VGA PLANETS
ZXNet echo conference «zxnet.general»
From Andrew Litvinov → To All 26 February 2000
Hello All!
On PC there is a wonderful turn-based strategy game that can be played by up to 11
players. I'm looking for a good coder who could take on the implementation of such
games on Specky. I drew almost all the graphics, while there was nothing to do. Who
interested - write with soap. After that (with soap) we will discuss the details. There will be
It’s better if the coder is from St. Petersburg, then it will be possible to communicate more quickly.
A piece of FAQ about the game:
=== Cut ===
VGA Planets - graphical multiplayer game model -
raging the conduct of military operations in space between galactic
empires. The game is enriched with opportunities to develop useful
fossils, colonization of planets, construction of spaceships and
etc. Players compete with each other in economic and military
relation on a galactic scale.
Although there is an economic component to the game, this is the main
thus a tactical and strategic war game. And although player c
the best economy usually has the best military potential, the economy does not
are the purpose of the game - and the scoring system reflects this.
The game system allows players to create their own space
ships, by installing various components on a specific type
ship hulls. The game can be played by 2 to 11 players. Play
You can do it via BBS, over the Network or in Local mode.By colonizing and capturing planets you can create more
spaceships and expand your possessions. But don't forget -
the rest of the players do the same!
*MAIL_PACKAGES_GAMES*
Players send their move files (TRN) to the Host Station on the BBS
or by email. The host station performs the calculations, and
produces files with results (RST), which are sent back
players. Players will launch a local program to view them
the current state of affairs and give orders for the next move.
Upon receiving the results file (RST), players launch
UNPACK program which decodes and places the received information in
several data files. Then the main PLANETS program starts
to continue the game. During the game you can give orders
spaceships, create new spaceships, receive
messages and do many other actions.
When the player has completed his turn and left the main game module
(PLANETS), it runs the MAKETURN program which packs new
data into the TRN file, which the player sends back to the Host. After
how TRN files are collected from all players into one directory, sysop
The host runs the HOST program to decode all TRN files
right away. New RST files are created by the HOST program. These new RST filesare sent back to all players.
* Crossposted in ZX.SPECTRUM
* Crossposted in SPBZXNET.GENERAL
* Crossposted in ZXNET.GENERAL
XC: SPB.SPECCY
=== Cut ===
I wish you good luck!
-LAV- // SoftLand Software // SandS // ex-HRG