From
Alexandr Tsidaev
→
To
All
10 October 2006
Hello, All
I present to your attention riveted in a few days from the source codes
zemu(http://zx.pk.ru/showthread.php?t=2480&page=1&pp=10) emulator on the knee
for pockets. So far it can do almost nothing (the current version is 0.0.1b :)), but,
I hope this is for now :-)) But it can already boast that this is the only
PocketPC emulator supporting TR-DOS. To display graphics, use type like
multiplatform GapiDraw is free for non-commercial projects, therefore
a couple of seconds after the start, its logo is an eyesore in the corner of the screen
official page with links to download - http://pocketspeccy.narod.ru/
small read.mi:
the configuration is configured in the config.ini file;
-; parameters rom32k, rom48, rom128, romTrDos are responsible for ROMs, as in zemu
Either one 32Kb rom32k or 2 16Kb rom48&rom128 are specified
- parameters diska, diskb, diskc, diskd are responsible for images mounted in
appropriate drives
- set the vga parameter to true only if you have a VGA device, while on the screen
The entire specky screen will fit along with the border. True, it will be a little small..
in general, screen modes are still TODO with maximum priority, you need
make both scaling and support for landscape orientation (not yet
works)
the keyboard is configured in keys.config, everything here is the same as in zemu, except that they are addednew keys hw1, hw2, hw3, hw4, hw5, hw6 - the first 4 correspond to the keys on
front panel of the handheld, the remaining two - on the side (six of them were made only
because I have 6 of them on my device, I don’t know, maybe there are more)
The handheld joystick is the standard up, down, left, right, enter
The emulator understands command line parameters, so you can add it to the registry
associations for files, or use "Open with", or the appropriate
function in Resco Explorer
I'm waiting for bad reviews :)
From
Nikolay Gribeshchenko
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To
All
10 October 2006
Hello Eltaron
Since it’s “awkwardly raw” I won’t download it yet... :)
We wait with bated breath for the continuation. especially the sound...
From
moroz1999
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To
All
11 October 2006
Hello, ng_dead
"with bated breath" is apt. I, as a poketclive owner, have never been
satisfied.
From
Andrew Busygin
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To
All
11 October 2006
Hello, moroz1999
Oh, finally!
"Ideas become power when they capture the masses!" (c) V.I. Lenin
From
Andrew Busygin
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To
All
11 October 2006
Hello, ewgeny7
How to get out of it? :-)
-+-------
I already understood :-))))) with the local button (or rather, assigned in the config)
Wishlist :)
1. The ability to map the joystick yourself. Preferably separately for each toy.
Why is this needed:
For example, take the game UFO2
Slava made the control keys like this
q - up
a - down
o - left
p - right
m - fire
Accordingly, we map four hardware buttons to qaop, but there is nothing to choose from
remains. The two side buttons are awkward to press. I wish it was possible
put m on the central joystick button.
Plus the ability to switch the joystick to interfase 2 mode
I think the best thing would be to be able to switch this on the fly. That is
to the standard keys, slammed from the cleave :) add 3-4 more pieces from below,
by clicking on which a pre-formed set is connected.
those. press 1st and the joystick becomes Kempston, press 2nd and it
interface number 2, click 3rd - and it performs the functions assigned in the config.
And hardware buttons too.
Bug report
1. When I assign a key to a hardware button, it is processed incorrectly
her retention. That is, I press and hold the hardware button, and in the game there is continuous
no pressing occurs. That is, it is pressed once and that’s it. To click next
You have to release and press the hardware button again.
Well, video mode of course :) in VGA almost broke my eyes: v2_cry:
From
Ewgeny Ivanoff
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To
All
11 October 2006
Hello Shalalak
Finally!
Already a stingy man's tear rolled onto the floor :)
From
Nikolay Gribeshchenko
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To
All
11 October 2006
Hello Shalalak
I couldn't stand it. I downloaded it... It didn’t work on my old ASUS A600 :( It’s fundamental
Doesn't fit 2002 or does something need to be screwed on?
From
Alexandr Tsidaev
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To
All
11 October 2006
Hello, ng_dead
ng_> I couldn’t stand it. I downloaded it... It didn’t work on my old ASUS A600 :( It
ng_> fundamentally does not work with 2002 or do I need to screw something in?
God knows, I don’t think I used anything platform-dependent..
I’ll attach a log file to the next release, then it will become clearer, or I’ll try
build using SDK from Windows 2002, I had it somewhere
or maybe it’s not a matter of Windows, but a qvga screen, although I don’t know, on a handheld emulator from
Visual Studio seemed to be timid
Sha> Ability to map the joystick yourself. Preferably separately for each
Sha> toys.
it will be, I’m incredibly used to this on the Symbian Spectaculator :) so
I’ll be tormented, both if2 and Kempston, except that I can’t promise a mouse for a stylus :-)
Sha> I would like to be able to put m on the central button
Sha> joystick.
well, that’s possible now :-)
I wrote above that the joystick is processed by Windows Mobile like a regular joystick on
clave and enter
so just in keys.config instead of ent : ent write ent : m
I'm currently redoing the graphics output, previously synchronization (50hz) was done using
GapiDraw (the FPS was corny), there is a suspicion that the sound was slow
precisely because of this
I'll just screw on a standard Windows framebuffer, after which you can pull
from zemu the whole main loop :) maybe it will work
From
Andrew Busygin
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To
All
12 October 2006
Hello Eltaron
Elt> unless I promise a mouse for a stylus :-)
And a mouse on a stylus is the topic!!!
That would be really cool.
From
Ewgeny Ivanoff
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To
All
12 October 2006
Hello, Strunov
I would like to increase the brightness a little (reduce the difference between Bright on/off).
The screen looks a bit dark.
From
Vyacheslav Strunov
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To
All
12 October 2006
Hello Shalalak
Is it possible to do this for MS Smartphone 2003?
It even starts and works, just change the controls and video resolution
would......
From
Alexandr Tsidaev
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To
All
15 October 2006
Hello, Strunov
Str> Can this be done for MS Smartphone 2003?
Str> It even starts and works, only control and video resolution
Str> would redo......
What is the resolution of smart phones? 176x220? did, but the text became hard to read (because
8 pixels per familiar place by primitive interpolation turns out to be 5), into toys
you can talk
redoing the controls means hanging everything on buttons, no stylus? ok,
I'll dig
Please, I’ll make it look more decent and at the beginning of the week I’ll post the second beta
From
Alexandr Tsidaev
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To
All
15 October 2006
Hello, [bETA]mEN
bET> mEN']http://www.worldofspectrum.org/emulators.html#wince
bET> PocketSpeccy version 0.0.1b by ???.
bET> A Russian language product, based on PocketClive from Anders
bET> Holmberg, ultimately a port of Philip Kendall's Fuse for Unix.
bET>
They are efficient, dammit :-)
but they apparently don’t know Russian, if they trace the pedigree to Pocketclive, it is necessary
write to them..
From
Jaroslaw Tanunin
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To
All
15 October 2006
Hello, ewgeny7
http://www.worldofspectrum.org/emulators.html#wince
PocketSpeccy version 0.0.1b by ???.
A Russian language product, based on PocketClive from Anders Holmberg,
ultimately a port of Philip Kendall's Fuse for Unix.
занятно
From
Vyacheslav Strunov
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To
All
16 October 2006
Hello Eltaron
Elt> what resolution do smart phones have? 176x220? did, but the text became
Elt> is poorly readable (because of the 8 pixels per familiar place, primitive interpolation
Elt> it turns out 5), you can play with toys
Elt> redo the controls - this means hanging everything on buttons, stylus
Is there no Elt>? ok, I'll dig
Elt>
Elt> I'll make it look more decent and at the beginning of the week I'll post the second beta
Thank you.
From
DimkaM
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To
All
22 October 2006
Hello, Strunov
Damn
I can’t figure out how to connect the disk image :(
The question has been removed.
Got it figured out
From
moroz1999
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To
All
22 October 2006
Hello, DimkaM
ARRRRR!!!! this is power!
So, what is currently missing for me personally to be completely happy:
1. Sound.
2. Landscape-mode with mini-keyboard.
3. The normal way to load diskette images :D (through a dialogue like in Unreal)
4. mouse emulation. I propose to implement it in two modes:
-pressing the stylus gives mouse coordinates, and the mouse buttons are assigned to hardware ones
buttons to the left of the joystick.
-pressing the stylus first gives the mouse coordinates, and then almost immediately
pressing the left mouse button. I don't know how realistic this is. pressing
some hardware button on the pocket switches the stylus to the second button
mice.
Suggestions;
-change; appearance of the keyboard when toggle shifts, as in the standard screen
operating system keyboard.
-make presets for the lower buttons and joystick. as life shows,
the central button on the joystick is incompatible with
playability, that is, the ideal option would be this: joystick control,
and the two left buttons are reassigned depending on the selected preset.
In general, I recommend this with presets:
make a separate presets folder, in it there are text configs, in each of which
you can assign combinations of emulated buttons or functions for all hardware
buttons the contents of one config, for example, like this:
volume_joy_up=
volume_joy_down=
volume_button=
system_left_button=zx_reset
left_button_1=zx_key(space)left_button_2=zx_key(shift)+zx_key(1)
joy_left=zx_key(O)
joy_right=zx_key(P)
joy_up=zx_key(Q)
joy_down=zx_key(A)
joy_button=
right_button_1=
right_button_2=
system_right_button=
in the emulator UI you can draw a preset name taken from
file name from the presets folder (type kemp.cfg, sinc.cfg, OPQAM.cfg) and
switching previous/next (type < >)
and everything is so dumb.
From
DimkaM
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To
All
23 October 2006
Hello, moroz1999
mor> 4. mouse emulation. I propose to implement it in two modes:
mor> - presses of the stylus give mouse coordinates, and mouse buttons are assigned to
mor> hardware buttons to the left of the joystick.
mor> - presses of the stylus give first mouse coordinates, and then practically
mor> immediately pressing the left mouse button. I don’t know how real this is.
mor> pressing some hardware button on the pocket switches the stylus
mor> to the second mouse button.
mor>
Something like a touchpad would be more convenient and simpler
I can donate $10 for the development of the project
From
moroz1999
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To
All
23 October 2006
Hello, DimkaM
Dim> Something like a touchpad would be more convenient and simpler
more details please :-)
From
moroz1999
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To
All
23 October 2006
Hello, moroz1999
by the way, yes. It's a good idea to introduce some type of donation system. the author does
build - people build. As long as the author likes it, he makes more. as long as people like it
they are still making money.
start webmoney, in short, the author :)
From
DimkaM
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To
All
24 October 2006
Hello, moroz1999
mor> more details, please :-)
Move your stylus (or finger) across the screen
The value in the mouse port changes as much as you move your finger (only in
In this mode, you will probably have to disable the virtual keyboard or select somewhere
separate area on the screen)
Use hard buttons
From
moroz1999
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To
All
24 October 2006
Hello, DimkaM
oh, well, that’s what I wrote about. but still both modes are preferable.
From
Igor Mamonov
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To
All
24 October 2006
Hello, moroz1999
And the owners of these
[http://h10010.www1.hp.com/wwpc/uk/en/sm/WF06a/21675-21679-21679-21679-297609-1
2158068.html] aggregators can you help with anything? For example, hang
control exclusively on the communicator buttons, or make an on-screen
pop-up keyboard..
From
Dmitry Kuzmin
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To
All
25 October 2006
Hello, mig'95
mig> And the owners of these
mig> [http://h10010.www1.hp.com/wwpc/uk/en/sm/WF06a/21675-21679-21679-2167
mig> 9-297609-12158068.html] aggregators can you help with anything?
mig> For example, assign controls exclusively to the communicator buttons
mig> or make the on-screen keyboard pop up..
I also have such a device and it would not be bad, and even very good, if the emulsion
supported square screens 240x240... :)
From
Alexandr Tsidaev
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To
All
27 October 2006
Hello, moroz1999
sorry that I promised to update and disappeared, too much has fallen on the poor girl
head, there was no time at all
mor> start webmoney, in short, the author :)
I'm not really the author :) my code is only 20% there, the rest is taken from zemu
I will develop the project, but I do not guarantee any deadlines or opportunities
In principle, the sources are open, if something is missing, you can add it :)
Programming for Pockets is as easy as programming for Win32
I have a serious problem with sound, there is no way to port my native zemushny lib
It turns out that the brakes are down to 1 FPS, but I simply can’t write from scratch - I have
I haven’t had AY for a long time, I’ve only encountered sound with emulators, but with the principle
I'm not familiar with the work at all
At the moment, a bunch of screen mods have been implemented, now I’ll make sure that everything
it works, because I haven’t tested it for a week, so I’ll post it
From
Alexandr Tsidaev
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To
All
28 October 2006
Hello Eltaron
so, the latest semi-release - http://pocketspeccy.narod.ru
a description of the video modes is given in config.ini, but just in case I’ll write it here
the video_mode parameter can take values
qvga_crop (as in a pocketclive, we cut according to familiarity on the right and left),
qvga_resize (by skipping a few pixels we narrow the screen to 240 pixels),
qvga_fullscreen (landscape orientation), vga_resize (stretch the image,
no interpolation, so it’s ugly, but still), vga_noresize(VGA=true from
first version), smartphone (176x220)
another new parameter - draw_every_nth_frame - number of frames, drawing
which we will ignore.. say, if 5, then we draw every 5th frame, 2 - every
second
with 2 the performance is higher by eye than with 1, but the gapidraw logo starts to
for obvious reasons it ripples.. but it disappears after 5s, so it’s not scary
new keys for smart phones and communicators (in keys.config):
smart_left, smart_right(left and right screen buttons), smart_today(house :)
), smart_back(arrow :)), smart_green(green pipe), smart_red(red
trumpet), smart_record (recorder), smart_volume_up (volume up),
smart_volume_down(volume down)
Sorry, I don’t know what they’re all called on a real device, so I called it out of the blue
The smart joystick is a regular joystick (left, right, up, down), number buttons
- regular numbersIf I've caught up somewhere and something doesn't work - tell me, I only have a smart one
emulated, and not the fact that it corresponds to the real one
and one more action for keys.config - @toggle_keyboard - hide/show the screen
keyboard, convenient in landscape orientation (because the keyboard blocks half the screen),
by default on the second button of the PDA (for Loox this is the WLAN configuration)
Well, I think I described everything
further TODO - user interface, convenient on-screen keyboards (including for
landscape), Kempston-joy, reading/writing snapshots, dealing with
PocketPC'2002, and your wishes :)
From
Igor Mamonov
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To
All
28 October 2006
Hello Eltaron
Elt> oh! I wonder if the keyboard buttons are transferred to the emulator?
Yes, almost everything works from the keyboard, except for the most important thing - options
open/save.. I can’t attach these functions to other buttons - either they are already
are busy, or (when trying to assign the open function to the "*" key), the emulsion starts
swear.. Help: v2_cry;
PS.; He swears something like this: Host key "?" not found at line 96 of 8 I
From
Alexandr Tsidaev
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To
All
28 October 2006
Hello, mig'95
mig> And the owners of these
mig> [http://h10010.www1.hp.com/wwpc/uk/en/sm/WF06a/21675-21679-21679-2167
mig> 9-297609-12158068.html] aggregators can you help with anything?
mig> For example, assign controls exclusively to the communicator buttons
mig> or make the on-screen keyboard pop up..
oh! I wonder if the keyboard buttons are transferred to the emulator? basically, it's all
there is code to process them
and non-alphanumeric buttons seem to be all processed too, try it
reassign in keys.config
Bla> I also have such a device and it would not be bad, and even very good if
Bla> if the emulsion supported square screens 240x240...
well, 240x240 is larger than 240x192, so the qvga_resize mode scans
but with the on-screen keyboard, of course, it will be a bummer, hang everything on the hardware buttons
in principle, at 48 pixels in height you can somehow fit a small keyboard,
Let's see..
From
Alexandr Tsidaev
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To
All
28 October 2006
Hello, mig'95
mig> Yes, almost everything works from the keyboard, except for the most important thing
mig> - open/save options..
wait, they haven't been implemented yet
At the moment, opening only floppy disk images is possible, and in two ways -
either by setting it in config.ini, or through a command line parameter
I’ll add snapshots, if not in the near future, then in the foreseeable future for sure
From
Alexandr Tsidaev
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To
All
28 October 2006
Hello Black1980
Bla> Big thanks for the screen :), but I definitely don’t need the keyboard if I have it
Bla> ability to attach buttons to the device’s own keyboard...
What’s not to like about the existing ability to edit keys.config? :)
yes, it’s inconvenient, of course, I’m thinking of creating a simple interface on .net
From
DimkaM
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To
All
28 October 2006
Hello Black1980
I have a RoverPC S2 communicator with hard digital buttons
The problem is this
When you press the number buttons it seems to stick
Although I think this is a problem with the firewood
From
Dmitry Kuzmin
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To
All
28 October 2006
Hello Eltaron
> well, 240x240 is more than 240x192, so the mode
> qvga_resize scans
> but with the on-screen keyboard, of course, it will be a bummer, hang everything on the hardware ones
> buttons
> in principle, at 48 pixels in height you can somehow cram the keyboard
> small, we'll see..
Big thanks for the screen :), but I definitely don’t need the keyboard, if possible
hang buttons on your device's own keyboard...
From
moroz1999
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To
All
29 October 2006
Hello Eltaron
Elt> I'm not really the author :) my code there is at most 20%, the rest
Elt> taken from zemu
Elt> I will develop the project, but I do not guarantee any deadlines and
Elt> capabilities
Elt> in principle, the sources are open, if something is missing, you can
Elt> add :) programming for pockets is as easy as for Win32
and this doesn’t matter, because if it weren’t for your work, there would be nothing for the pockets
in general.
From
moroz1999
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To
All
29 October 2006
Hello Black1980
hmm, is there SCL support?
From
Alexandr Tsidaev
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To
All
30 October 2006
Hello, moroz1999
mor> hmm, is there SCL support?
fucking glitch, thanks :)
It turns out that ARMs are very critical to the alignment of operands on word boundaries..
that is, an attempt to read/write a WORD at an address that is an odd number
caused an error... on AVR I encountered a problem, but on a sophisticated ARM -
it wouldn't even occur to me
I was debugging on a PC, but Intel doesn’t care about that
in general, I divided all double-byte operations into two single-byte operations, updated
PocketSpeccy.exe here -
http://pocketspeccy.narod.ru/download/PocketSpeccy.exe-0.0.1d.zip
From
Dmitry Kuzmin
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To
All
31 October 2006
Hello Black1980
I just installed the emulsion on my pocket. Damn, I've been waiting for something for so long
similar, BIG RESPECT to the author for his work, everything is cool, even what the keyboard needs
assign it in a text file and it doesn't bother you. I started Spectrophone 9 and stayed well
very pleased... :)
If only I could add sound and there would be no price for this emulator at all.
Waiting for updates... ;)
From
Igor Mamonov
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To
All
31 October 2006
Hello Black1980
I just ran ECSTASY MD. Cool :v2_finge;
I am waiting; sound and config.ini editor (to edit without cutting to
PC officer)
added; put; myself a pocket notepad, so the need for a config editor
disappeared.. :v2_blush:
From
moroz1999
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To
All
31 October 2006
Hello Black1980
Bla> I wish I could add more sound and there would be no price for this emulator at all.
and a stylus!
Then it will be a complete waste.
and I launched refresh and wolf2004 :)
From
moroz1999
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To
All
31 October 2006
Hello Black1980
In my config the default was frameskip=5. changed to 1 and, naturally,
worked smoothly :)
From
Dmitry Kuzmin
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To
All
31 October 2006
Hello, moroz1999
Thank you, I’ll try it, maybe it’s actually because of this...
From
Dmitry Kuzmin
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To
All
31 October 2006
Hello, moroz1999
This is interesting by the way. When I started the spectrophone it seemed to me that the emulsion
it slows down a bit, has anyone had this or have I already caught glitches from
happiness??? :);)
From
Alexandr Tsidaev
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To
All
31 October 2006
Hello, moroz1999
mor> in my config the default was frameskip=5. changed to 1 and,
mor> naturally, it worked smoothly
doesn't it slow down? on my Lux720 s =1 it slows down even when the percentage is at
turbo mode, with =2 it seems normal, but set it to 5 by default so you never know who
The 266th process will run :-)
From
Ewgeny Ivanoff
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To
All
1 November 2006
Hello Eltaron
Elt> so that you never know who will run on the 266th processor :-)
Uh-uh! I ask you not to offend HP1940!
From
Dmitry Kuzmin
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To
All
2 November 2006
Hello Eltaron
Is Elt> slow? I have 720 with =1 on my Lux, it slows down even when the percentage is in
Elt> turbo mode, with =2 it seems normal, but set 5 by default so that it’s not enough
Elt> will anyone run it on the 266th processor :-)
I have an HP6515 with 312 megahertz and at =1 everything works great...
:) When will the next update be and how soon will there be sound??? VERY
I WANT TO READ SPECTROPHONE WITH SOUND... ;)
From
Alexandr Tsidaev
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To
All
2 November 2006
Hello Black1980
Bla> I have an HP6515 with 312 megahertz and at =1 everything works
Bla> great... :) When will the next update be and how soon
Bla> will there be sound??? I REALLY WANT TO READ SPECTROPHONE WITH SOUND... ;)
hmm, okay then, I’ll set it to 1 by default
and the sound, who knows when it will be, probably when I have a big one
a period of free time to sit down and rip it out of the pocketclive or something else
where to find out :)
Wait, work and graduate school just fell on me, so over time it sucks
From
moroz1999
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To
All
2 November 2006
Hello Eltaron
Hmm, regarding “doesn’t slow down” - I still need to test it more.
I didn’t notice it right away, but you need to test it properly to be sure of something
declare. I have axim x3i (400)
From
Oleg Golenkoff
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To
All
2 November 2006
Hello, moroz1999
I have an earnest request to the author to compile this miracle under win2002 (and not
only 2003) - then I can also stream on my iPAQ1910 ;)
From
Slavik Tretiak
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To
All
2 November 2006
Hello Eltaron
Well what can I say? afftar is burning adnaznachna! It’s a pity that my pokut gave the oak,
I would look that way.
(and programming the sound for the pocket priest is still the same, Comrade Breeze also repeatedly
complained).
one question: why is the config not in xml?
From
moroz1999
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To
All
2 November 2006
Hello Sinus
hmm.
wild idea - is it possible to emulate joystick movements with a stylus? how do I feel
I present this action: the direction of pressing does not depend on certain zones
screen, as is done almost everywhere, but is calculated on the fly in the direction
stylus (i.e. relative to the previous position). What do you think about this
ideas?
From
Alexandr Tsidaev
→
To
All
3 November 2006
Hello Sinus
Sin> well what can I say? afftar is burning adnaznachna! it's a pity that my pokut
Sin> I gave it to the oak, I would have looked at it.
Sin> (and programming the sound for the pocket butt is still the same, comrade breeze too
Sin> complained repeatedly).
Sin> one question: why is the config not in xml?
historically it happened this way (c) :)
firstly, it is inconvenient to edit it, and secondly, since there are no
such functions for working with files as _read, _open, then port your class
It didn’t work outright :) well, I foolishly changed everything first to fit the registry,
simultaneously crashing the entire tree structure, and then, when I realized that
It’s even more inconvenient to edit the registry :) using an ini file like this
> hmm.
> wild idea - is it possible to emulate joystick movements with a stylus? how
> I imagine this action: the direction of pressing does not depend on
> certain areas of the screen, as is done almost everywhere, but is calculated
> on the move in the direction of the stylus (i.e. relative to the previous one
> positions). What do you think about this idea?
why did a wild, normal idea even occur to me?
there seems to be a problem - different software processes the joy's movements differently,Somewhere the sensitivity is higher, somewhere lower... you can feel it on a live joystick,
but it will be annoying on the screen - why is the stylus moved a millimeter, and the cursor
flew to the other end of the screen?.. noona will do adjustable slowdown
From
Alexandr Tsidaev
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To
All
5 November 2006
Hello Syntal
Syn> The only mode that suits me is qvga_fullscreen, although
Syn> machine with VGA screen (FS Loox 720).
I have the same device, that’s how it was intended :) just vga_fullscreen wouldn’t do anything
different from qvga_fullscreen, except that it would be possible to muddy up the anti-aliasing
counting more points
> Is it possible to convert the on-screen keyboard to Landscape mode and
> make it extended (58 buttons)?
Not only is it possible, it’s even necessary :)
quietly, slowly, but in progress
> I still can’t figure out how to reassign the PDA cursor keys to QAOP
> also under LandScape.
If I understand correctly what we’re talking about, then this is what you need in keys.config
indicate:
7:o
6:p
5:q
8:a
From
Yuri Polyakov
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To
All
8 November 2006
Hello Eltaron
Elt> I have the same device, that's how it was intended :) just vga_fullscreen
Elt> would be no different from qvga_fullscreen, except that it could be done
Elt> stir up smoothing using a larger number of points
There is no need for any smoothing, just waste the battery, and on
on the PDA screen you already have to peer at the text, if you smudge it, in general
You can be left without eyes :v2_eek;
Elt>; Not only is it possible, it’s even necessary :)
Elt> quietly, slowly, but in progress
In this case, I would like to wish only more creative Uzbeks: v2_biggr;
Elt>; If I understand correctly what we're talking about, then it's like this in keys.config
Elt> must be specified: 7 : o 6 : p 5 : q 8 : a
I didn’t understand what it did, but I figured it out - I needed:
up:p
down : o
left : q
right : a
From
Dmitry Kuzmin
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To
All
12 November 2006
Hello point777
Is there anyway to do something so that the pixels are not cut off qvga_resize, otherwise sometimes it doesn’t
It’s quite possible to read anything. If you set the smartphone video mode then
The font becomes so bold that it is impossible to read. Maybe something
can we take steps in this direction???
From
Eugene Tyukaev
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To
All
17 November 2006
Hello, Massoft
First we should do the sound, then everything else ;)
From
Alexey Maltsev
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To
All
17 November 2006
Hello Syntal
on the PDA screen you already have to peer at the text, if you smudge it, in general
You can be left without eyes :v2_eek; ...;
NO! Anti-aliasing for VGA devices in fullscreen_180 would look very cool.
It would be more like TV! I'm for it!
Thank you very much to the author for the emulator! I'm waiting for the settings interface (changing disk and
etc.)
_________
FS loox 720
From
Vadim Vlasenko
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To
All
17 November 2006
Hello point777
And adapt normally to landscape mode for QVGA ;)
From
Dmitry Kuzmin
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To
All
17 November 2006
Hello, V!per
The developer has gone quiet, maybe someone knows what the latest news is about the emulator???
From
Valery Ivanashko
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To
All
23 November 2006
Hello, DimkaM
Dim> ...
Dim>
Dim> I can donate $10 for the development of the project
I'm joining :)
From
Vadim Vlasenko
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To
All
24 November 2006
Hello, valeron
+1 ;)
From
Dmitry Klenin
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To
All
24 November 2006
Hello, V!per
I wouldn’t sacrifice sound at first, if only the stylus could emulate a mouse.
I would like to read ZX-Formats with the convenience :)
From
Dmitry Kuzmin
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To
All
24 November 2006
Hello RamTop
Ram> I would sacrifice sound at the first stage, just to emulate the stylus
Ram> mouse. I would like to read ZX-Formats with the convenience :)
You get the full thrill only with all the possibilities, but even if you have a stylus,
then without sound it won’t be interesting, it’s like watching TV
sign language translation that you don’t know.... :)
From
Valery Ivanashko
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To
All
25 November 2006
Hello RamTop
Ram> I would sacrifice sound at the first stage, just to emulate the stylus
Ram> mouse. I would like to read ZX-Formats with the convenience :)
Well, no, if it were still for ChV, then the stylus rules, and in magazines the muse rules, because you
They didn’t appear right away and not everyone had them.
From
Dmitry Klenin
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To
All
27 November 2006
Hello Valeron
Well, when is the next version? I'm looking forward to it :)
From
Dmitry Kuzmin
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To
All
28 November 2006
Hello RamTop
The author is silent for now, as if the project is completely bent... :(
From
DimkaM
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To
All
3 December 2006
Hello, skil1
ski> I have exactly the same machine (HP 6510), I can’t understand how it works
ski> launch games, what exactly should be written in config.ini. Help if not
ski> difficult!
I answered you on forum.pocketz.ru.
From
Alexey Khabarov
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To
All
3 December 2006
Hello, DimkaM
spa
From
Alexey Khabarov
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To
All
3 December 2006
Hello, mig'95
I have exactly the same machine (HP 6510), I can’t figure out how to run games on it,
what exactly should be written in config.ini. Help if it's not difficult!
From
Ivan Rubilo
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To
All
5 December 2006
Hello, skil1
iPAQ hx2190 WM2003SE - only hw1 works, the rest are purple. Joystick
works fine. You have to choose what is on hw1 - reset or exit =)
ps; respect; :)
pps; Yeah,; The joystick works normally only left, up, down and enter, right in
config cs+8, but in fact it produces " (double quote).
From
Georgy Lomsadze
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To
All
6 December 2006
Hello Eltaron
Author, thank you very much! I no longer hoped that I would live to see the moment when
a _normal_ Specky emulsion will appear on the Pocket. Just, please, don’t abandon the project!
As for sound, there is a very good Vortex format player for Pocket
(VTX):
_ttp://bulba.at.kz/vplayer.7z
I think that you can contact its author by email (I once communicated with
him) and he will share the raw materials of the AY emulator.
The following raw materials may also help you:
_ttp://bulba.at.kz/progr.htm
From
Alexandr Tsidaev
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To
All
7 December 2006
Hello, DizZy
Diz> Wouldn't it be better to start by adding at least the ability to change disks without
Diz> editing configs?
do you change discs that often? ;-)
Well, the emulator understands command line parameters, so put it like
standard program for opening *.trd, *.scl etc and change disks at least after
Total Commander, even through Resco Explorer :-))
From
Ivan Rubilo
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To
All
7 December 2006
Hello Black1980
Wouldn't it be better to start by adding at least the ability to change disks without editing?
configs?
And border, don’t forget border :))
From
Dmitry Kuzmin
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To
All
7 December 2006
Hello Eltaron
Elt> not until it's bent :-)
Elt> I recently picked out everything related to sound from the pocketclive, I will
Elt> attach to emulator
But this news is the best news for me in the last two weeks... :) No, well
in fact, if the project is alive and will continue to live and develop, then I’m ready
pay $10 for this emulsion... And I’m not the only one who thinks!!! :)
Of course, I’m not good at when, but there will be normal compatibility of sound from
Pocketliva on our emulator (why on ours, because it’s a Russian project ;)
)???
By the way, I noticed a bug: when I launch the game Hexxagon under the emulator, it works
key to the right and the cursor goes to the upper corner. This is a glitch of the game, the emulator or mine
Pocket (HP hx2490b)???
From
Dmitry Klenin
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To
All
8 December 2006
Hello, DizZy
This is the main problem of the border - there is no space on the screen. We are the solution and so
we cut it, and if we add a border... then maybe in the form of a strip between
the main screen of the Spectrum and a keyboard drawn by the Pocket. I wanted to ask
author of the project, what is mapped in keys.config on hw2 (second hard button)? Looking
on the config, it seems that you can display the standard Pocket one
virtual keyboard and not have to worry about typing quotes in RUN "..."? Or is it
reserve for the future? It seems to me that it would be very convenient to switch to
a standard extended keyboard, otherwise I’m too unaccustomed to 40 keys
there are 93 in a year :)
Regarding the mouse cursor and stylus of the pocket - in the end I solved the problem that bothered me
I've been tormented since the days of Pocketlive. I registered the movements of the Sinclair joystick on the joystick,
and on the 3rd button (to the left of the joystick) Sinclair fire. Central D-Pad
The button works like enter for me and that suits me. After I
I remapped the joystick to 67890, it became inconvenient to select TR-Dos in menu 128,
Previously, I used the joystick to select, but now I had to poke the stylus first
caps, then at 7. As a result, I placed the cursor on the first and second hard buttons
up/down I'll tell you it's very convenient to read 99% of our magazines when managing through
joystick cursor on the spec. Sinclair joystick is supported almost everywhere,
and in many, the cursor buttons move the text up/down.Another question for the author. Is it possible to flash real commander instead of 128 BASIC, like
this was done in Unreal and you don’t have to worry about launching the necessary files by typing them into
40-button keyboard inconvenient for an unaccustomed person? And make a TRD save?
And the last goodies - as already mentioned above, change the config on the fly. I'm talking about sound
I won't say anything at all :)
From
Ivan Rubilo
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To
All
8 December 2006
Hello Eltaron
Elt> do you change disks that often? ;-)
Elt> well, the emulator understands command line parameters, so hang it up
Elt> it as a standard program for opening *.trd, *.scl etc and change
Elt> disks either through Total Commander or through Resco Explorer :-))
Yes, but only for this you need to exit the emulator every time.
From
Ivan Rubilo
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To
All
8 December 2006
Hello Black1980
Bla> Why does a goat need an accordion??? The author said it right, for me personally
Bla> there are associations and that’s it, launch any disk by tapping on it and that’s it
Bla> then... ;)
Bla>
Bla> Why did you need the curb??? Or in multi-colored stripes
Bla> miss you??? ;)
Why border? - because this is a Spectrum emulator, and Spectrum has a border.
In general, this can be done in a short time, but beeper and AYYM will last a long time.
From
Ivan Rubilo
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To
All
8 December 2006
Hello RamTop
Ram> Here is the main problem of the border - there is no space on the screen. We are permission and
Ram> so we cut it, and if we add a border... then maybe in the form of a strip
Ram> between the main Spectrum screen and the keyboard drawn by the pocket.
Well, after all, on landscape 320 by 240 is a little more than 256 by 192 :)
From
Slavik Tretiak
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To
All
8 December 2006
Hello Eltaron
Elt> and this is an interesting bug, I myself don’t understand why it occurs
Elt> was cured by cutting off the keys.config as much as I didn’t want to, leaving only
Elt> buttons that are on the device, removing all sorts of f1..f9, a, b, c etc
:confused; I; I looked here and this is interesting:
┌─- CODE ───
if (waitForNextDown)
{
dwKey |= 0x5b00;
waitForNextDown = false;
}
if (dwKey == 0x5b) waitForNextDown = true;
└── CODE ───
I don’t seem to know much about pockets, but shouldn’t I insert a return there:
┌─- CODE ───
if (waitForNextDown)
{
dwKey |= 0x5b00;
waitForNextDown = false;
}
if (dwKey == 0x5b)
{
waitForNextDown = true;
return;
}
└── CODE ───
Or is there some tricky trick here?
and also, it’s just interesting,
┌─- CODE ───
if (dwKey == VK_SHIFT) b_shift = true; else
if (dwKey == VK_CONTROL) b_ctrl = true; else
if (dwKey == VK_MENU) b_alt = true;
└── CODE ───
It seems that IMHO you can catch everything using the standard method.
From
Slavik Tretiak
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To
All
8 December 2006
Hello RamTop
Ram> Another question for the author. Is it possible to flash real commander instead of 128 BASIC?
Ram> how this is done in Unreal and without having to worry about launching the necessary files
Ram> typing them on a 40-button keyboard that is inconvenient for an unaccustomed person? And
Ram> save TRD?
I’m not the author, but I’ll answer: there is a 128.rom file there. here we should put it instead
real commander from Anril.
2 Eltaron; return; saving trd ;) is acceptable if it is in the config
auto_save_trd, then save on exit (this is at first, but then
some thread can be stirred up)
From
Alexandr Tsidaev
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To
All
9 December 2006
Hello Sinus
Sin> :confused; I; I looked here and this is interesting:
Sin> I don’t seem to be familiar with pockets, but shouldn’t I insert a return there:
Sin> or is there some tricky trick here?
Sin>
yes, probably necessary
otherwise we’ll go into the cycle of completely searching through the entire keyboard once again
the whole trick is that the PPC hardware buttons send two bytes when pressed,
the first is 0x5B, the second is 0xС1, 0xС2,... depending on the button itself
but 0x5B is the character code '[
From
Vadim Vlasenko
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To
All
9 December 2006
Hello RamTop
I think it’s better to first make a convenient on-screen keyboard and a normal selection
discs, and then deal with sound.
From
Georgy Lomsadze
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To
All
13 December 2006
Hello Eltaron
Is another release expected soon? I would like the sound (AY)...
From
Ignat Nikiforov
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To
All
14 December 2006
Hello, DizZy
Listen, "Wega"! You chose a bad name for registration!
Ah... Sorry. I look - December 13th. I didn’t notice right away that it was 2005.
From
Dmitry Kuzmin
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To
All
14 December 2006
Hello GNTB
GNT> Listen, "Wega"! You chose a bad name for registration!
I'm sorry, of course, but what does the registration name and spec emulator have to do with it??? Well, no way
I don't get it...
P.S. Sotnikov died, but this does not mean that the name should go with him,
the continuation of the name should still be there, whether we want it or not...
P.S.S. But regarding new versions, yes, there have been no updates for a long time, we are waiting with
impatiently...
From
Andrew Busygin
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To
All
15 December 2006
Hello Eltaron
The keyboard was posted on 4pda :)
http://4pda.ru/forum/index.php?showtopic=13525
From
Dmitry Kuzmin
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To
All
22 December 2006
Hello RamTop
Eh, the new year is coming soon and there will still be no gifts... :( I thought maybe for the new year
The author will be able to throw out the emulsion with sound, apparently it’s not fate...
By the way, HAPPY NEW YEAR everyone!!! :)
From
Dmitry Klenin
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To
All
22 December 2006
Hello Shalalak
How's the sound going? :)
From
TomCaT
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To
All
23 December 2006
Hello Black1980
Wait, another week, maybe someone will give you gifts)
From
Dmitry Kuzmin
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To
All
23 December 2006
Hello TomCaT
Tom> Wait, another week, maybe someone will give you gifts)
Let's hope, as they say, hope dies last...
From
Alexander Bondarenko
→
To
Dmitry Kuzmin
25 December 2006
*Hello, Dmitry!*
Catch my ideas about the subject "Emulator for PocketPC! (PocketSpeccy)", oh
which your footcloth to comrade cracked on December 22, 2006. All.
DK> Eh, New Year is coming soon and there will still be no gifts... :( I thought maybe k
DK> in the new year the author will be able to throw out the emulsion with sound, apparently not
DK> fate...
DK> By the way, HAPPY NEW YEAR everyone!!! :)
You in the same place in the same place, dear!!! ;)
/That’s all, Dmitry, you can scroll further.../
From
Dmitry Klenin
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To
All
16 January 2007
Hello Black1980
How is the emulator for Pocket doing? I would like to see an update to the version...
From
Yuri Polyakov
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To
All
29 January 2007
Hello RamTop
I still can’t try to connect a USB keyboard to my Pocket so that
check if the subject emulator can process buttons via USB or is sharpened
only under control from the pocket itself? It seems like it should, but the vague ones are tormenting
doubts. Maybe someone from the public has tried it or the author can advise on
this issue? That would be a song - use Spec on a PDA with a normal
keyboard, I’m just tired of the virtual one, which also covers my screen
- I use landscape mode.
From
Dmitry Klenin
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To
All
30 January 2007
Hello Syntal
Damn. Unexpectedly, on my HP iPAQ 3715 in PocketSpeccy the joystick to the right gives out
shift+p (" - quotes, simply put). Previously, the joystick was mapped to Sinclair
joystick - up/9, down/8, left/6, right/7. I look at the key config file - everything is in
ok. I re-recorded it, then removed the emulsion and installed it completely again with
default settings... Everything is fine, but the joystick to the right still displays
shift+p. The emulator is the latest version (1.0d). I launch from FileStorage. Copied to
SD card, launched from there - the same garbage. Soft reset doesn't help. Hard reset
I don't want to do it. Has anyone encountered anything like this? :v2_cry;
Sorry; for offtopic. I read the thread more carefully, the problem was solved. Left in
Keyconfig contains only hardware buttons. :v2_blush:
From
karbofos
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To
All
2 February 2007
Hello RamTop
what a simulator!
It's a shame there's no sound
From
Dmitry Kuzmin
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To
All
5 February 2007
Hello, karbofos
The emulator seems to be dead, maybe those in the know will take on finishing the sound!?!! It would be
healthy.... :)
From
Anton Kirilenko
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To
All
6 February 2007
Hello Eltaron
Will there be a version for symbianos? :)
I'm most interested in AY emulation on Symbianosmarts, so that the music
listen.
From
Dmitry Kuzmin
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To
All
6 February 2007
Hello lzb_j77
lzb> will there be a version for symbianos?
lzb> I'm most interested in emulating AY on Symbianosmarts, so
lzb> listen to music.
Well, actually the subject for Pockt PC is being discussed, but for Symbian there is spectrian with
AY support...
From
Moro
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To
All
1 March 2007
Hello Black1980
So what? The project seems to have stalled. It’s a pity, it was a promising start :-( .