Pintelin Editor v.01 By Entire Group ...

ZXNet echo conference «zx.grafix»

From Robus To All 3 June 2006

Hello Robus By the way, check FLASH on XP... And also, do long names work on your HR???

From Robus To All 3 June 2006

Hello, All So I decided to post my graphic editor! I think it will be interesting, huh especially the graphics! I warn you, it was written in haste and therefore many the functions are simply missing. I would like to listen to suggestions, and feedback in general, is it convenient? I wrote this editor for my Mellona chart. Here I was graphics for III-Bit, WanderLust, CuberDie and Surgical Fantasy were drawn. The program should work great under all Windows, and certainly under bare DOS, it contains all sorts of mouse drivers. Well it should work per frame of the monitor, that is, the smoothness of the animation pleases the heart, at least at least mine and Mellon's. =) The editor understands almost all formats. There is also a converter from BMP, but I I've turned it off now, sorry, something's wrong. Saves only in own packaged RPK format, but in the near future I will post a version with both BMP and saving in all formats. ┌─- HTML ─── Pintelin Editor v.01 -+------------------------------------------------------------------------------ <> Requirements: P-300 MhZ, Ram 16 Mb <> Smooth animation <> Editing dual-screen pictures <> Image size 2048 x 1024 <> Any step in attributes (Multicolor Screen) <> Saving in packed form, of course not RAR, but for some reason ROB... -+------------------------------------------------------------------------------ Keys in the editor:Arrow UP Move the image up Arrow DOWN Move the image down Arrow LEFT Move the image to the left Arrow Right Moves the image to the right Esc Exit + Magnification plus - Increase minus Right Ctrl + Arrow LEFT Go to previous picture Right Ctrl + Arrow RIGHT Move to next picture Keys in file selection mode: Arrow UP Moves the list of files up Arrow DOWN Moves the file list down Page UP Move the file list up 10 Page DOWN Moves the list of files down 10 Any other keys are editing the file name Mouse: Left MB Actually drawing and generally la-la-la Middle MB Switch grid on/off -+------------------------------------------------------------------------------ (C)By Entire Group └── HTML ─── Thank you... File: Pintelin.zip http://zx.pk.ru/attachment.php?attachmentid=3281

From Rustam Timerbaev To All 3 June 2006

Hello new art ale> Robus - you created a super virus! In any case, under XP I have no luck ale> works. After launching the exe file, the monitor turned black, writing - NO ale> SIGNAL. There was no exit from the command ctrl+alt+del, nor a reset. Stuck ale> everything for 10 seconds, and then the system rebooted itself. Here. I have ale> video card RADEON 9800 PRO 128 k; resolution at the time of experiment ale> was as usual: 1280x1024. Everything worked fine for me under XP with the same resolution. Radeon 9600 Pro graphics card 256Mb

From Vyacheslav Kalinin To All 3 June 2006

Hello Robus Why 60 hertz and the synchronization is cut off?

From Vyacheslav Kalinin To All 3 June 2006

Hello Robus Rob> 60 hertz is close to 50, because the editor is made for maximum Rob> real video display. The editor uses glowing Rob> colors. And 60 hertz is taken due to the fact that LSD monitors are simply Rob> turn off and do not work. Rob> Rob> I can’t turn off the synchro, it’s turned off in the card settings!!! A Rob> is everything flying like crazy??? Synchro is read directly from Rob> video card port !!! It is better to emulate flickering colors with shades, even if they flicker at 50 hertz There will be differences from reality. Therefore, ask Monique for possible frequencies and turn it on maximum. Sometimes the program slowed down, although there seemed to be nothing to slow it down. As for synchronization, the card settings have nothing to do with it. It’s better to do synchronization via DX, otherwise all the sprites on the screen are sometimes a little too small twitch (like ripples), not scary but not pleasant.

From Alekseenko Alexey To All 3 June 2006

Hello Savage It doesn’t work and that’s it. (PIF changed) Maybe because of the video card drivers, or because connecting a monitor via DVI? :(

From Robus To All 3 June 2006

Hello new art new> It is better to emulate shimmering colors with shades, even if they shimmer on new> 50 hertz there will be differences from reality. I deliberately did not make shades of colors in order to get a real rendering images and not for emulators. After all, there is a real Speccy, it is the standard for this graphic. But to be honest, in the future I will make a switch between shades and shimmers, but this is after I finish the game. new> Therefore, ask Monica for possible frequencies and turn on the maximum. new> Sometimes the program slowed down, although in appearance there was nothing to slow down. new> new> As for synchronization, the card settings have nothing to do with it. new> It’s better to do synchronization via DX, otherwise all the sprites on the screen are sometimes a little bit new> twitch (like ripples), not scary but not pleasant. Via DX the program is not suitable for a computer on which only naked dos. And if there is no synchronization, then this is a problem with the hardware, I’ve seen this on cut-down video cards. Modern games work on them, but only the program written for standard ports, synchronization disappears. I think that these requests are not being implemented, sorry, NewArt, I’m just used to itprogram the old fashioned way, when all the graphics are in one file and run on naked car.

From Robus To All 3 June 2006

Hello new art new> Why 60 hertz and the sync is cut off? 60 hertz is close to 50, because the editor is made for the most real video display. The editor uses glowing colors. And 60 hertz is taken due to the fact that LSD monitors simply turn off and do not work. I can’t turn off the synchronization, it’s turned off in the card settings!!! So, that's it flies like crazy??? Synchro is read directly from the video card port !!!

From Robus To All 3 June 2006

Hello, alexeenko ale> Robus - you created a super virus! In any case, under XP I have no luck ale> works. After launching the exe file, the monitor turned black, writing - NO ale> SIGNAL. There was no exit from the command ctrl+alt+del, nor a reset. Stuck ale> everything for 10 seconds, and then the system rebooted itself. Here. I have ale> video card RADEON 9800 PRO 128 k; resolution at the time of experiment ale> was as usual: 1280x1024. ААААААААААААА-аа-аааа ... Что за лажа ??? I have the same card at work... No It's not about the video!!! Try to create a PIF on Pintelin.EXE in which make the mode full screen!!! It should work... I checked it on XP!!! And in 2000 I checked... Yes, it ran on Server-2003... And under LSD the same thing worked everywhere !!! Crap ...

From Robus To All 3 June 2006

Hello, alexeenko ale> It doesn’t work and that’s it. (PIF changed) Maybe because of the video card drivers, well ale> or due to connecting the monitor via DVI? It's a pity that it didn't work... Write it to a floppy disk and boot from it if you have an IDE screws, then NTFS will even be visible... =) I'll try to compile with another 32-BIT-PROTECT-MODE... I'll post it later...

From Alekseenko Alexey To All 3 June 2006

Hello Robus Rob> The program should work great under all Windows Robus - you created a super virus! :v2_scare; In; at least under XP for me horseradish works. After launching the exe file, the monitor turned black: v2_ohmy; ,; having written - NO SIGNAL. There was no exit from the command ctrl+alt+del, nor a reset. Everything is stuck on 10 seconds, and then the system rebooted itself. Here. :v2_lol; U; me RADEON 9800 PRO 128 k video card; the resolution at the time of the experiment was as follows usually: 1280x1024.

From Robus To All 6 June 2006

Hello Robus So, I compiled it in different variations, and I hope that it will run, and especially AAA. The archive contains: Pintelin.exe Pintelio.exe Pintelip.exe Pinteliq.exe Try everything!!! For whom which ones will work, please let me know if it’s not difficult? File: Pintelin.zip http://zx.pk.ru/attachment.php?attachmentid=3294

From Rustam Timerbaev To All 6 June 2006

Hello Robus Everything started for me. Rob> And also, long names work on your HR ??? Explain it for dummies Rob> By the way, check FLASH on XP... Do you mean the FLASH effect? I will say not very much... At least before the spec a bit far, because the FLASH area does not blink, but takes on the “average value” of color from “before blinking” to “during blinking”. I put a black dot on it to blink white background, so it turned gray. Not just a point, but an area that starts blinking with this dot... p.s. I hope I understand

From Robus To All 7 June 2006

Hello Orionsoft Ori> Send a couple of ampoules plz! The best ampoule is Speccy!!! Ori> In general, everything works on mattress 128, stone k7 Thanks... I haven't tested it on AMD yet. Sav> Long names work for me on XP Thanks for the tests, it means I wasn’t tinkering with Windows in vain. > I’ll definitely try and write later. You were the first "stone". I, it seems, checked everywhere, I thought that everything was iron and here The first person who launches the editor says that nothing works. In the end I did I figured it out, the error is trivial, Windows did not overwrite the reserved area with zeros memory, well, horrors turned out, for example, the picture number is 4000000000 ... I hope that everything will finally work for you... I'll deal with Flash. The most disgusting thing is that I have already encountered this problem as soon as I made the first version of the editor, and then again it was garbage. My question is, does AMD have a timer like MMX??? On the processor itself ??? Thanks everyone for your help.

From Rustam Timerbaev To All 7 June 2006

Hello Orionsoft Long names work for me on XP

From rasmer To All 8 June 2006

Hello, alexeenko robus make a plz carried bends when loading pictures - cool at first, but then it starts to get boring, and a little later it starts to infuriate... :mad; And; where is hello to my humble person - I didn’t find it in that long list... :v2_lol:

From Andreas Kaiser To All 8 June 2006

Hello Robus Rob> In the end, I figured it out, the error was trivial, Windows did not overwrite it with zeros Rob> reserved memory area, well, horrors turned out, for example, number Rob> pictures 4000000000 ... Actually, Windows has nothing to do with it. It depends on the compiler, or rather even from RTL. In general, write in Java, there are no such problems there: v2_thumb:

From Andreas Kaiser To All 8 June 2006

Hello, CHRV CHR> In reality you won’t be able to work with full screen and even in the right one CHR> in hertz mode, and it’s also not clear how you will be in Java CHR> synchronize frame by frame :). With full screen - http://java.sun.com/docs/books/tutorial/extra/fullscreen/index.html For everything else - Google. I’ll say right away that I haven’t done anything like this in real life. never, but literally the first page of results in Google for the query Java full screen gave an almost exhaustive answer. By the way, a couple of years ago I saw demos in Java (then I was already quite a lot in Java wrote) - I was impressed :)

From Chunin Roman To All 8 June 2006

Hello icebear ice> With full screen - ice> http://java.sun.com/docs/books/tutorial/extra/fullscreen/index.html ice> ice> As for everything else - Google. I’ll say right away that in reality there’s no such thing ice> never studied, but literally the first page of results in Google ice> gave an almost exhaustive answer to the request for Java full screen. ice> ice> By the way, a couple of years ago I saw demos in Java (then I already had enough ice> I wrote a lot in Java) - I was impressed :) No, I know that... You can go to full-screen mode (specified), but how do you set (required resolution and hertz)... And the most important question is how to catch synchronization and tune in to interruptions from video cards... Maybe this is all there, of course, but it’s a mystery to me how this can be done multiplatform (because this is not supported on half the platforms, but there truth and Java is castrated).

From Chunin Roman To All 8 June 2006

Hello icebear ice> Is it necessary? I understand when you have a limited set of processors ice> temporary buildings that you know, but when they are completely scattered. How else can one-frame do things so that the effects are as similar as possible to Spectrum... For example, Robus wants to remake the editor for a two-screen mode, It would be interesting to implement the closest possible display mode...

From Chunin Roman To All 8 June 2006

Hello icebear ice> Actually, Windows has nothing to do with it. It depends on the compiler ice> more precisely even from RTL. In general, write in Java, there are no such problems ice> :v2_thumb; Ha; Java will not be able to work with full screen and even at the required hertz mode, and it’s also not clear how you will synchronize frame by frame in Java :).

From Chunin Roman To All 8 June 2006

Hello icebear ice> There will never be Spectrum effects on the VGA. Although, if ice> will be distorted at 100Hz, but then LCD is in the air. In general, IMHO, that's all ice> one-frame - from the evil one :) Yes, this is all clear, but the task is for the editor to be as close as possible to "combat" conditions :).

From Andreas Kaiser To All 8 June 2006

Hello, CHRV CHR> How else can one-frame do things so that the effects are maximized CHR> are similar to Spectrum ones... CHR> For example, Robus wants to convert the editor to a two-screen one CHR> mode, it would be interesting to implement the closest possible mode CHR> display... There will never be Spectrum effects on the VGA. Although, if it is perverted with 100Hz, but then LCD is in flight. In general, IMHO, everything is one-frame - from the evil one :)

From Andreas Kaiser To All 8 June 2006

Hello, CHRV CHR> No, I know that... You can go to full screen mode (specified), but CHR> how to set it (required resolution and hertz)... http://javaalmanac.com/egs/java.awt/screen_SetDispMode.html CHR> And the most important question is how to catch synchronization and tune in CHR> interruptions from the video card... Is it necessary? I understand when you have a limited set of processors, makeshift whom you know, but when there is a complete scatter. CHR> Maybe this is all there, of course, Why are you arguing? :v2_wink2; :v2_cheer:; CHR> but it’s a mystery to me how this can be done multi-platform (because on CHR> half of the platforms do not support this, but there is truth and Java CHR> neutered). Well, you yourself wrote under JNI :) And the Sun JVM on all platforms is the same, in this the whole point of java. We are of course talking about J2SE.

From Robus To All 9 June 2006

Hello, CHRV CHR> How else can one-frame do things so that the effects are maximized CHR> are similar to Spectrum ones... CHR> For example, Robus wants to convert the editor to a two-screen one CHR> mode, it would be interesting to implement the closest possible mode CHR> display... What does dual screen mode mean??? If I understand everything correctly, then he is already Made specifically in two-screen. ice> There will never be Spectrum effects on the VGA. Although, if ice> will be distorted at 100Hz, but then the LCD is in flight. And what effects exactly??? Effects - animation??? Or flickering pixels??? If there are flickering pixels, then I made the game Jimmy on PiCi, where in EGA mode it implemented it, looks very nice... =) In general, my schedule lacked real colors and, in general, images. That's why I sat down to write this editor. Apart from all this, I still want Speccy and I edit my work (fonts, logos, etc.) in my editor. And not because I enjoy my work, and because everything is done in one frame of the monitor, and For the first time, the mouse works smoothly and the menus do not slow down. The only thing that makes me It’s upsetting that I really wanted to finish the reactor quickly and didn’t really like it optimized, so it requires 300 megahertz for 100% robots.ice> In general, IMHO, everything one-frame is from the evil one one-frame from quality, this, in general, should be the first rule for programmers, which, as you understand, will not happen with modern Windows...

From Robus To All 9 June 2006

Hello, alexeenko ale> Now everything works fine. I really liked it because... cube ale> flies and the windows open and close in a cool way. Still Mouzon ale> insert and it would be a demo! Flickering occurs during ale> editing. Therefore, we need to finish it and test it again. If ale> what, I'm ready. Hurray... Antivirus for AAA computer has been written... =) But flickering is a mystery to me, Everything seems to me like clockwork... Probably, there really is no synchronization, - I was right NewArt...I'll make a flash first, and then I'll try to fix that... And I thought about putting the same music... =) Moreover, Pintelin was planned as music, graphics and ASMA editor + emulator. But there is no time to glue everything together, we need finish the game!!! Today I defeated the download in TR-Dos, from the system Variables consume 298 bytes plus 300 bytes by the bootloader itself. Checked it on real Speccy, works super fast. That's just a problem, I can't create an error, I'll probably have to scratch the floppy disk. My only computer is Speccy on which has no broken disks at all. More precisely, they were, but it took 10 years ago.

From Robus To All 9 June 2006

Hello icebear ice> Actually, Windows has nothing to do with it. It depends on the compiler ice> more precisely even from RTL. In general, write in Java, there are no such problems There are memory managers that allocate this very memory, Java, non-Java memory What will be highlighted is not the compiler or loader of the language, but the system. In Windows 95 or 98 memory allocation is overwritten with zeros in XP this is not done, that’s all wisdom. In my program, the system requests a block of 4 meters under the pictures, the bytes in it were chaotically packed, so it froze. This is mine of course I don’t argue that it’s a mess here, but the language won’t affect it. Moreover, memory requested via Pascal's 32-bit mode. And this product almost works under everything (DOS, OS/2, etc.) I, of course, still don’t know how to do it so well that from the first times to clean up such messes, but I’ll try to remember that I’m almost the only one who sits and writes at a low level.

From Vyacheslav Kalinin To All 11 June 2006

Hello Robus Rob> I don’t know how to explain my attitude, but I clearly see this Rob> is the most HE-One-Frame on PiCi, although there are exceptions, but these are just a few. The frame on PC is done simply, use triple buffering and synchronization. But even with double, everything works well. I can give examples.

From Robus To All 11 June 2006

Hello icebear ice> The error is quite common, one might say ordinary, so there is no reason ice> is ashamed or something like that. In my opinion, any programmer goes through this ice> passed. But why are you writing under DOS, what do you lack in Windows? What's missing in Windows is One-Frame... That's just me, for some reason I think that's all should be for one frame of the monitor. My eyes hurt not from 50 hertz but from the fact that the picture is displayed in two frames of the monitor. I'm just like that - I you need to go through a quality road when editing something, and not just final result. So I choose dos, I can always boot under naked machine and in complete pleasure to draw, and generally work. Under ainda I'm so I can’t, it will definitely eat up about 30-40 milliseconds every two or three seconds. something of its own, and accordingly the task will stop. ice> Why does he even need this o-f? On the Spectrum it’s clear why. How do Speccy frames differ from PiCi, with just twice the frequency? So from It doesn’t get any smoother, except maybe clearer. I constantly see slowdowns in the moment of work of Windows, games under Windows, with Directix under OpenJeel new games old - everyone twitches. Because of this, I almost never play games on PiCi, it’s just they don’t know how to do it, this level on Speccy was in the game of 1983, I thinkMicroGen loved doing this. That's why PiCi also needs One-Frame. I don’t know how to explain my attitude, but I clearly see this very HE-One-Frame on PiCi, although there are exceptions, but these are a few. By the way, I wrote not in C but in ACM mixed with TMT-Pascal. TMT-Pascal I I only used it to decranch all sorts of signs, then mostly asm...

From Robus To All 11 June 2006

Hello new art new> The frame on PC is done simply, use triple buffering and synchronization. new> But even with double, everything works well. new> I can give examples. How to use??? So, I turned on Windows, where to enable triple buffering and sync? - I want Windows to work in one frame!!! I also want it for him I want to make one frame photoshop so as not to use my own editor scrolling in Word one frame at a time, one pixel at a time, I want to watch a movie with the computer is not 25 frames per 150 Monica scan, but 150 by 150, what kind of triple turn on the buffer. Also, during the game, the most natural things happen stoppers that are not related to the inhibition of video or even programs, namely with Windows, which decided to save a memory buffer of 100 meters. For example SPace Rangers, in which the fps seems to be 200 and would be enough for two scans monitor, but stubbornly slows down. Show me a program that will do it in an hour work will not miss a single frame of the monitor? Perhaps there are some, but only a few. Not counting the 1996s, when frame games were made on PiCi. So, any I want to see a frame program that doesn’t move at all in an hour.

From Andreas Kaiser To All 12 June 2006

Hello Robus Rob> What's missing in Windows is One-Frame... That's just the way I am, for some reason Rob> I think that everything should be done in one frame of the monitor. My eyes hurt Rob> not from 50 hertz but from the fact that it is displayed in two frames of the monitor Rob> picture. It’s just who I am - I need to walk the road to quality Rob> the moment of editing something, and not just the final result. Here Rob> and select DOS, I can always boot under the bare machine and in full Rob> enjoys drawing and working in general. I can't do this under ainda Rob> it will definitely eat up about 30-40 milliseconds every two or three seconds Rob> for something of its own, and accordingly the task will stop. Situation - you have a monitor with a frame rate of, say, 85Hz, like your program, written roughly speaking for the makeshift of this monitor, will work on copies with 75Hz? What about 60Hz? Rob> And how do Speccy frames differ from PiCi, just twice the frequency? Rob> So this doesn’t make it any smoother, except maybe clearer. I constantly see Rob> braking when Windows is running, playing games under Windows, with Directix underRob> openjael new games are old - everyone twitches. Because of this I almost Rob> I don’t play games on PiCi, they just don’t know how to do it, this level is on Rob> Speccy was a game in 1983, I think MicroGen loved it Rob> do. That's why PiCi also needs One-Frame. Apparently I don’t understand why they did this on the Spectrum. In my opinion o-f - This is a way to update the screen in a certain number of clock cycles, i.e. build code so that it fits into these 70K clock cycles. But at the PC, the lion’s share of the work is done for you is done by the card itself (under Windows, of course), so there is no need for “adjustment” code. And the speeds of different PCs are also different - how do you take them all into account? A what about double buffering? I once did an experiment on this in Delphi. reason, I received 15 fps on average on 1000 objects (at Athlone 800 MHz), then rewrote it in C++ - it turned out about 40% faster (this was my “introduction” to KG). Rob> By the way, I wrote not in C but in ACM mixed with TMT-Pascal. Rob> I used TMT-Pascal only to decranch all kinds of signs, further Rob> mostly asm ... What's with the old DOS interrupts? But Windows didn’t give you a hand?

From Andreas Kaiser To All 12 June 2006

Hello Robus Rob> There are standards, in my editor there is a strict standard that is 60 hertz Rob> scan supported Now I understand. Only the standard is 60Hz, not 75. Rob> I don't argue... If I used any Vidyakh accelerations, then I Rob> would have won... That's why they were made... But, firstly, I made the editor Rob> for a 133 car with ATI-Rage II+ ... In general, all the acceleration that Rob> is present in this map, it's DirectDraw...Besides all this...I Rob> of the old school... My product must work on a PiCi computer and not Rob> only under Windows!!! Robus, I'm sorry, are you a masochist? Why write under DOS (namely under DOS), yours programs will not work on any "PiCi", something can be installed on "any" other than DOS or Windows, for example SunOS, and this does not make the computer itself will cease to be PiCi. Rob> Five years will pass, HR will fade into the background, you won’t stop Rob> use Speccy?!? Why ??? Because you know that everyone Rob> a pixel is a work of art... What are you talking about? What does Spectrum have to do with XP?Rob> On PiCi everyone is so used to seeing standard games, graphics and Rob> its display, which sometimes cannot separate Quake from Unreal Rob> Tournamet!!! What does this have to do with PC or, even worse, XP? Rob> I may be old-fashioned, but I want my product to be recognized by Rob> appearance, and you didn’t have to run Help to understand who Rob> wrote. Sorry, but I have such a miserable idiotic and moronic look Rob> for programming... I'm used to everything down to the last pixel Rob> highlight yourself. Who do you work for? If you are a programmer, do you also write your own projects? Rob> I'm really biased towards Windows, but not by design Rob> which is great, but because of the way it is used. Rafts Rob> stamp fonts onto the screen. Games seem to use 3D accelerators Rob> but for some reason you need some kind of insanely fast computer, although Rob> the screen is far from 1000 polygons. And in general, with modern Rob> it’s high time to highlight 1,000,000 polygons. Tell me, have you written a lot under Windows?Rob> There are good works on PiCi... For example, Worms... I play them Rob> both at 133 and 1000 hertz and for some reason they work everywhere Rob> is the same!!! Why ??? Because the ticks were not counted, but synchronized by a timer. Rob> Maybe because someone decided to make a human one in the right place Rob> code, and not sit and FAMILY check if there is a pixel on the screen. Or else Rob> it’s worse not to know that some Direct-X does this easily Rob> automatically, requiring gigahertz for program execution. All programmers are different, for example there are Indians :D. For my part I don't I understand why reinvent the wheel every time if there is already a ready-made tested. Rob> Literally three hours ago on the site trd.speccy.cz I saw that this is Rob> made a graphic editor and immediately decided to upload it. Launching Rob> immediately loaded SCR. I sit and wait... I waited for about 5 seconds. Rob> It turns out that when the increase is more than 100%, it simply slows down. I Rob> I’m sure that the author has nothing to do with this, he could have used it at allRob> standard function, either Windows, or someone else. The problem there is either in line 17 or in the gasket between the chair and the monitor. The author apparently didn't bother to read MSDN. Look at the SMT code, it's written in C, everything works fine (although he seems to be a minimalist, no frills :)) Rob> But I see the result at home - it slows down. And in the end it will end Rob> in that the author decides to simply use a different mapping procedure. Rob> Question, why the hell did they write Windows with that procedure??? Really s Rob> 1992, it was impossible to modernize such a simple thing??? Why since 92? I think no one writes under 95 now, but GDI since 2000 changed. Rob> Why do Speccy do all this like two fingers on the asphalt??? Answer Rob> is very simple, on Speccy a person writes in Asma and he is forced to write Rob> qualitatively, this is an unwritten rule. Because the Spectrum only has 6KB of video memory, not megabytes. And equalize these Two platforms are not allowed under any circumstances. Spectrum will never keep up with "PiCi". Rob> That's why I'm biased towards Windows. And to be honest, I saw Rob> real work under Windows, and even they were done under C. Listen, what's the problem with Windows, if you can write under Spectrum, but under no Windows? By the way, the fact that Windows was made under C is one of the problems with Windows. Not If it were for this, all sorts of MFC and VCL would not have appeared. Rob> But the man suffered for about a year to create such a thing!!! This Rob> criteria by which I select products. If there is a game on PiCi, Rob> which does not load under Windows - I'm glad because it's waiting for me Rob> quality work of the programmer. Why suffer for about a year, with no guarantee of results, when you can too? write in a month??? Rob> Damn... I said... They'll probably hate me now... Rather misunderstand. I can only advise - try to write something under Windows It's easy to write, and if it's written correctly, it won't fall off.

From Andreas Kaiser To All 12 June 2006

Hello Robus Rob> I want to watch a movie from a computer, not 25 frames at 150 scan Monica, but Rob> 150 by 150, which triple bufferer to include. meaning? your eye will not see these 150, just like 25. In general, IMHO you are somehow biased towards Windows. Install Linux, write under it :) The sight is not at all pleasant.

From Andreas Kaiser To All 12 June 2006

Hello Robus Robus, let me remind you one more time, it’s a conversation between friends, nothing personal. I just already have I feel like I offended you somehow. If so, I'm sorry, not out of spite, but with animal misunderstanding. Rob> Well, you don’t call yourself or anyone else a masachist, that he is Rob> programs for Speccy... Well or on a microcontroller. With this Rob> we can say with success - “It’s madness to program for TR-Dos, Rob> let's give up Speccy and everyone rush to write for Windows" You see, any hobby can be compared to masochism :) Rob> Besides, you understand what a programmer needs to go through in order to create Rob> beautiful and smooth effect on Speccy. Moreover, in a couple of years Rob> when Windows HiHi or something else appears, it will happen again Rob> the phrase was uttered... "why is this XP, in HiHi this is real Rob> programming". That's not what we're talking about. The point is that why write for an outdated system in a language which is difficult for the majority (yeah, tell me that all ASMA x86 specialists) because of which the program will be difficult to maintain, modify, etc. This is what I don't I understand, honestly. You can leave this question at what you like more convenient/pleasant and end the discussion :)Rob> I know that the art of programming is not about what system it is for Rob> the product is written, but how correctly it works. And all that Rob> can affect the art of programming this is a new processor and not Rob> system ... Since the advent of TRD, programs have not become super Rob> are cool, they stayed the same using the Z80. So that’s the beauty and misfortune of the Spectrum. The core is one, but we are already stuck in it so that you can’t switch to another core (well, at least for now). In more On large and other computers, everything is completely different - generations of stones change, compilers for them too. In your case, it would be more convenient to look at SSE for example. But judging by your ideology, SSE is hostile to you :) Rob> I work as a systems programmer. I write for measuring instruments Rob> software binding. Around 2002 he finally gave up Rob> from using high-level languages due to the volume of the final one Rob> code. Therefore, I always have to write the old fashioned way in Asma. Is this for Windows or MK? Rob> Yes, I write under Windows all the time... Very often I need to do the bindingRob> devices. Often you even have to use OpenGL. With OpenGL everything is worse than with Windows. Card manufacturers do not keep a common standard, most do not support the latest specifications, along with vegetable garden own extensions of the standard. Rob> I didn’t say that you can’t write programs for Windows... Of course Rob> it is possible, and definitely... Converters, system, all kinds of commanders - the most Rob> what is not for Windows, but what should please the eye, for example Rob> games, demos. I practically don’t play games (except maybe just MSFS and AOE), but the demos seem to be Do they write in Asma? But I’m not a supporter of demos, I don’t see the point in them. Those. for example, when I’m writing a project at work, I can write a very cool, beautiful one code, but the customer is not interested in this code at all, the end result is important to him. This is my attitude towards demos - it’s just not interesting. Rob> You don't write demos for IS-Dos on Speccy, but you can safely Rob> compare with Windows, right!!! Because the program is under IS-DOS Rob> will require gigantic resources, the same with Windows. They are connected only by a common software sector, OS, i.e. and nothing more :)Rob> Well, you see... The author needs to study MSDN, which is already at 12 Rob> compacts. You offer him to teach ASM x86 and improve it with each new generation Intel and AMD? How about writing under dinosaur DOS? Why not pefocards? For me, MSDN is better, it’s easy to learn how to write under Windows :) Rob> Then it turns out that under XP he needed to call the procedure Rob> IamSuperProgramUnderWindows (xxx as hWND), and then Windows will come HiHi Rob> and it will say “we don’t care that you are a super program, Rob> recompile your program with a different procedure.". Thank God, with the advent of Windows 2K this was more or less won. And you try under various Linux derivatives to pee :) Rob> No one can humanly write a universal program in any Rob> in case he will have to recompile it for both “SunOS” and “Linux”. Depends on the language. I write under Windows, it works on Linux and Solar. Java rules ;) Rob> Where is the universality of code portability? If it is not there, then no Rob> it would be better to write everything in simple ASMA, use that graphic Rob> a mode that will work even in that India?Does ASM allow you to create portable code??? No way. And about the monitor - try working in AutoCAD or Photoshop at such low resolutions. Rob> I really want to make a program that would always work, and Rob> the only thing that would affect it is a different configuration of everything Rob> company. In this case, you have already written it. Rob> My editor can be written to a floppy disk with DOS, which takes 50 Rob> kilobytes. That's it, nothing more is needed... This looks like Mr. Kladov’s approach :) What difference does it make, there will be your editor weigh 50K or 1.5M? Rob> This man suffered for half a year because he did everything under Windows. Rob> That was it, when they started transferring his work to other computers Rob> with Windows just like two peas in a pod. I've never experienced anything like this. MSDN mostly describes the differences between younger versions and older ones, you just need to be able to read and that’s it. Rob> Although I often suffered the same thing for a very long time, but in my case Rob> I never said that I couldn’t do it because it was under this Rob> some driver is not working well on the motherboard. For the most part, excuses about drivers are the first excuses of crooked hands :) Rob> Since I probed all the ports personally and could always get it to Rob> logical mind. And Windows never hit you on the wrist for this? Rob> I write under Windows, I write quite a bit, but only data displays, not Rob> control of a machine that produces paper, or something else Rob> similar ! Well, then you must have a lot of experience. And now it’s even more strange for me to hear These are the words from you. Okay, let's call it a day.

From Andreas Kaiser To All 12 June 2006

Hello new art new> As you will see, I myself am a sinner, I try to write everything on PC at 100fps. We're probably talking about different things. The human eye (like the ears) is not perfect. new> In programs where large masses of graphics are scrolled, the frame effect new> is very pleasant to watch. Evaluate the example of this program, of course new> I can’t guarantee that everything will have a frame, but if there’s nothing powerful in parallel new> do not run my Athlon1.4 and 32 riva tnt quite give 100fps =) new> new> www.n-discovery.spb.ru/victory_place.rar I only saw a photo, what should be happening? And I'll watch it on TFT, whose frame rate is 60Hz.

From Andreas Kaiser To All 12 June 2006

Hello new art new> As you will see, I myself am a sinner, I try to write everything on PC at 100fps. new> ... new> www.n-discovery.spb.ru/victory_place.rar I figured out what needs to be done. Beautiful. But even at 60Hz I didn’t see any benefit from o-f. But on Windows it’s easy to write something like this, because... graph. cards for a long time support acceleration of block operations.

From Robus To All 12 June 2006

Hello Robus Dear icebear and newart, like everyone else. There's no way I want you offend. I'm sorry that I perceive all this so impulsively, it's probably my wild character. My views on life and programming are a little strange and more. I’m not mad... I’m just a maximalist by nature, and if I want contemplate One-Frame, then I want to contemplate it for real, looking for every left dot. And again, not to annoy the author, but to achieve the highest quality product. Sorry again!!! Quarrel over mistakes... I don’t pay attention at all... Then I correct it at least a little

From Robus To All 12 June 2006

Hello icebear ice> Robus, excuse me, are you a masochist? Why write under DOS (namely under DOS), ice> your programs will not work on any "PiCi", on "any" maybe ice> something other than DOS or Windows is installed, for example SunOS, and ice> from this the computer itself will not cease to be PiCi. Well, you don’t call yourself or anyone else a masachist because he programs under Speccy... Well, or on a microcontroller. With such success we can say - “This It’s crazy to program for TR-Dos, let’s give up Speccy and rush to write everything under Windows" ice> What are you talking about? What does Spectrum have to do with XP? Besides, you understand what a programmer needs to go through in order to create a beautiful and smooth effect on Speccy. Besides, in a couple of years, when Windows appears HeeHee or something else, then once again the phrase will be uttered ... "whatever this XP, in HiHi, this is real programming." I am what art programming is not about what system the product is written for, but how much it is works correctly. And all that can affect the art of programming is a new processor and not a system... Since the advent of TRD, programs have not become super cool, they stayed the same using the Z80. ice> Because the ticks were not counted, but synchronized by a timer.Worms, I meant the second ones, which under Windows are synchronized to the frame monitor. And they also sometimes slow down, but the main thing is that the program code always fits between the beam sweep. Verified, we have never played Worms on a TV with a 50-hertz scan, all the animation was a little slower. But the main thing is that any sprite, for example a flying star in the background, is not was converted from 100 fps to 80 frames of the monitor, while jumps were visible, but it was smooth. ice> Who do you work for? If you are a programmer, do you also write your own projects? I work as a systems programmer. I write software for measuring instruments harness. Around 2002, I finally stopped using high-level languages due to the bulk of the final code. Therefore constantly I have to write the old fashioned way in Asma. Initially, when the device is being developed, you can afford such luxury. They throw a lot of money into expensive ones processors. But in the end, for profitability, I always rewrite the code to low level to save a lot of money. Still, the cost of the device is 100 is an extra bonus for our team. Heh... Only the last ones I haven’t seen these awards for half a year... There was a black streak associated with the elections in Ukraine... Firms located in the buildings of thinking people were constantly closed, KSKFilatov said “otherwise”. Luckily everything has calmed down now. Pah-pah-pah, through the left shoulder ice> Tell me, did you write a lot under Windows? Yes, I write under Windows all the time... Very often I need to wire up devices. Often you even have to use OpenGL. I didn't say it wasn't possible write programs for Windows... Of course it is possible, and definitely... Converters, system, all sorts of commanders - the most that is not for Windows, but what should be pleasing to the eye, for example games, demos. You don't write demos on Speccy IS-Dos, but it can be easily compared with Windows, right!!! Because a program under IS-DOS will require gigantic resources, the same with Windows. ice> the problem is either in the 17th line or in the gasket between the chair and ice> monitor. The author apparently didn't bother to read MSDN. Look at the code ice> SMT, he writes in C, everything works fine (although he apparently ice> minimalist, no frills ) Well, you see... The author needs to study MSDN, which is already on 12 compacts. Then it turns out that under XP he needed to call the procedure IamSuperProgramUnderWindows (xxx as hWND), and then Windows will come HiHi in it it will be written “we don’t care that you are a super program, recompile yourprogram with a different procedure." No one can humanly write in any case, he will receive a universal program for both “SunOS” and “Linux” recompile. Where is the universality of code portability? If it is not there, then Wouldn’t it be better to write everything in simple ASMA, use that graphical mode which will work even in that India? SMT also has errors... However, I cannot evaluate the latter, since I do not I use XP and its latest Unreal does not launch on my 98th. Although on 2000 starts, but very often when you press ALT+TAB it says “see your later". I don’t know if this is an error or not, but it writes. And it doesn’t matter what it writes, SMT is like this I used a simple programming language, let it be called SI, but always There will be Windows on which something will not work. I really want to make one like this program so that it always works, and the only thing that would affect it is different configuration of the entire computer. My editor can be written to a floppy disk with DOS, which takes up 50 kilobytes. That's it, nothing more is needed... Yes, of course He won’t see the modern screws that hang on the RAID, but that’s almost its only global glitch. And it’s just a matter of time what to do RAID support. ice> Why suffer for about a year, with no guarantee of results, when ice> can also be written in a month???This man suffered for half a year because he did everything under Windows. That's it flew by when they began to transfer his work to other computers with the same drops of water in Windows. Although I often suffered the same thing for a very long time, but in In my case, I never said that I couldn’t do it because under this Some driver on the motherboard is not working well. Since I probed all the ports myself and could always bring it to a logical mind. So, by the way, in the city of Troitsk it is that system that is constantly buggy. For some reason, not a single plant has come to me yet didn’t come with any complaints, although I’m very old-fashioned and constantly inventing bike again. I write under Windows, and I write quite a bit, but only data display, not control a machine that produces paper, or something else like that!

From Robus To All 12 June 2006

Hello icebear ice> Situation - you have a monitor with a frame rate of, say, 85Hz, like yours ice> a program written roughly speaking for the temporary settings of this monitor will be ice> work on 75Hz instances? What about 60Hz? Whatever you say, let you have LSD a million times or a card that is super-purer works at 150 hertz, it is simply obliged to scan at 75 hertz in the mode (8+9)*80 pixels in X, otherwise you won’t even configure the BIOS!!! There are standards in my editor has a strict standard that is 60 hertz scan supported вооооооооооооооооооооооооооооооооообще всеми картами планеты на ПиЦи. Next this is a secondary matter, I use the most universal and acceptable for everyone cars named PiCi... ice> Apparently I don’t understand why they did this on the Spectrum. In mine ice> in the o-f view is a way to refresh the screen for a certain ice> number of clock cycles, i.e. build the code so that it fits into these 70K ice> bars. But on the PC, the lion's share of the work is done for you by the card itself (under ice> Windows obviously), therefore there is no such need to “adjust” the code. Yes and ice> the speeds of different PCs are also different - how do you take them all into account? And howice> about double buffering? I once did an experiment on Delphi ice> about this, I received 15 fps on average on 1000 objects (on Athlone ice> 800MHz), then rewrote it in C++ - it turned out about 40% faster (it was ice> this is my “introduction” to CG). I don't argue... If I had used any Vidyakh accelerations, I would have won ATI-Rage II+ ... In general, all the acceleration that is present in this card is DirectDraw...Besides all this...I'm old school...My product is obliged work on a PiCi computer and not just under Windows!!! Five years will pass, XP will fade into the background, you won’t stop using Speccy?!? Why ??? Because you know that every pixel is a work of art... PiCi everyone is so used to seeing standard games, graphics and her displaying that sometimes they cannot separate Quake from Unreal Tournamet!!! Let I'm old-fashioned, but I want my product to be recognized by its appearance, not I had to open Help to understand who wrote it. Sorry, but I have one poor idiotic and moronic view of programming... I'm used to everything before highlight the last pixel yourself. Let me reinvent the wheel a hundred times, but this it will be work, not art, to display MIFs in such a sequence that the language wouldn't be buggy.I’m really biased towards Windows, but not by my own idea, which magnificent, but because of how it is used. Fonts are stamped onto the screen using rafts. Games seem to use 3D accelerators, but for some reason they need some insanely fast computer, although there are far from 1000 polygons on the screen. Yes and In general, at modern speeds it’s high time to highlight 1,000,000 polygons. On PiCi has good works... For example, Worms... I play them both on 133 and and at 1000 hertz and for some reason they work the same everywhere!!! Why ??? Maybe because someone decided to make human code in the right place, and not sit and IFAMI check if there is a pixel on the screen. Or even worse, not even knowing that some Direct-X does this simply automatically, requiring gigahertz after that for program execution. Just three hours ago on the website trd.speccy.cz I I saw that someone had made a graphic editor and immediately decided to upload it. Having launched it, I immediately loaded SCR. I sit and wait... I waited for about 5 seconds. It turns out that when the increase is more than 100%, it simply slows down. I'm sure that the author has nothing to do with it, he could have used a standard function, either Windows or someone else. But I see the result at home - it slows down. A in the end it will end with the author deciding to simply use a different proceduredisplay. The question is, why the hell did they write Windows with that procedure??? Really with It was impossible to modernize such a simple thing in 1992??? Why on Speccy do all this like two fingers on the asphalt??? The answer is very simple, Speccy person writes in Asma and he is forced to write efficiently, this is unwritten rule. That's why I'm biased towards Windows. And to be honest, I've seen real work under Windows, and even they were done under C. But why do such a thing? The man suffered for about a year!!! These are the criteria by which I select products. If there is a game on PiCi that does not load under Windows, I’m glad, because High-quality work as a programmer awaits me. Damn... I said it... They'll probably hate me now...

From Robus To All 12 June 2006

Hello icebear ice> Is this for Windows or MK? For Windows, displays, that is, graphics are all sorts of garbage for the user, on MK, well or Industrial PC itself controls the device. ice> You suggest he learn ACM x86 and continue to learn it with each new one ice> generation of Intel and AMD? How about writing under dinosaur DOS? A ice> why not foam cards? For me, MSDN is better, it’s easy to learn on Windows ice> write But since 1992, everything started at 386 and it remains the same now. B the processor only adds new commands and does not completely rewrite them. Why You're not saying that you need to throw out the Intal architecture and take, for example, Power, which inserts all Intel and AMD in an order of magnitude. Xilinx makes logical matrices with built-in Power, and even for two cores, plus speeds amount to 10000 hertz. The Japanese have made a whole lot of processors. The only reason why the world is not switching to other processors, it's money!!! Price of consumer goods, created back in 1992 is scanty. Power costs from $600. Texas Instrument similar 32-bit processors cost $1000-something dollars. And the system older than oak board. All that Windows gives is a whole host of modern windows, which only change from version to version.ice> Does ACM allow you to create portable code??? No way. And about ice> monitor - try working in AutoCAD or Photoshop on these ice> low resolutions. Exactly within the same limits as C. There are a few processors, which support standard C libraries. Ha C turns out even better limited. You only have to write on odds and ifs in order to transfer it later code from one processor to another. Yes, Xi will provide you with a transfer to another system without studying ASMA, but as soon as you come across the periphery, which is the most the main thing in the program is that you have to sit and write again. As soon as you climb look at examples on the same C for a variety of microcontrollers reading that But USB, everything is different. What is the versatility??? There is one device, and one the procedure cannot be done, because each new microcontroller is at the root changes the structure of operation of this device. It's dotted everywhere, Serial Port, working with DACs (I gave some the value and forgot, others constantly need to manually generate a clock for conversion), LCD (the Japanese push commands backwards in advance, first the data, then the command, some require data input synchronously with some kind of signal). Yes, thousands of such things... Of course, if you studyfor 20 years of reading the hard drive, then such procedures can be unify. But in any case, you will have to rewrite the code. Yes and transferring, for example, the highlighting of letters from Windows somewhere will only lead to If the whole world becomes similar, there will be no diversity. And as soon as a person sits down and does everything from scratch, it’s immediately clear that this is where he applied his creativity, that no one has ever done this before. And it becomes a pleasure to work. ice> Most of the excuses about drivers are the first excuses of crooked hands Not always... There is such a glitch on PiCi with the arrival of one interruption below the 7th inclusive. Com Port does this when a byte arrives from Com1 and Com3. It is guaranteed that one of the values ​​will be lost. In Windows since 2000 They just blocked the use of Com3, and the hedgehog opened Com1. I did support for fleets in the Donetsk casino using all Com1,2,3,4. Error banal and for 20 years all that Microsoft came up with was to block the glitch. And the meaning is very simple, before exiting the interrupt, just check for the presence of more one byte in the Uart buffer. This is a driver, and they never fixed this glitch, and in What is the programmer's fault here? His only fault is that he can't write your driver to solve this problem. But the customer really doesn’t care, he needs the end result, but the programmer doesn’tit should be all the same, even in such a situation he should write code such that the result would be the best, and not just what is needed. ice> And Windows never hit you on the wrist for this? It depends on what ports... XP didn’t beat anyone for using a mouse in Pintelin I’m asking directly...Although, almost directly, but consider it direct. She is very doesn’t like it when screws are interrogated, and it doesn’t block such devices ice> Okay, let's wrap it up. Indeed... It's time to call it quits... I'd better finish the functions in Pintelin... The main thing is that we all do something, some at ASME, some at SI, and some at BASIC.

From Vyacheslav Kalinin To All 12 June 2006

Hello icebear ice> meaning? your eye will not see these 150, just like 25. Even as he sees, I myself am a sinner, I try to write everything on PC at 100fps. In programs where large masses of graphics are scrolled, the frame effect is very noticeable. nice. Evaluate this program as an example, I certainly can’t guarantee that everything will work out frame, but if nothing powerful is running in parallel, my Athlon1.4 and 32 riva tnt quite give 100fps =) www.n-discovery.spb.ru/victory_place.ra

From Andreas Kaiser To All 19 June 2006

Hello bpm bpm> Learn the Talmud - 1.44M floppy disk - big difference - won't fit. What was this all about? And what Talmud are we talking about?

From Witch Doctor To All 19 June 2006

Hello icebear Talmud - this is figurative)

From Andreas Kaiser To All 19 June 2006

Hello, Witch Doctor > the Talmud is figurative %) I know it's figurative. And I even know that there is a real Talmud. But here There are a lot of “figurative” ones, I would like to know which one specifically was meant, otherwise I’ll die dark.

From Vladimir Larkov To All 24 June 2006

Hello icebear ice> I know it’s figurative. And I even know that there is a real Talmud. But ice> there are a lot of “figurative” ones, I would like to know which one specifically was in ice> mind, otherwise I'll die dark. Anyone, no matter. A person would like to write a small piece of software to put on a floppy disk got in, let him write, why bother getting to the bottom of him...

From elfh To All 3 October 2006

Hello Robus Rob> Here is the latest version of the editor, where blinking should be fixed Rob> XP and similar Windows !!! I saw it for the first time now. The interface itself is just very cool! Functions seems like not enough. If necessary, I will work and tell you about my impressions. And, here's another thing - On my LCD display the right side of the screen was not visible - after the x4 inscription. Then I unchecked the 'enlarge image to size' option in monitor settings screen' and everything became normal, but not on the whole screen. 800x600 probably. This is the bug.

From Robus To All 3 October 2006

Hello elf elf> I saw it for the first time now. The interface itself is very simple elf> cool! There seem to be not enough functions. On occasion I will work and tell you about elf> impressions. And, here’s another thing - the right one was not visible on my LCD display elf> parts of the screen - after the inscription x4. Then I removed it in the monitor settings elf> tick 'enlarge image to screen size' and that's it elf> is fine, but not full screen. 800x600 probably. Like this elf> bug. Unfortunately, the functions are still minimal, due to what needed to be done fast and simple graphics processor for merging games. More functions will be added there are a lot, and it would be nice to know who would like to see what functions. Also, at this moment I am finishing the music editor Mason-AY, in the same style, which I will definitely post. For now we will test it together with Dreamer. One of the features is 6 channels on a 3-channel AY. The second feature of Player will always be stable, which will allow you to do multi-color-and-everything. Then all this will become one package for designing software for ZX, along with assembler and emulator. I've seen this go wrong with LCD, but it's stupid to fix it. This problem is related to matriceswho understand the ratio only 3/4. 720x480 mode is selected in the editor, any monitor will support this. And so, it turns out that you need to rewrite the set other products, for example FAST TRAKER-2. Quarreling... By the way, I ran it on LCD which are connected not via DVI but via standard SVGA and they honestly stretched the image, although they broke it.

From poisoned cyberjack To All 4 October 2006

Hello Robus Of course, I’m a kettle on pussy - but I’m wrinkling the subject on XP (SP2) does not start =( except you can't see anything from the front window...

From Robus To All 5 October 2006

Hello, psndcj psn> Of course, I'm a kettle on pussy - but my subject on XP (SP2) does not start psn> =( nothing is visible except the DOS window... I don’t know what to recommend... Maybe you should try expanding it to the whole screen... XP constantly does something wrong, now we need to find out editor Mason-AY, and only then I’ll deal with the rest of the problems!!!

From Roman Lashkov To All 23 October 2006

Hello Robus Tested the editor.... Killed some lack of presence.... How to scroll a window in enlarged mode? if there are some kind of buttons, then Sorry, no worries... We really need scrollbars. more... Is it possible to focus on multitasking? Well, not like full screen unfold, but with a window... Otherwise, I can change the music there or to reply to the message in the IRC, what is the alt tab every time? In general, I got all the options at once, from the first to the last, I tested on athlone 3800+ and sempron 2600+ Otherwise the editor is not bad... I hope for all kinds of tools (like in BG) will be finalized.... So, what functions can and will be useful to sandal.... Screen buffer with the ability to perform logical operations between the buffer and the screen. yes Just like in BGE, such a trick should be allowed between the file and the screen. very It’s useful to make functions of the bge window x8 - effects, such as there is a stroke, thicker, notch, thinner. naturally with a window. well, copy move, paste, etc... these are the most important options, in my opinion... and... also coloring such as the entire screen or window to the specified colors... well, in general, I think the landmark should be set to Burial.

From Andreas Kaiser To All 24 October 2006

Hello Robus Rob> So, everything is multitasking!!! With such success we can say, let's Rob> in all spec games we will check for pressing Shift+1, which is Rob> analogy of TAB, and we will enter automatic pause mode... This Rob> is a software product, and not just another window under Windows in which Rob> the first task is a plausible display of graphics, that is, one Rob> Speccy frame into one PiCy frame. Sorry, slightly different goals Rob> followed. Although, if you use Windows 98, you can click Rob> Alt+Enter and everything will be as you dream, HR, as always, is missing something Rob> supports. Robus, with all due respect to you, it’s better to program like this for Windows Don't program for it at all. I would immediately write “works only under DOS” and there would be no requests for multitasking. And don’t blame everything on Windows, that’s the issue here in you, because you wrote the software the way they wrote it ten years ago.

From Robus To All 24 October 2006

Hello Splinter Spl> Tested the editor.... Killed some lack of presence.... Spl> How to scroll a window in enlarged mode? if there are any Spl> buttons, then sorry, no rush... We really need scrollbars. Thanks for testing... Yes, scrolling with buttons, cursor!!! =) In the file ReadMe.txt buttons are described!!! ScrollBars are unlikely to be... Editor done so that it is easy to work with two hands... With the mouse - drawing, and with buttons switching between modes, colors, cursor fill method and the like... Spl> more... Is it possible to focus on multitasking? Well, not like Spl> expand the entire screen, and the window... Otherwise, maybe I can play some music there Spl> change or reply to message in irc, what is alt tab every time? So, it's all about multitasking!!! With such success we can say, let’s do it all In Spec's games, we'll check for pressing Shift+1, which is analogous to TAB, and we will enter automatic pause mode... This is a software product, not another window under Windows, in which the first task is plausible display of graphics, that is, one frame of Speccy in one frame of PiCi. Sorry, a little other goals were pursued. Although, if you use Windows 98, you can pressAlt+Enter and everything will be as you dream, HR, as always, does not support something. Spl> In general, I had all the options at once, from the first to the last, Spl> tested on Athlone 3800+ and Sempron 2600+ Spl> Spl> Otherwise the editor is not bad... I hope for all kinds of subjects Spl> tools (such as in BG) will be improved.... Will definitely be improved... =) Spl> So, what functions can and will be useful to sandal.... Spl> Screen buffer with the ability to perform logical operations between the buffer and Spl> screen. just like in bge, such a trick should be allowed between Spl> file and screen. very useful to make functions bge windows x8 - Spl> effects, such as a stroke, thicker, notch, thinner. Naturally with a window. Spl> well, copy move, paste etc... these are the most important options, in my opinion Spl> look... and... also color, such as the entire screen or window in the given ones Spl> colors... well, in general, I think the landmark should be set to Burial. Thanks for the advice, I’ll definitely take everything into account!!! This is a very alpha version. Thank you ...

From Robus To All 25 October 2006

Hello icebear ice> Robus, with all due respect to you, why program for THIS way ice> Windows, it’s better not to program for it at all. I would write right away ice> "works only under DOS" and there would be no requests for multitasking. And not ice> everything must be blamed on Windows, the problem here is in you, because you wrote the software ice> as they wrote about ten years ago. Strange... Everything works fine under Windows 98, why should I write, which only works under DOS!!! I, like Mellona, use Pintelin under Windows, without encountering any problems. Or because of the fact that connecting LSD monitor, should I write that this only works under DOS? Or what, a game Space Rangers 2, which blocks access to Windows when launched, also should only work under DOS and it was written in the style of 10 years ago? Any dispute here is not born on the basis of universality, which should have a system, but based on the justification, why did I choose Windows, not wanting realize that it is a product of commerce. By the way, the statement about the 10-year-old style of writing programs, there is also an excuse. You're not saying that else In 1993, the 32-bit Intel architecture was created, and it is urgently neededcompletely replace it with the 64-bit version. But stubbornly all the code is still in 32-bit form. And you stubbornly load Windows products with that old 32-bit code, as much as 14 years ago. Where is the vaunted modernity? Why are we standing still? Oh yes, it hasn’t yet gained such super-duper commercial power, that’s when everything USERS will buy it for themselves and say - “fashionable”, programmers will suddenly exclaim - “yes” the power of Microsoft will come to our TsiP-64-Bitttt." Unfortunately, I often I have to write under Windows, and I have never felt that I programmed. Sit and arrange buttons on the panel, transmit all sorts of data via NAVD is not programming, but design. This programming is reminiscent of kindergarten and building houses from cubes. It’s fortunate that at least Linux was not mutilated as much as the idea of ​​Windows was mutilated.

From Andreas Kaiser To All 25 October 2006

Hello Robus Rob> Strange... That's not what you're talking about. This editor works for me everywhere I use it. launched. By writing for DOS, I meant the type of program, of course I I understand that your interface is always cooler, but when your own one blinks like crazy, Moreover, it has some non-standard buttons and it is unclear what interface (which Windows is intuitive, of course, if you write at the direction of small soft ones) - this is IMHO overkill I understand that you are a maximalist and write everything yourself from start to finish, but this is not convenient for users of your program. That's all :) To write this editor on Windows would have taken you less time, tricolor could have done it too (look at NOFLIC in US sources), and if I wrote I don’t know, with SDL or something else, it was and portability. And so, something came out in itself. This is not a criticism, it's just me programmer, I know how to write software and I know how outsiders evaluate it (precisely by beautiful windows and buttons, and not by blocking access to Windows). And the difference between Windows 98 and XP is many times greater than between the same 98 and DOS. I repeat once again, this is not an attack or belittlement of your work, just an opinion from the outside about the interface.

From Yuri Potapov To All 25 October 2006

Hello Robus :smile; Rob>; Strange... Everything works fine under Windows 98, why should I Rob> write that it only works under DOS!!! I, like Mellona, Rob> we use Pintelin under Windows without encountering any problems. Or Rob> due to the fact that having connected the LSD monitor I have to write what it is Rob> only works under DOS? Or what, the game Space Rangers 2 Rob>, which blocks access to Windows when launched, should also work Rob> only for DOS and it was written in the style of 10 years ago? Any Rob> the local dispute is not born on the basis of the universality that it should Rob> have a system, and based on the justification, why did I choose Windows Rob> not wanting to realize that she is a product of commerce. By the way, Rob> statement about the 10-year-old style of writing programs, also there Rob> justification. You don’t claim that it was created back in 1993 Rob> the architecture of the 32-bit Intel, and it urgently needs to be replaced en masse Rob> to 64-bit. But stubbornly all the code is still in 32-bit form. And youRob> stubbornly load Windows products with that old 32-bit code Rob> already 14 years ago. Where is the vaunted modernity? What are we worth Is Rob> in place? Oh yes, I haven’t scored such a super-duper commercial one yet Rob> power, that's when all the USERS will buy it for themselves and say - “fashionable” Rob> programmers will suddenly exclaim - “may the power of Microsoft come to ours Rob> TsiPi-64-Bitttt". Unfortunately, I often have to write under Rob> Windows, and I have never felt like I was programming. Sit and Rob> arrange buttons on the panel, transfer all kinds of data through Rob> HAVD, this is not programming, but design. This Rob> programming is reminiscent of a kindergarten and building houses from Rob> cubes. It’s fortunate that at least Linux wasn’t mutilated as it was. Rob> idea of Windows. Robus you are driving :) you were asked to add a little convenience and you are arguing about "oces of lemonade" I have Windows 2000 on my computer and for the sake of the graphic editor I won’t set myself to 98 In general, there is no need for politics and ideology here And if you want fame, then take into account the wishes of users or write right away"I like my editor and who doesn't like it, see pic 1"

From Alexander Trofimchuk To All 30 October 2006

Hello icebear I haven't read the entire previous thread, but having downloaded the latest version, I can say that Everything started in win2k, but the grid didn’t want to appear pixels when you press the middle mouse button. Preferably her (key) move it to “N”, that’s where it belongs, and to the mouse ones - something for additional brush options. And there’s still not enough navigator window to see the transformation in normal size, do not constantly switch the mode increase...

From Robus To All 31 October 2006

Hello Schafft Sch> I didn't read the entire previous thread, but after downloading the latest version, I can Sch> to say that everything started in win2k Oh... It's better not to read, there are a lot of useless disputes there... Sch> but the pixel grid did not want to appear when you click on Sch> middle mouse button. It is advisable to move it (the key) to "N", there Sch> this is the place for her, Yes... I also encountered this problem... This is my fault. Subsequently Everyone will be able to choose any key configuration for themselves. But the middle key is not is pressed due to the fact that NT, W2000 and XP launch the DOS application without any drivers. Pintrlin sees that there is no support for bears and automatic weapons loads the driver directly, which is packaged into it. And I'm out of some stupidity I stuck the driver there without holding the middle key. I'll definitely fix it. Sch> and for mouse ones - something for additional brush capabilities. And one more thing Sch> there is not enough navigator window to see the transformation normally Sch> size, don’t constantly switch the enlargement mode... Yes, I kept thinking about the navigator window all the time, but I also wanted to make it in the form lenses, but encountered a problem with the speed of mouse movement. Pulling her verya little, in an enlarged view everything flies too fast. We need to think about how to do this do. Maybe make support with some kind of key, for example Enter???

From Alexander Trofimchuk To All 4 November 2006

Hello Robus Rob> Yes, I kept thinking about the navigator window, and I really wanted it Rob> made in the form of a lens, but ran into a problem with the speed of movement Rob> mice. Pulling it just a little, in an enlarged view everything is too fast Rob> flies. We need to think about how to do this. Can do support with Rob> with some key, for example Enter ??? Then by enter you can simply show the entire screen, although the navigator window to me closer. ps. I'm waiting for new versions.