VGA PLANETS

ZXNet echo conference «zxnet.general»

From Andrew Litvinov To All 26 February 2000

Hello All! On PC there is a wonderful turn-based strategy game that can be played by up to 11 players. I'm looking for a good coder who could take on the implementation of such games on Specky. I drew almost all the graphics, while there was nothing to do. Who interested - write with soap. After that (with soap) we will discuss the details. There will be It’s better if the coder is from St. Petersburg, then it will be possible to communicate more quickly. A piece of FAQ about the game: === Cut === VGA Planets - graphical multiplayer game model - raging the conduct of military operations in space between galactic empires. The game is enriched with opportunities to develop useful fossils, colonization of planets, construction of spaceships and etc. Players compete with each other in economic and military relation on a galactic scale. Although there is an economic component to the game, this is the main thus a tactical and strategic war game. And although player c the best economy usually has the best military potential, the economy does not are the purpose of the game - and the scoring system reflects this. The game system allows players to create their own space ships, by installing various components on a specific type ship hulls. The game can be played by 2 to 11 players. Play You can do it via BBS, over the Network or in Local mode.By colonizing and capturing planets you can create more spaceships and expand your possessions. But don't forget - the rest of the players do the same! *MAIL_PACKAGES_GAMES* Players send their move files (TRN) to the Host Station on the BBS or by email. The host station performs the calculations, and produces files with results (RST), which are sent back players. Players will launch a local program to view them the current state of affairs and give orders for the next move. Upon receiving the results file (RST), players launch UNPACK program which decodes and places the received information in several data files. Then the main PLANETS program starts to continue the game. During the game you can give orders spaceships, create new spaceships, receive messages and do many other actions. When the player has completed his turn and left the main game module (PLANETS), it runs the MAKETURN program which packs new data into the TRN file, which the player sends back to the Host. After how TRN files are collected from all players into one directory, sysop The host runs the HOST program to decode all TRN files right away. New RST files are created by the HOST program. These new RST filesare sent back to all players. * Crossposted in ZX.SPECTRUM * Crossposted in SPBZXNET.GENERAL * Crossposted in ZXNET.GENERAL XC: SPB.SPECCY === Cut === I wish you good luck! -LAV- // SoftLand Software // SandS // ex-HRG