I am looking for His Grace the Count (artist) to create the game MINOTAUR
ZXNet echo conference «zx.grafix»
From Surfin' Bird → To All 5 December 2005
Hello TomCaT
By email or private message, please;)
From TomCaT → To All 5 December 2005
Hello, All
How to kill a minotaur
(project plan)
In general, the game can be a wander through a labyrinth in search of
monster and perhaps a fight at the end. The labyrinth is set by the player
and is designed new for each game. The Minotaur moves through the labyrinth with
him, orienting himself by smell (by assessing the distance, the nearest branches,
level of difficulty... well, a little randomness). You can add help in different
places in the maze - for example, food, hints. The search cannot be carried out thoughtlessly...
the minotaur can be judged by its growl (guess the direction that is being commented on
especially; mood, i.e. desire to defend or, more often, to attack). Except
In addition, you can enter the moral and physical state of the hero (morale falls from
time, and the player needs to rest, and not run back and forth). Necessary
think over the fight, but you can give it to the computer to judge, depending on the state of the beast and
walker
There is a pathological lack of artist for the project. Computer knowledge required. graphics,
because what I can do is better than 5th grade art
won't draw a school. Registration m.b. ancient, Greek. Estimated minimum
-- this is the splash screen, ending, walls, floor, ceiling of the labyrinth. Buttons are welcome
maybe animation (in battle). I never had enough time for this, but who
If they want to play, they will appreciate the graphics rather than the programming. ;) Maybe
Who will be interested in the project?