new games & old games...
ZXNet echo conference «spbzxnet.games»
From Valeriy Kovalev → To Arseniy Astapenko 3 February 1999
Greetings, Arseniy!
Somehow 02 Feb 99 Arseniy Astapenko and Valeriy Kovalev
we were talking about new games...
AA>>> Question for the all: are they of great interest
AA>>> named games? I'm not talking about commercial
VK>> So here are my wishes: I want Aladdin on spec!!!
AA> And that Aladdin is more serious than Donald? ;)
AA> The engine is the same - only the sprites are different.
Yeah, try to scroll the screen vertically within the frame...
And a bunch of moving enemies...
There, probably, you not only have to run left and right but
and jump, climb, rush and fight?
Although if you write such engines in a week, then I think
It won't be too difficult for you to do _this_:)
AA> perhaps only King Valley and Hexxagon.
AA> Although I think this genre has not exhausted itself yet...
Yes, even I played HEXXAGON...Albeit from scratch
converter, but still rules! And it's all bullshit
in the spectrophone they wrote that there is no way to pass level 53 -
like no big deal. I've reached the 56th, I don't have enough time anymore :)
Well, MARGO is okay too :), but it goes through quickly :)
VK>> I would also like to see more dynamic ones on the spec
VK>> games...
AA> Right now I’ll remember... Ah... well, yes, there’s a prince outsideAA> competition!
Yes, a very worthwhile thing... (no emoticons)
AA> Then Mortal Kombat
Is this Kharkovsky? Well, well, the sprites are small-scopic, like
they didn’t have enough memory :), but they piled up digitizations... ;)
The coolest mortal demo was in ZF4 (in my opinion
opinion...)
AA> Dina Blaster, Tank Wars, Pinocchio :), oops -
AA> Sexonix - also rules!
Come on... They did it better in the West. One WRESTLEMANIA what
worth it!!! How many joysticks and keyboards were killed on it?
broken... I still remember it. And both of us pee
possible.
Or for example BUBBLE BOBBLE - your same bun, only
implementation of 92 years and with _OPPORTUNITY TO PLAY WITH TWO_!!!
And at 48k, by the way...
Also I,BALL 2 - also at 48k!!! 50 levels, a lot of digitization
under the beeper and speed rules. I passed it one level per day
and threw it off with magic...
PS / As if the moderator didn’t plus me for disrespecting the authors
games :)
VK>> For example, I haven’t seen a single normal hockey game...
AA> Hockey?! %=()
Yes, hockey!!! Do you have a bunch of them? Maybe I'm just behind
life? 2 ALL: Who has any hockey?
soap it up, plz...
AA> If there is a high-quality code, then you can develop any
AA> style, even logic ;)
Here's an idea I had about dynamic toys:maybe it’s worth making voxel, which is so popular in demos
graphics (or whatever it is scientifically, I don’t know...) -
this is when output with 4*4 pixel attributes, as in FOREVER and EMERGENCY,
for example... This will take up less memory space
It will be possible to cram in more high-speed procedures :)
Anyone who thinks about this, please respond...
Valeriy Kovalev aka EQUATOR was here