From
Tsuranov Vladimir
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To
All
7 October 2005
Hello, kyv_triumph
I wonder if anyone played or not? Nobody reported any bugs or impassable levels,
and they are...
Most likely not...
WBR, transman aka Tsuranov Vladimir
From
TomCaT
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To
All
8 October 2005
Hello transman
I have two bugs:
1) the bun somehow looks bad from the front. The grin is slightly narrowed. A
His other sprites are not bad.
2) upon exiting the first level it froze.
I didn’t load it a second time; I don’t know what else was there. I was just in a hurry. Here,
I'll launch it on the weekend, maybe.
--
Can you help Robin in his quest for the Silver Arrow?
WBR, TomCaT aka Kostya
From
Valery Dorosh
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To
All
24 October 2005
Hello TomCaT
I have a question for Triumph.
Why do you call Spectrum's Supaplex a new game from Triumph (c, 2005),
if this is actually an old game from Flymansoft (c, 1999)?
After all, it doesn’t occur to anyone, for example, with the release of new levels for
"Black Crow", declare that the AUTHOR of the program code for this game from now on
is NOT Vyacheslav Mednonogov, but the creator of additional levels.
It sounds absurd, of course. But in your case this is exactly what happens!
In short, in order not to be unfounded, I am attaching the REAL
Spectrum supplex (333 levels + the ability to create in the level editor
111).
I repeat once again that this game was created by Flyman in 1999!
File: supaplex.rar http://zx.pk.ru/attachment.php?attachmentid=1842
From
Mitelman Yuri Viktorovich
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To
All
24 October 2005
Hello, Valera
> I have a question for Triumph.
>
> After all, it doesn’t occur to anyone, for example, with the release of new
> levels for "Black Raven", declare that the AUTHOR OF THE PROGRAM CODE
> from now on this game is NOT Vyacheslav Mednonogov, but the creator
> additional levels.
>
> This sounds absurd, of course. But in your case it turns out exactly like this!
> In short, in order not to be unfounded, I am attaching it to the message
> REAL Spectrum supaplex (333 levels + ability to create
> in the 111 level editor).
>
> I repeat once again that this game was created by Flyman in 1999!
I agree, many procedures were used and the Flyman version
Supaplex, however - “that this game was created by Flyman in 1999” sounds
somewhat absurd. Of course, Transman got excited without indicating the co-author of the code
Flyman^a. Well, in general, I suggest waiting for Transman^a itself, in order to receive
reliable information first hand, so to speak...%)
From
Yuri Potapov
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To
All
25 October 2005
Hello, kyv_triumph
How rotten everything is in the Danish kingdom :) by the way, I can say that the version is from
Transmana is closer to the PC original :) and the graphics are more decent
Lvd you beat me to it :)
From
Roman Fhyedorov
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To
All
2 November 2005
Hello transman
tra> just keep in mind - during this time I had to disassemble my version of times
tra> three (loss of sorts - suxx)
Picture: http://rulezman.multik.org/30.gif
post your stuff here!!!
There is no need to send there by mail.
now we will check them, now we will compare them... (c)
From
lvd
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To
All
2 November 2005
Hello transman
tra> 2lvd - I can throw some sorts (later) you can compare them with Flyman
tra> just keep in mind - during this time I had to disassemble my version of times
tra> three (loss of sorts - suxx)
tra>
No thanks =) I’m not actually blaming anyone for anything, I just asked Kyv
figure it out, but the similarities immediately caught my eye. Keep it up - so that it’s yours
supapplekh turned out to be the most steering! =))
From
Tsuranov Vladimir
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To
All
2 November 2005
Hello Jerry
For that matter
The game is actually based on the SUPAPLEX-DEMO code from FLYMANSOFTa
only significantly altered so that in terms of its physics the game is at least a little
corresponded to the original, namely to those features that are in the unofficial description
supaplexes are called trics and there are about 36 of them. I managed
implement about 15 though in a rougher form
and in general, see the unofficial supaplex site
www.elmerproductions.com/sp/
and for example, try rolling the zonk on the blue disk of the flyman
in any version - be it a demo or a full version - an explosion is guaranteed
that piece of code that was so kindly shown in the screenshot is a fragment
procedures for displaying tiles on the screen, which I left unchanged (almost without
changes, but using a second screen doesn’t count)
If anyone suggests a better way to display tiles from a table, I will be only too happy
From
Tsuranov Vladimir
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To
All
2 November 2005
Hello transman
And also, when I started working on this project, and this was a month before
twilight2002, no one has heard of either Flyman's plex or from zzero systems
latest version of Plex with fixed bugs
2lvd - I can throw some sorts (later) and compare them with Flyman’s
Just keep in mind that during this time I had to disassemble my version three times
(loss of sorbs - suxx)
2kyv & ice'di - waiting for the title screen
File: supaplex.zip http://zx.pk.ru/attachment.php?attachmentid=1889