regarding control
ZXNet echo conference «spbzxnet.games»
From Valery Grigoriev → To All 11 January 2006
Hello bugsy
mouse/kempston/sinclair interchangeable (if you can use a joystick, of course the mouse
replace), also coordinated keyboard control - for example
joystick/mouse click on the unit and holding caps shift allows
allocate the maximum number of units of this type. Pressed button A while
subsequent poking of the cursor on the map leads to instructions to go and attack
given point. There must be a minimap and a map at the same time. How
option to make a hidden minimap, but how to avoid conflicts here (call
Clearly the hot button should be disabled - you’ll be tortured to press it,
that is, a mouse and a joystick - for example, raise the cursor up - and voila
minimap) - I don’t know, we need to think about it. Each unit must have its own mini-avatar
- for highlighting, of course.