Graphics in CV or how to do it?

ZXNet echo conference «zx.grafix»

From Roman Fhyedorov To All 31 July 2006

Hello fk0 I distilled one clip with Photoshop... 3000 frames... programmed a macro: open file; size 256*192; mode 1 bit; close the file. and enjoyed the flashing windows for 20 seconds.

From Andrey Konov To All 31 July 2006

Hello, All How to convert (draw) a picture (animation) so that the quality is the same like in Black Crow in the intro? Or how to get one like in the magazine intro ZX-Format, for example in number 4 where the cube with the number 4 is spinning? Maybe someone knows the sprites in CV were drawn in what editor...?

From Vyacheslav Kalinin To All 31 July 2006

Hello, Voxel Vox> How to convert (draw) a picture (animation) for quality Vox> was it like in Black Raven in the intro? Or how to get one like in Vox> screensaver of the ZX-Format magazine, for example in issue 4 where there is a cube with the number 4 Vox> spinning? Vox> Vox> Maybe someone knows the sprites in CV were drawn in what editor...? bmp2scr on zx.da.ru understands AVI, converts into everything possible!!

From Kirill Frolov To All 31 July 2006

Hello, Voxel Vox> How to convert (draw) a picture (animation) for quality Vox> was it like in Black Raven in the intro? How to get video (on PC) is a separate question. Then convert to black and white option (by the way, it is also possible in color - 3-color pictures) and dithering the name Floyd-Sternberg, or whatever his name is...

From rasmer To All 1 August 2006

Hello, Voxel Vox> Maybe someone knows the sprites in CV were drawn in what editor...? You won’t believe it in ART STUDIO... but as for how to make animation - I’m not sure zxvideo.fatal.ru...

From Yakovlev Anton To All 1 August 2006

Hello new art new> bmp2scr on zx.da.ru new> understands AVI, converts to everything possible!! and then we take video studio from vitamin and make a video from this sequence :rolleyes:

From moroz1999 To All 1 August 2006

Hello, Voxel some kind of package for working with 3d graphics. Personally, I recommend 3dstudio max.

From Andrey Konov To All 1 August 2006

Hello, rasmer I probably didn't ask the question correctly...! I know how to port animation to Spectrum and how to work with video studio... It’s not clear to me how (in what programs) An animation was made (drawn) on PC... Here's an example frame... File: W_9AA000.JPG http://zx.pk.ru/attachment.php?attachmentid=3537

From Andrey Konov To All 1 August 2006

Hello, rasmer ras> You won't believe it in ART STUDIO... but about how to make animation - ras> Idika you on ... I won’t believe it... because all the graphics are in tif files... and the converter is written from tif in scr... I think it was drawn on PC... the sprites are just very high quality animated... I read everything on zxvideo.fatal.ru... my video was made in video studio.. it says triumph present, and in the background a bear growls from the game "Siberia" torn... here...

From rasmer To All 1 August 2006

Hello, moroz1999 Well, why 3dsMAX? I can recommend maya and light alloy, but I remember there was also free true space... something simple was possible in trunkspace draw...

From Gavrilov Vitaly To All 2 August 2006

Hello, rasmer ras> light alloy Um... Is this like a player? Well, I was wrong - LightWave... all these are programs for creating 3D animation...

From Mark Antonov To All 2 August 2006

Hello, rasmer ras> why 3dsMAX? I can recommend Maya and light alloy %))) LightWave. and the animation in CV seems to have been made in 3D

From Andrey Bogdanovich To All 2 August 2006

Hello, Voxel Vox> That's how it happens... So I'm terribly stupid because I can't do it Vox> explain what interests me... :( Vox> Vox> I will draw the animation on PC, I will transfer it to zx, but the quality is not the same Vox> I’ll get it... that’s the stumbling block... Vox> How to filter, prepare an image for transfer to zx, that would Vox> everything is so beautiful, how did the CV turn out? Maybe footage before the haul Vox> were they corrected by hand or were they already cleaned and finished drawing on the Spectrum? Vox> :confused; We; for Clickmania the pictures were distilled like this: In Photoshop you select B/W and then play with two teams in turn Filter/Sharpness/Hard Edges and Filter/Sharpness/Sharper. Time from time you try to make a 1-bit picture and see if you like it result. If you don’t like it, you continue to play with the above-mentioned teams. Depending on the picture, you can play with filters (before starting processing), but this is rare. Next, the picture must be corrected in Art Studio, with due skill on One picture took several minutes. Result: many people (and read in newspapers) believe that pictures and animation in Clickmania hand drawn.

From Andrey Konov To All 2 August 2006

Hello, The Exploited That’s how it happens... So I’m terribly stupid since I can’t explain in any way that I'm interested... :( I'll draw an animation on PC, I'll transfer it to ZX, but I won't get the same quality... that's the stumbling block... How to filter, prepare an image for transfer to zx, so that everything beautiful, how did the CV turn out? Maybe the footage was corrected by hand before transferring or Have you already cleaned and completed drawings on the Spectrum? :confused:

From moroz1999 To All 2 August 2006

Hello Specter I wouldn’t process each image separately; Photoshop has a batch processing.

From van Yu Shinn To All 2 August 2006

Hello, Voxel From: Vyacheslav Mednonogov Date; Sat; Aug 26 2000 8:41 pm Area; fido7.zx.spectrum; > PK> And another question: Like in 3D Studio > PK> render the video so that there are no colors on stationary objects > PK> swam, this is noticeable only in enlarged mode, but > conversions to > PK> Spectrum produces a glitchy flickering of dots and does not work well > PK> packaging. > > > Colors, the bastards float along R, G, B by plus or minus 1. > > > You can try to render in 256-color mode, you can try > truncate > the value of each color by N-least significant bits during conversion or compare > current > frame with the previous one. > > > But if you use Dithering during conversion, all this is not > will save you. > There is only one thing left: convert the background in advance, convert separately > animated > object, then overlay one on top of the other. Handles.

From Gavrilov Vitaly To All 2 August 2006

Hello, captain cobalt You need to play with the conversion contrast. If the conversion is by textures (ordered), then the pixels remain more or less in their places. As a result, we get the possibility of compression using difference methods. If the conversion is according to floyd-steinberg, then everything of course flickers, but with enough fast animation (50fps) everything is smoothed out and looks just great awesome. True, the memory consumption is also simply amazing %) And it is unsuitable for compression.

From Dmitry Vasilievich Terentyev To All 3 August 2006

Hello Vitamin If you are preparing graphics on a PC, then simply set the black and white mode to 256 by 192 pixel and everything will be okay