February 2007

Hello, karbofos The emulator seems to be dead, maybe those in the know will take on finishing the sound!?!! It would be healthy.... :)

From Anton Kirilenko To All 6 February 2007

Hello Eltaron Will there be a version for symbianos? :) I'm most interested in AY emulation on Symbianosmarts, so that the music listen.

From Dmitry Kuzmin To All 6 February 2007

Hello lzb_j77 lzb> will there be a version for symbianos? lzb> I'm most interested in emulating AY on Symbianosmarts, so lzb> listen to music. Well, actually the subject for Pockt PC is being discussed, but for Symbian there is spectrian with AY support...

From Moro To All 1 March 2007

Hello Black1980 So what? The project seems to have stalled. It’s a pity, it was a promising start :-( .