GRAPHICS (c) Dimka Arts
ZXNet echo conference «zx.grafix»
From Alexandr Trofimchuk → To All 18 February 2002
Hello everyone!
Fd from PlayBoy #3:
(c) 1997 Coproration Zaporizka Sich
Text By Dimka Arts
Music By Crazy Doctor
───────────────────────── ─────────────────────────
G R A F I K A
Well, here is my first article about graphics... In it
I will try to convey everything I know about drawing
on the computer and I will also try to talk about
selection of colors, all sorts of subtleties, effects,
touch on the issue of animation, options
coloring glitches Art studio. and much more
other...
I will try to give good advice to beginners
users who want to do graphics on SPECCY
(why did I say about users, because for a long time
a person who works with graphics will find something for himself
there is very little here.)
How many people, so many opinions
Today I will tell you how to do it right
build a picture on your TV screen
(monitor or whatever you have there...) and how to put it on
there are no shadows (in black and white mode). No, don’t think so
you don’t have to move felt-tip pens across the screen to
This is why Art Studio exists (for those who haven’t yet
I guessed it - it’s a graphic editor). Yes,
I advise you to use the version without acceleration
arrows (that is, when it itself is not
accelerates.), this version in my opinion is the most
ycomfortable. I advise you to start by taking whatevera simple but very remarkable item
example.
- Firstly: you need to mark the square
the appropriate size for the image you have in mind
(tobesh subject...). It is necessary to place a square
in such a way that there would be a distance from the bottom of the screen
always a little more than above, left and right.
Art studio this can be done as follows:
Open the Shapes menu and select the command there
Rectangles. Then indicate the starting point of the square, and
then indicate the end diagonally.
(for greater clarity, you can set it to
in the same menu Shapes command Elastic. And if you want
install all objects according to familiar locations, then you can
enable Schap hrt. and Schap vrt. And for even more
For convenience, you can set the Brightness grid
grid 1 or 2 depending on its size (in the menu
Misc.), yes! and to fix problems with
brightness, select Attrs from the menu. command
Bright., and in it Transparent.) And one more thing
note: viewing the bottom two lines
done with the arrows to the right of the main menu
(from above). To see if you got it right,
Click the View Screen command in the Misc menu.
It should be noted that the item should not
look on the screen, too big or
on the contrary, too small. (Several times
you will have to wash it and place it again becauseit’s supposed to. At first it’s boring, but over time
it will pass and wake you up easier than ever...)
If you did something wrong, click UNDO
and the last action will disappear (note: if you
did several actions just what was selected
commands and pressed UNDO, they are removed from the screen
everything, and not the last delivered part in this
'coming in'.)
Draw the horizon line and the line closest to
give us a line (of course in the picture, line
the horizon should be higher, the closest line
below...)
The lines in most cases are all done in
in the same Shapes menu with the Lines command (here too
indicate the beginning of the line and its end. If you want
if the line were endless, then choose
Cont. Line , and then there will always be the end of the line
becomes the beginning of the next one).
- Secondly: it is necessary to mark the same
square all the details of your picture, if
there will generally be such. The most important thing is to comply
proportionality (correspondence in size) of all
details to the overall size of the picture. It will look
so far very sad and little understood to the uninitiated
human, from the outside it looks like an expressive
work of an abstractionist...
- Third action: now place the outline
your object into the first (larger) square (and we
we agreed that this object would be
ball. Therefore, we need a circle. Circle is possiblefind in the Shapes menu called Circle.
It is necessary to indicate the center of the circle, and then
stretch it. If you don’t hit it, press UNDO...
Although if there is a brightness grid and snapping to
I know that I don't think there will be any problems with this...)
Regarding the horizon: move it behind the subject
(I think there is nothing for him to do there...) With the help
magnification. More on this later...) So now enter
in all other squares of the detail (as I said
if any are present). And this is desirable
do in ymagnification, which brings up the menu
Magnify., you can install Cryd in it. (grid for
increase by 8 times. If there is a checkmark, then the grid
installed, if there is a cross then it is not installed, this is the method
applies to all similar elections.).
Next, select the scale x2, x4, x8, respectively
2,4,8 times magnification. A scrolling window will appear
and selecting a menu, top. It will still be the same there
selection of scale, attributes, and selection of editing types
Conditions: Set - only set, Reset.
- only erase and Toggle - at the first
when establishing a point, set it when repeating
wash. And Menu - to exit to the main screen. (if
with the presentation of pictures in the form of squares for you
it’s a bit tight, then just go out more often and see,
what happened (no, no, not to the next room, but
to the main screen...), or put x2 and watchfrom far away. Note: UNDO does not increase
is spreading!
And forget-me-not about the darkest point
(note: not a pixel, but a dot. one might say
speck...) this point is located under the object with
the side opposite to the light, that is, the place where
light does not penetrate), and the brightest point (which
located on the object from the side of the incident light).
A point where there should be no pixels,
literally at all (note: if the picture wakes up
on a white background)...
::::
: :
: ## ---------- Lightest point
: ## :
: : ___Approximately here is the most
: : / dark dot
:::: /
/
- Fourth: now carefully remove
dimensional squares. This is also done in Magnify. ,
and then whatever is more convenient for you. And don't remove the line
horizon and the line closest to us... Otherwise
How did we actually put them?... And don’t wash them
contours of the object...
We're done with construction, let's move on to
coloring your picture (for now, like us and
agreed in black and white). Let's get busy
background.
The plane that is closest to us is
the darkest. The plane on which the object stands
filled with a slight gradation from a distance closer to us
(the closer to us the brighter, this will have to be done in
manually with increase (scheme 1)
################### This is roughly what it will look like:
# # # # # at 8x magnification.
# # # # depending on the tilt
# # # # # the plane changes and
number of repeating
# # # # # fills. Exactly the same
in this way you can make a city
# # # # # tions and in all directions. I won’t
insist on this
# # # gradation option, they can be
# # there is a lot to think about, but
# # # its (gradation) is desirable
create with a smooth transition
# # from dark to light and
vice versa (in black and white
# # # mode this is done with the help of
cabbage soup filling the 'square'
points with different distances
# # among themselves).
(scheme 1)
llllllllllllll\n
llllllllllllll | Farthest
llllllllllllll _ plane
llllllllllllll /
llllllllllllll |
llllllllllllll |
llllllllllllll /
:::::::::::::::: Plane on
!!!!!!!!!!!!!!!!!!!! | which
+++++++++++++++++++ lies
HHHHHHHHHHHHHHHHHHHHHHH / item
######################### |
@@@@@@@@@@@@@@@@@@@@@@@@@@@ /
| |_ plane
|_________________________________| ___ which
the closest
to us
The farthest plane is slightly darker than thatthe plane on which the object (ball) lies. I appeal
attention to the fact that the line close to us should be
accurate, and the back line should be vague.
To achieve a sense of space close to us
objects are made lighter, and distant objects are made darker (the most
distant objects are made light with blurry edges
this can be achieved using the previously mentioned
pixel grid.)
____________
/ |
: | Muddier and murkier.
::! H!: |
H#+ : }---
!+ n: _____|
:\\::
|:\\
|!@::::
:!:|||| ---- The brightest
::||||
::::+
So let’s move on to applying shadows to yours
perhaps the first picture of this type. First
moment: on your, sort of subject, from the side
the edge of the incident light becomes almost invisible (that is,
on the contour line of the object on this side of the points (
pixels) should be less than c
opposite side) I can advise
Therefore, give a reason for such a thing which, in principle,
You don’t have to use it, but if you want to get it
You can try a good picture. A
it consists of this: along the edge of the line with
the sides of the incident light can be done too
gradation. That is, to the middle of its (line) pixels
there shouldn’t be at all, but towards the edges it shouldappear (this can be done all in the same menu
Magnify.
) I hope that there is no such craftsman
which will do this using the Point command. in
Shapes menu. (this is not rational but quite
perhaps, with a huge amount of time and
nerves of iron...)
llllllllllllll
llllllllllllll
llllllllllllll
llll#H!:llllll
lll# :lllll
ll# ## :llll
llH ## :llll
:::! ::::::
!!!!!: :!!!!!!!!
+++++++:::: +++++++
HHHHHHHHHHHHHHHHHHHHH
#########################
@@@@@@@@@@@@@@@@@@@@@@@@@@@
| |
|_________________________________|
On the opposite side the edge does not wake up
accurate.
Everything on an object is divided into light, shadow and highlight
.Shadow takes up a smaller portion of your item (in
depending on the lighting), and the light is greater. Blik
takes up almost a small strip. Second
subtlety: the shadow on the object should not be darker
falling shadow, but there shouldn't be a falling shadow
darker than the darkest point of your picture (if
someone understood what I just said then it is possible
continue, otherwise it’s just to express
impossible) Yes, for some reason it seems to me that such an effect
Not everyone will succeed in this feat, but for this reason it is possible
neglect and fly away these shadows with the same effect
volume will be preserved, unless, of course, like me alreadyI told you not to overdo it. You can apply the shadow in two ways
ways:
_ Method one: log into Magnify. and
mark the edge of the shadow on the object and the falling
shadows. Return to the main screen and select menu
Fill. there select Solid Fill. , on the screen
a roller will appear. Point the center of the roller inward
contour of the shadow and it will be filled with black (don’t forget
press shot) _ Method two: select Circle.
in the Shapse menu. and make a smaller circle inside
standing, so that his left upper
the edge was in contact with the upper left edge of our
object. And then do the same operations with Fill
which are described above.
llllllllllllll
llllllllllllll
llllllllllllll
llll#H!:llllll
lll# :lllll
ll# ## :llll
llH ## :llll
:::! ::::::
!!!!!: :::!!!!!
++++++:::: :::!!+++
HHHHHHHHHHHnnnnnnHHHHH
#########################
@@@@@@@@@@@@@@@@@@@@@@@@@@@
| |
|_________________________________|
Well, now you can remove it with peace of mind
brightness grid, and this is done like this: in the Misc menu.
enter the Remove grid command. after which brightness
the grid will not bother you...
After you have applied the shadow and light to your
subject then apply a falling shadow. She looks
something like this: the falling shadow shouldmatch the shape of your item, but
distorted due to the surface on which it
(shadow) falls. And you shouldn’t draw yet, for example
ball, square shadow or something else like that,
This is already abstractionism.
The falling shadow should become lighter as
as it moves away from the object. But no lighter than
the tone of the plane on which the object lies.
After this, you need to apply halftones to
subject, between light and shadow. But not
try too hard and don’t climb into the lightest
point of the subject. Yes, you shouldn’t do a halftone on
the subject is darker than the background, otherwise there will be space
it won’t work, but the object will be visible
fail and you end up with rubbish. And then
All other tones should be adjusted to the desired
states constantly comparing with the lightest
dot and wash away with a dark dot.
llllllllllllll
llllllllllllll
llllllllllllll
llllH+!!llllll
lll@!!! !llllll
llH!##!! :llll
ll+!##! :llll
:::|!!! :|:::::
!!!!:: :: :!!!!!
++++++:!!: :::!!+++
HHHHHHHHHHHnnnnnnHHHHH
#########################
@@@@@@@@@@@@@@@@@@@@@@@@@@@
| |
|_________________________________|
There is also such a little trick for
making the picture more impressive... in placestrongly lit (for example, on the brightest
point) you can restore the brightness...
Now for a little something unrelated to computers.
black graphics...
If the drawing is done, I eat the pencil
on paper, then I’ll give you a few, in my opinion
some useful tips for beginners.
Firstly: the pencil must be held with four
fingers. This is done something like this: pencil
falls on the index, middle and ring finger
finger, and presses with the thumb. Provided that you
place the tablet (this is the board to which you have attached
throw a sheet of paper) vertically. At the same time, the lines
will be accurate and even... At first it will be
Of course it’s not convenient, but after getting used to it you’ll understand
yourself what it is.
Shadows must be applied according to the light. Better
just reduce the halftones on the subject with thin lines
to the brightest place, and then according to the shape of the object
. The transition line from the subject to the background should
be invisible then more will be created
illusion of volume.
To finish I can only recommend one thing
draw more often, no matter what, but the main thing
more, and then over time you will have
It turns out better and better. I would like to note that
drawing on a computer and on paper are two different things
things and therefore train on both this and this.
Sorry for the quality of illustration, and for someantics at the expense of Art studio. there are just people
which the driver does not distinguish from the printer, and does not
in the course from which side floppy disks are needed in the drive
insert so that the monitor turns on...
It’s true what they say, how many people are so many
opinions... Good luck and see you.
Dimka Arts.
_..*.._ Schafft // 8r0t├┤3r5 / (01oUr 0╒ //a9!(
< (C) <> [Fantasy][RPG][Arcade][drawing][DrumS][poems][Speccy]
"-*.*-" [Myths][GFX][Nautilus Pompilius][Alice][Aria][Game-ED]
From Alexandr Trofimchuk → To All 18 February 2002
Hello everyone!
Fd from PlayBoy #3:
(c) 1997 Coproration Zaporizka Sich
Text By Dimka Arts
Music By Crazy Doctor
───────────────────────── ─────────────────────────
G R A F I K A
Well, here is my first article about graphics... In it
I will try to convey everything I know about drawing
on the computer and I will also try to talk about
selection of colors, all sorts of subtleties, effects,
touch on the issue of animation, options
coloring glitches Art studio. and much more
other...
I will try to give good advice to beginners
users who want to do graphics on SPECCY
(why did I say about users, because for a long time
a person who works with graphics will find something for himself
there is very little here.)
How many people, so many opinions
Today I will tell you how to do it right
build a picture on your TV screen
(monitor or whatever you have there...) and how to put it on
there are no shadows (in black and white mode). No, don’t think so
you don’t have to move felt-tip pens across the screen to
This is why Art Studio exists (for those who haven’t yet
I guessed it - it’s a graphic editor). Yes,
I advise you to use the version without acceleration
arrows (that is, when it itself is not
accelerates.), this version in my opinion is the most
ycomfortable. I advise you to start by taking whatevera simple but very remarkable item
example.
- Firstly: you need to mark the square
the appropriate size for the image you have in mind
(tobesh subject...). It is necessary to place a square
in such a way that there would be a distance from the bottom of the screen
always a little more than above, left and right.
Art studio this can be done as follows:
Open the Shapes menu and select the command there
Rectangles. Then indicate the starting point of the square, and
then indicate the end diagonally.
(for greater clarity, you can set it to
in the same menu Shapes command Elastic. And if you want
install all objects according to familiar locations, then you can
enable Schap hrt. and Schap vrt. And for even more
For convenience, you can set the Brightness grid
grid 1 or 2 depending on its size (in the menu
Misc.), yes! and to fix problems with
brightness, select Attrs from the menu. command
Bright., and in it Transparent.) And one more thing
note: viewing the bottom two lines
done with the arrows to the right of the main menu
(from above). To see if you got it right,
Click the View Screen command in the Misc menu.
It should be noted that the item should not
look on the screen, too big or
on the contrary, too small. (Several times
you will have to wash it and place it again becauseit’s supposed to. At first it’s boring, but over time
it will pass and wake you up easier than ever...)
If you did something wrong, click UNDO
and the last action will disappear (note: if you
did several actions just what was selected
commands and pressed UNDO, they are removed from the screen
everything, and not the last delivered part in this
'coming in'.)
Draw the horizon line and the line closest to
give us a line (of course in the picture, line
the horizon should be higher, the closest line
below...)
The lines in most cases are all done in
in the same Shapes menu with the Lines command (here too
indicate the beginning of the line and its end. If you want
if the line were endless, then choose
Cont. Line , and then there will always be the end of the line
becomes the beginning of the next one).
- Secondly: it is necessary to mark the same
square all the details of your picture, if
there will generally be such. The most important thing is to comply
proportionality (correspondence in size) of all
details to the overall size of the picture. It will look
so far very sad and little understood to the uninitiated
human, from the outside it looks like an expressive
work of an abstractionist...
- Third action: now place the outline
your object into the first (larger) square (and we
we agreed that this object would be
ball. Therefore, we need a circle. Circle is possiblefind in the Shapes menu called Circle.
It is necessary to indicate the center of the circle, and then
stretch it. If you don’t hit it, press UNDO...
Although if there is a brightness grid and snapping to
I know that I don't think there will be any problems with this...)
Regarding the horizon: move it behind the subject
(I think there is nothing for him to do there...) With the help
magnification. More on this later...) So now enter
in all other squares of the detail (as I said
if any are present). And this is desirable
do in ymagnification, which brings up the menu
Magnify., you can install Cryd in it. (grid for
increase by 8 times. If there is a checkmark, then the grid
installed, if there is a cross then it is not installed, this is the method
applies to all similar elections.).
Next, select the scale x2, x4, x8, respectively
2,4,8 times magnification. A scrolling window will appear
and selecting a menu, top. It will still be the same there
selection of scale, attributes, and selection of editing types
Conditions: Set - only set, Reset.
- only erase and Toggle - at the first
when establishing a point, set it when repeating
wash. And Menu - to exit to the main screen. (if
with the presentation of pictures in the form of squares for you
it’s a bit tight, then just go out more often and see,
what happened (no, no, not to the next room, but
to the main screen...), or put x2 and watchfrom far away. Note: UNDO does not increase
is spreading!
And forget-me-not about the darkest point
(note: not a pixel, but a dot. one might say
speck...) this point is located under the object with
the side opposite to the light, that is, the place where
light does not penetrate), and the brightest point (which
located on the object from the side of the incident light).
A point where there should be no pixels,
literally at all (note: if the picture wakes up
on a white background)...
::::
: :
: ## ---------- Lightest point
: ## :
: : ___Approximately here is the most
: : / dark dot
:::: /
/
- Fourth: now carefully remove
dimensional squares. This is also done in Magnify. ,
and then whatever is more convenient for you. And don't remove the line
horizon and the line closest to us... Otherwise
How did we actually put them?... And don’t wash them
contours of the object...
We're done with construction, let's move on to
coloring your picture (for now, like us and
agreed in black and white). Let's get busy
background.
The plane that is closest to us is
the darkest. The plane on which the object stands
filled with a slight gradation from a distance closer to us
(the closer to us the brighter, this will have to be done in
manually with increase (scheme 1)
################### This is roughly what it will look like:
# # # # # at 8x magnification.
# # # # depending on the tilt
# # # # # the plane changes and
number of repeating
# # # # # fills. Exactly the same
in this way you can make a city
# # # # # tions and in all directions. I won’t
insist on this
# # # gradation option, they can be
# # there is a lot to think about, but
# # # its (gradation) is desirable
create with a smooth transition
# # from dark to light and
vice versa (in black and white
# # # mode this is done with the help of
cabbage soup filling the 'square'
points with different distances
# # among themselves).
(scheme 1)
llllllllllllll\n
llllllllllllll | Farthest
llllllllllllll _ plane
llllllllllllll /
llllllllllllll |
llllllllllllll |
llllllllllllll /
:::::::::::::::: Plane on
!!!!!!!!!!!!!!!!!!!! | which
+++++++++++++++++++ lies
HHHHHHHHHHHHHHHHHHHHHHH / item
######################### |
@@@@@@@@@@@@@@@@@@@@@@@@@@@ /
| |_ plane
|_________________________________| ___ which
the closest
to us
The farthest plane is slightly darker than thatthe plane on which the object (ball) lies. I appeal
attention to the fact that the line close to us should be
accurate, and the back line should be vague.
To achieve a sense of space close to us
objects are made lighter, and distant objects are made darker (the most
distant objects are made light with blurry edges
this can be achieved using the previously mentioned
pixel grid.)
____________
/ |
: | Muddier and murkier.
::! H!: |
H#+ : }---
!+ n: _____|
:\\::
|:\\
|!@::::
:!:|||| ---- The brightest
::||||
::::+
So let’s move on to applying shadows to yours
perhaps the first picture of this type. First
moment: on your, sort of subject, from the side
the edge of the incident light becomes almost invisible (that is,
on the contour line of the object on this side of the points (
pixels) should be less than c
opposite side) I can advise
Therefore, give a reason for such a thing which, in principle,
You don’t have to use it, but if you want to get it
You can try a good picture. A
it consists of this: along the edge of the line with
the sides of the incident light can be done too
gradation. That is, to the middle of its (line) pixels
there shouldn’t be at all, but towards the edges it shouldappear (this can be done all in the same menu
Magnify.
) I hope that there is no such craftsman
which will do this using the Point command. in
Shapes menu. (this is not rational but quite
perhaps, with a huge amount of time and
nerves of iron...)
llllllllllllll
llllllllllllll
llllllllllllll
llll#H!:llllll
lll# :lllll
ll# ## :llll
llH ## :llll
:::! ::::::
!!!!!: :!!!!!!!!
+++++++:::: +++++++
HHHHHHHHHHHHHHHHHHHHH
#########################
@@@@@@@@@@@@@@@@@@@@@@@@@@@
| |
|_________________________________|
On the opposite side the edge does not wake up
accurate.
Everything on an object is divided into light, shadow and highlight
.Shadow takes up a smaller portion of your item (in
depending on the lighting), and the light is greater. Blik
takes up almost a small strip. Second
subtlety: the shadow on the object should not be darker
falling shadow, but there shouldn't be a falling shadow
darker than the darkest point of your picture (if
someone understood what I just said then it is possible
continue, otherwise it’s just to express
impossible) Yes, for some reason it seems to me that such an effect
Not everyone will succeed in this feat, but for this reason it is possible
neglect and fly away these shadows with the same effect
volume will be preserved, unless, of course, like me alreadyI told you not to overdo it. You can apply the shadow in two ways
ways:
_ Method one: log into Magnify. and
mark the edge of the shadow on the object and the falling
shadows. Return to the main screen and select menu
Fill. there select Solid Fill. , on the screen
a roller will appear. Point the center of the roller inward
contour of the shadow and it will be filled with black (don’t forget
press shot) _ Method two: select Circle.
in the Shapse menu. and make a smaller circle inside
standing, so that his left upper
the edge was in contact with the upper left edge of our
object. And then do the same operations with Fill
which are described above.
llllllllllllll
llllllllllllll
llllllllllllll
llll#H!:llllll
lll# :lllll
ll# ## :llll
llH ## :llll
:::! ::::::
!!!!!: :::!!!!!
++++++:::: :::!!+++
HHHHHHHHHHHnnnnnnHHHHH
#########################
@@@@@@@@@@@@@@@@@@@@@@@@@@@
| |
|_________________________________|
Well, now you can remove it with peace of mind
brightness grid, and this is done like this: in the Misc menu.
enter the Remove grid command. after which brightness
the grid will not bother you...
After you have applied the shadow and light to your
subject then apply a falling shadow. She looks
something like this: the falling shadow shouldmatch the shape of your item, but
distorted due to the surface on which it
(shadow) falls. And you shouldn’t draw yet, for example
ball, square shadow or something else like that,
This is already abstractionism.
The falling shadow should become lighter as
as it moves away from the object. But no lighter than
the tone of the plane on which the object lies.
After this, you need to apply halftones to
subject, between light and shadow. But not
try too hard and don’t climb into the lightest
point of the subject. Yes, you shouldn’t do a halftone on
the subject is darker than the background, otherwise there will be space
it won’t work, but the object will be visible
fail and you end up with rubbish. And then
All other tones should be adjusted to the desired
states constantly comparing with the lightest
dot and wash away with a dark dot.
llllllllllllll
llllllllllllll
llllllllllllll
llllH+!!llllll
lll@!!! !llllll
llH!##!! :llll
ll+!##! :llll
:::|!!! :|:::::
!!!!:: :: :!!!!!
++++++:!!: :::!!+++
HHHHHHHHHHHnnnnnnHHHHH
#########################
@@@@@@@@@@@@@@@@@@@@@@@@@@@
| |
|_________________________________|
There is also such a little trick for
making the picture more impressive... in placestrongly lit (for example, on the brightest
point) you can restore the brightness...
Now for a little something unrelated to computers.
black graphics...
If the drawing is done, I eat the pencil
on paper, then I’ll give you a few, in my opinion
some useful tips for beginners.
Firstly: the pencil must be held with four
fingers. This is done something like this: pencil
falls on the index, middle and ring finger
finger, and presses with the thumb. Provided that you
place the tablet (this is the board to which you have attached
throw a sheet of paper) vertically. At the same time, the lines
will be accurate and even... At first it will be
Of course it’s not convenient, but after getting used to it you’ll understand
yourself what it is.
Shadows must be applied according to the light. Better
just reduce the halftones on the subject with thin lines
to the brightest place, and then according to the shape of the object
. The transition line from the subject to the background should
be invisible then more will be created
illusion of volume.
To finish I can only recommend one thing
draw more often, no matter what, but the main thing
more, and then over time you will have
It turns out better and better. I would like to note that
drawing on a computer and on paper are two different things
things and therefore train on both this and this.
Sorry for the quality of illustration, and for someantics at the expense of Art studio. there are just people
which the driver does not distinguish from the printer, and does not
in the course from which side floppy disks are needed in the drive
insert so that the monitor turns on...
It’s true what they say, how many people are so many
opinions... Good luck and see you.
Dimka Arts.
_..*.._ Schafft // 8r0t├┤3r5 / (01oUr 0╒ //a9!(
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