regarding control

ZXNet echo conference «spbzxnet.games»

From Valery Grigoriev To All 11 January 2006

Hello bugsy mouse/kempston/sinclair interchangeable (if you can use a joystick, of course the mouse replace), also coordinated keyboard control - for example joystick/mouse click on the unit and holding caps shift allows allocate the maximum number of units of this type. Pressed button A while subsequent poking of the cursor on the map leads to instructions to go and attack given point. There must be a minimap and a map at the same time. How option to make a hidden minimap, but how to avoid conflicts here (call Clearly the hot button should be disabled - you’ll be tortured to press it, that is, a mouse and a joystick - for example, raise the cursor up - and voila minimap) - I don’t know, we need to think about it. Each unit must have its own mini-avatar - for highlighting, of course.