From
Alexandr Sinyakov
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To
All
16 June 2006
Hello, The Exploited
The> this doom was made not by DR, but by Hypersoft :)
Although yes...
From the intro:
┌─- code ───
game coding, 3d engine............alexey utkin/HS/DR
└── code ───
Was your friend on two teams at once?
From
moroz1999
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To
All
16 June 2006
Hello, SAM style
SAM> DR had a color doom (see picture)
The fact of the matter is that in addition to this classic from HS/DR, I saw another
demo!
and, as far as I remember, there was not even a bazooka, but a rocket launcher. (or maybe
dream :( )
And yet, Wulf is not a parody, but a wonderful, exciting toy, but that’s the point
taste :v2_tong:
From
Mark Antonov
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To
All
16 June 2006
Hello, moroz1999
mor> and, as far as I remember, there was not even a bazooka, but a rocket launcher. (or could
mor> and dream )
demo version of Stalker's citadel in Adventurer
From
Sergey Danilov
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To
All
17 June 2006
Hello, moroz1999
mor> The fact of the matter is that in addition to this classic from HS/DR, I saw
mor> another demo!
So there were two demo versions. The first one is black and white, with a small window and no doors.
It seems like I was in some kind of Spectrophone. True, I don’t remember about the rocket launcher. Maybe
it?
From
Dmitry Vasilievich Terentyev
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To
All
19 June 2006
Hello, Witch Doctor
not so cool, I like Wolfenstein better
From
moroz1999
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To
All
19 June 2006
Hello demon_zx
As a long-time lover of any first-person shooters, I also went through Wolf
pleasure, but color is color :)
From
Sasha Alexandrov
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To
All
13 August 2006
Hello, moroz1999
Plz post these games in private or on soap or give a link...
From
rasmer
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To
All
13 August 2006
Hello BYTEMAN
BYT> Please post these games in private or on soap or give a link...
sorry.... http://trd.speccy.cz/press/adventur/ADVENT13.ZIP
From
Dmitry Limonov
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To
All
15 August 2006
Hello, rasmer
I've only seen two dooms:
1. Black and white with a weapon (unfortunately I don’t remember whose)
2.DR/HS
Now, if the second one had been completed, it would have been a toy ;)
My friend and I even tried to finish it ourselves. There the levels were somehow packed,
so, I wrote a level packer using the unpacker (only everything was lost, and
it seems it didn't always work correctly :o)