I am looking for His Grace the Count (artist) to create the game MINOTAUR

ZXNet echo conference «zx.grafix»

From Surfin' Bird To All 5 December 2005

Hello TomCaT By email or private message, please;)

From TomCaT To All 5 December 2005

Hello, All How to kill a minotaur (project plan) In general, the game can be a wander through a labyrinth in search of monster and perhaps a fight at the end. The labyrinth is set by the player and is designed new for each game. The Minotaur moves through the labyrinth with him, orienting himself by smell (by assessing the distance, the nearest branches, level of difficulty... well, a little randomness). You can add help in different places in the maze - for example, food, hints. The search cannot be carried out thoughtlessly... the minotaur can be judged by its growl (guess the direction that is being commented on especially; mood, i.e. desire to defend or, more often, to attack). Except In addition, you can enter the moral and physical state of the hero (morale falls from time, and the player needs to rest, and not run back and forth). Necessary think over the fight, but you can give it to the computer to judge, depending on the state of the beast and walker There is a pathological lack of artist for the project. Computer knowledge required. graphics, because what I can do is better than 5th grade art won't draw a school. Registration m.b. ancient, Greek. Estimated minimum -- this is the splash screen, ending, walls, floor, ceiling of the labyrinth. Buttons are welcome maybe animation (in battle). I never had enough time for this, but who If they want to play, they will appreciate the graphics rather than the programming. ;) Maybe Who will be interested in the project?