of WAR_ZONE.ZIP
ZXNet echo conference «spbzxnet.games»
From Vyacheslav Mednonogov → To All 17 March 1999
===========================================================================
| Forwarded by Vyacheslav Mednonogov (2:5030/362.4)
| Area : ZX.SPECTRUM (Пролетарии всех стран, объединяйтесь!)
| From : Eugene Malkov, 2:465/240 (12 Mar 99 22:57)
| To : All
| Subj : [1/1] of WAR_ZONE.ZIP
===========================================================================
──────────────────────────────────────────────────────────────────────
source file name : WAR_ZONE.ZIP
original size : 3842
created on : 12 Mar 1999
encoded on : 12 Mar 1999
approximate encoded size : 5414
number of sections : 1
lines per section : 100
──────────────────────────────────────────────────────────────────────
section 1 of 1 of file war_zone.zip AutoUUE·3.0,·by·Aleks·A.·Aleksandrov
filetime 644658129
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From Vyacheslav Mednonogov → To All 17 March 1999
===============================================================================
| Forwarded by Vyacheslav Mednonogov (2:5030/362.4)
| Area : ZX.SPECTRUM (Workers of all countries, unite!)
| From : Eugene Malkov, 2:465/240 (12 Mar 99 22:57)
| To: All
| Subj : [0/1] of WAR_ZONE.ZIP
===============================================================================
I greet you from the bottom of my heart, All!
Here... for everyone who hasn't seen what KGS & ArtWork Inc. is working on. -
screen from the first level of the "War Zone" quest. Unfortunately, static
It’s impossible to convey with a picture all the charm of an animated quest, but we haven’t yet
ready to release a demo version (not because little has been done, but because the work
goes in the direction of creating the game as a whole).
A little about the plot of the game: You, the main character, go to a distant
planet in order to find out enemy secrets. In essence, everything is simple, except
one thing - it’s almost impossible to find those willing to give away secrets ;), but to do
this is simply necessary...
The game script is inspired by the work of G. Harrison (whoever read "The Rat..."
can imagine the atmosphere of the game). Author of the plot and implementer of ideas in the plan
graphics - Vitaly Stepanov.
Currently, work on graphics is suspended,
layout of the first and parts of the second level, then the interface will be completed
(I thinkthen the first demo version will appear), after which work will continue
above subsequent levels and until the end of the work you will not see anything.
Upon completion of work - the traditional pre-release and... we release something new
creation ;) It is planned to support GS (?), if financial capabilities allow;
I think without GS music we’ll fit on two discs, but from there it’s your luck ;)
If anyone wants to ask/advise anything, you are welcome to the origin.
[Team Kelly]
Hasta la vista.
Tim Kelly
-+- Whoever dresses it sheds tears 2.50 times!
+ Origin: The Knights of Ghosts and Shadows Inc. (KGS Station 2:465/240)
===========ReadMeAgain======================================================================
Get Msg, All!
I saw the demo of this game and I can say that it was made superbly..
Warm greetings, Slava!
[Russian Elephant is the Best Friend of Finnish Elephant] [CV2 - 90%]