"Well, wait a minute!" An artist is needed to transfer to ZX

ZXNet echo conference «zx.grafix»

From TomCaT To All 1 March 2006

Hello, All Hello, priceless painters. I turn to you as hope for a good, high-quality and pleasing to the eye transfer games (I had planned for a long time on the ZX, but only realized recently, and then on PC) to the native platform, where it is generally more appropriate than on IBM. I think almost everyone knows the game. Nothing particularly new. I was just trying to write this repeat the original as much as possible for preservation (and nostalgia, of course). But there is one peculiarity. The game was built independently of its set of sprites and sounds. There is an option from an INI file and a set of bmp and wav specified in it completely change the look of the game. That. not only repeat other games from created on the Electronics chipset, but also come up with new ones. What happened can be viewed here: Game 1.6 [ftp://ftp.kmzpub.ru/pub/games/win/wellwait.rar] on ftp Kurgan game server [http://www.kmzpub.ru] (Russia). Game 1.6 on the kmzpub.ru mirror in Moscow [ftp://80.93.57.65/pub/games/win/wellwait.rar] Website [http://www.sky.od.ua/~ptsk] :( (to put it mildly), where there is version 1.7 [http://www.sky.od.ua/~ptsk/ww.zip] and example skin [http://www.sky.od.ua/~ptsk/Skins.zip] to her. Now I'm translating the game code into asm. The scheme for changing skins can also be saved on Specky. Difficulty with graphics. I could somehow convert it, but maybe will someone agree to do this better (which won’t be hard, because I’m not an artist)?Apparently, for a game like this with an LCD indicator, where the sprites are fixed and not intersect, for animation (on/off sprite) it is enough to change only attributes, especially if the sprites do not share familiarity with other sprites and background. This last one is the most difficult, as always. I'm looking forward to the answers. Sincerely

From TomCaT To All 1 March 2006

Hello, Maksagor > If we mean that game “Just a minute”, where the wolf catches eggs, then > it’s been written on Specky for about five years now, it’s called “Cool Eggs” and > is here: > http://trd.speccy.cz/full_ver/KOOLEGGZ.ZIP > > If you want to do better (the current version is also very good), > or continue the series of these games with the release of "Secrets of the Ocean", "Auto Rally" > or something else, then go ahead! I want to. More games, good and different. "Secrets of the Ocean" is also available, here's the link just didn't give Cpt. Cobalt to check it out (if it's even available at the race). I would like to add some color to the background, perhaps increase the size. And the behavior of the eggs, no offense intended... Looks like I just didn't have the original at hand. Although this The version is better than numerous IBM ones. But, I don’t want to step on any copyrights. Therefore, I would like to ask whether Are the authors of the game KooLeGGz present on the forum: Kurleson, Deadie, Davos from Cherepovets, or anyone who can tell me how to contact them through the networks? > By the way, the planned modular type of game with changing graphics and something > A similar INI file on the Spectrum would also be nice... It will definitely be (I'm serious).

From van Yu Shinn To All 1 March 2006

Hello TomCaT There is such a game. Adventurer Magazine 11 KooLeGGs

From van Yu Shinn To All 1 March 2006

Hello TomCaT Accordingly, "Secrets of the Ocean" is in Adventurer 15.

From Timonin Maxim Anatolievich To All 1 March 2006

Hello TomCaT Tom> Hello, priceless painters. Tom> Tom> I turn to you as hope for a good, high-quality and eye Tom> a nice port of the game (I had planned it on the ZX a long time ago, but it was implemented Tom> only recently, and then on PC) on the native platform, where it, in general, Tom> is more appropriate than on IBM. Tom> If we mean that game “Wait a minute”, where the wolf catches eggs, then this one on Specky has been written for about five years now, it’s called “Cool Eggs” and it’s here: http://trd.speccy.cz/full_ver/KOOLEGGZ.ZIP If you want to do better (the current version is also very good), or continue the series of these games with the release of "Secrets of the Ocean", "Auto Rally" or something else, then - go ahead! By the way, the planned modular type of game with changing graphics and something similar An INI file on the Spectrum would also be nice...

From Orionsoft To All 1 March 2006

Hello TomCaT Picture: http://photo.reutov.ru/data/media/7/album_pic_7.jpg Give me sprites!

From van Yu Shinn To All 1 March 2006

Hello TomCaT Adventurer 15 Magazine: http://trd.speccy.cz/press/adventur/ADVENT15.ZIP

From TomCaT To All 1 March 2006

Hello icebear About copyrights - in case there are problems later. Contact them - it might be faster to combine their ZX and my PC options, than transferring from scratch. By the way, then there is also a question of copyright.

From TomCaT To All 1 March 2006

Hello icebear ice> Are you talking about “Well, wait a minute!”? So Maxim already told you, like a game ice> is called KoolEggz, it is there in the Products->Games section. Yeah, I’m stupid... For some reason I looked in the Archive... In vain. Yes, I got the name :) , I've already watched both games. Beautiful. But I’ll try my version anyway. ice> By the way, try to contact through comrade Aprisobal, he is definitely here ice> appears. There is soap on their website and in the game Diver... Well, if it doesn't work, then... But thanks for the information in any case.

From TomCaT To All 1 March 2006

Hello icebear ice> Then you need to go to Japan :) If the visa and tickets are yours :) :) ... But for permanent residence - no. And in general, jokes aside, but you need to talk to HorrorSoft, regardless of the topic conversation: (c) there or not (c). By the way, neither this nor this game is posted on their website [http://www.metacom.ru/~kahs]. Why?

From TomCaT To All 1 March 2006

Hello Orionsoft Oh, what is this? A joke or a scan of a real game? Sprites are easiest to obtain for someone who has the original working game physically in your arms.

From Orionsoft To All 1 March 2006

Hello TomCaT Tom> Sprites are easiest to obtain for those who have the original Tom> workable game physically on hand. So I think this is a clever photoshop

From Andreas Kaiser To All 1 March 2006

Hello TomCaT Tom> About copyrights - in case there are problems later. There can be no problems. They are not the copyright holders of these games. Tom> Contact them - it might be faster to combine their ZX and my PC Tom> options than transferring from scratch. By the way, then there is also a question Tom> copyrights. Then you need to go to Japan :)

From Andreas Kaiser To All 1 March 2006

Hello TomCaT Tom> If the visa and tickets are yours :) :) ... But for permanent residence - Tom> no. Tom> And in general, jokes are jokes, but you need to talk to HorrorSoft, regardless Tom> from the topic of conversation: (c) there or not (c). Don't pay attention. A bad example of flaming is contagious, especially if read some sections of the forum :) Tom> By the way, on their website [http://www.metacom.ru/~kahs] neither this nor this game Tom> are posted. Why? Are you talking about “Well, wait a minute!”? So Maxim already told you what the game is called, KoolEggz, it is there in the Products->Games section. By the way, try contacting comrade Aprisobal, he definitely appears here.

From Andreas Kaiser To All 1 March 2006

Hello TomCaT Tom> But, I don’t want to step on any copyrights. Therefore, I want Tom> ask if the authors of the game KooLeGGz are present on the forum: Tom> Kurleson, Deadie, Davos from Cherepovets, or anyone who can Tom> tell me how to contact them via networks? What copyrights are we talking about in the context of the named persons? Nobody takes them away copyright for their implementation and no one is stopping you from making your own.

From rasmer To All 2 March 2006

Hello Orionsoft POCKET EARTHQUAKE [http://www.emulator3000.emuita.it/rus-hq.htm] - A simulator of many Soviet and imported games - such as all of the above, weighs 4 meters.... It's a pity - the bombs are apparently clogged :(

From Orionsoft To All 2 March 2006

Hello, rasmer ras> the bombs are apparently clogged Most likely they are just of such quality that they look good only when extrapolating with higher resolution

From TomCaT To All 3 March 2006

Hello, rasmer ras> POCKET EARTHQUAKE - Simulator of many Soviet and imported games - ras> like all of the above, weighs 4 meters.... ras> one thing is a pity - the bombs are apparently clogged Wow, yes, the authors did their best here. A lot of games are combined, and the quality is poor height. Graphics, sound. Here are just errors in the reliability of the gameplay, as always (probably the only thing in which my version is not inferior, but superior). Diversity will be very useful when developing a unified ZX engine, thanks for the link. Alc> Many photographs of similar toys: http://www.handheldmuseum.com/ There were so many of them in total, and all of them were interesting... This means that electronics were based on Nintendo games? Yeah, it will probably be possible to find some untransferred ones the games there...