newart - where is what was promised?

ZXNet echo conference «zx.grafix»

From Anton Yakovlev To All 19 February 2007

Hello, moroz1999 mor> does anyone else want to help rasmer with anything? IMHO, the question is posed incorrectly: does anyone want to help... (here stick any nickname) in anything?

From Anton Yakovlev To All 19 February 2007

Hello new art new> Show me the site where you can find: textures, models, sketches new> for a future game. Yes, take the same stepgames.ru.

From Anton Yakovlev To All 19 February 2007

Hello Striker Str> Guys, maybe that's enough? maybe the topic... that... well, you get the idea :D

From Anton Yakovlev To All 19 February 2007

Hello new art new> What, you mocked the company and now go into the bushes? what kind of fucking mockery? what the fuck bushes? (and you can quote me)

From Vyacheslav Kalinin To All 19 February 2007

Hello, scl^mc scl> take the same stepgames.ru. Ok, posting sketches is actually a practice. Perhaps we shouldn’t touch on the topic of 3D, because we have a Spectrum and everything is 2D. This means that games from mobile phones, nds/gba and casual games can serve as examples. I'm waiting for links to at least one project where they are posted for public viewing, BEFORE the game comes out, ALL sprites.

From Vyacheslav Kalinin To All 19 February 2007

Hello, scl^mc scl> maybe the topic... that... well, you understand What, you mocked the company, and now go into the bushes?

From rasmer To All 19 February 2007

Hello new art new> Ok, posting sketches is really a practice. new> Perhaps it was not worth touching on the topic of 3D, because we have a Spectrum and everything is 2D. new> This means that games from mobile phones, nds/gba and can be used as an example new> casual games. new> I'm waiting for links to at least one project where they are posted publicly new> review, new> BEFORE the game is released, ALL sprites. Slavenka... ok... those games are being written... BUT they pointed out the project to you and, as always, you decided to move away, saying that this is not a 2D game...

From rasmer To All 19 February 2007

Hello new art new> What, you mocked the company and now go into the bushes? Are you our victim or something? or a great martyr so that they mock you? to you It’s just not the first time that they indicate that you’ve missed everyone for the first time.... In short, I deceived...

From rasmer To All 19 February 2007

Hello, scl^mc Okay... in short, and so everyone understands that Slava Kalinin again took a ride for “a person who tells a lie” (and one’s hands were itching to call him by to another)... if I’m wrong, then Slavik will post in the next message promised graphics...

From Vyacheslav Kalinin To All 20 February 2007

Hello, rasmer ras> It’s just not the first time they’ve pointed out to you that it’s not the first time ras> all nae.... deceived koro You couldn't prove it. So no less (IMHO more ;) ) a windbag than I am. :v2_walkm; new>; It’s just not the first time they’ve pointed out to you that it’s not the first time new> nay.... deceived everyone... Don't hide behind everyone, speak for yourself!

From Anton Yakovlev To All 20 February 2007

Hello new art new> Don't hide behind everyone, speak for yourself! Remind me about the conflict with Bulba over the collection of ay-music? about fire'n'ice-2, when someone said "we have prepared everything, but here are the levels There’s no one to invent, even crack.” in fact, nothing was prepared at all, and You admitted it yourself.

From Sergey Chepakov To All 20 February 2007

Hello, scl^mc Antoshka, Antoshka - go dig potatoes.

From Anton Yakovlev To All 20 February 2007

Hello new art new> Perhaps it was not worth touching on the topic of 3D, because we have a Spectrum and everything is 2D. does stepgames only have 3D games?.. well, let's take a look...

From Anton Yakovlev To All 20 February 2007

Hello, cwk^mimic and I'll go. You'll come by yesterday.

From Vyacheslav Kalinin To All 20 February 2007

Hello, scl^mc scl> remind me about the conflict with Bulba based on the collection of ay-music? I don’t remember any conflicts, I remember what the site promised many times. Why did you promise? Firstly, he did not correctly calculate his strength, and secondly, he constantly raised the bar, However, I wouldn’t say that I kept up with her. Having lost all hope, I tried to make myself a hostage to my promises, naively Hoping that this would spur me on, I was mistaken. > about fire'n'ice-2, when someone said “we have prepared everything, but here we go > there’s no one to invent levels, no matter how hard it is.” in fact there was nothing at all > prepared, and you yourself admitted it. About 5 people responded to the call for help, and a level editor was sent to everyone, - For 3 months not a single finished level was drawn. As a result, the project was closed. The readiness of the second part, on my part, was at the document design level. scl> does stepgames only have 3D games?.. well, let's take a look... Did you look? If you find a link to ALL sprites and textures, please share, I collect. :)

From Alexandr Sinyakov To All 21 February 2007

Hello new art new> 1. - against laying out. The point is not fully disclosed. I suggest this: 1 - against laying it out, because I like Jewish-Massonism in someone’s person. And now one piece of advice - if you don’t want everyone to see these graphics, don’t yell in a public place that you have it so as not to attract attention AT ALL EVERYONE. I would contact separately those who in your opinion can do something with her do.

From rasmer To All 21 February 2007

Hello new art new> You couldn't prove it. new> So no less (IMHO more ;) ) a windbag than I am. new> :v2_walkm; new>; new> new> new> Don't hide behind everyone, speak for yourself! 1. What was it that I couldn’t prove? What you once again failed to do promised? Why do I need to prove this? you prove it yourself... 2 Glory to you, I can repeat it a third time - you weren’t the only one who promised me... 3. if you don’t mind, let’s announce a vote - who is for uploading, who against... indicating specifically the nickname who voted for what...

From Vyacheslav Kalinin To All 21 February 2007

Hello, rasmer ras> 1. What was it I couldn’t prove? The fact that you once again do not Did ras> deliver on what it promised? Why do I need to prove this? you prove it yourself ras> ... Show me where I promised to post the graphics right now? The promise was free-form, which assumed a period of 1-3 months (at my discretion). The wording of the vote is not entirely accurate; it would be more correct to write “graphics for the game." And the answer options are not disclosed, more correctly: 1. - against laying out. 2. - for posting, it’s more important for me to satisfy my curiosity and see the set sprites right now, I understand that as a result of this it is unlikely that anyone will make a game using advanced graphics, but I don't care.

From poisoned cyberjack To All 21 February 2007

Hello, SAM style blah... Slava, please post these graphics... 1 - IMHO the graphics are terrible 2 - there were demos and shots of graphics from ChV-2, it’s better to make a game using those graphics 3 - no one will make the game anyway =) 4 - you yourself, Slava, have already seen the graphics - so you don’t lose anything 5 - and the majority of people will not play it under the emulsion anyway.... about 3... well, promise someone that it will be released in 1-2-3-... XXX months new RTS on spec???? =) all spam in ICQ...

From Vyacheslav Kalinin To All 21 February 2007

Hello, psndcj > 1 - IMHO the graphics are terrible Alas, graphics, unlike wine, do not get better over the years. And as I understand it, this was the first experience of the artist, whose name is most likely Demonik (author of Demoniad). > 2 - there were demos and shots of graphics from ChV-2, the game was better based on those graphics > do > 3 - no one will make the game anyway =) > 5 - and most people still can’t play it under an emulator > will be.... What's the difference? It is not important how and what to play, it is important what to play. psn> damn... Slava, post these graphics... Well, how can I refuse CyberBug himself? ;) Who's been drooling all this time? Come on!! Just don't slurp!! ;) File: br3_gfx_by_demonik.rar http://zx.pk.ru/attachment.php?attachmentid=4657

From Sergey Chepakov To All 21 February 2007

Hello, psndcj Guys, have you gone crazy?!

From Andrey Savichev To All 21 February 2007

Hello, rasmer Well, just like in the old Odessa joke “about the lemon.” Let's see through six months, what those who voted “for” will portray.

From Andrey Savichev To All 21 February 2007

Hello andrews Who would now take the trouble to describe what is drawn there: Heroes (?name) - antagonists (name) sshot040.png - "fortresses and fortifications" numbering from left to right, top to bottom etc.

From Vlad Semchenko To All 21 February 2007

Hello new art Regarding the voting. I probably agree with newart’s opinion on what to post sprites are not gud. At one time, when pieces of unfinished Black Crow 2, I looked at it, and cats scratched at my soul - everything is cool, but It was sad from the understanding that the game would no longer exist. It's like contemplation a missed opportunity, what a joy to see what could have been, but never there won't be. And while there is still a chance that there will be a volunteer who wants to implement it. It may be rather unrealistic, but it is a chance. Isn't it for the sake of this empty hope that some of us are doing something on the platform.

From Alexey Goncharov To All 21 February 2007

Hello andrews It won't be enough to depict something.

From Andrey Savichev To All 21 February 2007

Hello andrews Am I understanding correctly that this is supposed to be a "turn-based strategy"? Then what are maximum recommended playing field sizes for Spectrum-128 and optimal methods for manipulating objects located at points of a two-dimensional grid? How many bits should the “game field object” indicator Object_ID have? Strategy and computer tactics. Does anyone have any idea about this and sources. Then You can proceed without the missing object sprites.

From Andrey Savichev To All 21 February 2007

Hello spensor Make at least one Open Source project on Spectrum. And there's no point at all look up to Mednonogov. A good school for everyone who wants to learn how to actually do something. To begin with we need to explain what we have in these pictures and what else is needed. And don't need this one make the topic closed. It is better to post current documents and sources in archive form right here.

From Anton Yakovlev To All 21 February 2007

Hello spensor spe> And while there is still a chance that there will be a volunteer who spe> will want to implement this. there are chances anyway. ps. it was necessary to password protect the archive and tell it to those especially interested

From rasmer To All 21 February 2007

Hello andrews and> Make at least one Open Source project on Spectrum. And not at all and> what to emulate Mednonogov. and> A good school for everyone who wants to learn how to actually do something. For and> first we need to explain what we have in these pictures and what else and> is necessary. And there is no need to make this topic closed. Current documents and and> it is better to post the source code in the form of an archive directly here. A little offtopic, but even in a kind of pitiful semblance of opensource - recompilation pulsoid practically no one helps me, only goodboy has become a little help...

From Rustam Timerbaev To All 21 February 2007

Hello andrews I can help with sprites. Don’t load the current too much, it’s an hour or two and you’re done.

From Andrey Savichev To All 21 February 2007

Hello Savage Sav> I can help with sprites thank you! first we need to decide on the opposing forces... I think that when it comes to Attila, the minimum detachment among the Romans is a century and legion, and the Ostrogoths? and in Army A there was a core of Chinese and future Mongols, there are a lot of horsemen with huge bows... in general, you first need to deal with weapons...and classify those sprites that already exist. Large ones are also needed full-screen pictures for certain game episodes... but then that’s theirs too You don't have to show it to everyone.

From Andrey Savichev To All 21 February 2007

Hello andrews I have some simple questions to start with. Has anyone looked deeply into the source code? ChV-1? How to properly store the gaming grid for the Spectrum (what are the maximum the dimensions of the playing field and how many maximum bits can be allocated to the identifier objects for a given number of them?) Unfortunately, Slava Mednonogov did not write or publish the book “How to Write strategy on the Spectrum"

From Andrey Savichev To All 21 February 2007

Hello, rasmer Many people will want to participate in Black Crow 3. I can help with the plot. And when some help from a more experienced game maker and with the code. You can take the times of Attila (Huns versus Goths) with elements of fantasy. I I remember I took it upon myself to remake the game novella for Slava Mednonogov, The drafts are somewhere. The essence of the plot is not new. Two friends from 2015 receive the ability to travel back in time using virtual reality. Previously, they carefully study the events of that time from sources in Internet. It seems there should be no surprises. But in reality, that is Of course, in virtuality, in reality everything happens differently! They don't go back until they defeat the formidable and invincible Attila! I have some simple questions to start with. Has anyone looked deeply into the source code? ChV-1? How to properly store the gaming grid for the Spectrum (what are the maximum the dimensions of the playing field and how many maximum bits can be allocated to the identifier objects for a given number of them?) Unfortunately, Slava Mednonogov did not write or publish the book “How to Write strategy on the Spectrum"

From Andrey Savichev To All 22 February 2007

Hello Savage Sav> I'm not very good at drawing large drawings Well, I don’t have any idea at all, maybe Kirill will help or someone else... Lana the preparatory stage has started... let's see what the luminaries have sculpted there... for starters there will be just a map... and you need to draw it... each level is something I know the battle...I can’t describe it exactly yet...I think 5 levels is enough? You can play: 1) for the Romans, 2) for the Goths on the side of the Romans; A party of boys (I haven’t figured out what kind of weapon to give them with them yet...what do you suggest) and besides weapons, what else should you give them with you? mobile phones are disappearing

From Andrey Savichev To All 22 February 2007

Hello andrews In general, armor, army tactics in the 6th-8th centuries. AD for example here http://www.varvar.ru/arhiv/slovo/dospehi.html Who has the American film Atilla 2001 on disk? rob the sounds of battle from there

From Rustam Timerbaev To All 22 February 2007

Hello andrews then knock on Asya. You can find the number in my info ;) or write. Plans are booming build :) PS I'm not very good at drawing large drawings, so I'll have to look for more anyone. For rasmer's sake I was only able to draw chips (game overload) but with Well, I just can’t do it in the field. maybe because I do everything pixel by pixel? xs, in short.

From Aprisobal To All 22 February 2007

Hello andrews and> ... and> I assume that during battles they will be observed on the map and> only large units (although this is a big abstraction when it fell and> a huge crowd, but this cannot be simulated on the Spectrum). And before and> the beginning of battles, you can change the characteristics of each of yours and> units. To find out something about enemies it will be necessary to send and> scouts or send small detachments. Fortresses and defenses and> fortifications in the field should be in the Roman tradition, and and> there are no Huns and their allies at all. and> You must pay for everything with Roman coin... Sav> I can help with sprites. don't load it too much, time is about an hour or two and Sav> miscalculated. First, they would find some encoder who could convert the CV to a new one okay and was a reliable person. Otherwise, you will now follow the usual pattern, that the organizer has come up with a super project, the artist picked up and drew everything, the musician also wrote all the music, and the coder started making a game, and then suddenly disappeared somewhere... Or he just scored. Examples a lot: http://trd.speccy.cz/g/game_demo_ver.htm IMHO.

From Andrey Savichev To All 22 February 2007

Hello Lethargeek And yet, it is more interesting for me to be based on real history, as it is studied in present moment than 100% fiction. The fact that many were on Attila's side The tribes are all the more interesting to fight with them. I assume that during battles only large ones will be visible on the map detachments (although this is a big abstraction, when a huge crowd poured in, but this is Spectrum cannot be modeled). And before the start of battles, you can change characteristics of each of their units. To find out something about enemies will be it is necessary to send spies or send small detachments. Fortresses and defensive fortifications in the field should be in the Roman tradition, and there are no Huns and their allies at all. Everything must be paid for in Roman coin. There are no magics and other things at all, there are only two dudes armed with knowledge XXI century and maybe a couple of pocket computers with WI-FI :) And regarding the ethnogenesis of the Huns, we read Gumilyov, everything is sorted out there. These are Ugro-Asian mestizos!

From Dmitry Malychev To All 22 February 2007

Hello andrews and> the minimum detachment among the Romans is a century and a legion, By that time, only the names of the century and the legion remained. Possibly a cohort (although in practice it is also of variable size). and> and the Ostrogoths? Gang!! :D Most likely a separate genus (wedge). and> and in Army A there was a core of Chinese and future Mongols, many cavalry and> huge bows... What the hell are the Chinese, what are the Mongols?! The Huns themselves are related to the “future Turks” and Altaians, but the “future Mongols” kicked them out from the Chinese border (partly with Chinese money). Allies of the Huns - the remnants of those defeated by them Black Sea Scythians/Sarmatians, some Germanic tribes... And future the Slavs, by the way (these are allies of their own free will, because they were at great enmity with the Goths). The horsemen's bows were small, but very tight (from a horse a large bow could not you can shoot, only the samurai succeeded, but their bows are very asymmetrical and apparently weaker than infantry). and> In general, armor, army tactics in the 6-8 centuries. AD for example here Attila is the 5th century. A turning point. and> 1) for the Romans, 2) for the Goths on the side of the Romans; Do not forget that after the victory, the grateful Roman emperor kindly late Roman tradition must poison his saviors. :v2_devil;In short, just don’t create another pseudo-historical nonsense. There’s a lot of this in the movies; there wasn’t enough of it on Spec. :mad:

From Andrey Baglay To All 22 February 2007

Hello, Aprisobal I completely agree with Artyom.

From Dmitry Malychev To All 22 February 2007

Hello andrews and> These are Ugro-Asian mestizos! So, what is the relationship between the Chinese and the Mongols?

From Nikolay Gribeshchenko To All 22 February 2007

Hello Lethargeek Let> By that time only the names remained from the century and the legion. Let> Possibly a cohort (although in practice it is also of variable size). a century of ~100 legionnaires (loosely translated as a hundred), consisted of predominantly from homogeneous “units” (infantry, cavalry, sailors) 2 centuries - maniple, the main tactical unit cohort - 6 centuries (3 maniples) legion - several cohorts, the number depends on the period. For example, by the beginning of the 1st century AD, the number of legions was 27. Approximately In the 4th century, the number of small legions (subordinates) increased. In general, during the 4th century there was a reform of the Roman army, a process begun under Constantine II (316 - 340). That is, new divisions appear, tactics change, etc. This was due, not least of all, to increasing attacks of barbarians on the empire.

From Andrey Savichev To All 22 February 2007

Hello Striker They needed to move along the Open Source path. We made a design project -> made it publicly available, drew pictures -> posted... etc. But if we are talking about coders, then I will ask, what do we write on?

From Andrey Savichev To All 22 February 2007

Hello, ng_dead By the way, I read in Gumilyov’s book that Chinese chronographs date back to the 10th century BC. came up with the concept of “generalized military force”, that is, they were not just talking about 1000 people troops, and depending on how many “heroes” were in it, horsemen and infantry were given a number corresponding to the least combat-ready military unit in which there were n people. And n could be 10,000 people. could it be and 100. It’s as if they took care of us, since I also offer this description use. About the Xiongnu ancestors of the Xiongnu to Gumilyov. They are known to the Chinese ( Han Chinese) almost since the 20th century. BC, continuous wars were fought with them, they managed to capture almost all of China, gave several imperial dynasties, etc. etc. And finally completely crushed, yes, they got a kick from ancestors of the Mongols and vegetated for some time in Western Siberia near the Ural mountains, but then they realized that everyone would love kirdyk, abandoned their aunts and went for The Urals are in the Volga region, but there they have already given birth to mixed-breed children and given them the best empire of the Goths on the territory of present-day Ukraine, Poland, Crimea, Belarus and Russia. As a result, lands and peoples were found under them almost like under Rome. The closest language to their language is Chuvash:v2_wink2:

From poisoned cyberjack To All 22 February 2007

Hello andrews Why does it have to be RTS??? hectic genre =) looks a lot like an arcade IMHO =) even more so with large squads... let's do a turn-based strategy, shall we? I I would probably even help... especially if the scenario is normal and In general, the game is by design... (I'm a coder)

From goodboy To All 22 February 2007

Hello, psndcj psn> let's do a step-by-step strategy, shall we? something like FireEmblem on GBA!!!

From Andrey Savichev To All 23 February 2007

Hello, goodboy What's so crazy? During battle, you can give orders to units to move anywhere? You can deliver armor, fodder to horses... through the rubble of the dead There should be no passage for cavalry (and even infantry). RTS a la Dune, but with the ability to call up battle images and perhaps arcade elements (fight Peresvet with Chelubey)...I like Golden Ax too :) especially in the “Duel” part. Winning such a fight raises the OBS (generalized combat strength of a given squad)... the computer fights with you in the arcade the more successfully the more skillful the squad you were looking for... based on the results of the fight you can change the strategic battle plan...and in a turn-based game, how many weeks will the game last?

From Dmitry Malychev To All 23 February 2007

Hello andrews So you can get to North&South with Genghis Khan...

From Dmitry Malychev To All 23 February 2007

Hello andrews This way you can get to North&South with Genghis Khan...