Pixelart

ZXNet echo conference «zx.grafix»

From Stanislav Yudin To All 20 April 2006

Hello, All This is the request I received from the holder of the Pixel portal: > I have one more question to ask you. Can you write > a short article about the graphics of games for the Spectrum, a little history, and > may be what is happening now. A lot of pixel visitors > the portal believes that pixel graphics were generally invented for games > mobile phones. :) Anyone ready to help?

From Filyanov Alexander Sergeevich To All 20 April 2006

Hello, CityAceE Cit> about the graphics of _games_ for Spectrum I'm just not in the know. There were no interviews with English artists on the Spectrum even Your Sinclair, as I recall. You can completely forget about the Spaniards. Yes that with the history of this issue, not everything is crystal clear either. Besides splash pictures were often adaptations from cassette cover illustrations or advertisements in magazines, or even crooked conversions from older machines. That's all history. Well, yes, there were quite famous people like Nik Bruty (YS had him photo next to Dave Perry) - after leaving Shiny he organized Planet Moon and made G.C.Kabuto and Armed&Dangerous (this is obviously after Sega and Alladin and Earth Worm Jim).

From Vyacheslav Kalinin To All 22 April 2006

Hello, Guest > this should be addressed to Gas13. he can more or less intelligently > tell about pixel art both on spec and on pecs, explain > difference between tede and tepe Here we need to dig deeper, it’s not on the Spectrum that pixel art and even not on Nes and C64.

From Golubtsov Alexey To All 22 April 2006

Hello new art Well, through cross stitching, right?

From Guest To All 22 April 2006

Hello, CityAceE this should be addressed to Gas13. he will be able to tell you more or less intelligently about pixel art on both spec and petse, explain the difference between tede and tepe

From Vyacheslav Kalinin To All 23 April 2006

Hello PheeL Phe> Actually, they asked me to tell the story of the origin of pixelhunts... Phe> pixel art specifically for Specky. I immediately wrote that this story Phe> there is nowhere to take from. Interviews in magazines were with programmers, o Phe> artists were rarely mentioned there at all. What should I write about here? I doubt that people who think “that pixel graphics even existed invented for mobile phone games." it will be interesting to read about Spectum about which they probably haven't even heard of. Therefore, it is necessary to write a global article, explain to people what dendi, shogi and Spectrums, slot machines they played 10-15 years ago, that’s all Pixelart, and for those who haven’t tried it, open your eyes. >>there’s nowhere to get this story Isn't it obvious? Not for the Spectrum, but in general. On the Spectrum, Pixelart probably originated with the advent of the first editor with "magnifying glass" mode.

From Filyanov Alexander Sergeevich To All 23 April 2006

Hello new art new> We need to dig deeper here, it didn’t originate on the Spectrum new> pixelart and not even on Nes and C64. Actually, they asked me to tell the story of the origin of pixelhunt... pixelart specifically for Speccy. I immediately wrote that there was nowhere to take this story from. Interview the magazines featured programmers; artists were rarely mentioned there at all.

From Surfin' Bird To All 26 April 2006

Hello, CityAceE Cit> This is the request I received from the holder of the Pixel portal: Cit> Is anyone ready to help? I would also like to know what kind of portal this is... And who is the holder? And then it’s tossed around for no one knows why.