From
TomCaT
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To
All
14 January 2006
Hello new art
You probably need to make a copy in RST #38, otherwise they won’t find it...
From
Surfin' Bird
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To
All
14 January 2006
Hello axor
Checking my Runglish, I didn’t notice any mistakes :)
I would still change “SW” to “Software”...
2 Jukov - maybe you can still wait? A?
From
Vyacheslav Kalinin
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To
All
14 January 2006
Hello, Jukov
Juk> I have one new game, but I want it to be seen earlier
Juk> than in a year.
Did you mean one and a half?
There is half a year until September, plus a year after that.
In my opinion, no normal person would make a game just to
We saw it only a year later. IMHO.
From
Alexander Shushkov
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To
All
14 January 2006
Hello TomCaT
Tom> You probably need to make a copy in RST #38, otherwise they won’t find it...
Please do it. Just name the file properly. Or even open right away
text. I can’t do it myself, I’m afraid I’ll make some kind of mistake.
Yes, and still replace “SW” with “Software”.
From
Alexander Shushkov
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To
All
14 January 2006
Hello new art
new> In my opinion, no normal person would make a game for this purpose
new> so that they would see her only in a year. IMHO.
Everyone has their own IMHO...
From
Oleg Golenkoff
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To
All
15 February 2006
Hello axor
axo> [ Computer requirements ]
axo> - Stable operation on any Spectrum-compatible computer.
axo> - Work in the TR-DOS system.
axo> - Memory usage no more than 128 KB.
axo>
uhhh.... my jaw dropped :eek: just like recently in the next topic
They were swearing that 128k was not enough! let's take him to the garden - you'll follow 48k :mad:
and here you are wearing 128 only :( however...
Plus, the question of “stable work” is still brewing :rolleyes: there seems to be something brewing here
new era :) 16colorz + cdrom? Or what? or oh well... and of course it's a bummer
I find it very depressing :(
the truth is that the answer is quite simple, I think :) not for the competition! :sleep:
From
FoX FluFFy^s
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To
All
16 February 2006
Hello, breeze
IMHO it’s not on topic, but maybe you can already write in the door???
From
Oleg Golenkoff
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To
All
16 February 2006
Hello, FoX FluFFy^s
FoX> IMHO not on topic but maybe you can already write at the door???
oh! just don't need any transparent hints :eek:
From
Oleg Golenkoff
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To
All
16 February 2006
Hello Robus
Rob> And no one is stopping you from showing yourself in all your glory by providing support
Rob> 512k or at least 1 terabyte.
that's for sure... if you wish ;)
Rob> Yes, stability is a tensile thing, rarely anyone achieves it. Heh, maybe
Rob> invite Bill GATES to take part in the stability competition, he
Rob> is a master at this!!! =) Just kidding...
gee! 100 - a lot on topic :sleep:
From
Robus
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To
All
16 February 2006
Hello, breeze
bre> uh.... my jaw dropped :eek: here, like not just now in the next one
bre> the topic was swearing that 128k is not enough! let's go to the garden - then
bre> after 48k :mad: and here you have 128 only :( however...
I don't see anything bad. 10 years ago to us in Kyiv from Novosibirsk
such a thing as SounDrive has arrived. I don’t see that everyone would rush to her en masse
support, although I personally wrote an editor for it. Therefore, no matter how much
stuck memory to Speccy, any video cards or sound blasters - standard
it will be Original 128k, or if you have the skill, then 48k is possible. Yes and no one
prevents you from expressing yourself in all its glory by supporting 512k or at least 1 terabyte.
bre> Plus, the question of “stable work” is still brewing: rolleyes: here it is
bre> a new era would be coming :) 16colorz + cdrom ? Or what? or fuck them...
bre> well, of course the hole is very depressing for me :(
Yes, stability is a tensile thing, rarely anyone achieves it. Heh, maybe he can suggest
take part in the competition for stability BILL GATES, he is a master at this!!! =)
Just kidding...
From
Alexander Shushkov
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To
All
16 February 2006
Hello, breeze
bre> hey! 100 - a lot in the topic :sleep:
The topic is indicated at the very top.
From
Timonin Maxim Anatolievich
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To
All
17 February 2006
Hello, Soplik
Sop> Second. Let's assume the game is made in Flash-color. Or in 64 colors
Sop> Lethargeek's scheme. Is this possible?
Then let me ask this: what if it’s innovative, beautiful and exciting?
a toy, but made with a 16-color AlCo modification and/or a graphic screen
Turbo 2+?
There are already examples...
From
Alexander Shushkov
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To
All
21 February 2006
Hello, Soplik
Sop> Hmmm...
Sop> suppose my friend Vasya wrote a game
Sop> sharpened for 256,
Sop> but going to 128.
Sop> Is it accepted?
Sop> This is the first.
Sop> Second. Let's assume the game is made in Flash-color. Or in 64 colors
Sop> Lethargeek's scheme. Is this possible?
The answers to all questions are contained in the rules.
For example, can a program made in Flash-color participate in the competition?
Answer. But can such a program work on any Spectrum-compatible?
computer? Of course he can't! This means that such a game is not allowed in the competition.
From
Alexander Shushkov
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To
All
21 February 2006
Hello, Soplik
Sop> For example, on 512 - frame, multicolor and 3 shades of gray;
Sop> On 128 - discretely crawling sprites, loading and no sound?
Sop> Or: in the absence of FlashColor, the game starts in black and white?
I answer again. If the game runs on any 128th computer, then it will pass
for the competition, if she does not identify or incorrectly identifies some clone and
If it fails, it will not qualify for the competition.
From
Alexander Shushkov
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To
All
9 August 2006
Hello, Jukov
Juk> When is the deadline for submitting work?
Everything is in the rules.
[Deadlines for accepting works]
The last day for accepting games is September 1, 2006.
The competition is declared valid if the number of works in the category will be at least six. Otherwise, the deadline for accepting games
extended for 2 months.
From
Alexander Shushkov
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To
All
9 August 2006
Hello, kyv_triumph
kyv> They should be finished first :)
Finish it and submit it :)
From
poisoned cyberjack
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To
All
10 August 2006
Hello axor
How many games have been announced/sent so far, if it’s not a secret?
I would really like to participate, but several parties have a deadline at the same time
leaves little chance for a decent completion of a more or less decent game =(
From
Vyacheslav Kalinin
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To
All
10 August 2006
Hello axor
axo> The last day for accepting games is September 1, 2006.
You chose the wrong date!!
If it had been a couple of months later, maybe SW would have ended up on TG...
By the way, doesn’t her showing at the last CC cancel the possibility of participation?
From
Alexander Shushkov
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To
All
11 August 2006
Hello new art
new> You chose a bad date!!
new> If it had been a couple of months later, maybe SW would have ended up on TG...
new> By the way, its showing at the last CC does not cancel the possibility of participation?
Regarding the deadline date. The rules say that if there are less than 6 games, then we
automatically extend for 2 months and so on until the critical point of 6 is reached
games.
About display on the CC and other things are also reflected in the rules.
How many games already? I haven't seen one yet, but there are 3 applications for participation and
rumors say there are 2 more. As always, people wait until the last minute.
Participate, win!
From
poisoned cyberjack
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To
All
1 September 2006
Hello axor
Well, it’s already a deadline... we just didn’t have time, to be honest...
what's going on with the components???
From
Andrey Savichev
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To
All
4 September 2006
Hello, CHRV
axo> The deadline for accepting works is extended by 2 months.
axo> Now the deadline for accepting games for the competition will be November 1, 2006
I, in turn, have a proposal to extend until March 2007.
Arguments: publish the results of the competition in the issue of "Paragraph" with a beautiful
cover :) thereby adding the names of the authors in literally golden letters to
the history of the Spectrum in Russia... send one of the games to everyone who buys this one
number...consider the competition to have taken place with the participation of at least 5 applicants
From
Konstantin Zhukov
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To
All
4 September 2006
Hello, CHRV
I'm ready to add the game if you wait at least a month.
From
Chunin Roman
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To
All
4 September 2006
Hello axor
axo> The deadline for accepting works is extended by 2 months.
axo> Now the deadline for accepting games for the competition will be November 1, 2006
axo>
axo> Only one game was received during the previous deadlines. Coming soon
axo> her screenshots have been posted.
Well, it’s not serious if there are only three games - what kind of competition is this :(
From
Alexander Shushkov
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To
All
4 September 2006
Hello, psndcj
The deadline for accepting work is extended by 2 months.
Now the deadline for accepting games for the competition will be November 1, 2006.
During the previous deadlines, only one game was received. It will be posted soon
screenshots.
From
Alexander Shushkov
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To
All
6 September 2006
Hello, CHRV
CHR> Well, it’s not serious if there are only three games - what kind of competition is this :(
So I'm waiting for there to be 6 pieces.
From
Alexander Shushkov
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To
All
6 September 2006
Hello, Jukov
Juk> I'm ready to add the game if you wait at least a month.
We are waiting.
From
Alexander Shushkov
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To
All
6 September 2006
Hello andrews
and> I, in turn, have a proposal to extend until March 2007
We'll extend it if there aren't 6 games :)
From
Konstantin Zhukov
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To
All
8 October 2006
Hello u-man
The game is 99.9% ready. Specify the date of completion of the work. And then there are other ideas for
improving design.
From
Alexander Shushkov
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To
All
8 October 2006
Hello u-man
uma> Sanya, I’ll finish the toy by November!! )
I'm really looking forward to it!
From
Alexander Shushkov
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To
All
8 October 2006
Hello, Jukov
Juk> The game is 99.9% ready. Specify the date of completion of the work. And then there are other ideas
Juk> to improve the design.
For now, November 1, 2006 is considered the end of acceptance of work. If there are not 6 games,
We automatically extend it for another 2 months.
From
Konstantin Zhukov
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To
All
9 October 2006
Hello axor
How many games are there with mine right now?
From
Vyacheslav Romanov
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To
All
11 October 2006
Hello axor
The toy is ready and assembled.
Being tested.
Dance.
From
Alexander Shushkov
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To
All
21 October 2006
Hello, Jukov
Juk> How many games are there with mine right now?
We haven't seen yours yet :)
From
Alexander Shushkov
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To
All
21 October 2006
Hello u-man
uma> The toy is ready and assembled.
uma> Being tested.
uma> Dance.
We're almost dancing.
Let others roll up their sleeves and finish the games!
P.S. The next completion date is getting closer and closer. But if anything, then you yourself
you know what will happen :)
From
Alexander Shushkov
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To
All
26 October 2006
Hello axor
Another game has been submitted for the competition - Farmer by ASTeT.
Total 3 games so far. We are waiting for three more games and launching a competition!
From
Vyacheslav Kalinin
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To
All
26 October 2006
Hello axor
axo> ASTeT.
Whose music is it?
From
Alexander Shushkov
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To
All
31 October 2006
Hello, CHRV
CHR> San, renew right away! The most active time for writing will be New Year's
CHR> holidays - so if I were you, I set the deadline - February.
We won’t change the rules :) If there aren’t six games, we’ll extend it until January 1, but then
and until March 1, if necessary :)
From
Chunin Roman
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To
All
31 October 2006
Hello axor
axo> There are 2 days left until the end of games. Otherwise, we extend the deadlines by another
axo> 2 months.
San, renew immediately! The most active time for writing will be the New Year holidays -
So if I were you, I set a deadline of February.
From
Alexander Shushkov
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To
All
31 October 2006
Hello axor
Yes, still. If anyone wants to donate their funds to the prize fund of the competition,
then join us. All addresses are here [http://abzac.retropc.ru/zakaz]
From
Wladimir Bulchukey
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To
All
31 October 2006
Hello axor
axo> Another game has arrived for the competition (the fourth in a row). Game
axo> is called "Bobik". How cool the name is, so
axo> funny and game :)
axo>
"Bobik" is a police "UAZ" :) :) :) .
From
Vyacheslav Kalinin
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To
All
31 October 2006
Hello new art
new> Whose music is that?
Whose is Axor anyway?
From
Vyacheslav Kalinin
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To
All
31 October 2006
Hello axor
axo> Why do you need it?
Difficult to answer?
Strange question. I actually collect both AY music and information on
musicians. If this is a famous musician, then the question is closed.
I just don’t understand why I should break down over such nonsense.
From
Alexander Shushkov
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To
All
31 October 2006
Hello new art
new> Whose is Axor anyway?
Why do you need it?
From
Alexander Shushkov
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To
All
31 October 2006
Hello, Wlodek
Wlo> "Bobik" is a police "UAZ" :) :) :) .
That's also the name of dogs :)
From
Alexandr Sinyakov
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To
All
31 October 2006
Hello new art
>> I just don’t understand why break it over such nonsense.
fix3d
do you need it so urgently? wait until the end of the set, buy a disc with games and
pull as much music from there as you want.
From
Alexander Shushkov
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To
All
1 November 2006
Hello new art
new> Difficult to answer?
new> Strange question. I actually collect both AY music and
new> information on musicians. If this is a famous musician, then the question
new> is closed.
new> I just don’t understand why I should break down over such nonsense.
Why ask this openly?
From
Konstantin Zhukov
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To
All
2 November 2006
Hello axor
Eh! The Spectrum programmer is getting smaller these days! So we won’t be able to compete until 2008
spend. In general, are there real people now who are ready to provide
2 more games for the New Year?
From
Surfin' Bird
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To
All
2 November 2006
Hello, Jukov
Juk> Eh! The Spectrum programmer is getting smaller these days! So we are up to the 2008 competition
Juk> we will not be able to carry out. In general, are there real people now who
Juk> are you ready to provide 2 more games for the New Year?
Oh, if only programmers cared...
From
Vyacheslav Kalinin
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To
All
2 November 2006
Hello, Jukov
Juk> Eh! The Spectrum programmer is getting smaller these days! So we are up to the 2008 competition
Juk> we will not be able to carry out. In general, are there real people now who
Juk> are you ready to provide 2 more games for the New Year?
Why exactly 6? Not the most pleasant number, then 7, or 5, would be better.
In general, in these difficult times, 4 games are not bad, it’s not even
quantity. You can put up 25 games - Tetris, or you can put one - ChV2, which
I think it’s clear that it will outweigh.
From
Alexander Shushkov
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To
All
3 November 2006
Hello Surfin' Bird
Sur> Oh, if only programmers cared...
Whoa! :)
From
Alexander Shushkov
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To
All
3 November 2006
Hello new art
new> Why exactly 6? Not the most pleasant number, then 7 is better, or 5.
new> In general, in these difficult times, 4 games are not bad, it’s not even
new> quantity. You can put up 25 games - Tetris, or you can put one - ChV2
new> I think it’s clear that it will outweigh.
ChV2 needs to be sold, and not put up for competitions. Slava realized that he couldn’t
sell - ChV2 is gone...
P.S. How about I enter “Vera” into the competition and win everyone? :)
From
Alexander Shushkov
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To
All
3 November 2006
Hello, Jukov
Juk> What kind of project is this, what genre?
Look at the works from the previous competition.
From
Konstantin Zhukov
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To
All
3 November 2006
Hello axor
axo> P.S. How about I enter “Vera” into the competition and win everyone? :)
What kind of project is this, what genre?
From
Konstantin Zhukov
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To
All
3 November 2006
Hello axor
axo> See the works of the previous competition.
I don’t understand, has it already been exhibited or was it a demo version? Can I have a link, please?
From
Alexander Shushkov
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To
All
8 November 2006
Hello, Jukov
Juk> I don’t understand, has it already been exhibited or was it a demo version? You can link it
Juk> plz?
http://abzac.retropc.ru/files/Your_game_2004_demo.zip
Or look here:
http://abzac.retropc.ru/download
From
Alexandr Sinyakov
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To
All
6 December 2006
Hello, Jukov
Juk> Here we need urgent implementation of an accelerated method for creating games
I can give you a couple of lessons... :v2_wink:
From
Konstantin Zhukov
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To
All
6 December 2006
Hello axor
What is needed here is the urgent implementation of an accelerated method for creating games, otherwise
their mortality intensified. One of our forum members did it in 30 days, when others took 300, this
it’s mind boggling!
From
rasmer
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To
All
6 December 2006
Hello axor
axo> For some reason no one noticed that the last day for receiving games was set
axo> January 1, 2006 :) Of course, the year is wrong, so everything has been corrected.
axo> So, the last day for accepting games is January 1, 2007. Go for it!
Of course they noticed, they just gave me time to see my ashYpka for myself, maybe from me
there will be a toy in collaboration by January 1, 2007...
From
Alexander Shushkov
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To
All
7 December 2006
Hello, Jukov
Juk> Here we need urgent implementation of an accelerated method for creating games, otherwise
Juk> their case has greatly strengthened. One of our forum members did it in 30 days when
Juk> others for 300, it’s mind boggling!
If the method in question is implemented by the one in question, then you won’t even be able to do it in 300 days.
settle down...
P.S. By the way, what's wrong with the game?
From
Alexander Shushkov
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To
All
7 December 2006
Hello, SAM style
SAM> I can give you a couple of lessons... :v2_wink;
Here; he can, I know and I guarantee it. Here again I made a toy for a competition and at the same time
really in a month.
From
Alexander Shushkov
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To
All
7 December 2006
Hello, rasmer
ras> of course they noticed, they just gave me time to see my ashYpka for myself, maybe
ras> and I will co-author a toy by January 1, 2007...
This is very good :) Looking forward to it!
From
Konstantin Zhukov
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To
All
7 December 2006
Hello axor
axo> P.S. What's wrong with the game, by the way?
All the terrible things are behind us. These Saturday and Sunday will be entirely aimed at
to make a game into candy.
From
Alexander Shushkov
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To
All
12 December 2006
Hello, Jukov
Juk> All the terrible things are behind us. This Saturday and Sunday will be entirely
Juk> are aimed at making candy out of the game.
Did it work?
From
Konstantin Zhukov
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To
All
12 December 2006
Hello axor
axo> Did it work?
Redrawn the splash screen (added a logo + something else for symmetry). But mine
My artistic abilities are not great, I don’t really like the result.
I'm honing it little by little.
From
Konstantin Zhukov
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To
All
27 December 2006
Hello, Jukov
Is the competition postponed for another 2 months or not???
From
Alexander Shushkov
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To
All
9 January 2007
Hello, alone
The number of games is now six, which is what we expected.
We put together a disk with the works, test them, then announce the start of voting...
P.S. Many thanks to all those who supported the competition both financially and
and participation!
From
Konstantin Zhukov
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To
All
9 January 2007
Hello axor
axo> The number of games is now six, which is what we expected.
axo> We compile a disk with works, test them, then announce the beginning
axo> voting...
Let's Mortal Kombat Begin! By the way, you received the latest version of my game (in
sent New Year)?
From
Alexander Shushkov
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To
All
10 January 2007
Hello, Jukov
Juk> Let's mortal kombat begin! By the way, you received the latest version of my
Juk> games (sent for the New Year)?
I answered the letter, everything is there.
From
Aprisobal
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To
All
5 February 2007
Hello axor
Well, when do we start?
From
poisoned cyberjack
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To
All
11 February 2007
Hello, Aprisobal
So what's going on with the competition???
From
Producer
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To
All
18 February 2007
Hello, psndcj
psn> So what's going on with the competition???
I agree with the question. ?
From
rasmer
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To
All
18 February 2007
Hello, Producer
Pro> I join the question. ?
+1