From
Vyacheslav Kalinin
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To
All
18 November 2005
Hello, SVS
SVS> Tell me, forum, how to play this, and if you can’t play, then why
SVS> do you need such releases??
Any release is important at least from a historical point of view, as well as for
collectors.
From
Valery Sorokin
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To
All
18 November 2005
Hello, All
We are talking about the game Target Plus (light gun only):
http://trd.speccy.cz/gamez/t/TARGET.ZIP.
Tell me, forum, how to play this, and if you can’t play, then why do you need such
releases??
From
Alexander Yudin
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To
All
18 November 2005
Hello, SVS
SVS> (light gun only)
It is written that only for a light gun
how did you try to play?
From
Shadow Maker
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To
All
19 November 2005
Hello, kyv_triumph
kyv> Assemble GuN Stick..Exactly GunStick...Light Gun (its emulation)
kyv> implemented
kyv> in RealSpectrum. Indeed, we don’t need this kind of hockey.
Or maybe one of the emulation writers will emulate Light Gun on a rat?
From
Mitelman Yuri Viktorovich
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To
All
19 November 2005
Hello, SVS
SVS> We are talking about the game Target Plus (light gun only):
SVS> http://trd.speccy.cz/gamez/t/TARGET.ZIP.
SVS> Tell me, forum, how to play this, and if you can’t play, then why
SVS> do you need such releases??
Assemble GuN Stick..It is GunStick...Light Gun (its emulation) implemented
in RealSpectrum. Indeed, we don’t need this kind of hockey.
From
Vladimir Kladov
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To
All
19 November 2005
Hello Shadow Maker
description of the hardware where? how to guess what is in which ports (if in ports)?
I glanced inside the toy until I noticed that only FE was read -
keyboard and 1F (it feels like it's inverted).
Edit: RealSpec may support LightGun, but this toy breaks under it
after the second intro. I haven't tried the tape version yet, maybe it just has
TR-DOS problems.
Edit2: I couldn’t find a tape version for TARGET on WoS. From 2 others
managed to find out that at least determining the presence of a toy does through
register 14 port AY FFFD:
LD BC,FFFDh
LD A,0Eh
OUT(C),A
IN A,(C)
AND A,30h
BIT 5,A if A & 20h <> 0, then LightGun is there and the game offers to activate it.
Still, I can’t understand why anyone would find out how it works
do not post the document on i-no. And the same problem actually happens with everyone else.
exotic devices. For example, Currah MSpeech, Cheatah SpecDrum and others.
This is also with LightGun, if you dig for a long time, you can understand from the program that it
wants. (If he really only communicates through AY). What to do with the device?
which does not have a port interface at all and works through direct access to
memory and video signal for example.
From
Surfin' Bird
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To
All
21 November 2005
Hello, kyv_triumph
Finding out the design of these devices is a good idea! I don’t think everything is very good there
difficult. Figure out how to attach a lightgun from Dandy to the spec! RULES!!!
And you can write toys - have a blast :) For example, I really liked this Target
- a hilariously impudent spider poking at a chicken - super :)
But I didn’t look at the rest of the toys - they were rude to me with the phrase - “Plug in your
light gun":)
And if you have a CD, you can finally port such amazing things as
MadDogMcCree and CrimePatrol... And render shooters ourselves - YUM!!!:)
From
Mitelman Yuri Viktorovich
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To
All
21 November 2005
Hello Surfin' Bird
Sur> And you can write toys - it's fun :) For example, I really liked it
Sur> this Target - a laughingly impudent spider poking at a chicken - is super :)
Sur> But I didn’t look at the rest of the toys - they were rude to me with the phrase - “Plug
Sur> in your light gun":)
Sur>
Sur> !!
how to watch toys under lightgun http://www.zx.pk.ru/showthread.php?t=591
From
Surfin' Bird
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To
All
21 November 2005
Hello, kyv_triumph
Yes, I guessed that somehow it was possible... But in real life?!?!?!?
Fuck emuls! ;)
From
Vladimir Kladov
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To
All
21 November 2005
Hello Surfin' Bird
Here's a test for LightGun. Shows how it works and what it can do.
View on RS (compile on EmuZwin, save as SNA, include in RS
LG support).
ORG 8000h
IM1
BC=FFFDh:A=0Eh:OUT (C),A
HL=TabBorders
LOOP1: EI:HALT:DI
BC=FFFDh:A=0Eh:OUT (C),A
DUP 2000
IN L,(C):A=(HL):OUT (FEh),A ;30t
EDUP
JP LOOP1
ORG A000h
TabBorders:
DUP 2
DEFB (10h)0,(10H)1,(10H)2,(10H)4,(10H)0,(10H)1,(10H)2,(10H)4
EDUP
From
Surfin' Bird
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To
All
21 November 2005
Hello, Vladimir Kladov
Vla> LOOP1: EI:HALT:DI
Vla>
Spec assembler rules, as I can see :cool:
From
Vladimir Kladov
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To
All
21 November 2005
Hello Surfin' Bird
Yes, it drives fine, so what?
Having figured out the light gun, I would like to use the gunstick too, but for now NOT AT ALL
it is not clear where what is being read from if the toy is accessed only for in fe and 1f.
I'll try to look at the DSP.
From
Surfin' Bird
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To
All
22 November 2005
Hello, Vladimir Kladov
Vla> Yes, it steers normally, but what.
:) You probably have graphic emoticons disabled in the forum. If you turn them on,
then the highlighted line will look funny.
From
Vladimir Kladov
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To
All
22 November 2005
Hello, goodboy
maybe in Kempston, where it can be read. But it’s somehow strange. I really wanted to
first to see how it works, but so far I have not been able to launch the DSP emulator.
You'll have to take the sources and compile.
If you copy it, the text will still be correct.
HALT: DI if there are no spaces then there will be a sign on the forum. So what?
From
goodboy
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To
All
22 November 2005
Hello, Vladimir Kladov
My DSP also did not start, it says that it cannot find language files -
strange.
here are toys for GunStick:
www.speccy.org/trastero/cosas/gunstick/gunstick.htm
From
Surfin' Bird
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To
All
22 November 2005
Hello, Vladimir Kladov
Vla> If you copy, the text will still be correct.
Vla> HALT : DI if without spaces then there will be a sign on the forum. So what.
Well, nothing. It was cool to see a smiling Dizzy in the text of the program. And
even somehow symbolic, or something...
From
Vladimir Kladov
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To
All
22 November 2005
Hello, goodboy
DSP sources have a procedure that checks for the presence of language files.
If you don’t have at least one, it’s a bummer (for me too). It's funny, but
they are called (in the source code) spanish.lng, english.lng and catala.lng. More
It’s interesting that creating the spanish.lng file corrected the situation with the sources, but
did not correct the situation with the compiled and somehow compressed executable in
distribution. And the source code does not contain the ZipForge component. Cleaning code from references
on zip makes it work, but after that you cannot work with files (such
I have a feeling that he can only load them from a zip).
Conclusion: the world is imperfect, you will have to write to the author.
From
Vladimir Kladov
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To
All
23 November 2005
Hello, Vladimir Kladov
light gun is almost ready, works on 2 games. gunstick I hope too
I'm about to finish it, soon both will be in EmuZWin.
From
Shadow Maker
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To
All
24 November 2005
Hello, Vladimir Kladov
Well, probably emulate it on the keys or on a piss joystick... It’s unlikely that anyone
there are two mice :)
From
Surfin' Bird
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To
All
24 November 2005
Hello, Vladimir Kladov
Shooting range can be exciting too! It's fun to shoot sometimes.
Is it possible to assemble these guns in real life?
From
Vladimir Kladov
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To
All
24 November 2005
Hello, Vladimir Kladov
release on the website.
Everything moves very quickly there. There is only one game for 2 gunsticks - from
those that I went through, at least. It’s unlikely that you can do it with the keys. Yes
of course pistols for PS, but they are just as accessible to me as pistols for
spec. One will do for now. Then the second one can be attached to a network game (you can still find
which bits should be set in which ports, for the second one). In general, I
I don't really like the genre. Some kind of shooting gallery.
From
goodboy
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To
All
27 November 2005
Hello, Vladimir Kladov
OnLine39 has a diagram
From
Surfin' Bird
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To
All
16 December 2005
Hello, CHRV
I don’t understand anything, except that the Dendev pistik can be connected to the speck...
Here I have it... And yet, what do I need to do in order to follow Spekov’s monique?
shoot?;)
From
Mitelman Yuri Viktorovich
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To
All
16 December 2005
Hello, SVS
SVS> Vladimir, please answer briefly for a user who does not know assembler:
SVS> is it possible to convert the Gun version to keys by changing the code
SVS> or not? I am addressing the Forum in general, although it seems that there is a real problem
SVS> was studied only by you.
SVS>
SVS> Best regards,
SVS> SVS.
While we are waiting for Vladimir's answer - food for thought :)
2 branded versions of Bestial warrior for Gunstick and buttons.
File: Bestial(key_gun).rar http://zx.pk.ru/attachment.php?attachmentid=2110
From
Chunin Roman
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To
All
16 December 2005
Hello, Vladimir Kladov
Vla> well, assemble it if you want. I just don't have a diagram. light
Vla> gun - via FFFD port, register 14, gun stick - '0' and/or Kempston bit
Vla> 4 (1) - fire, '7' and/or Kempston bit 2 - signal when the video beam is coming
Vla> on the white highlighted target. The gun stick has much wider backlight
Vla> (it seems that along all the lines intersecting the highlighted one
Vla> rectangle). For a ligh gun - aiming is more accurate, within one or two
Vla> lines. But I’m judging only by the emulator (RS), maybe it happened in life too
Vla> wider.
I studied the Dendive gan, and so the highlighting there is about a few lines
(apparently while the capacitor is discharging through the photodiode). There may be modifications. U
dandy is determined by the fact that the blink occurs after two half-frames (i.e. on
the first frame has a notch, the second frame does not).
The Dandy prefix with gun now costs 450 rubles or maybe less, so
Those who wish arm themselves with a soldering iron and go ahead. At the same time, you can also use the gamepad on
adapt a Kempston or Sinclair joystick (and there are two of them in one set). So
Dandy is a useful feature for us!