GRAPHICS (c) Dimka Arts

ZXNet echo conference «zx.grafix»

From Alexandr Trofimchuk To All 18 February 2002

Hello everyone! Fd from PlayBoy #3: (c) 1997 Coproration Zaporizka Sich Text By Dimka Arts Music By Crazy Doctor ───────────────────────── ───────────────────────── G R A F I K A Well, here is my first article about graphics... In it I will try to convey everything I know about drawing on the computer and I will also try to talk about selection of colors, all sorts of subtleties, effects, touch on the issue of animation, options coloring glitches Art studio. and much more other... I will try to give good advice to beginners users who want to do graphics on SPECCY (why did I say about users, because for a long time a person who works with graphics will find something for himself there is very little here.) How many people, so many opinions Today I will tell you how to do it right build a picture on your TV screen (monitor or whatever you have there...) and how to put it on there are no shadows (in black and white mode). No, don’t think so you don’t have to move felt-tip pens across the screen to This is why Art Studio exists (for those who haven’t yet I guessed it - it’s a graphic editor). Yes, I advise you to use the version without acceleration arrows (that is, when it itself is not accelerates.), this version in my opinion is the most ycomfortable. I advise you to start by taking whatevera simple but very remarkable item example. - Firstly: you need to mark the square the appropriate size for the image you have in mind (tobesh subject...). It is necessary to place a square in such a way that there would be a distance from the bottom of the screen always a little more than above, left and right. Art studio this can be done as follows: Open the Shapes menu and select the command there Rectangles. Then indicate the starting point of the square, and then indicate the end diagonally. (for greater clarity, you can set it to in the same menu Shapes command Elastic. And if you want install all objects according to familiar locations, then you can enable Schap hrt. and Schap vrt. And for even more For convenience, you can set the Brightness grid grid 1 or 2 depending on its size (in the menu Misc.), yes! and to fix problems with brightness, select Attrs from the menu. command Bright., and in it Transparent.) And one more thing note: viewing the bottom two lines done with the arrows to the right of the main menu (from above). To see if you got it right, Click the View Screen command in the Misc menu. It should be noted that the item should not look on the screen, too big or on the contrary, too small. (Several times you will have to wash it and place it again becauseit’s supposed to. At first it’s boring, but over time it will pass and wake you up easier than ever...) If you did something wrong, click UNDO and the last action will disappear (note: if you did several actions just what was selected commands and pressed UNDO, they are removed from the screen everything, and not the last delivered part in this 'coming in'.) Draw the horizon line and the line closest to give us a line (of course in the picture, line the horizon should be higher, the closest line below...) The lines in most cases are all done in in the same Shapes menu with the Lines command (here too indicate the beginning of the line and its end. If you want if the line were endless, then choose Cont. Line , and then there will always be the end of the line becomes the beginning of the next one). - Secondly: it is necessary to mark the same square all the details of your picture, if there will generally be such. The most important thing is to comply proportionality (correspondence in size) of all details to the overall size of the picture. It will look so far very sad and little understood to the uninitiated human, from the outside it looks like an expressive work of an abstractionist... - Third action: now place the outline your object into the first (larger) square (and we we agreed that this object would be ball. Therefore, we need a circle. Circle is possiblefind in the Shapes menu called Circle. It is necessary to indicate the center of the circle, and then stretch it. If you don’t hit it, press UNDO... Although if there is a brightness grid and snapping to I know that I don't think there will be any problems with this...) Regarding the horizon: move it behind the subject (I think there is nothing for him to do there...) With the help magnification. More on this later...) So now enter in all other squares of the detail (as I said if any are present). And this is desirable do in ymagnification, which brings up the menu Magnify., you can install Cryd in it. (grid for increase by 8 times. If there is a checkmark, then the grid installed, if there is a cross then it is not installed, this is the method applies to all similar elections.). Next, select the scale x2, x4, x8, respectively 2,4,8 times magnification. A scrolling window will appear and selecting a menu, top. It will still be the same there selection of scale, attributes, and selection of editing types Conditions: Set - only set, Reset. - only erase and Toggle - at the first when establishing a point, set it when repeating wash. And Menu - to exit to the main screen. (if with the presentation of pictures in the form of squares for you it’s a bit tight, then just go out more often and see, what happened (no, no, not to the next room, but to the main screen...), or put x2 and watchfrom far away. Note: UNDO does not increase is spreading! And forget-me-not about the darkest point (note: not a pixel, but a dot. one might say speck...) this point is located under the object with the side opposite to the light, that is, the place where light does not penetrate), and the brightest point (which located on the object from the side of the incident light). A point where there should be no pixels, literally at all (note: if the picture wakes up on a white background)... :::: : : : ## ---------- Lightest point : ## : : : ___Approximately here is the most : : / dark dot :::: / / - Fourth: now carefully remove dimensional squares. This is also done in Magnify. , and then whatever is more convenient for you. And don't remove the line horizon and the line closest to us... Otherwise How did we actually put them?... And don’t wash them contours of the object... We're done with construction, let's move on to coloring your picture (for now, like us and agreed in black and white). Let's get busy background. The plane that is closest to us is the darkest. The plane on which the object stands filled with a slight gradation from a distance closer to us (the closer to us the brighter, this will have to be done in manually with increase (scheme 1) ################### This is roughly what it will look like: # # # # # at 8x magnification. # # # # depending on the tilt # # # # # the plane changes and number of repeating # # # # # fills. Exactly the same in this way you can make a city # # # # # tions and in all directions. I won’t insist on this # # # gradation option, they can be # # there is a lot to think about, but # # # its (gradation) is desirable create with a smooth transition # # from dark to light and vice versa (in black and white # # # mode this is done with the help of cabbage soup filling the 'square' points with different distances # # among themselves). (scheme 1) llllllllllllll\n llllllllllllll | Farthest llllllllllllll _ plane llllllllllllll / llllllllllllll | llllllllllllll | llllllllllllll / :::::::::::::::: Plane on !!!!!!!!!!!!!!!!!!!! | which +++++++++++++++++++ lies HHHHHHHHHHHHHHHHHHHHHHH / item ######################### | @@@@@@@@@@@@@@@@@@@@@@@@@@@ / | |_ plane |_________________________________| ___ which the closest to us The farthest plane is slightly darker than thatthe plane on which the object (ball) lies. I appeal attention to the fact that the line close to us should be accurate, and the back line should be vague. To achieve a sense of space close to us objects are made lighter, and distant objects are made darker (the most distant objects are made light with blurry edges this can be achieved using the previously mentioned pixel grid.) ____________ / | : | Muddier and murkier. ::! H!: | H#+ : }--- !+ n: _____| :\\:: |:\\ |!@:::: :!:|||| ---- The brightest ::|||| ::::+ So let’s move on to applying shadows to yours perhaps the first picture of this type. First moment: on your, sort of subject, from the side the edge of the incident light becomes almost invisible (that is, on the contour line of the object on this side of the points ( pixels) should be less than c opposite side) I can advise Therefore, give a reason for such a thing which, in principle, You don’t have to use it, but if you want to get it You can try a good picture. A it consists of this: along the edge of the line with the sides of the incident light can be done too gradation. That is, to the middle of its (line) pixels there shouldn’t be at all, but towards the edges it shouldappear (this can be done all in the same menu Magnify. ) I hope that there is no such craftsman which will do this using the Point command. in Shapes menu. (this is not rational but quite perhaps, with a huge amount of time and nerves of iron...) llllllllllllll llllllllllllll llllllllllllll llll#H!:llllll lll# :lllll ll# ## :llll llH ## :llll :::! :::::: !!!!!: :!!!!!!!! +++++++:::: +++++++ HHHHHHHHHHHHHHHHHHHHH ######################### @@@@@@@@@@@@@@@@@@@@@@@@@@@ | | |_________________________________| On the opposite side the edge does not wake up accurate. Everything on an object is divided into light, shadow and highlight .Shadow takes up a smaller portion of your item (in depending on the lighting), and the light is greater. Blik takes up almost a small strip. Second subtlety: the shadow on the object should not be darker falling shadow, but there shouldn't be a falling shadow darker than the darkest point of your picture (if someone understood what I just said then it is possible continue, otherwise it’s just to express impossible) Yes, for some reason it seems to me that such an effect Not everyone will succeed in this feat, but for this reason it is possible neglect and fly away these shadows with the same effect volume will be preserved, unless, of course, like me alreadyI told you not to overdo it. You can apply the shadow in two ways ways: _ Method one: log into Magnify. and mark the edge of the shadow on the object and the falling shadows. Return to the main screen and select menu Fill. there select Solid Fill. , on the screen a roller will appear. Point the center of the roller inward contour of the shadow and it will be filled with black (don’t forget press shot) _ Method two: select Circle. in the Shapse menu. and make a smaller circle inside standing, so that his left upper the edge was in contact with the upper left edge of our object. And then do the same operations with Fill which are described above. llllllllllllll llllllllllllll llllllllllllll llll#H!:llllll lll# :lllll ll# ## :llll llH ## :llll :::! :::::: !!!!!: :::!!!!! ++++++:::: :::!!+++ HHHHHHHHHHHnnnnnnHHHHH ######################### @@@@@@@@@@@@@@@@@@@@@@@@@@@ | | |_________________________________| Well, now you can remove it with peace of mind brightness grid, and this is done like this: in the Misc menu. enter the Remove grid command. after which brightness the grid will not bother you... After you have applied the shadow and light to your subject then apply a falling shadow. She looks something like this: the falling shadow shouldmatch the shape of your item, but distorted due to the surface on which it (shadow) falls. And you shouldn’t draw yet, for example ball, square shadow or something else like that, This is already abstractionism. The falling shadow should become lighter as as it moves away from the object. But no lighter than the tone of the plane on which the object lies. After this, you need to apply halftones to subject, between light and shadow. But not try too hard and don’t climb into the lightest point of the subject. Yes, you shouldn’t do a halftone on the subject is darker than the background, otherwise there will be space it won’t work, but the object will be visible fail and you end up with rubbish. And then All other tones should be adjusted to the desired states constantly comparing with the lightest dot and wash away with a dark dot. llllllllllllll llllllllllllll llllllllllllll llllH+!!llllll lll@!!! !llllll llH!##!! :llll ll+!##! :llll :::|!!! :|::::: !!!!:: :: :!!!!! ++++++:!!: :::!!+++ HHHHHHHHHHHnnnnnnHHHHH ######################### @@@@@@@@@@@@@@@@@@@@@@@@@@@ | | |_________________________________| There is also such a little trick for making the picture more impressive... in placestrongly lit (for example, on the brightest point) you can restore the brightness... Now for a little something unrelated to computers. black graphics... If the drawing is done, I eat the pencil on paper, then I’ll give you a few, in my opinion some useful tips for beginners. Firstly: the pencil must be held with four fingers. This is done something like this: pencil falls on the index, middle and ring finger finger, and presses with the thumb. Provided that you place the tablet (this is the board to which you have attached throw a sheet of paper) vertically. At the same time, the lines will be accurate and even... At first it will be Of course it’s not convenient, but after getting used to it you’ll understand yourself what it is. Shadows must be applied according to the light. Better just reduce the halftones on the subject with thin lines to the brightest place, and then according to the shape of the object . The transition line from the subject to the background should be invisible then more will be created illusion of volume. To finish I can only recommend one thing draw more often, no matter what, but the main thing more, and then over time you will have It turns out better and better. I would like to note that drawing on a computer and on paper are two different things things and therefore train on both this and this. Sorry for the quality of illustration, and for someantics at the expense of Art studio. there are just people which the driver does not distinguish from the printer, and does not in the course from which side floppy disks are needed in the drive insert so that the monitor turns on... It’s true what they say, how many people are so many opinions... Good luck and see you. Dimka Arts.  _..*.._ Schafft // 8r0t├┤3r5 / (01oUr 0╒ //a9!( < (C) <> [Fantasy][RPG][Arcade][drawing][DrumS][poems][Speccy] "-*.*-" [Myths][GFX][Nautilus Pompilius][Alice][Aria][Game-ED]

From Alexandr Trofimchuk To All 18 February 2002

Hello everyone! Fd from PlayBoy #3: (c) 1997 Coproration Zaporizka Sich Text By Dimka Arts Music By Crazy Doctor ───────────────────────── ───────────────────────── G R A F I K A Well, here is my first article about graphics... In it I will try to convey everything I know about drawing on the computer and I will also try to talk about selection of colors, all sorts of subtleties, effects, touch on the issue of animation, options coloring glitches Art studio. and much more other... I will try to give good advice to beginners users who want to do graphics on SPECCY (why did I say about users, because for a long time a person who works with graphics will find something for himself there is very little here.) How many people, so many opinions Today I will tell you how to do it right build a picture on your TV screen (monitor or whatever you have there...) and how to put it on there are no shadows (in black and white mode). No, don’t think so you don’t have to move felt-tip pens across the screen to This is why Art Studio exists (for those who haven’t yet I guessed it - it’s a graphic editor). Yes, I advise you to use the version without acceleration arrows (that is, when it itself is not accelerates.), this version in my opinion is the most ycomfortable. I advise you to start by taking whatevera simple but very remarkable item example. - Firstly: you need to mark the square the appropriate size for the image you have in mind (tobesh subject...). It is necessary to place a square in such a way that there would be a distance from the bottom of the screen always a little more than above, left and right. Art studio this can be done as follows: Open the Shapes menu and select the command there Rectangles. Then indicate the starting point of the square, and then indicate the end diagonally. (for greater clarity, you can set it to in the same menu Shapes command Elastic. And if you want install all objects according to familiar locations, then you can enable Schap hrt. and Schap vrt. And for even more For convenience, you can set the Brightness grid grid 1 or 2 depending on its size (in the menu Misc.), yes! and to fix problems with brightness, select Attrs from the menu. command Bright., and in it Transparent.) And one more thing note: viewing the bottom two lines done with the arrows to the right of the main menu (from above). To see if you got it right, Click the View Screen command in the Misc menu. It should be noted that the item should not look on the screen, too big or on the contrary, too small. (Several times you will have to wash it and place it again becauseit’s supposed to. At first it’s boring, but over time it will pass and wake you up easier than ever...) If you did something wrong, click UNDO and the last action will disappear (note: if you did several actions just what was selected commands and pressed UNDO, they are removed from the screen everything, and not the last delivered part in this 'coming in'.) Draw the horizon line and the line closest to give us a line (of course in the picture, line the horizon should be higher, the closest line below...) The lines in most cases are all done in in the same Shapes menu with the Lines command (here too indicate the beginning of the line and its end. If you want if the line were endless, then choose Cont. Line , and then there will always be the end of the line becomes the beginning of the next one). - Secondly: it is necessary to mark the same square all the details of your picture, if there will generally be such. The most important thing is to comply proportionality (correspondence in size) of all details to the overall size of the picture. It will look so far very sad and little understood to the uninitiated human, from the outside it looks like an expressive work of an abstractionist... - Third action: now place the outline your object into the first (larger) square (and we we agreed that this object would be ball. Therefore, we need a circle. Circle is possiblefind in the Shapes menu called Circle. It is necessary to indicate the center of the circle, and then stretch it. If you don’t hit it, press UNDO... Although if there is a brightness grid and snapping to I know that I don't think there will be any problems with this...) Regarding the horizon: move it behind the subject (I think there is nothing for him to do there...) With the help magnification. More on this later...) So now enter in all other squares of the detail (as I said if any are present). And this is desirable do in ymagnification, which brings up the menu Magnify., you can install Cryd in it. (grid for increase by 8 times. If there is a checkmark, then the grid installed, if there is a cross then it is not installed, this is the method applies to all similar elections.). Next, select the scale x2, x4, x8, respectively 2,4,8 times magnification. A scrolling window will appear and selecting a menu, top. It will still be the same there selection of scale, attributes, and selection of editing types Conditions: Set - only set, Reset. - only erase and Toggle - at the first when establishing a point, set it when repeating wash. And Menu - to exit to the main screen. (if with the presentation of pictures in the form of squares for you it’s a bit tight, then just go out more often and see, what happened (no, no, not to the next room, but to the main screen...), or put x2 and watchfrom far away. Note: UNDO does not increase is spreading! And forget-me-not about the darkest point (note: not a pixel, but a dot. one might say speck...) this point is located under the object with the side opposite to the light, that is, the place where light does not penetrate), and the brightest point (which located on the object from the side of the incident light). A point where there should be no pixels, literally at all (note: if the picture wakes up on a white background)... :::: : : : ## ---------- Lightest point : ## : : : ___Approximately here is the most : : / dark dot :::: / / - Fourth: now carefully remove dimensional squares. This is also done in Magnify. , and then whatever is more convenient for you. And don't remove the line horizon and the line closest to us... Otherwise How did we actually put them?... And don’t wash them contours of the object... We're done with construction, let's move on to coloring your picture (for now, like us and agreed in black and white). Let's get busy background. The plane that is closest to us is the darkest. The plane on which the object stands filled with a slight gradation from a distance closer to us (the closer to us the brighter, this will have to be done in manually with increase (scheme 1) ################### This is roughly what it will look like: # # # # # at 8x magnification. # # # # depending on the tilt # # # # # the plane changes and number of repeating # # # # # fills. Exactly the same in this way you can make a city # # # # # tions and in all directions. I won’t insist on this # # # gradation option, they can be # # there is a lot to think about, but # # # its (gradation) is desirable create with a smooth transition # # from dark to light and vice versa (in black and white # # # mode this is done with the help of cabbage soup filling the 'square' points with different distances # # among themselves). (scheme 1) llllllllllllll\n llllllllllllll | Farthest llllllllllllll _ plane llllllllllllll / llllllllllllll | llllllllllllll | llllllllllllll / :::::::::::::::: Plane on !!!!!!!!!!!!!!!!!!!! | which +++++++++++++++++++ lies HHHHHHHHHHHHHHHHHHHHHHH / item ######################### | @@@@@@@@@@@@@@@@@@@@@@@@@@@ / | |_ plane |_________________________________| ___ which the closest to us The farthest plane is slightly darker than thatthe plane on which the object (ball) lies. I appeal attention to the fact that the line close to us should be accurate, and the back line should be vague. To achieve a sense of space close to us objects are made lighter, and distant objects are made darker (the most distant objects are made light with blurry edges this can be achieved using the previously mentioned pixel grid.) ____________ / | : | Muddier and murkier. ::! H!: | H#+ : }--- !+ n: _____| :\\:: |:\\ |!@:::: :!:|||| ---- The brightest ::|||| ::::+ So let’s move on to applying shadows to yours perhaps the first picture of this type. First moment: on your, sort of subject, from the side the edge of the incident light becomes almost invisible (that is, on the contour line of the object on this side of the points ( pixels) should be less than c opposite side) I can advise Therefore, give a reason for such a thing which, in principle, You don’t have to use it, but if you want to get it You can try a good picture. A it consists of this: along the edge of the line with the sides of the incident light can be done too gradation. That is, to the middle of its (line) pixels there shouldn’t be at all, but towards the edges it shouldappear (this can be done all in the same menu Magnify. ) I hope that there is no such craftsman which will do this using the Point command. in Shapes menu. (this is not rational but quite perhaps, with a huge amount of time and nerves of iron...) llllllllllllll llllllllllllll llllllllllllll llll#H!:llllll lll# :lllll ll# ## :llll llH ## :llll :::! :::::: !!!!!: :!!!!!!!! +++++++:::: +++++++ HHHHHHHHHHHHHHHHHHHHH ######################### @@@@@@@@@@@@@@@@@@@@@@@@@@@ | | |_________________________________| On the opposite side the edge does not wake up accurate. Everything on an object is divided into light, shadow and highlight .Shadow takes up a smaller portion of your item (in depending on the lighting), and the light is greater. Blik takes up almost a small strip. Second subtlety: the shadow on the object should not be darker falling shadow, but there shouldn't be a falling shadow darker than the darkest point of your picture (if someone understood what I just said then it is possible continue, otherwise it’s just to express impossible) Yes, for some reason it seems to me that such an effect Not everyone will succeed in this feat, but for this reason it is possible neglect and fly away these shadows with the same effect volume will be preserved, unless, of course, like me alreadyI told you not to overdo it. You can apply the shadow in two ways ways: _ Method one: log into Magnify. and mark the edge of the shadow on the object and the falling shadows. Return to the main screen and select menu Fill. there select Solid Fill. , on the screen a roller will appear. Point the center of the roller inward contour of the shadow and it will be filled with black (don’t forget press shot) _ Method two: select Circle. in the Shapse menu. and make a smaller circle inside standing, so that his left upper the edge was in contact with the upper left edge of our object. And then do the same operations with Fill which are described above. llllllllllllll llllllllllllll llllllllllllll llll#H!:llllll lll# :lllll ll# ## :llll llH ## :llll :::! :::::: !!!!!: :::!!!!! ++++++:::: :::!!+++ HHHHHHHHHHHnnnnnnHHHHH ######################### @@@@@@@@@@@@@@@@@@@@@@@@@@@ | | |_________________________________| Well, now you can remove it with peace of mind brightness grid, and this is done like this: in the Misc menu. enter the Remove grid command. after which brightness the grid will not bother you... After you have applied the shadow and light to your subject then apply a falling shadow. She looks something like this: the falling shadow shouldmatch the shape of your item, but distorted due to the surface on which it (shadow) falls. And you shouldn’t draw yet, for example ball, square shadow or something else like that, This is already abstractionism. The falling shadow should become lighter as as it moves away from the object. But no lighter than the tone of the plane on which the object lies. After this, you need to apply halftones to subject, between light and shadow. But not try too hard and don’t climb into the lightest point of the subject. Yes, you shouldn’t do a halftone on the subject is darker than the background, otherwise there will be space it won’t work, but the object will be visible fail and you end up with rubbish. And then All other tones should be adjusted to the desired states constantly comparing with the lightest dot and wash away with a dark dot. llllllllllllll llllllllllllll llllllllllllll llllH+!!llllll lll@!!! !llllll llH!##!! :llll ll+!##! :llll :::|!!! :|::::: !!!!:: :: :!!!!! ++++++:!!: :::!!+++ HHHHHHHHHHHnnnnnnHHHHH ######################### @@@@@@@@@@@@@@@@@@@@@@@@@@@ | | |_________________________________| There is also such a little trick for making the picture more impressive... in placestrongly lit (for example, on the brightest point) you can restore the brightness... Now for a little something unrelated to computers. black graphics... If the drawing is done, I eat the pencil on paper, then I’ll give you a few, in my opinion some useful tips for beginners. Firstly: the pencil must be held with four fingers. This is done something like this: pencil falls on the index, middle and ring finger finger, and presses with the thumb. Provided that you place the tablet (this is the board to which you have attached throw a sheet of paper) vertically. At the same time, the lines will be accurate and even... At first it will be Of course it’s not convenient, but after getting used to it you’ll understand yourself what it is. Shadows must be applied according to the light. Better just reduce the halftones on the subject with thin lines to the brightest place, and then according to the shape of the object . The transition line from the subject to the background should be invisible then more will be created illusion of volume. To finish I can only recommend one thing draw more often, no matter what, but the main thing more, and then over time you will have It turns out better and better. I would like to note that drawing on a computer and on paper are two different things things and therefore train on both this and this. Sorry for the quality of illustration, and for someantics at the expense of Art studio. there are just people which the driver does not distinguish from the printer, and does not in the course from which side floppy disks are needed in the drive insert so that the monitor turns on... It’s true what they say, how many people are so many opinions... Good luck and see you. Dimka Arts.  _..*.._ Schafft // 8r0t├┤3r5 / (01oUr 0╒ //a9!( < (C) <> [Fantasy][RPG][Arcade][drawing][DrumS][poems][Speccy] "-*.*-" [Myths][GFX][Nautilus Pompilius][Alice][Aria][Game-ED]