From
Andrey Savichev
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To
All
9 September 2006
Hello, All
It must be in harmony with the music:
displaying a portion of text on the screen at the same time, then all the letters smoothly, as if
fill with red, increasing in size, losing (repeated fragment
melodies) -physics: rupture of the “shells” of letters into drops and splashes of “blood”, flowing
down the screen like drops on glass and then all over again
From
Andrey Savichev
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To
All
9 September 2006
Hello andrews
I also duplicated it here
http://www.demoscene.ru/misc/forum2.php3?post
will no one respond?! :confused:
From
Andrey Savichev
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To
All
9 September 2006
Hello andrews
Sorry...there's an extra detail in the previous link
http://www.demoscene.ru/misc/forum2.php3
From
Aprisobal
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To
All
10 September 2006
Hello andrews
and> Any sounds of a helicopter, ocean, hurricane, thunder are wanted
and> thunder... I need all this for "Escape" who has wavs, help
and> please.
and> Need help converting music for the game "Escape"
and> Who will undertake to make the intro to "Escape"?
and> There is an idea and music, but there is no understanding of how to implement the effect
and> (physics - rupture of blood vessels, or, if you like, rubber balls with tomato
and> juice, after - dripping down the glass)
What about the game engine itself? Is it ready yet? No one will undertake to make an intro without
game engine. Yes, your intro is sky-high for a ZX; "running; drops on glass",
"physics - rupture of blood vessels", etc.
From
Vyacheslav Kalinin
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To
All
10 September 2006
Hello, Aprisobal
Apr> What about the game engine itself? Is it ready yet? Nobody will undertake to do it
Apr> intro without the game engine. Yes, your intro is sky-high for a ZX; "draining;
Apr> drops on glass", "physics - rupture of blood vessels", etc.
What is physics, 9th grade mathematics? =)
It’s not necessary to create a realistic physical model, I think
visual plausibility is enough.
And the game engine is apparently also written according to the principle “one by one”, in another
branch. ;)
From
Andrey Savichev
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To
All
10 September 2006
Hello, Aprisobal
Apr> No one will undertake to make an intro without a game engine.
I would like to start by identifying the circle of people who, in principle, _want_
and _can_ do...since the project itself is in the very initial phase
From
Andrey Savichev
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To
All
10 September 2006
Hello new art
new> Where can I evaluate the engine? Is it 3D?
in the future the writing will be 3D... although the movement of the ocean is at the epicenter of a hurricane
will require a “physics” coprocessor... but compared to this, it’s splashy
blood from the vessels in the intro...now our claims are two orders of magnitude more modest,
after all, the work is not yet funded by anyone...beer and some modest benefits I
Of course I can provide from my earned fees (two pages in KIT
bring $200, demo. program for BlackFin $500)...drawing up a business plan
for your new project which may provide an opportunity to finance
projects on the Spectrum. At the same time, all these plans were hatched for so long
years that I really imagine how all this should be done. In the field of development
I’ve been working for many years...I’ve been writing thanks to Oldman and Vlodek since 1997.
Now royalties have already begun to be paid for my articles... although this is not easy money
what a hell of a job. You need to master a certain technology before writing about it.
I rewrote the short story for Escape in a couple of hours...the muse visited :) select the finished one
I started music for my stories two years ago, when I found a disc with
1000 compositions of different groups, starting from The Beatles.
From
Andrey Savichev
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To
All
10 September 2006
Hello new art
new> And the game engine, apparently, is also written according to the principle “one by one”, in
new> to another branch.
the engine is written initially in writing... this is the technology I adopted... then
there is a “draft version” that will be completely crap... but will see the light of day initially on
Spectrum, if you support me...I want those who want to
is to play... for starters, we paid tribute to the ZX Spectrum, at least in connection with
anniversary. And then, if reputable publishers show interest, a draft piece of writing
We will turn this version into a megaproject.
From
Andrey Savichev
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To
All
10 September 2006
Hello new art
new> So there are graphics on the PC?
not yet... since Kirill has not yet decided whether to harness it or not... from me
an artist from the word art... I love taking pictures with a camera... painting since childhood
I love it... I even tried to draw, but I didn’t even like how it turned out...
I really like casting...if I need to choose a heroine or hero, I use it
photos from websites
From
Vyacheslav Kalinin
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To
All
10 September 2006
Hello andrews
and> (two pages in KiT bring $200, demo program for BlackFin
and> $500).
On PC now you can easily make a 2D version of the game, graphics and music
will cost 2-3k$ (+ program for role-playing), and get 10k from the finished game
won't be much of a problem. It's not easier to invest a little money and work according to
Really, why babysit amateurs?
From
Vyacheslav Kalinin
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To
All
10 September 2006
Hello andrews
and> the engine is written initially in script...
So there are graphics on the PC?
Where can I evaluate the engine? Is it 3D?
From
Andrey Savichev
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To
All
11 September 2006
Hello new art
new> and get 10k from the finished game
If so, why don't you do it yourself? I don't count on something
get...not mature enough to become a publisher in a moral sense, perhaps for a reason
lack of a bank account...in general, I will work as planned, accepting
direct participation in development
From
Vyacheslav Kalinin
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To
All
11 September 2006
Hello andrews
and> if so, why don't you do it yourself? I don't count on something
and> get...not mature enough to become a publisher in a moral sense, maybe because
and> due to the lack of a bank account...in general, I will work as planned,
and> taking direct part in the development
Who said I won't do it?