Time Gal

ZXNet echo conference «spbzxnet.games»

From Oleg Golenkoff To All 19 January 2006

Hello, All I see the “advertising campaign” from AlCo in full force in the feed. :eek: I would like to see what kind of Time Gal is this? Can anyone post an ISO? ┌─- CODE ─── AlCo: We continue our advertising campaign ;) In case anyone hasn't guessed it yet, the sub game consists almost entirely of videos. In it: 16 levels 142 videos 23 minutes in total 190 megabytes (packed 90 megabytes) Video characteristics: 15 colors per point 10 fps sound 17.5 kHz The game was remade from one console, on which it came from a slot machine, released in 1985 (!) by TAITO. Now, after the release of the source code, any decent coder can do it in a ridiculous amount of time make, for example, a video disc. Or a video demo. Or, if you push yourself, video quest One week was enough for us, but then we had to sleep for a week. Since Maxim Timonin is in no hurry to pick up his ATM from Shiru Otaku (we borrowed it for a while - well, we don’t have our own ATMok, but CD emulation in Unreal Speccy is buggy!), then, I believe, in the next few days those who wish can coordinate with Shiru Otaku (not immediately run in crowds, but coordinate!) the moment visits on the topic to check out this miracle with your own eyes. For Shiru phone see Wolf2004. Moscow ATM people, I believe, can easily download this miracle on CD, because the project was created not in order to cut $, but so that on the ZXthere was a precedent for creating a game with a bunch of videos. And according to the code/script, it’s a subject game relatively simple. └── CODE ───

From Oleg Golenkoff To All 20 January 2006

Hello, breeze My jaw just dropped :eek: sea of answers :mad: either everyone is asleep or one of two things:| People! wake up! Has anyone really heard anything about the subject????? :sleep: UP! :D

From Shadow Maker To All 20 January 2006

Hello, breeze Breeze, why did he burst out, someone will have a sore from those who can lay it out - they’ll write... Why so impatient...

From Chunin Roman To All 20 January 2006

Hello, breeze bre> therefore I would like to hear the opinion of knowledgeable people, at least bre> screenshots will be posted! :rolleyes: I tested this masterpiece on Turbo2+ 7.10 yellow, using hard Quantum disk 210mb and DVD Samsung-D616 (I could have made a mistake in the model). Max will take the car from Shiru and then the distribution of the game will begin for Turbo2+ owners. It’s -30 here in Moscow right now, so everyone is frozen.

From Chunin Roman To All 20 January 2006

Hello, breeze bre> does this mean it’s for everyone? :eek: Of course, for the Pentagon with 16-color mode and the Hemo controller and for Turbo2+. I'm afraid that 48 spec is not supported :). The sources are open, so go ahead and sing!

From Chunin Roman To All 20 January 2006

Hello, breeze bre> hm... somewhat "dangerous" wording :confused: what then bre> regarding non-ATM owners? here AlCo type and released some kind of patch bre> :rolleyes: what would work on his 16colors ;) Not a patch but a launcher. The contents of the disk are the same, look at the posts on fido.org.

From Surfin' Bird To All 20 January 2006

Hello, CHRV SCREENSHOTS TO THE STUDIO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

From Surfin' Bird To All 20 January 2006

Hello, CHRV C C R I N S H O T Y D A V A Y! ! ! ! Fiends! :)

From Oleg Golenkoff To All 20 January 2006

Hello Shadow Maker Sha> Breeze, why did he go broke, who will have a sore from those who can Sha> post it - they will write... Why so impatient... yes, I just don’t understand passivity :confused: it feels like this they wrote another shayz, everyone laughed silently, but were afraid to say it out loud. is this so? :mad: That’s why I would like to hear the opinion of knowledgeable people, even if only screenshots will post it! :rolleyes:

From Oleg Golenkoff To All 20 January 2006

Hello, CHRV CHR> Max will take the car from Shiru and then the distribution of the game will begin CHR> for owners of Turbo2+. hmm... somewhat "dangerous" formulation :confused: but what about not ATM owners? here AlCo is like and released some kind of patch: rolleyes: what would worked on his 16colors ;) CHR> Right now in Moscow it’s -30, so everyone is frozen. Well, it’s clear that no one wants to freeze... :eek:

From Oleg Golenkoff To All 20 January 2006

Hello, CHRV CHR> Not a patch, but a launcher. The contents of the disk are the same, look look CHR> posts on fido.org . does that mean it's for everyone? :eek:

From Andreas Kaiser To All 10 February 2006

Hello, breeze bre> here are a couple of screenshots: A little question: this screen is standard 256x192, but with the ability to display 16 colors (out of 16 possible) for each point?

From Oleg Golenkoff To All 10 February 2006

Hello Striker Str> And dze uzyau? I want a dachshund!!! Just ask the authors :) I don’t know what the problem is, maybe something isn’t completed.... :confused: By the way, one more thing! if you turn on the turbo the whole video starts playing like stupid :mad: however, it would be nice to do synchronization... Here are a couple of screenshots: Picture: http://www.fishb0ne.com/trashcan/timegal/sshot000.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot003.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot006.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot009.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot010.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot011.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot012.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot013.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot014.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot015.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot016.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot017.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot018.gif Picture: http://www.fishb0ne.com/trashcan/timegal/sshot019.gif

From Timonin Maxim Anatolievich To All 10 February 2006

Hello, breeze bre> 5) By the way, someone here said that you can’t look at it on the emulator :( no way! bre> looked at Unreal 0.34b + TOSHIBA DVD-RW - no brakes or bre> no howls! perfect 100% emulation! watched in ATM mode! in bre> pentagon did not try! :rolleyes: Obviously, I didn’t see it myself at the Pentagon. But in the accompanying text for the game it is said that there the toy comes without sound, i.e. COVOX is supported only in ATM versions. Hence the conclusion... :)

From Andreas Kaiser To All 10 February 2006

Hello, Maksagor > And exactly for the same purpose for which such a transparent color is provided, > for example, in GIF format - for overlaying sprites on top of the existing one > images. I’ll tell you a secret, as part of the work on OS TASiS v6.xx (there > there will be many, many graphics) the principle of “transparent color” already > enabled. Wait, is this Turbo 2 only or what? If yes, then it’s not interesting, there is somewhere will go wild :) But in the standard Spectrum screen? PS: Question for everyone, since such an interesting topic has come up. Flicker attribute in general widely used? Is he "needed"?

From Timonin Maxim Anatolievich To All 10 February 2006

Hello icebear ice> Little question: this screen is standard 256x192, but with ice> ability to display 16 colors (out of 16 possible) for each ice> dots? Yes, that’s right (more precisely - 15 colors, since black and bright black are standard Spectrum palette, and this is what is used, are equal to each other). Self video is displayed in a 224x160 window with a screen resolution of 320x200 for ATM or 256x192 at the Pentagon. The remaining empty black space around the edges (by the way, why Breeze pulled out only the cartoon output field itself, and not the entire screen with the indicated fields?) is used to display arrows indicating actions that must be done by the player.

From Timonin Maxim Anatolievich To All 10 February 2006

Hello icebear ice> How do you imagine this? Why do you need a transparent familiar place? And exactly for the same purpose for which such a transparent color is provided, for example, in GIF format - for overlaying sprites on top of an existing image. I'll tell you by secret, as part of work on OS TASiS v6.xx (there will be many, many graphics) the principle of "transparent color" is already involved.

From Timonin Maxim Anatolievich To All 10 February 2006

Hello Titus Tit> For the attribute structure of the Spectrum screen, this is vital Tit> is a necessity, since in this situation it is possible to use Tit> black color for background, and 15 colors for drawing itself Tit> game graphics. One of the two black ones can be used in various graphics programs as "transparent". As for ATM, you can change the palette and wish “bright black” really is that, that is, to give it a dark gray tint. It’s just that AlCo wanted to make a game that runs equally on both ATM and and at the Pentagon, where the palette cannot be changed, that’s why he refused to change the colors - After all, then we would have to convert two different versions of the video...

From Timonin Maxim Anatolievich To All 10 February 2006

Hello Titus Tit> For the attribute structure of the Spectrum screen, this is vital Tit> is a necessity, since in this situation it is possible to use Tit> black color for background, and 15 colors for drawing itself Tit> game graphics. One of the two black ones can be used in various graphics programs like "transparent". As for ATM, you can change the palette and make "bright black" really is that, that is, to give it a dark gray tint. It's just that AlCo wanted to make a game that runs equally on both ATM and and at the Pentagon, where the palette cannot be changed, so I refused to change the colors - After all, then we would have to convert two different versions of the video...

From Andrey Alexandrovich Titov To All 10 February 2006

Hello icebear ice> By the way, throwing out one color is a big waste for cars ice> of a similar class. It's better to have black, gray (or bright black), ice> light gray and white than black, light gray and white. To create ice> shadows, for example this very “gray” (or bright black) are very good ice> would be useful. For the attribute structure of the Spectrum screen, this is a vital necessity, since in this situation it is possible to use black color for the background, and 15 colors for drawing the actual game graphics.

From Andreas Kaiser To All 10 February 2006

Hello, Maksagor > One of the two black ones can be used in various graphics > programs as "transparent". How do you imagine this? Why do you need a transparent familiar place?

From Andreas Kaiser To All 10 February 2006

Hello, Maksagor > Yes, exactly (more precisely - 15 colors, since black and bright black in > the standard Spectrum palette, and this is what is used, are equal > to each other). By the way, throwing out one color is a big waste for cars like this class. It's better to have black, gray (or bright black), light gray and white than black, light gray and white. To create shadows, for example, this very “gray” (or bright black) would be very useful.

From Andreas Kaiser To All 10 February 2006

Hello Titus Tit> For the attribute structure of the Spectrum screen, this is vital Tit> is a necessity, since in this situation it is possible to use Tit> black color for background, and 15 colors for drawing itself Tit> game graphics. I thought so too, but this is a solvable issue. For example, 16 INK colors and 15 PAPER :)

From Andreas Kaiser To All 10 February 2006

Hello, Maksagor > About the flicker attribute: in ATM it is used only in normal > ZX-screen. In all other modes, separate ones were released instead > brightness for INK and PAPER (where these terms make sense). > > On the ZX screen, I think it won’t hurt. Rarely used now > but it’s unusual without it. And it’s convenient to “tint” the cursor with it. That is for "compatibility reasons"? Old toys (early 80s) were actively used this attribute. I'll have to emulate :(

From Oleg Golenkoff To All 10 February 2006

Hello, breeze By the way, a couple more questions about the game :) 1) where did you get the original? 2) what did you convert with?

From Oleg Golenkoff To All 10 February 2006

Hello, Maksagor > Obviously, I didn’t see it myself at the Pentagon. I looked in elution mode (Unreal0.34b) and didn’t see any obvious problems, or that means everything is OK :eek: > But the accompanying text for the game says... I would really like to see this text :eek:

From Oleg Golenkoff To All 10 February 2006

Hello, Maksagor > by the way, why did Breeze pull out only the cartoon output field itself, and not > entire screen with the specified fields?. First of all I was in a hurry! secondly, I went crazy to fit into the fucking framework of the forum - 19kb per GIF! As a result, one thing didn’t work out! :mad: it turned out to be easier to fill to your server :o

From Timonin Maxim Anatolievich To All 10 February 2006

Hello icebear ice> Wait, is this Turbo 2 only or what? If yes, then it’s not interesting, there is ice> where they will roam :) But on the standard Spectrum screen? ice> ice> PS: Question for everyone, since such an interesting topic has come up. Flicker attribute Is ice> generally used widely? Is he “needed”? Obviously OS TASiS of all versions (so far officially the latest is v5.40) for T2+ only. For all other clones - her younger brother (in terms of capabilities and versions. In terms of creation time, naturally, the eldest) iS-DOS Classic/Chic. Regarding the flicker attribute: in ATM it is used only in a regular ZX screen. In all other modes - instead of it, separate brightness levels for INK and PAPER have been released (where these terms make sense). In the ZX screen, I think it won’t hurt. Rarely used now, but without it unusual. And it’s convenient for them to “tint” the cursor.

From Timonin Maxim Anatolievich To All 11 February 2006

Hello, breeze bre> By the way, a couple more questions about the game :) bre> bre> 1) where did you get the original? bre> 2) what did you convert with? Where did they get the original, ask AlCo or Shiru - I don’t know. Well, they converted original AVI video specially written on PC for this case by AlCo converter.

From Timonin Maxim Anatolievich To All 11 February 2006

Hello, breeze bre> I would really like to see this text :eek: For example, here it is from a long time ago: http://www.nedopc.org/forum/viewtopic.php?t=8237&sid=f3f65e645ffe8087e4a541cc39 50415e Although there is some work to be done, I’ll give it here: > Links > > http://iipr.ru/timegal/timegal_cd.7z (88.6mb) - game files, packed > 7-zip version 4.32 > http://iipr.ru/timegal/cd_boots.zip (1.62kb) - CD launchers for ATM2 > and Pentagon. > > > Computer requirements > > ATM2 Turbo+ or Pentagon with Turbo+NemoIDE+16col by AlCo. > CD drive (1x and higher), connected as a slave. > > > Creating a game disc > > Files from the timegal_cd archive are written to the root directory. The disk is not > must be empty, but must be in the root directory > as few files as possible other than the game files; number of previous > sessions should not exceed 30. Used during testing> CD-RW and CD-R discs from various manufacturers, recorded > by Nero Burning Rom. In case of unlikely version updates > it will be enough to download the games and overwrite only the ones that have changed > files, over already recorded ones (continuing the session). > > > Starting the game > > The cd_boots archive contains two hobeta files - program 'launchers' > for ATM and Pentagon with NemoIDE. These programs work with any disk > recorded according to the standard on autorun CDs for ZX-Spectrum by > AlCo. The 'launchers' have no connection to the game itself. Subsequently > they can be modified and, if desired, will be flashed into ROM > computer. > > To start the game you need to insert the disc into the drive, reset the computer, and > launch the corresponding 'launcher'. Disk detection and search > autostarts take place in a few seconds, if everything goes well - > the Loading picture will appear (loaded from the CD), and after a few more> seconds the game itself will begin. If there is a pause before Loading appears > took a long time, the CD drive stopped, and nothing > does not happen, you should try again as follows: reset > computer, insert the disk into the drive, and run the startup program in > the moment when the drive has spun up, but has not yet turned off. In the future > launch problems will be fixed. > > > Game > > The game is an interactive cartoon (video in > resolution 224x160, 16 colors per pixel). After the game starts > the initial screensaver is played, you can skip it with a space; > if you don’t skip it, after its completion the game itself will begin. B > at certain times a hint appears on the screen in the form > arrows or circle in the lower right side > screen. You need to have time to click the appropriate one before the hint disappears > button (cursor-arrow or spacebar), otherwise a loss scene will appear, and> the level will start again. Sometimes a 'time stop' situation occurs in the game > - there is a time counter on the screen (7 seconds), and at the bottom of the screen > a text prompt appears (in Russian). Using the spacebar > you can choose one of three options for further developments > only one of the three options is correct. Some levels have two > variant, with different sequences of clicks. Option > changes randomly after an unsuccessful click. The number of lives is not > is limited. After complete completion and the final video of the game > starts again. > > Version for ATM2 Turbo+ has audio (digital > monophonic > 8-bit audio in parallel with video). In the Pentagon version it > is missing. Hints appear and the click result is confirmed > with sound signals on AY, which allows you to play on Pentagon without > special losses. > > > Screenshots > > Not yet, since existing emulators do not support CD emulation > at the required level. > > > Authors > > The original game was released by Taito and TOEI Animation in 1985 > year on a slot machine with an analog laser video disc. > Subsequently, the game was ported to a number of consoles. Early January > 2006, for 8 days, based on the version for Sony Playstation > ZX version created. > > Alone Coder - video player, game and video converter code; > Shiru - extracting the original video and preparing for conversion; > Maksagor - consultations and provision of ATM2 Turbo+ for debugging > games. > > > > The game will be available through the above links until mid-March.

From Timonin Maxim Anatolievich To All 11 February 2006

Hello, breeze bre> first of all I was in a hurry! secondly, I went crazy to fit into the fucking framework bre> forum - 19kb on GIF! As a result, one thing didn’t work out! :mad: bre> it turned out to be easier to upload to your server :o Well, then I received full screenshots - BMP packed in ZIP form.

From Oleg Golenkoff To All 11 February 2006

Hello, Maksagor > Well then I received full screenshots - BMP packed in ZIP > view. there are no originals left :( will have to do it again.... :confused:

From Oleg Golenkoff To All 15 February 2006

Hello, breeze I took screenshots :) anyone interested can get the archive here -> http://fishb0ne.com/trashcan/shotZzZ.rar I also decided to look for the original game and found it! :eek: for SegaCD! The initial cartoon is similar to the one that was converted into the version on ZX. I mean deterrence! although it's a little longer and a little different... but here's the game background! completely different! (maybe the versions are different) everything here is drawn in solid colors! and it's much nicer to convert to ZX!!!!! :mad: By the way, no one indicated the authors anywhere :( wolfteam! and taito did the distribution only! For those interested, here are a couple of screenshots: Picture: http://fishb0ne.com/trashcan/timegal.org/timegal1.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal2.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal3.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal4.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal5.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal6.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal7.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal8.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal9.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal10.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal11.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal12.gifPicture: http://fishb0ne.com/trashcan/timegal.org/timegal13.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal14.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal15.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal16.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal17.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal18.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal19.gif Picture: http://fishb0ne.com/trashcan/timegal.org/timegal20.gif Well, of course the work has already been done! and I think no one will redo it :( so Thanks to the authors for at least this! :rolleyes:

From Arlekin To All 22 May 2006

Hello, breeze People, tell me how to launch the toy and on what emulator?

From rasmer To All 23 May 2006

Hello Harlequin Arl> People, tell me how to launch the toy and on what emulator? By the way, it didn’t start for me either, neither from a real CD, nor from daemon tools

From Surfin' Bird To All 1 June 2006

Hello, rasmer I was interested in the phrase: “on a slot machine with an analog laser video disc.” How is that? How can a “laser videodisc” be analog??

From Timonin Maxim Anatolievich To All 1 June 2006

Hello, rasmer ras> by the way, it didn’t start for me either, neither from a real CD, nor from ras> daemon tools What are the problems? I'm from both a real CD from Unreal and a real ATM launched. Maybe you don't have ak in your settings? Note to everyone: run ONLY from a slave device!

From Jaroslaw Tanunin To All 1 June 2006

Hello Surfin' Bird Sur> I was interested in the phrase: "on a slot machine with an analog laser Sur> videodisc". Sur> How is that? How can a “laser videodisc” be analog?? http://en.wikipedia.org/wiki/Laserdisk

From Yuri Potapov To All 4 June 2006

Hello, Maksagor > What are the problems? I'm from both a real CD from Unreal and a real one > Launched ATMki. Maybe you don't have ak in your settings? Note to everyone: > run ONLY from the slave device! in more detail how to mount the disk to the anril? what to write? can I have a piece of the config?

From Timonin Maxim Anatolievich To All 4 June 2006

Hello Jerry jer> in more detail how to mount the disk to the anril? what to write? can I have a piece jer> config? I can’t provide the config because I didn’t create one. And you can mount from settings menu, called by Alt+F1, from the HDD section. Cut the CD like SLAVE. I think you'll figure it out further.

From Slavik Tretiak To All 21 June 2006

Hello, alexeenko In short, I don’t know. I did it differently. took Alcohol 120%. installed. grunted. I downloaded cdrtools for Windows. there is such a thing as mkisofs. In short, you set it on the folder with TimeGal, and it’s neat for you timegal.iso does. (in principle, you can make an iso-shnik using Alcohol itself, because you already I recorded a CD, so you can make an image from it) Then you slip it into Alcohol. then in the anril config in Image1 you write this line (I don’t remember where I got it from ;) but it works for my alcoholic) I watched it in atm2-turbo mode (in the anril that I downloaded there is even a body file special - atm2-turbo.cmd is called (and the config for it is atm2_7_0MHz.ini)) So, then I spent a long time figuring out the ATM menu, but still managed launch TimeGal. (yes, of course via AMT boot) further regarding TimeGal itself - the envelope is disgusting, they could have done it better. although I was very pleased with the digital muse during the video - I can’t do that ;)

From Alekseenko Alexey To All 21 June 2006

Hello Sinus Awesome! I thought everything would be simpler. :v2_scare:

From Mark Antonov To All 22 June 2006

Hello, alexeenko ale> 4. Downloaded the newest NERO BURNING and cracked it with all my might Sin> took Alcohol 120%. Sin> installed. grunted. like this

From Mark Antonov To All 22 June 2006

Hello, alexeenko GATSKI PIRATES!

From Oleg Golenkoff To All 22 June 2006

Hello, The Exploited The> GATSKI PIRATES! EXPLAIN! :mad:

From Andreas Kaiser To All 22 June 2006

Hello, alexeenko ale> The NERO BURNING and Alcohol programs themselves promote piracy and ale> illegal copying to the masses and their protection is a simple joke ale> programmers. :v2_thumb; Then; and Windows XP should be added there too.

From Slavik Tretiak To All 22 June 2006

Hello, The Exploited The Exploited oh! how gentle we are! But you still buy licensed software? Yes, I could buy it, but they don’t sell it anywhere ;) (and I don’t use it - Windows at work, at home - my own Linux assembly)

From Alekseenko Alexey To All 22 June 2006

Hello Sinus Sin> GATSKI PIRATES! :v2_devil; Yes; I'm a pirate of the Caribbean! :v2_devil; If; it would be a "Buk" or "1C" forum - then the phrase - "GATSKI PIRATES!" would have success. NERO BURNING, Alcohol programs themselves promote piracy and illegal copying to the masses and protecting them is a simple joke by programmers. :v2_thumb:

From Alekseenko Alexey To All 22 June 2006

Hello icebear The> Windows licensed. I only have a licensed one on my laptop, and pirated ones on the other 3 computers. B our country does not yet have the prerequisites for licensed programs, when will they become cheaper than pirated versions, then I’ll buy licenses. Here's an example of a DVD in a store Auchan is sold for 70-90 rubles with new high-quality film recordings. I'm with them I'm happy to buy it. But this has not yet been observed with programs for the computer. ice> Then Windows XP should also be assigned there. 1. WINDOWS XP pirated 2. SPECULATOR 6.25 pirated 3. WORD pirated 4. our forum is pirated So we are all pirates!

From Mark Antonov To All 22 June 2006

Hello Sinus Sin> The Exploited Sin> oh! how gentle we are! Sin> do you still buy licensed software? Windows licensed. I won’t talk about the rest, because... I can easily lie - you won’t check :) but by the way this is offtopic. According to the subject, you should download it, but there is no cheap channel yet. and one more question, huh? Why does the game only exist in CD version? it would be possible to have a hdd version do.

From Andreas Kaiser To All 22 June 2006

Hello, alexeenko ale> 1. WINDOWS XP pirated ale> ... ale> So we are all pirates! I meant that only with XP did direct support for all kinds of cutters appear. Yes that it also promotes piracy :)

From Slavik Tretiak To All 22 June 2006

Hello, alexeenko ale> > digital muse during the video - I can’t do that > > Has anyone torn it out yet? what's the point? there are original versions of the game, both for shogi and for Sonya (like would). I think it’s easier to pull out from there, and the quality will be better ;)

From Alekseenko Alexey To All 22 June 2006

Hello Sinus Sin> original versions of the game, both for Shogi and Sonya Do they have the same music and the same game name??? I'm just downloaded I haven’t found all the sites with music from games and games there yet. But I'll go again climb on the screw. Damn my screw is a dump, almost the Internet but without searching.

From Wladimir Bulchukey To Alekseenko Alexey 23 June 2006

Hello(s), Alekseenko...! 22 Jun 06 17:35, Alexey Alekseenko -> All: AA> NERO BURNING, Alcohol programs themselves promote piracy and illegal AA> copying to the masses and their protection is a simple joke for programmers. AA> :v2_thumb: The coolest “protection” is in Light Alloy ;-) . With the best - Wlodek # wlblack()newmail.ru # http://wlodeks.narod.ru [ZX] [500:95/462@ZXNet] [2:5016 Forever] [Golyanovo] [Old Russians]

From Slavik Tretiak To All 23 June 2006

Hello, alexeenko Mouzon, license... it's all bullshit ;) Would you rather tell me whether you managed to launch it or not?

From Oleg Golenkoff To All 23 June 2006

Hello, alexeenko DAMN! I don’t understand you! I think I wrote that I have the original one ISO of the game for SEGA and I launched it! I don’t know about your version - but mine doesn’t I wanted to start until I installed ASPI firewood!!! this is such a special emul :(

From Alekseenko Alexey To All 23 June 2006

Hello Sinus Sin> no? no