Dummies question: what are Gigascreen and multicolor?

ZXNet echo conference «zx.grafix»

From Dmitry Malychev To All 14 August 2006

Hello fan Why once every half frame? Hardware gigascreen - this is every line so that flashed less. And “once every half frame” can also be set to interrupt.

From rasmer To All 14 August 2006

Hello Vitamin Vit> ...eats CPU time.... It doesn’t just eat, it actually devours you completely... :)

From Alexander Zan To All 14 August 2006

Hello, The Exploited In the hardware you had to ask, there should be diagrams there (search by eroglyphs EFF7). Hardware Multicolor Attribute per byte (two colors for every eight horizontal dots). Screen memory area - #4000-57FF (standard screen without attributes). Region attributes - #6000-77FF . Bits 6 and 7 in the attributes are responsible for “paper brightness” and "ink brightness" Second screen addresses - #C000-C800, attribute addresses second screen #E000-E800. Hardware GIGASCREEN Hardware cyclic switching between screen memory areas (first and second).(once every half frame)

From Gavrilov Vitaly To All 14 August 2006

Hello BYTEMAN Gigascreen is a mixture of two standard Spectrum screens. As a result It turns out to be a clever palette. It’s easy to do—alternate once during an interruption the displayed video page (main or additional). The essence of multicolor comes down to the fact that the video adapter, when rasterizing the line pixels each time reads the attributes of the corresponding familiarity. If in in the rasterization process, replace these attributes, then you can achieve more than 2 colors to a familiar place. Also, in addition to changing attributes, you can change the video page. Disadvantages - consumes CPU time, is time bound (because of this, it varies works on different Spectrum models).

From Ivan Petukhov To All 14 August 2006

Hello, The Exploited The> in many demes-intras, during the output of the MC, the calculation itself also takes place The The> effect is a prime example of rotozoomer in EYEACHE Is this the anime that is shown? :wink; Bright; an example of this is the demos from Brainwave; tryptomine; Dream and Stellar Contour..

From Mark Antonov To All 14 August 2006

Hello, key-jee no need to lie key> Which anime is shown? did you look at the code? free key> Stellar Contour.. and here, just during the output of the mcolor, nothing is done except itself - all calculations are carried out during the rest of the free time

From Mark Antonov To All 14 August 2006

Hello, rasmer ras> It doesn’t just eat, it actually devours it completely... why is this? in many demos-intras, during the withdrawal of MC, the calculation itself takes place effect - a vivid example of rotozoomer in EYEACHE

From Alexander Zan To All 14 August 2006

Hello Lethargeek “Once per half-frame” (25Hz) this is through lowercase (one screen on an even field, the other on odd), int is generated once per frame (50Hz). This is exactly what I meant.

From Alexey Goncharov To All 14 August 2006

Hello Vitamin What other perversions exist with a standard screen? 3color? as I understand it are there 3 RGB screens? They just take turns switching via int or something tricky order and timings? And probably the main question is, is it worth it and, if so, in what situations? use these modes in games? As I understand it, 3C is best suited, for example, for portraits of characters a la Mortal Kombat, and multicolor for displaying pictures?

From Chunin Roman To All 14 August 2006

Hello fan fan> "Once per half frame" (25Hz) this is through lowercase (one screen per fan> even field, another on odd field), int is generated once per frame (50Hz). fan> Actually, this is what I meant. Probably the opposite - a frame 25 times per second, a half-frame - 50 times per second... You can see it very clearly on TVs if you take the tuning table with fine horizontal stripes - they will flicker with a frequency of 25Hz, since fall into one of the half-frames. The same can be done on spec if you switch screens in the internet and put different pictures on the screens (this is often what effects do).

From Alexander Zan To All 14 August 2006

Hello BYTEMAN BYT> Is additional hardware needed to create these modes??? If this is really necessary, then it definitely needs to be done in hardware. Personally, I don’t see any point in this, the only thing that represents Of interest is the 16 colors per dot mode from AlCo.

From Alexander Zan To All 14 August 2006

Hello NovaStorm CHR> Probably the opposite - frame 25 times per second, half-frame - 50 times per CHR> second... 50 is two half frames = one frame. Nov> They just take turns switching by int or something tricky Nov> order and timings? In full-screen mode, two screens are used + one is thrown up by software, it’s scary to look at, but not because of the flickering, but because of the way it ends pictures... Nov> multicolor for displaying pictures? You'll get tired of drawing under this %) If you just convert it.

From Sasha Alexandrov To All 14 August 2006

Hello NovaStorm Is additional hardware needed to create these modes???