Online quoting
ZXNet echo conference «spbzxnet.games»
From Valentin Pimenov → To All 11 August 1998
Hello, dear All!
Back when I was into the game
Bard's Tale, I got different texts
about her. One of them is in front of you.
He was kept in I don’t_remember_which_room
newspapers "On-line" (c)...
maybe it will be useful to someone...
also see the list of secret items.
THE BARD'S TALE
Dungeon Hints
part 2
"...We have created an invincible team!"
Sauron
In the following text I will try
give you some tips on this,
definitely (yet) the best RPG on
Speccy. If you, in your deepest
ignorance, downloading this game once,
decided that this was a real !'#($, so
Only a crazy person can play it
then you are deeply mistaken. In its own way
The playability of BARD'S TALE is comparable to
such monsters as ELITE and UFO. If
If you doubt it, then try it
play it at least a little time and,
I hope you understand what it is
masterpiece. Well, now some tips.
1. Of all the races participating in the game,
the most versatile are semi-
elves. It is effective to create them for
most professions existing in
game. And the most unnecessary ones seemed to me
gnomes (GNOME) and, oddly enough, people.
Of the martial professions, they were best shown
himself a hunter and a monk. Hunter,
indeed, at the highest levels"is critical of the matter" and approximately
every second blow he has
fatal. The monk strikes enemies until
death with its speed and power. Few
of his enemies can outpace him
striking. As for the warrior and
paladdin, then, despite multiple
blows, they are no match for a monk. Mages
there must be at least two in the squad. From
bard, in general, you can refuse -
His songs aren't much use,
but you can take another one in his place
magician The Burglar is a valuable member of the squad, and
it is better to leave it in the back rows.
So, the ideal squad, in my opinion:
monk, monk, hunter, magicain, conjurer,
rogue.
2. Now the monsters. First
ordinary, that is, “trivial”.
The most "low paid", from the point of view
in terms of getting points for killing them
are kobolds. They give everything for them
10 experience points per brother. Well, the most
"highly paid" monsters are
barbarians. They pay out as many as 33 points.
Somewhere in between kobolds and
all the rest settled down as barbarians
monsters. These are skeletons, and nomads, and
hobgoblins, and of course orcs. Also in
in the game there are so-called
"non-trivial" monsters. These all day
sit in the corners, and when night comes,
they crawl out of their dens and attack
hapless squads of "amateurs"adventures." To this type of monsters
include all kinds: half-orcs,
wolves, swordsmen, zombies, etc. For
they give an order of magnitude more of these monsters
points, and by killing them you can find
all sorts of interesting things there. Such
like mithril swords. And who else
If you're lucky, you might find, for example, a ring
strength or dragon sword. There are also
so-called "stationary" monsters. K
these include statues that come to life
when the squad approaches them. Statues
There are a wide variety: from samurai
to the gray dragon.
This is where the tips end for now.
Perhaps in the following issues ON-LINE
there will be a continuation. Well, bye, if
If you have questions about completing the game,
then you can contact Yuri Vasin,
the presenter of this column. He passed this
game to the end and is looking forward to your
calls with questions. His phone number is you
you can find it at the back of the newspaper.
Maxim Lebedev (MAX)
■■242-6161
P.S. The first part of "tips from
dungeons", as well as the game itself, you can
found in issue 18 of the electronic
SPECTROFON magazine.
Bye, √a└e┌┐┼!┌┐ P!┌┬┐e┌┐0√
From Dmitry Grigoryev → To All 17 August 1998
Hello All!
Tuesday 11 August 1998 02:41, Valentin Pimenov wrote to All:
VP> When I was into gaming
VP> Bard's Tale, I got different texts
VP> about her. One of them is in front of you.
VP> He was kept in I don’t_remember_which_room
VP> newspapers "On-line" (c)...
n39. And here is the third (last) part of the “tips” from On-Line 41:
══════════╡ImportBegin BARD.TXT╞════════════════════════════════
(C)MAX
"THE BARD'S TALE":
Dungeon Hints
part 3
(I hope this is the last one)
This time the clues will come directly from the dungeon. Then
yes, I will tell you about all the dungeons that exist in the game, ka-
What features and differences do they have?
In total, there are 16 labyrinths in the game, plus the city itself, in which
rom You start the game. All of them are divided into underground and above ground.
So, let's start in order:
1. Cellars - Wine cellar, which you can get into
going to the Scarlet Bard tavern and ordering Wine from the bartender.
In response, he sends you to this very basement and says that
only there you can find the wine you are interested in. Then it happened
there is a short loading, and you are already in the very under-Vale. It’s dark around, so for orientation you need to light the
kel or mutter a lighting spell. I don't want to repeat myself, but
You still need to draw a map of the basement, otherwise you will get lost.
There is nothing remarkable in the basement, except for the stairs leading to
one more level below the surface of the earth - into the sewer.
2. Sewers - Sewerage. Consists of three, if so you can-
burst, floors. The transition between which occurs through
stairs. In the sewers there are huge quantities of all kinds of
ny spiders: ordinary "speeders" (Spider), poisonous "black
widows" (BLACK WIDOW), as well as silkworms (Spinner). Latest
two types are very dangerous. Also on the walls of the sewer you can find
there are a lot of mysterious messages like: “IRKM DESMET DAEM”.
On the second floor you can find a “magic mouth” (MAGIC MOUTH),
grown into the wall and chatting the most interesting things about some su-
mad god (MAD GOD). Well, on the very top floor there is
teleporter to the surface.
3. Catacombs - Catacombs. By listening carefully to the "mouth", you can
find out the name of the crazy god (For secrecy reasons, it is not disclosed)
and call it to the priests in the temple. After which you will be unhindered
They will definitely let you into these same catacombs. Again, I don’t want to repeat
fight, but it is advisable to go there with a prepared detachment. In from-
Unlike the sewer system, the population here is of a slightly different type.Often there are skeletons and zombies in quantities of up to a hundred pieces
inclusive. Among the new monsters you can meet Wrights and
Ghouls (creatures not of this world), which with one touch
They can make any person grow old. The catacombs also consist of
three "floors". On the second floor you can find a “drummer number”
slave labor" (Master sorcerer), which is just waiting to be unleashed
an illusory dragon at you. On the third floor it deserves attention -
Niya the sorcerer king (Witch King, probably a relative of the Witch Lord
from Hero Quest), after killing whom, you can dig deeper into his
fish and pull out the “eye” (EYE).
4. Castle - Baron Kharkin's castle. Only by killing the gray dragon,
You can get there. The most memorable sights -
features of the castle include a pair of Jabber Wocks, a
wielding a Crystal sword, as well as six berserkers
ditch, dressed in green robes (Robes). Approximately in the center of the
what is a throne, and if a man sits on it who carries an eye
king-sorcerer, then behind the throne a door will open that was not before
it was. On the second floor of the castle you can find a silver square, and
also a new “mouth”, this time asking riddles. Also on
on the second floor there are guards who guard the slaves. Third floor
quite cheerful. There you can meet old acquaintances:
there are four hundred berserkers, and OLDMAN, it’s unclear how-stuck in this outback and asking riddles, is also very
good. Well, in the very corner of the third floor you can find the most
a maddened god who comes to life in the presence of the same head
for (EYE).
5. Tower - Kilearan Tower, which can only be entered
after killing the crazy god. There you can find a silver one
triangle, as well as six green dragons. And most importantly,
the good wizard Kilearan lives here, who gives you the key to
the castle of the evil sorcerer Mangar.
6. Mangar's Tower - Mangar Tower. Well, not a tower, but just a “crunch”
some kind of rubble - five whole floors. There are all kinds of monsters here
full: ghosts, basilisks, balrogs, black dragons. Riddles
There are also countless different ones. There is also one speculator who is for
50,000 coins will offer a key that opens all doors. Well, in
in general, at the end of the fifth floor you will have to “find and destroy-
live" of this evil Mangar. At this point, it seems like the game is almost over.
is being read.
Well, who will still get stuck, despite this guide to
game, then he can easily call the editor of this section - Yuri
Vasin. He will be happy to answer all your questions regarding
this, as well as many other games he completed. The phone is still there
same, at the end of the newspaper. Call.
Maxim Lebedev (MAX)
242-6161══════════╡ImportEnd BARD.TXT╞════════════════════════════════
By the way, does everyone know that there is a cheat built into Bloodwich? I don't send soap ;)
Best regards, Dmitry (OLDMAN).
500:095/100.1
oldman@i-connect.ru