Black Raven II
ZXNet echo conference «zx.talking»
From Vyacheslav Mednonogov → To All 18 July 1999
Get Msg, All!
Interim report on the subject:
a) a large article was written for ZXF9 entitled “Computer Intelligence in
real-time strategies" (with pictures :). Actually, it says
specifically about the experience of programming ChV1/2. The conditional division of AI into
four hierarchical levels and all that...
b) based on our own classification, today the two lower ones have been implemented
level.. The remaining two (responsible for strategy and tactics) are also implemented
(or rather, taken from ChV1), but the presence of aviation is not yet fully taken into account,
transports and a new set of magic
c) the capabilities of the “attack on the spot” function have been expanded. Now
a unit can move several cells away for an attack, and then return to its place
(if he remains alive). Lazy people - rejoice!! :)
d) the functions of indicators have been expanded. Now they not only signal
events, but also, when you click on them, they move the screen to the location of the event.
e) in general, the development of the game is moving even faster than we would like :))
However, in any case, the game will not be released before September 1st
[I.ZX] Warm greetings, Slava!
* Crossposted in SPBZXNET.GAMES
*Crossposted in ZX.TALKING
[We don’t need the sun - the party is shining for us, we don’t need bread - give us work!]