Your game-3. Rules

ZXNet echo conference «spbzxnet.games»

From TomCaT To All 14 January 2006

Hello new art You probably need to make a copy in RST #38, otherwise they won’t find it...

From Surfin' Bird To All 14 January 2006

Hello axor Checking my Runglish, I didn’t notice any mistakes :) I would still change “SW” to “Software”... 2 Jukov - maybe you can still wait? A?

From Vyacheslav Kalinin To All 14 January 2006

Hello, Jukov Juk> I have one new game, but I want it to be seen earlier Juk> than in a year. Did you mean one and a half? There is half a year until September, plus a year after that. In my opinion, no normal person would make a game just to We saw it only a year later. IMHO.

From Alexander Shushkov To All 14 January 2006

Hello TomCaT Tom> You probably need to make a copy in RST #38, otherwise they won’t find it... Please do it. Just name the file properly. Or even open right away text. I can’t do it myself, I’m afraid I’ll make some kind of mistake. Yes, and still replace “SW” with “Software”.

From Alexander Shushkov To All 14 January 2006

Hello new art new> In my opinion, no normal person would make a game for this purpose new> so that they would see her only in a year. IMHO. Everyone has their own IMHO...

From Oleg Golenkoff To All 15 February 2006

Hello axor axo> [ Computer requirements ] axo> - Stable operation on any Spectrum-compatible computer. axo> - Work in the TR-DOS system. axo> - Memory usage no more than 128 KB. axo> uhhh.... my jaw dropped :eek: just like recently in the next topic They were swearing that 128k was not enough! let's take him to the garden - you'll follow 48k :mad: and here you are wearing 128 only :( however... Plus, the question of “stable work” is still brewing :rolleyes: there seems to be something brewing here new era :) 16colorz + cdrom? Or what? or oh well... and of course it's a bummer I find it very depressing :( the truth is that the answer is quite simple, I think :) not for the competition! :sleep:

From FoX FluFFy^s To All 16 February 2006

Hello, breeze IMHO it’s not on topic, but maybe you can already write in the door???

From Oleg Golenkoff To All 16 February 2006

Hello, FoX FluFFy^s FoX> IMHO not on topic but maybe you can already write at the door??? oh! just don't need any transparent hints :eek:

From Oleg Golenkoff To All 16 February 2006

Hello Robus Rob> And no one is stopping you from showing yourself in all your glory by providing support Rob> 512k or at least 1 terabyte. that's for sure... if you wish ;) Rob> Yes, stability is a tensile thing, rarely anyone achieves it. Heh, maybe Rob> invite Bill GATES to take part in the stability competition, he Rob> is a master at this!!! =) Just kidding... gee! 100 - a lot on topic :sleep:

From Robus To All 16 February 2006

Hello, breeze bre> uh.... my jaw dropped :eek: here, like not just now in the next one bre> the topic was swearing that 128k is not enough! let's go to the garden - then bre> after 48k :mad: and here you have 128 only :( however... I don't see anything bad. 10 years ago to us in Kyiv from Novosibirsk such a thing as SounDrive has arrived. I don’t see that everyone would rush to her en masse support, although I personally wrote an editor for it. Therefore, no matter how much stuck memory to Speccy, any video cards or sound blasters - standard it will be Original 128k, or if you have the skill, then 48k is possible. Yes and no one prevents you from expressing yourself in all its glory by supporting 512k or at least 1 terabyte. bre> Plus, the question of “stable work” is still brewing: rolleyes: here it is bre> a new era would be coming :) 16colorz + cdrom ? Or what? or fuck them... bre> well, of course the hole is very depressing for me :( Yes, stability is a tensile thing, rarely anyone achieves it. Heh, maybe he can suggest take part in the competition for stability BILL GATES, he is a master at this!!! =) Just kidding...

From Alexander Shushkov To All 16 February 2006

Hello, breeze bre> hey! 100 - a lot in the topic :sleep: The topic is indicated at the very top.

From Timonin Maxim Anatolievich To All 17 February 2006

Hello, Soplik Sop> Second. Let's assume the game is made in Flash-color. Or in 64 colors Sop> Lethargeek's scheme. Is this possible? Then let me ask this: what if it’s innovative, beautiful and exciting? a toy, but made with a 16-color AlCo modification and/or a graphic screen Turbo 2+? There are already examples...

From Alexander Shushkov To All 21 February 2006

Hello, Soplik Sop> Hmmm... Sop> suppose my friend Vasya wrote a game Sop> sharpened for 256, Sop> but going to 128. Sop> Is it accepted? Sop> This is the first. Sop> Second. Let's assume the game is made in Flash-color. Or in 64 colors Sop> Lethargeek's scheme. Is this possible? The answers to all questions are contained in the rules. For example, can a program made in Flash-color participate in the competition? Answer. But can such a program work on any Spectrum-compatible? computer? Of course he can't! This means that such a game is not allowed in the competition.

From Alexander Shushkov To All 21 February 2006

Hello, Soplik Sop> For example, on 512 - frame, multicolor and 3 shades of gray; Sop> On 128 - discretely crawling sprites, loading and no sound? Sop> Or: in the absence of FlashColor, the game starts in black and white? I answer again. If the game runs on any 128th computer, then it will pass for the competition, if she does not identify or incorrectly identifies some clone and If it fails, it will not qualify for the competition.

From Alexander Shushkov To All 9 August 2006

Hello, Jukov Juk> When is the deadline for submitting work? Everything is in the rules. [Deadlines for accepting works] The last day for accepting games is September 1, 2006. The competition is declared valid if the number of works in the category will be at least six. Otherwise, the deadline for accepting games extended for 2 months.

From Alexander Shushkov To All 9 August 2006

Hello, kyv_triumph kyv> They should be finished first :) Finish it and submit it :)

From poisoned cyberjack To All 10 August 2006

Hello axor How many games have been announced/sent so far, if it’s not a secret? I would really like to participate, but several parties have a deadline at the same time leaves little chance for a decent completion of a more or less decent game =(

From Vyacheslav Kalinin To All 10 August 2006

Hello axor axo> The last day for accepting games is September 1, 2006. You chose the wrong date!! If it had been a couple of months later, maybe SW would have ended up on TG... By the way, doesn’t her showing at the last CC cancel the possibility of participation?

From Alexander Shushkov To All 11 August 2006

Hello new art new> You chose a bad date!! new> If it had been a couple of months later, maybe SW would have ended up on TG... new> By the way, its showing at the last CC does not cancel the possibility of participation? Regarding the deadline date. The rules say that if there are less than 6 games, then we automatically extend for 2 months and so on until the critical point of 6 is reached games. About display on the CC and other things are also reflected in the rules. How many games already? I haven't seen one yet, but there are 3 applications for participation and rumors say there are 2 more. As always, people wait until the last minute. Participate, win!

From poisoned cyberjack To All 1 September 2006

Hello axor Well, it’s already a deadline... we just didn’t have time, to be honest... what's going on with the components???

From Andrey Savichev To All 4 September 2006

Hello, CHRV axo> The deadline for accepting works is extended by 2 months. axo> Now the deadline for accepting games for the competition will be November 1, 2006 I, in turn, have a proposal to extend until March 2007. Arguments: publish the results of the competition in the issue of "Paragraph" with a beautiful cover :) thereby adding the names of the authors in literally golden letters to the history of the Spectrum in Russia... send one of the games to everyone who buys this one number...consider the competition to have taken place with the participation of at least 5 applicants

From Konstantin Zhukov To All 4 September 2006

Hello, CHRV I'm ready to add the game if you wait at least a month.

From Chunin Roman To All 4 September 2006

Hello axor axo> The deadline for accepting works is extended by 2 months. axo> Now the deadline for accepting games for the competition will be November 1, 2006 axo> axo> Only one game was received during the previous deadlines. Coming soon axo> her screenshots have been posted. Well, it’s not serious if there are only three games - what kind of competition is this :(

From Alexander Shushkov To All 4 September 2006

Hello, psndcj The deadline for accepting work is extended by 2 months. Now the deadline for accepting games for the competition will be November 1, 2006. During the previous deadlines, only one game was received. It will be posted soon screenshots.

From Alexander Shushkov To All 6 September 2006

Hello, CHRV CHR> Well, it’s not serious if there are only three games - what kind of competition is this :( So I'm waiting for there to be 6 pieces.

From Alexander Shushkov To All 6 September 2006

Hello, Jukov Juk> I'm ready to add the game if you wait at least a month. We are waiting.

From Alexander Shushkov To All 6 September 2006

Hello andrews and> I, in turn, have a proposal to extend until March 2007 We'll extend it if there aren't 6 games :)

From Konstantin Zhukov To All 8 October 2006

Hello u-man The game is 99.9% ready. Specify the date of completion of the work. And then there are other ideas for improving design.

From Alexander Shushkov To All 8 October 2006

Hello u-man uma> Sanya, I’ll finish the toy by November!! ) I'm really looking forward to it!

From Alexander Shushkov To All 8 October 2006

Hello, Jukov Juk> The game is 99.9% ready. Specify the date of completion of the work. And then there are other ideas Juk> to improve the design. For now, November 1, 2006 is considered the end of acceptance of work. If there are not 6 games, We automatically extend it for another 2 months.

From Konstantin Zhukov To All 9 October 2006

Hello axor How many games are there with mine right now?

From Vyacheslav Romanov To All 11 October 2006

Hello axor The toy is ready and assembled. Being tested. Dance.

From Alexander Shushkov To All 21 October 2006

Hello, Jukov Juk> How many games are there with mine right now? We haven't seen yours yet :)

From Alexander Shushkov To All 21 October 2006

Hello u-man uma> The toy is ready and assembled. uma> Being tested. uma> Dance. We're almost dancing. Let others roll up their sleeves and finish the games! P.S. The next completion date is getting closer and closer. But if anything, then you yourself you know what will happen :)

From Alexander Shushkov To All 26 October 2006

Hello axor Another game has been submitted for the competition - Farmer by ASTeT. Total 3 games so far. We are waiting for three more games and launching a competition!

From Vyacheslav Kalinin To All 26 October 2006

Hello axor axo> ASTeT. Whose music is it?

From Alexander Shushkov To All 31 October 2006

Hello, CHRV CHR> San, renew right away! The most active time for writing will be New Year's CHR> holidays - so if I were you, I set the deadline - February. We won’t change the rules :) If there aren’t six games, we’ll extend it until January 1, but then and until March 1, if necessary :)

From Chunin Roman To All 31 October 2006

Hello axor axo> There are 2 days left until the end of games. Otherwise, we extend the deadlines by another axo> 2 months. San, renew immediately! The most active time for writing will be the New Year holidays - So if I were you, I set a deadline of February.

From Alexander Shushkov To All 31 October 2006

Hello axor Yes, still. If anyone wants to donate their funds to the prize fund of the competition, then join us. All addresses are here [http://abzac.retropc.ru/zakaz]

From Wladimir Bulchukey To All 31 October 2006

Hello axor axo> Another game has arrived for the competition (the fourth in a row). Game axo> is called "Bobik". How cool the name is, so axo> funny and game :) axo> "Bobik" is a police "UAZ" :) :) :) .

From Vyacheslav Kalinin To All 31 October 2006

Hello new art new> Whose music is that? Whose is Axor anyway?

From Vyacheslav Kalinin To All 31 October 2006

Hello axor axo> Why do you need it? Difficult to answer? Strange question. I actually collect both AY music and information on musicians. If this is a famous musician, then the question is closed. I just don’t understand why I should break down over such nonsense.

From Alexander Shushkov To All 31 October 2006

Hello new art new> Whose is Axor anyway? Why do you need it?

From Alexander Shushkov To All 31 October 2006

Hello, Wlodek Wlo> "Bobik" is a police "UAZ" :) :) :) . That's also the name of dogs :)

From Alexandr Sinyakov To All 31 October 2006

Hello new art >> I just don’t understand why break it over such nonsense. fix3d do you need it so urgently? wait until the end of the set, buy a disc with games and pull as much music from there as you want.

From Alexander Shushkov To All 1 November 2006

Hello new art new> Difficult to answer? new> Strange question. I actually collect both AY music and new> information on musicians. If this is a famous musician, then the question new> is closed. new> I just don’t understand why I should break down over such nonsense. Why ask this openly?

From Konstantin Zhukov To All 2 November 2006

Hello axor Eh! The Spectrum programmer is getting smaller these days! So we won’t be able to compete until 2008 spend. In general, are there real people now who are ready to provide 2 more games for the New Year?

From Surfin' Bird To All 2 November 2006

Hello, Jukov Juk> Eh! The Spectrum programmer is getting smaller these days! So we are up to the 2008 competition Juk> we will not be able to carry out. In general, are there real people now who Juk> are you ready to provide 2 more games for the New Year? Oh, if only programmers cared...

From Vyacheslav Kalinin To All 2 November 2006

Hello, Jukov Juk> Eh! The Spectrum programmer is getting smaller these days! So we are up to the 2008 competition Juk> we will not be able to carry out. In general, are there real people now who Juk> are you ready to provide 2 more games for the New Year? Why exactly 6? Not the most pleasant number, then 7, or 5, would be better. In general, in these difficult times, 4 games are not bad, it’s not even quantity. You can put up 25 games - Tetris, or you can put one - ChV2, which I think it’s clear that it will outweigh.

From Alexander Shushkov To All 3 November 2006

Hello Surfin' Bird Sur> Oh, if only programmers cared... Whoa! :)

From Alexander Shushkov To All 3 November 2006

Hello new art new> Why exactly 6? Not the most pleasant number, then 7 is better, or 5. new> In general, in these difficult times, 4 games are not bad, it’s not even new> quantity. You can put up 25 games - Tetris, or you can put one - ChV2 new> I think it’s clear that it will outweigh. ChV2 needs to be sold, and not put up for competitions. Slava realized that he couldn’t sell - ChV2 is gone... P.S. How about I enter “Vera” into the competition and win everyone? :)

From Alexander Shushkov To All 3 November 2006

Hello, Jukov Juk> What kind of project is this, what genre? Look at the works from the previous competition.

From Konstantin Zhukov To All 3 November 2006

Hello axor axo> P.S. How about I enter “Vera” into the competition and win everyone? :) What kind of project is this, what genre?

From Konstantin Zhukov To All 3 November 2006

Hello axor axo> See the works of the previous competition. I don’t understand, has it already been exhibited or was it a demo version? Can I have a link, please?

From Alexander Shushkov To All 8 November 2006

Hello, Jukov Juk> I don’t understand, has it already been exhibited or was it a demo version? You can link it Juk> plz? http://abzac.retropc.ru/files/Your_game_2004_demo.zip Or look here: http://abzac.retropc.ru/download

From Alexandr Sinyakov To All 6 December 2006

Hello, Jukov Juk> Here we need urgent implementation of an accelerated method for creating games I can give you a couple of lessons... :v2_wink:

From Konstantin Zhukov To All 6 December 2006

Hello axor What is needed here is the urgent implementation of an accelerated method for creating games, otherwise their mortality intensified. One of our forum members did it in 30 days, when others took 300, this it’s mind boggling!

From rasmer To All 6 December 2006

Hello axor axo> For some reason no one noticed that the last day for receiving games was set axo> January 1, 2006 :) Of course, the year is wrong, so everything has been corrected. axo> So, the last day for accepting games is January 1, 2007. Go for it! Of course they noticed, they just gave me time to see my ashYpka for myself, maybe from me there will be a toy in collaboration by January 1, 2007...

From Alexander Shushkov To All 7 December 2006

Hello, Jukov Juk> Here we need urgent implementation of an accelerated method for creating games, otherwise Juk> their case has greatly strengthened. One of our forum members did it in 30 days when Juk> others for 300, it’s mind boggling! If the method in question is implemented by the one in question, then you won’t even be able to do it in 300 days. settle down... P.S. By the way, what's wrong with the game?

From Alexander Shushkov To All 7 December 2006

Hello, SAM style SAM> I can give you a couple of lessons... :v2_wink; Here; he can, I know and I guarantee it. Here again I made a toy for a competition and at the same time really in a month.

From Alexander Shushkov To All 7 December 2006

Hello, rasmer ras> of course they noticed, they just gave me time to see my ashYpka for myself, maybe ras> and I will co-author a toy by January 1, 2007... This is very good :) Looking forward to it!

From Konstantin Zhukov To All 7 December 2006

Hello axor axo> P.S. What's wrong with the game, by the way? All the terrible things are behind us. These Saturday and Sunday will be entirely aimed at to make a game into candy.

From Alexander Shushkov To All 12 December 2006

Hello, Jukov Juk> All the terrible things are behind us. This Saturday and Sunday will be entirely Juk> are aimed at making candy out of the game. Did it work?

From Konstantin Zhukov To All 12 December 2006

Hello axor axo> Did it work? Redrawn the splash screen (added a logo + something else for symmetry). But mine My artistic abilities are not great, I don’t really like the result. I'm honing it little by little.

From Konstantin Zhukov To All 27 December 2006

Hello, Jukov Is the competition postponed for another 2 months or not???

From Alexander Shushkov To All 9 January 2007

Hello, alone The number of games is now six, which is what we expected. We put together a disk with the works, test them, then announce the start of voting... P.S. Many thanks to all those who supported the competition both financially and and participation!

From Konstantin Zhukov To All 9 January 2007

Hello axor axo> The number of games is now six, which is what we expected. axo> We compile a disk with works, test them, then announce the beginning axo> voting... Let's Mortal Kombat Begin! By the way, you received the latest version of my game (in sent New Year)?

From Alexander Shushkov To All 10 January 2007

Hello, Jukov Juk> Let's mortal kombat begin! By the way, you received the latest version of my Juk> games (sent for the New Year)? I answered the letter, everything is there.

From Aprisobal To All 5 February 2007

Hello axor Well, when do we start?

From poisoned cyberjack To All 11 February 2007

Hello, Aprisobal So what's going on with the competition???

From Producer To All 18 February 2007

Hello, psndcj psn> So what's going on with the competition??? I agree with the question. ?

From rasmer To All 18 February 2007

Hello, Producer Pro> I join the question. ? +1