New GBC project

ZXNet echo conference «spbzxnet.games»

From Vyacheslav Mednonogov To All 29 October 2000

xp:cpb.speccy * Crossposted in SPBZXNET.GAMES =============================================================================== | Forwarded by Vyacheslav Mednonogov (2:5030/675.30) | Area : RU.GAME.DESIGN (National League of Gamemakers) | From : Adrian Oboroc, 2:469/150.100 (23 Oct 00 20:36) | To: All | Subj: New GBC project =============================================================================== Hello All, We need a person/people who have eaten the dog at RPG games and who have a rich imagination. At the design stage there is a game for GBC of this genre: SD Post-Nucklear Cyber-Pank RPG in axagonal projection. We need a game scriptwriter with an amazing imagination (at least on the level of Sergei Lukyanenko ;-) ), cynical, humorous, cruel. Non-trivial. I would like to have not an “interactive cartoon”, but an open-ended game (a pioneer in in this direction there was Elite), i.e. a world where you can “live” for many years, until get bored ;-) At the same time, naturally there should be key quests/missions so that there is storyline. The world can be adapted from one of the classics of cyberpunk, or you can create your own hybrid build... The first option is more interesting - immediately part of the fan base of this author you can have... Explanations GBC == Gameboy Color SD - Super Deformed - anime style, where the heads of the characters are approximately equal in size the size of the rest of the body. Classic games made in this style:SD Snatcher/MSX2, Final Fanasy series for NES/SNES/GB. Ideal for platforms with low resolution (320x240 or less) and a small LCD screen (<3.5"). Post-Nucklear: events in the distant future, after the third world war: respectively mutated people and animals. The price of life in the wasteland is 0. Communes, above-ground/underground cities where the “good” ones work and fight off gangs "bad guys" etc. Who played Fallout 1/2 PC, read Neuromancer/Count-0/Monalisa Overdrive, watched MadMax 2/3, A boy and his dog - they know. Cyberpunk - a hell of a lot happens on the “network” and directly depends on it. "Network" implies the presence of oppressive corporations in the game world, for which people are just trash. Hackers. Daring hacks. Cruel revenge. Read again Jordan's novels to understand what I'm trying to say. Your help is needed specifically in design. If you show yourself as a future The “key to success” of the project is that we will conclude a contract on mutually beneficial terms. Losing a brilliant, self-aware screenwriter is not in the interests of developer ;-) So no one will offend anyone. Programmers, artists and musicians are not in great demand yet, but if you know how good: - program on Z80-assembler, C (GBDK). Moreover, C is preferable due to with transition to GBA in the future (StrongARM RISC CPU) - build 3ds or lw 3d models and fine tune them in Photoshop- draw pixel by pixel in Deluxe Paint IIe, Autodesk Animator Pro or another pixel editor high-quality sprites/backgrounds - compose well-balanced melodic tracks on Scream Tracker 3/ Fast Tracker II/Impulse Tracker 2.14 then contact me at aoboroc@hotmail.com Yours, nova [icq#30291145] -+- GoldEd+ 1.1.4.5 + Origin: Cruiser Aurora communication center (2:469/150.100) ===========ReadMeAgain====================================================================== Get Msg, All! [I.ZX] --------------------------------> Warm greetings, Slava! Virtual Real Unit <-------- Faint Pearl mailme: copper_feet@mail.ru icq#me: 81191986