Super2xSal interpolation
ZXNet echo conference «zx.grafix»
From Jaroslaw Tanunin → To All 8 August 2006
Hello, Tailnemer
> Does anyone know this algorithm?
http://elektron.et.tudelft.nl/~dalikifa/
From Alexander Royt → To All 8 August 2006
Hello, All
The NES (Dendy) CJNEST emulator has the following interpolation mode: C C Super 2x Sal T.
At 2x screen magnification, it produces a very beautiful image. (Example
nested)
Does anyone know this algorithm? Is it found in Spectrum emulators?
File: Normal.png http://zx.pk.ru/attachment.php?attachmentid=3578
File: Super2xSal.png http://zx.pk.ru/attachment.php?attachmentid=3579
From Alexander Royt → To All 8 August 2006
Hello, [bETA]mEN
Thank you!
It turns out it's called SSaIT. Otherwise I thought that the last letter was CLT
small and couldn't find it on Google!
From Vyacheslav Kalinin → To All 8 August 2006
Hello, Tailnemer
> Does anyone know this algorithm? Is it found in emulators
> Spectrum?
It will look bad on the Spectrum, there are too many crappy pixels.
What is needed here is some kind of adapted version that would first average out the dithering, and
you can put Sai on top of it, and Scanlines on top of Sai and it will be better
than on TV. =)
From Vyacheslav Kalinin → To All 8 August 2006
Hello, Tailnemer
> Does anyone know this algorithm? Is it found in emulators
> Spectrum?
It will look bad on the Spectrum, there are too many checkerboard pixels.
What is needed here is some kind of adapted version that would first average out the dithering, and
you can put Sai on top of it, and Scanlines on top of Sai and it will be better
than on TV. =)