Quack Shot - how to fight against time?
ZXNet echo conference «spbzxnet.games»
From TomCaT → To All 13 July 2006
Hello, All
Help, does anyone know if the authors thought about the speed of passing the level,
was it commensurate with the time available? Already level D becomes impassable if
no items/actions add to this time, and there are no hidden
passages through the walls, then somewhere in the middle of the level it ends. At the same time not
life is lost, only cartridges - which, of course, is not easier.
It is understandable that they are fighting with cheats over time. I'm playing like this for now. Well, without cheating,
Was it even possible to beat the game?
From Yuri Potapov → To All 14 July 2006
Hello TomCaT
Link to the game
From TomCaT → To All 15 July 2006
Hello Jerry
Here
[http://www.worldofspectrum.org/infoseek.cgi?regexp=^Quack%2dShot$&pub=^Sparkle
rs$] page with films on WoS. And attachment: Z80 level D image made by
after playing the TAP version.
File: quack_D.zip http://zx.pk.ru/attachment.php?attachmentid=3446