Who will undertake to make the intro to "Escape"?

ZXNet echo conference «zx.grafix»

From Andrey Savichev To All 9 September 2006

Hello, All It must be in harmony with the music: displaying a portion of text on the screen at the same time, then all the letters smoothly, as if fill with red, increasing in size, losing (repeated fragment melodies) -physics: rupture of the “shells” of letters into drops and splashes of “blood”, flowing down the screen like drops on glass and then all over again

From Andrey Savichev To All 9 September 2006

Hello andrews I also duplicated it here http://www.demoscene.ru/misc/forum2.php3?post will no one respond?! :confused:

From Andrey Savichev To All 9 September 2006

Hello andrews Sorry...there's an extra detail in the previous link http://www.demoscene.ru/misc/forum2.php3

From Aprisobal To All 10 September 2006

Hello andrews and> Any sounds of a helicopter, ocean, hurricane, thunder are wanted and> thunder... I need all this for "Escape" who has wavs, help and> please. and> Need help converting music for the game "Escape" and> Who will undertake to make the intro to "Escape"? and> There is an idea and music, but there is no understanding of how to implement the effect and> (physics - rupture of blood vessels, or, if you like, rubber balls with tomato and> juice, after - dripping down the glass) What about the game engine itself? Is it ready yet? No one will undertake to make an intro without game engine. Yes, your intro is sky-high for a ZX; "running; drops on glass", "physics - rupture of blood vessels", etc.

From Vyacheslav Kalinin To All 10 September 2006

Hello, Aprisobal Apr> What about the game engine itself? Is it ready yet? Nobody will undertake to do it Apr> intro without the game engine. Yes, your intro is sky-high for a ZX; "draining; Apr> drops on glass", "physics - rupture of blood vessels", etc. What is physics, 9th grade mathematics? =) It’s not necessary to create a realistic physical model, I think visual plausibility is enough. And the game engine is apparently also written according to the principle “one by one”, in another branch. ;)

From Andrey Savichev To All 10 September 2006

Hello, Aprisobal Apr> No one will undertake to make an intro without a game engine. I would like to start by identifying the circle of people who, in principle, _want_ and _can_ do...since the project itself is in the very initial phase

From Andrey Savichev To All 10 September 2006

Hello new art new> Where can I evaluate the engine? Is it 3D? in the future the writing will be 3D... although the movement of the ocean is at the epicenter of a hurricane will require a “physics” coprocessor... but compared to this, it’s splashy blood from the vessels in the intro...now our claims are two orders of magnitude more modest, after all, the work is not yet funded by anyone...beer and some modest benefits I Of course I can provide from my earned fees (two pages in KIT bring $200, demo. program for BlackFin $500)...drawing up a business plan for your new project which may provide an opportunity to finance projects on the Spectrum. At the same time, all these plans were hatched for so long years that I really imagine how all this should be done. In the field of development I’ve been working for many years...I’ve been writing thanks to Oldman and Vlodek since 1997. Now royalties have already begun to be paid for my articles... although this is not easy money what a hell of a job. You need to master a certain technology before writing about it. I rewrote the short story for Escape in a couple of hours...the muse visited :) select the finished one I started music for my stories two years ago, when I found a disc with 1000 compositions of different groups, starting from The Beatles.

From Andrey Savichev To All 10 September 2006

Hello new art new> And the game engine, apparently, is also written according to the principle “one by one”, in new> to another branch. the engine is written initially in writing... this is the technology I adopted... then there is a “draft version” that will be completely crap... but will see the light of day initially on Spectrum, if you support me...I want those who want to is to play... for starters, we paid tribute to the ZX Spectrum, at least in connection with anniversary. And then, if reputable publishers show interest, a draft piece of writing We will turn this version into a megaproject.

From Andrey Savichev To All 10 September 2006

Hello new art new> So there are graphics on the PC? not yet... since Kirill has not yet decided whether to harness it or not... from me an artist from the word art... I love taking pictures with a camera... painting since childhood I love it... I even tried to draw, but I didn’t even like how it turned out... I really like casting...if I need to choose a heroine or hero, I use it photos from websites

From Vyacheslav Kalinin To All 10 September 2006

Hello andrews and> (two pages in KiT bring $200, demo program for BlackFin and> $500). On PC now you can easily make a 2D version of the game, graphics and music will cost 2-3k$ (+ program for role-playing), and get 10k from the finished game won't be much of a problem. It's not easier to invest a little money and work according to Really, why babysit amateurs?

From Vyacheslav Kalinin To All 10 September 2006

Hello andrews and> the engine is written initially in script... So there are graphics on the PC? Where can I evaluate the engine? Is it 3D?

From Andrey Savichev To All 11 September 2006

Hello new art new> and get 10k from the finished game If so, why don't you do it yourself? I don't count on something get...not mature enough to become a publisher in a moral sense, perhaps for a reason lack of a bank account...in general, I will work as planned, accepting direct participation in development

From Vyacheslav Kalinin To All 11 September 2006

Hello andrews and> if so, why don't you do it yourself? I don't count on something and> get...not mature enough to become a publisher in a moral sense, maybe because and> due to the lack of a bank account...in general, I will work as planned, and> taking direct part in the development Who said I won't do it?