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From Valentin Pimenov To All 11 August 1998

Hello, dear All! Back when I was into the game Bard's Tale, I got different texts about her. One of them is in front of you. He was kept in I don’t_remember_which_room newspapers "On-line" (c)... maybe it will be useful to someone... also see the list of secret items. THE BARD'S TALE Dungeon Hints part 2 "...We have created an invincible team!" Sauron In the following text I will try give you some tips on this, definitely (yet) the best RPG on Speccy. If you, in your deepest ignorance, downloading this game once, decided that this was a real !&#'#($, so Only a crazy person can play it then you are deeply mistaken. In its own way The playability of BARD'S TALE is comparable to such monsters as ELITE and UFO. If If you doubt it, then try it play it at least a little time and, I hope you understand what it is masterpiece. Well, now some tips. 1. Of all the races participating in the game, the most versatile are semi- elves. It is effective to create them for most professions existing in game. And the most unnecessary ones seemed to me gnomes (GNOME) and, oddly enough, people. Of the martial professions, they were best shown himself a hunter and a monk. Hunter, indeed, at the highest levels"is critical of the matter" and approximately every second blow he has fatal. The monk strikes enemies until death with its speed and power. Few of his enemies can outpace him striking. As for the warrior and paladdin, then, despite multiple blows, they are no match for a monk. Mages there must be at least two in the squad. From bard, in general, you can refuse - His songs aren't much use, but you can take another one in his place magician The Burglar is a valuable member of the squad, and it is better to leave it in the back rows. So, the ideal squad, in my opinion: monk, monk, hunter, magicain, conjurer, rogue. 2. Now the monsters. First ordinary, that is, “trivial”. The most "low paid", from the point of view in terms of getting points for killing them are kobolds. They give everything for them 10 experience points per brother. Well, the most "highly paid" monsters are barbarians. They pay out as many as 33 points. Somewhere in between kobolds and all the rest settled down as barbarians monsters. These are skeletons, and nomads, and hobgoblins, and of course orcs. Also in in the game there are so-called "non-trivial" monsters. These all day sit in the corners, and when night comes, they crawl out of their dens and attack hapless squads of "amateurs"adventures." To this type of monsters include all kinds: half-orcs, wolves, swordsmen, zombies, etc. For they give an order of magnitude more of these monsters points, and by killing them you can find all sorts of interesting things there. Such like mithril swords. And who else If you're lucky, you might find, for example, a ring strength or dragon sword. There are also so-called "stationary" monsters. K these include statues that come to life when the squad approaches them. Statues There are a wide variety: from samurai to the gray dragon. This is where the tips end for now. Perhaps in the following issues ON-LINE there will be a continuation. Well, bye, if If you have questions about completing the game, then you can contact Yuri Vasin, the presenter of this column. He passed this game to the end and is looking forward to your calls with questions. His phone number is you you can find it at the back of the newspaper. Maxim Lebedev (MAX) ■■242-6161 P.S. The first part of "tips from dungeons", as well as the game itself, you can found in issue 18 of the electronic SPECTROFON magazine. Bye, √a└e┌┐┼!┌┐ P!┌┬┐e┌┐0√

From Dmitry Grigoryev To All 17 August 1998

Hello All! Tuesday 11 August 1998 02:41, Valentin Pimenov wrote to All: VP> When I was into gaming VP> Bard's Tale, I got different texts VP> about her. One of them is in front of you. VP> He was kept in I don’t_remember_which_room VP> newspapers "On-line" (c)... n39. And here is the third (last) part of the “tips” from On-Line 41: ══════════╡ImportBegin BARD.TXT╞════════════════════════════════ (C)MAX "THE BARD'S TALE": Dungeon Hints part 3 (I hope this is the last one) This time the clues will come directly from the dungeon. Then yes, I will tell you about all the dungeons that exist in the game, ka- What features and differences do they have? In total, there are 16 labyrinths in the game, plus the city itself, in which rom You start the game. All of them are divided into underground and above ground. So, let's start in order: 1. Cellars - Wine cellar, which you can get into going to the Scarlet Bard tavern and ordering Wine from the bartender. In response, he sends you to this very basement and says that only there you can find the wine you are interested in. Then it happened there is a short loading, and you are already in the very under-Vale. It’s dark around, so for orientation you need to light the kel or mutter a lighting spell. I don't want to repeat myself, but You still need to draw a map of the basement, otherwise you will get lost. There is nothing remarkable in the basement, except for the stairs leading to one more level below the surface of the earth - into the sewer. 2. Sewers - Sewerage. Consists of three, if so you can- burst, floors. The transition between which occurs through stairs. In the sewers there are huge quantities of all kinds of ny spiders: ordinary "speeders" (Spider), poisonous "black widows" (BLACK WIDOW), as well as silkworms (Spinner). Latest two types are very dangerous. Also on the walls of the sewer you can find there are a lot of mysterious messages like: “IRKM DESMET DAEM”. On the second floor you can find a “magic mouth” (MAGIC MOUTH), grown into the wall and chatting the most interesting things about some su- mad god (MAD GOD). Well, on the very top floor there is teleporter to the surface. 3. Catacombs - Catacombs. By listening carefully to the "mouth", you can find out the name of the crazy god (For secrecy reasons, it is not disclosed) and call it to the priests in the temple. After which you will be unhindered They will definitely let you into these same catacombs. Again, I don’t want to repeat fight, but it is advisable to go there with a prepared detachment. In from- Unlike the sewer system, the population here is of a slightly different type.Often there are skeletons and zombies in quantities of up to a hundred pieces inclusive. Among the new monsters you can meet Wrights and Ghouls (creatures not of this world), which with one touch They can make any person grow old. The catacombs also consist of three "floors". On the second floor you can find a “drummer number” slave labor" (Master sorcerer), which is just waiting to be unleashed an illusory dragon at you. On the third floor it deserves attention - Niya the sorcerer king (Witch King, probably a relative of the Witch Lord from Hero Quest), after killing whom, you can dig deeper into his fish and pull out the “eye” (EYE). 4. Castle - Baron Kharkin's castle. Only by killing the gray dragon, You can get there. The most memorable sights - features of the castle include a pair of Jabber Wocks, a wielding a Crystal sword, as well as six berserkers ditch, dressed in green robes (Robes). Approximately in the center of the what is a throne, and if a man sits on it who carries an eye king-sorcerer, then behind the throne a door will open that was not before it was. On the second floor of the castle you can find a silver square, and also a new “mouth”, this time asking riddles. Also on on the second floor there are guards who guard the slaves. Third floor quite cheerful. There you can meet old acquaintances: there are four hundred berserkers, and OLDMAN, it’s unclear how-stuck in this outback and asking riddles, is also very good. Well, in the very corner of the third floor you can find the most a maddened god who comes to life in the presence of the same head for (EYE). 5. Tower - Kilearan Tower, which can only be entered after killing the crazy god. There you can find a silver one triangle, as well as six green dragons. And most importantly, the good wizard Kilearan lives here, who gives you the key to the castle of the evil sorcerer Mangar. 6. Mangar's Tower - Mangar Tower. Well, not a tower, but just a “crunch” some kind of rubble - five whole floors. There are all kinds of monsters here full: ghosts, basilisks, balrogs, black dragons. Riddles There are also countless different ones. There is also one speculator who is for 50,000 coins will offer a key that opens all doors. Well, in in general, at the end of the fifth floor you will have to “find and destroy- live" of this evil Mangar. At this point, it seems like the game is almost over. is being read. Well, who will still get stuck, despite this guide to game, then he can easily call the editor of this section - Yuri Vasin. He will be happy to answer all your questions regarding this, as well as many other games he completed. The phone is still there same, at the end of the newspaper. Call. Maxim Lebedev (MAX) 242-6161══════════╡ImportEnd BARD.TXT╞════════════════════════════════ By the way, does everyone know that there is a cheat built into Bloodwich? I don't send soap ;) Best regards, Dmitry (OLDMAN). 500:095/100.1 oldman@i-connect.ru