rpgrulez
ZXNet echo conference «spbzxnet.games»
From Alex Vasilev → To Max Melnikov 30 July 2001
/· ∙ ° · ∙ `∙ ° ∙· ∙/ *Hi'yushki Max* /.` ·. °. ∙ .· °· ∙ ·/
/∙ ` .· · ∙ ∙° · ° ∙ ° ∙ · ° · ` ∙ ° ` · ∙ ∙ ° ° ·/
AF>> Since it didn’t reach everyone, I’m sending it again.
AF>> Admit it, did you get everything this time? :)
MM> Got both, what did you zip with? Neither zxunzip nor pkunzip recognized the archive
MM> their... :((((((((((((((((((((((((((((((((((((((((((((((((((((
I immediately understand that it was first sealed, then packed! =0)
It should have been a little bit the other way around!
And it was much easier to post the rules in text format!
PS: If anyone else needs it, here you go:
>==========Start of quote from file "rpgrulez"============
EPIC!
(Role play by mail)
rules
(version 0.8)
The game takes place once upon a time, a long time ago, maybe even half-
thora thousands of years ago, or maybe just in a parallel world...
The approximate location of action is the territory of Rus' and so on.
certain states (we’ll see later).
* Possible nations:
Slav
Greek
Varyag
Mongol
Jew
Eskimo
Each nationality has its own pros and cons, but basically
affects which side the character will start on.
*Professions:
1__ThiefA vile burglar, a pickpocket. Fraud is not the lot of thieves.
Suitable for espionage.
2__Killer
Hired killer, spy, infiltrator. All thirty-three pleasures in
one...
3__Trader
Most suited to interacting with game characters, maybe
use completely dishonest methods of enrichment.
4__Hunter
Semi-wild, unsociable forest dweller. But almost the most accurate
shooter
5__Blacksmith
Strength, understanding of the ways of higher powers.
6__Monk
More of a fighter than a cult minister. Best in hand-to-hand combat
in a big fight.
7__Priest
His prayers are heard more often than others.
8__Warrior
All types of weapons and most combat skills are available.
9__Shaman
On "you" with the forces of nature, has the ability to predict.
10_Mage
Greatest ability for witchcraft.
*Features:
Strength
Health
Dexterity
Accuracy
Intelligence
Luck
Wisdom
Charm
Observation
The value is determined by a number from 3 to 18.
* Skills:
The skill level is determined by a number from 1 to 6.
You can increase your skill when you reach the next level.
In this case, a certain number of points are given for which you can
but increase skill.
For example you have:
Track +1
Melee +3
upon reaching the next level you get, say, 26 points
cov. You can raise your Melee level to +5 (9 points per+4 and another 12 for +5) and further increase the Tracking level to +3 (2
for +2 and 4 for +3). I hope it’s clear.
You can also learn new skills (if anyone takes you on
teach).
At the end of the training process, the skill receives level 1.
_Combat_
level:+2 +3 +4 +5 +6
cost: 3 6 9 12 15
1 Hand to Hand Combat
Ability to inflict more or less serious damage with hands
to the enemy.
2 Two-handed fighting
The ability to use simultaneously weapons located in
both hands.
3 Throwing weapons
% Ability to use darts, throwing knives, boom-
ranks, etc.
4 Fight against many
Ability to fight effectively against multiple opponents.
5 Fencing
Increases the level of proficiency with melee weapons.
6 Dodge
Increases defense in battle.
7 Two-handed weapons
Ability to fight with two-handed weapons (halberd, two-handed sword
etc.)
8 Disarming
% Gives a chance to knock out or break an enemy's weapon.
9 Deathstroke
% Ability to kill any enemy with one blow.
10 Double Strike
% The hit deals double damage.
11 Parry
% The ability to interrupt an enemy attack with your own blow.
12 Shooting
% Ability to use bows, crossbows, slings, etc.
13 Impact weapons
Ability to handle staves, clubs, hammers, etc.
14 Cold steel% Ability to handle swords, knives, axes, etc.
15 First Strike
The ability to get ahead of the enemy.
16 Backstab
% Hit deals much more damage
_Non-combat_
level:+2 +3 +4 +5 +6
cost: 1 2 3 4 5
1 Weapon (repair, manufacture)
2 Eloquence
3 Swimming
4 Account
5 Certificate
6 Running fast
7 Night vision
8 Plant knowledge
9 Charm
10 Climbing
11 Memorization
12 Keen Hearing
13 Armor (repair, manufacturing)
14 Music
15 Versification
16 Disguise
17 Gambling
18 Anatomy
19 Taming (animals)
20 Sailing (sail control, for example)
21 Navigation (don't get lost in the forest)
22 Acting
23 Slavic dialects
24 Greek
25 Scandinavian dialects
26 Mongolian language
27 Hebrew
28 Eskimo dialects
29 Cheating
30 Cartography
31 Acting
_Special_
level:+2 +3 +4 +5 +6
cost: 2 4 6 8 10
1% Alchemy
2% Tracking
3% Spell Composition
4% Magic
5% Blacksmithing
6 Trade
7 Knowledge of poisons
8 Item evaluation
9 Hunting, fishing
10% Finger dexterity (picking through pockets, performing tricks)
11 Silent walking
12% Clairvoyance
13% Locks (ability to open chests, doors, etc.)
14% Hypnosis
* Formatting a letter
-The "subj" field contains the following string:
Epic_move_###_player_##
There is no need to change its contents!-In the “from” field, enter your name from the pointlist (i.e. not on-
to all sorts of game names, etc.)
-In general, the header and origin should be the same as in ordinary letters-
max and issued in accordance with NETMAIL requirements.
-Having received an answer to your previous move, after such a line of description-
outline your next steps:
-Then delete everything that is in front of the line that looks
like this:
===================================================================================
And you can consider the letter formatted correctly! :)
Address for letters:
Andrey Frolov (500:812/02.34)
It is most convenient to respond with local soap to the POST BBS. Letters containing
neighing game information must have the extension in this case
"G", i.e. match mask 812*0234.G.
You can also play with NETMAIL, but it will take much longer.
You can use Hrip to pack local emails to
POST BBS.
* Game progress
In order to provide multiplayer ;) and some ease of mo-
her tasks and moves will be processed as follows:
-The speed of the game will be a move per week (in reality it will be-
faster. A move per week is if one of the players slows down and
won't send an answer, then we'll wait. A week is the deadline, and in
it also includes the writing path in both directions), as well as the processing of moves I
I will follow up after receiving letters from all players.
- Each time the move number increases by 1, so don’t be surprised -Be careful, if you connect to the game, you start not from the first move, but
example, from the seventh.
-If a player misses a move, then nothing bad will happen,
the character will simply arrange a rest for himself without taking any action -
ties, but responding to attacks and protecting property, and fighting
he will fight to the death and according to the optimal strategy.
-If a player misses three turns (i.e. does not participate in the game for three weeks)
game), then I will set other characters against his character
players, which, you know, is fraught with death and robbery.
-In case of an expected temporary absence from the game, if you
you don’t want to lose your character as a result of the above
above, then send me a message in advance about a break in the game and then
I will do something to make your character temporarily unavailable
to the surrounding world.
*Character death
If your character is killed (Hp -10), but you wish to continue
Give them the game, write a letter. Perhaps the character will be revived
flax and re-launched into the game. You can also ask some
a strong magician from among the players (if there is one among them -
xia) revive your character (unless I suddenly want it
do).
Or you can simply create a new character. In this case
your previous character will most likely be made from
zombie that will be used in the game.
* Login to the game
An example scenario is:-You write me a letter in which you place a completed application for
character.
-You will receive a response containing the character’s characteristics and
list of skills given initially.
You can choose a few more additional skills by spending
This is worth 16 points.
Cost of additional skills: 1 for non-combat, 2 for special
non-combat, 3 for combat.
Skills marked with "%" can only be increased, get additional
Actually, when entering the game, such skills are not allowed.
You can also increase the level of your initially available skills by
rules given in the relevant section.
-Fill out a response letter indicating which skills you have chosen.
-It is from this moment that the game itself begins.
>==========End quote===========
*FM radio tuning play:* _Radio Russian Chanson_
*,+'^'+.+'^'+.+'^'+.*
From Alex Vasilev → To Max Melnikov 30 July 2001
/· ∙ ° · ∙ `∙ ° ∙· ∙/ *Hi'yushki Max* /.` ·. °. ∙ .· °· ∙ ·/
/∙ ` .· · ∙ ∙° · ° ∙ ° ∙ · ° · ` ∙ ° ` · ∙ ∙ ° ° ·/
And the second piece:
>==========Start of quote from file "RPGRULEZ.TXT"============
The application is completed using this template (---- these are the cut lines):
---------------------------------------------------------------
1.F.I.O. (Cyrillic):
2.Date of birth:
3.Address(es):
4.Character name:
5.Nation:
6.Profession:
...................
On myself:
....................
In hands:
P:
L:
....................
Take with you:
....................
---------------------------------------------------------------
Point by point details:
1. This is to know how to pronounce it correctly or, if in pointley,
Ste nickname, as in reality the name of the player.
2. In order to better understand the psychology of the player, you can not write
fuck if you don't want to. (Astrology is a great science :) )
3.Here write your ZXNet address and, if you want, all the others.
In addition to the name, nation and profession of the character, you also need to write what
items you would initially like to have at your disposal. Here
you can be greedy, because the list will still be subject to change
from my side.
It wouldn't be too bad if you enlighten me on the subject
the life story of your character, his age (you can approximatebut), and all sorts of similar information excesses. Complete memoirs in
nine volumes with pictures do not need to be sent (although if someone comes -
fly, I'll be delighted :)), a short story about "se-
be".
*Special Features:
-Hp (Damage Points)
When wounded, a certain number of damage points are consumed.
ny. If this characteristic becomes equal to or less than 0, per-
The character loses consciousness. If it drops to -10, he dies.
-Mana (Magical Energy)
This characteristic determines how many times the character can re-
use magic. Each spell requires a certain
a large amount of magical energy, regardless of whether it worked
whether a spell.
-AC (Protection class)
Determines the character’s security level. The lower this number,
the more difficult it is to injure the character. It can be from 10 to -10.
-THAC0 (Ability to pierce armor with AC=0)
The lower the number, the more likely it is to injure the enemy.
Nick.
-Experience
For successful actions within the framework of his profession and for some
other actions the character receives a certain number of points
experience. Upon reaching certain values (for each nation and profession-
these of their own), there is an increase in level, accompanied by an increase
losing some characteristics, acquiring new skills, etc.
*Gameplay
The player receives a description of the area and the characters' actions. Afterthe player declares the actions of his character. Opportunity and result
The execution of these actions is determined by the Master. It also defines
response actions of characters not controlled by players.
There is no need to set actions much ahead.
Given the possible multiple interpretations of the player's phrase, I will interpret
forge as I understand.
Before starting a fight with someone, you can choose a strategy. For example
measures:
-Fight to the last
-If the danger to life is too great, try to escape
-Fight until there are 17 HP left, and then play dead
-Run away immediately and hide somewhere
and the like...
The first option is the default.
* Rest
Sometimes it can be very useful to get enough sleep and rest, lying on
grass and spitting into the sky, because in the process of such a stormy activity
Over time, wounds tend to heal gradually.
* Items
There are all sorts of items in the game:
Weapons, spell scrolls, food, clothes, etc.
Items can be carried:
On yourself - items that can be worn (clothes, armor, jewelry...)
In hand - any objects (usually weapons, of course)
Take with you anything you want
The number of items carried is determined depending on
character characteristics. Items worn and held in hands
may influence the character's characteristics if it
indicated. Other items have no effect.By default, the character is carrying the most effective weapon he has.
weapons at his disposal.
* Magic
If there is Mana, the character can use spells,
if he knows any (the spell is in the spell book).
You can also use scrolls with spells (after this scroll
the current disappears). You can replenish the loss of magical energy by
process of meditation.
* Religions
Some characters have the ability to call for help from higher
strength Determined by Wisdom. Must adhere to requirements
religion to receive help from above. Calling on you too often
the gods may become bored with them and remain unattended.
* Undead
The world is full of inexplicable things. One of these mysteries is the possibility
the birth of some semblance of life in a previously deceased creature. Such
creatures can either be fully resurrected and restored
your personality, or become undead. In the latter case, the body continues
tends to collapse, and the thinking process can change up to
its complete cessation.
Undead can be destroyed using magic. The most effective is
shock-crushing weapons have this property (in fact, they actually destroy
The undead can live only with them, other types of weapons can
only damage and immobilize).
* Monsters
It is quite possible that fairy tales about magical creatures, good and evil,
what you heard as a child will turn out to be true in this world. Nothingprevents you from meeting Baba Yaga (especially if Hp -10 :)), Koshchei
and similar characters. The apotheosis of senseless cruelty,
violence and destruction is the Serpent-Gorynych. In principle, destroy-
its destruction may be the main vague goal of the game. Govo-
They say that the characters of players who especially purposefully do not comply with
rules, meet the Snake-Gorynych quite often.
They also live and thrive here just like ordinary animals.
Animals are magical, talking, prone to good or evil.
* Example character description
Name: Master
Nation: Ac
Profession: Storyteller
Level :4
Experience :6660
...................
Strength:(17)17
Health:(16)16
Agility:(15)13
Accuracy:(11)12
Intelligence:(18)18
Luck:(17)18
Wisdom:(15)15
Charm:(4) 4
Observe. :(18)18
....................
HP:999(999)
Mana:999(999)
AC:LO
THAC0 :1
....................
Melee +6
Fight against many +6
Mortal Strike +6
....................
World control +6
Speech +3
Swimming +2
Clairvoyance +6
Score +3
Certificate +5
Night vision +6
Plant Knowledge +6
Silent walking +5
Memorization +2
Keen Hearing +4
Finger dexterity +6
Music +3
Versification +1
Knowledge of poisons +5
Disguise +6
Item rating +1
Anatomy +3Taming +6
Magic +6
....................
Spells:
World creation 1m
Levitation 2m
The embodiment of the word 3m
Damage 2m
Call of the Serpent-Gorynych 5m
....................
On myself:
Moccasins
Leather pants
Shirt
Invisibility Cloak (Dex-2,AC-2)
Amulet (mark+1;luck+1)
....................
In hands:
P:
L: Flute D2d6
....................
Take with you:
Book of Spells
Bottle of wine
Scroll of parchment
Writing instruments
Magic wand
Runes in a bag
....................
* Anything
The master is impartial and objective. The master determines the results
actions of players, the outcome of fights and the behavior of uncontrollable
players' characters, as well as the behavior of the environment. One
in a word: my world, I do what I want. I don’t challenge the Master’s decisions -
(As a last resort, if you really want to, write to separate
by letter, we will discuss).
The player is free to control his character as he pleases, to perform
any actions within the chosen line of behavior. The result of the op-
distributed depending on the characteristics of the player and the environment
his world.
The character cannot know and be able to do everything that the player can and knows.
Describe your character's actions in narrative form,
i.e. like this, for example:
I go to the hut on chicken legs, try to kick down the door and,
If possible, standing on the threshold, I say with a bow:
Hello, dear!Next to the characteristics their numerical values are indicated. Since
Some items and spells can temporarily affect the character
characteristics of the character, after the name of the characteristics is indicated
first the true value (in parentheses), and then the effective value.
I reserve the right to change the rules if I deem it necessary
us.All changes will be notified immediately.If changes-
tions will affect the counting system, then all numerical values will be
adapted to the new version with maximum compliance.
The language of the game is Russian. If used by a player
of another language, I reserve the right to free translation.
Meaningless swearing is not acceptable.
Humor is a good and useful thing. And it’s more pleasant for me to play games for others
rocks to play, so joke, have fun, indulge. It's better not to-
det. ;) But excessive, stupid and vulgar buffoonery will be punished
in the most sophisticated ways.
I will use any mathematics without any qualms.
rials of the game (except for personal information about players, such as name, address and
etc.) as I please.
If typos or other suspicious oddities are detected in
In this text, be sure to inform us with soap.
The latest version of these rules can always be downloaded from POST
BBS ((812)2595059 [24/7]) in the section
MISCELLANEOUS FILESRPG_rulez
Send all kinds of questions, suggestions, etc. to the sameaddress (500:812/02.34), but preferably with the subject: BILINA!
In the role of the Master Andrey Frolov :)
>==========End quote===========
*FM radio tuning play:* _Radio Russian Chanson_
*,+'^'+.+'^'+.+'^'+.*