Navy Moves

ZXNet echo conference «spbzxnet.games»

From goodboy To All 11 April 2006

Hello Titus the third part - ArcticMoves, apparently released only for PC. different versions of NavyMoves are here http://www.computeremuzone.com/fichas/n/navymoves.php

From * Felix * To All 16 April 2006

Hello Titus Tit> Why didn't they convert it :v2_cool; This; they have graphic Tit> style is :v2_thumb; You; wrong, the fact that they converted, that’s for sure, I looked at how it looks on Amiga, Komodore 64 and Amstrad, It looks like the Amiga had the original, but everything else had only eight-bit copies. By the way, the graphics for eight bits were converted disgustingly, they didn’t even draw on them, but simply translated it into a bitmap as it happened, while the fault of the details is simply lost from pictures and sprites.

From Nikolay Gribeshchenko To All 17 April 2006

Hello Titus Actually, you can compare: File: amiga.gif http://zx.pk.ru/attachment.php?attachmentid=3078 File: C64.gif http://zx.pk.ru/attachment.php?attachmentid=3077 File: speccy.gif http://zx.pk.ru/attachment.php?attachmentid=3079

From * Felix * To All 17 April 2006

Hello, ng_dead ng_> actually, you can compare: Thanks ng dead, I was just about to post the same pictures :-)) At least they show what was the original, and why the game was converted, I hope dear Titus will see that the people who made the version for Speck are simply they threw into one bit what was most vivid in the Amiga picture, and on the rest was simply hammered out, and nothing was even painted on. Pure trash :(

From moroz1999 To All 17 April 2006

Hello Titus I agree with Titus, I also don’t see direct conversion on Spec’s screenshots.

From Andrey Alexandrovich Titov To All 17 April 2006

Hello, *Felix* Fel> Thanks ng dead, I was just about to post the same pictures :-)) Fel> At least they show what was the original and where the game came from Fel> converted, I hope dear Titus will see what the people did Fel> the version for Speck was simply thrown into one bit of what was most vivid Fel> in the Amiga picture, but they just forgot about the rest, and didn’t even do anything Fel> were painted on. Pure hack :( No hack work! Regular Dinamic graphics, like they did on the Spectrum. It’s better to compare not even the 1st part but the 2nd, then everything will become clear: v2_wink2:

From Nikolay Gribeshchenko To All 17 April 2006

Hello Titus Tit> No hack work! Regular Dinamic graphics, as they drew on Tit> Spectrum. It’s better to compare not even the 1st part but the 2nd, then everything will become clear Tit> clear :v2_wink2; A; what is the second part? If we're talking about Army Moves, then this is probably the first one :) ... There really is no envelope. Just look at the release dates (Specchi - 86, C64 - 87, Amiga - 88)

From Nikolay Gribeshchenko To All 17 April 2006

Hello, moroz1999 The game was released on all platforms in the same year (89). I highly doubt it that different artists were hired for 4(!) platforms. There is a suspicion that they did a set of graphics for the Amiga (the most advanced in terms of graphics), and then converted. And if there were improvements, then I don’t see them, to be honest. At least At the very least, it could have been done better on spec (if we were to do it).

From Andrey Alexandrovich Titov To All 17 April 2006

Hello, ng_dead ng_> And what is the second part? If we're talking about Army Moves, then this is probably the first one :) ng_> ... ng_> There really is no envelope. Just look at the dates ng_> releases (Speccy - 86, C64 - 87, Amiga - 88) NAVY Moves - part 2 :v2_tong; None; there was no conversion there :v2_biggr:

From goodboy To All 18 April 2006

Hello, ng_dead ng_> Isn’t this a screenshot from the “second part”? (Amiga screen). Do not enter ng_> people are misled, there is no second part. This is the second "piece" ng_> games. Due to the lack of memory in the spec. ;) On the Amige, for some reason, the game was also divided into two parts, probably there was not enough memory, or maybe they were worried about the nerves of the players before starting the second part Every time we went through the first one first, to be fair. for zx it was The 128th version has been released - there is a release from Triumph on VT.

From goodboy To All 18 April 2006

Hello, ng_dead ng_> It looks like the last level on all platforms was a separate piece, ng_> which requested the code. I didn’t find the Amiga version, but in Komodorovo ng_> everything is bullet in bullet as on the spec. You need to read more carefully - message #10

From Nikolay Gribeshchenko To All 18 April 2006

Hello, kyv_triumph kyv> what does Comrade Felix mean by conversion? If you look at kyv> Navy Moves, then you can immediately notice that the graphics are quite good kyv> design. Comrade Felix, you went beyond the first level to the first kyv> part? If we talk about stupid conversion, then the obvious leaders of this kyv> genre - Robocop 3 and Final Fight. yeah, definitely a tasty conversion of RoboCop 3; File:; robocop_3_05.gif http://zx.pk.ru/attachment.php?attachmentid=3083 File: RoboCop3.gif http://zx.pk.ru/attachment.php?attachmentid=3084

From Nikolay Gribeshchenko To All 18 April 2006

Hello, goodboy goo> for some reason on the Amige the game was also divided into two parts, probably from memory goo> was not enough, or maybe they were worried about the nerves of the players who before goo> start the second part, every time you went through the first part first, whatever happened goo> honestly. version 128 was released for zx - on VT there is a release from goo> Triumph. It looks like the last level on all platforms was a separate piece that requested a code. I didn’t find the Amiga version, but in Komodorovo everything is a bullet for a bullet on spec.

From Nikolay Gribeshchenko To All 18 April 2006

Hello Titus Tit> NAVY Moves - part 2 :v2_tong; Tit>; There was no conversion there :v2_biggr; This is; Isn't this a screenshot from the "second part"? (Amiga screen). Don't lead people into delusion, there is no second part. This is the second "piece" of the game. In view of lack of memory in the spec. ;) File: navy_moves_03.gif http://zx.pk.ru/attachment.php?attachmentid=3082

From * Felix * To All 20 April 2006

Hello, moroz1999 mor> if anyone tells me how to convert Amiga without processing SO mor> clouds in Spectrum, can come to Tallinn for a box of beer. Take an Amiga picture, load it into Photoshop, make it halftone, turn up the contrast by about 20 percent and the brightness by 10 use the bitmap - halftone screen mode, it won’t work, try in inversion, in principle it turns out almost the same as in Speccy. Although what the authors used during conversion is unknown, maybe We converted not the entire image of the clouds, but one of the bitplanes, then we get a sprite more clearly.

From moroz1999 To All 20 April 2006

Hello diver div> honestly converted, i.e. look unprocessed by hand div> only clouds + hero's face on the status bar if anyone can tell you how to convert Amiga clouds into Spectrum, can come to Tallinn for a box of beer.

From Golubtsov Alexey To All 20 April 2006

Hello, *Felix* Fel> Dear moroz1999, it’s strange that you don’t see direct conversion Fel> graphics, it catches your eye in this game Fel> it seems that you have never converted anything to spec Fel> from Amiga or PC. :v2_rolley Dear * Felix *, what do you mean by direct graphics conversion? On My opinion is that the Spectrum screenshot is honestly converted, i.e. not Only the clouds + the hero’s face on the status bar look manually processed. the rest of the interface and sprites are either hand-drawn or rendered. really It’s not clear that a resized picture with small details can’t just be converted into colors paint on Spectrum?

From Golubtsov Alexey To All 21 April 2006

Hello, moroz1999 moroz1999, well, it’s not a fact that they are also converted into pure ones. I said - "look". to know for sure, you need to have the entire sprite of the Amiga clouds, because on screenshots from different platforms are not an identical fragment, but only similar.

From Nikolay Gribeshchenko To All 21 April 2006

Hello, kyv_triumph kyv> I also attached a screenshot from Nintendo Well, you said an example of conversion :) This is a screenshot from the Amiga version. Or did you have do you mean the port from C64?

From Yakovlev Anton To All 21 April 2006

Hello, *Felix* Fel> Take an Amiga picture, load it into Photoshop, make it halftone, Fel> turn up the contrast by about 20 percent and the brightness by 10 Fel> use the bitmap - halftone screen mode Fel> it won't work, try in inversion, in principle it turns out almost the same Fel> is the same as in Speccy. what year was the subject produced? what the hell is photoshop, dammit

From Yakovlev Anton To All 21 April 2006

Hello, *Felix* Fel> Take an Amiga picture, load it into Photoshop, make it halftone, Fel> turn up the contrast by about 20 percent and the brightness by 10 Fel> use the bitmap - halftone screen mode Fel> it won't work, try in inversion, in principle it turns out almost the same Fel> is the same as in Speccy. Although what did the authors use during conversion Fel> unknown, maybe they converted not the whole image of the clouds, but one of them Fel> bitplanes, then the sprite turns out more clearly. what year was the subject produced? what the hell is photoshop, dammit

From * Felix * To All 22 April 2006

Hello, kyv_triumph kyv> I’m not sure about the s64, because the general thing is the game map. The sprites are perfect kyv> others. Maybe I'm wrong. But in the spec version of the graph it's not a fountain. If kyv> take a closer look, the background seems to be of high quality, but they themselves kyv> game characters (RoboCop, enemies and inter-level screen) look kyv> disgusting %) People stupidly wanted to make money on all platforms without bothering redrawing graphics :(

From * Felix * To All 22 April 2006

Hello, scl^mc scl> what year was the subject produced? what the hell is photoshop, dammit What does the year of manufacture have to do with it, I wrote how you can make such a crooked envelope graphics now, without really bothering, but then of course it was done in a different way editor, most likely on an Amiga or Atari st, converted into 1 bit graphics, The translation algorithms have remained virtually unchanged.

From Golubtsov Alexey To All 22 April 2006

Hello, *Felix* Fel> People stupidly wanted to make money on all platforms without bothering Fel> in graphics redrawing :( for that time they did it perfectly

From Yakovlev Anton To All 22 April 2006

Hello, *Felix* Fel> What does the year of manufacture have to do with it, I wrote how you can make such a curve Fel> envelope graphics now, without particularly bothering, but then of course it was done Fel> in another editor, most likely on an Amiga or Atari st converted to Fel> 1 bit of graphics, translation algorithms have remained virtually unchanged. Fuck Photoshop if a bmp2scr converter is enough?

From * Felix * To All 23 April 2006

Hello diver div> for that time they did it perfectly For that time, Myth was beautifully made, where for each platform it was completely The graphics have been redrawn and the levels have been redesigned.