"Mirror"

ZXNet echo conference «spbzxnet.games»

From Ivan Roshin To Alexander Nikolaev 31 January 2001

Hello, Alexander! 13 Jan 2001 you wrote to All: AN> Does anyone have a description of the game "mirror"? Otherwise it’s full AN> dead end - stuck in a maze:( Looks like I did everything I could: AN> killed a lake monster, a spider; found an underwater tunnel AN> He gave the girl water to drink, fed the eagle fish, lit a fire in its mouth AN> images and... AN> ██████████████████████WHAT AN> NEXT???????████████████████████████ === cut === (c) Ivan Roshchin, Moscow Fido: 2:5020/689.53 ZXNet: 500:95/462.53 E-mail: asder_ffc@softhome.net WWW: http://www.zx.ru/echo/roschin "Mirror": complete walkthrough (VOYAGER #3, 'Radio amateur. Your computer' 4/2000) During the game, it is recommended to make a map of locations. After moving from one location to another, you should rest for restoration of strength. Please note that sometimes resting is very dangerous! At the same time, in some locations, after completing certain After doing so, I manage to rest a second time. Beating the game is not at all easy: be prepared for the fact that the first time, and even the second time it won’t work. As often as possible write the state to disk, but do it wisely: let, for example, the first entry always refers to the beginning of the level (so thatIf a mistake is made during the game, do not go through the entire game again), the second record stores the state of the game before performing some risky actions, and the third entry remains a backup, just in case. So, what do you need to do to complete the game: I - rest (attention - you can’t rest anymore in this level!); - take a plate and use it to free yourself from the chain; - throw the plate and take the fragment; - use a fragment to loosen the rod in the window and take it; - use a rod to bend the staples that secured the chain to the wall and take it; - use a rod to open the lock on the door; - stun the goblin that appears with a chain and go through the door; - hide in a box; - get out of the box and take the flint; - go up, take the torch; - go downstairs and go into the dark passage; - light the torch; - throw the chain over the beam, hook the end of the chain to the hook and open the hole; - come to the surface and go into the river. The first level is completed. I I - go north, use the fruit tree to restore restore health to 100%, and take the fruit with you; - go to the forest; - in the north of the forest, talk to the spirit, he will give you a leaf; - in the south take a jug; - go to the river (to do this you need to go west), wash the jug and fill it with water; - go into the forest again, this time go east and go to the house troll; - go to the barn;- move the box and barrel to another place; - inspect the hole, take the bag and dissolve its contents in a jug of water; - use the fruit; - take the box and hit the barrel, a troll will come running at the noise; - stun the troll with a box and run into the forest; - go west, water the tree and talk to it; - give the tree a leaf; - take the scroll and rope; - go north, show the scroll to the spirit and remember the spell; - return to the river, use the fruit tree again; - go to the cliff and use a rope to go down; - cast a spell (you can see what effect cast each of the three spells) and go into the cave; - fill the jug and put out the left lamp; - fill the jug again and place it in the bowl, then the cache will open; - take a crystal from the cache; - take the jug and empty it, extinguishing the fire on the right; - cast the spell again and get out; - climb up and untie the rope; - go into the forest to the troll's house; - freeze the troll with a crystal; - take a crossbow; - approach the house and break the window; - take the arrow; - go to the bridge, cross it and leave the crossbow there; - return to the river and fill the jug with water; - use the fruit tree again, take the fruit with you; - go to the snake, use a jug of water to restore health up to 100%; - kill the snake with a crossbow and go into the arch. You will be transported tolabyrinth I I I - load the crossbow; - go to the dilapidated stairs, take the mushroom; (Who would have thought that this mold would turn out to be so necessary at the last level? So you can’t eat it, otherwise, even if you pass this level, you will still have to pass the whole game again.) - go to the hole in the wall, lay out a crossbow, a jug, a rope and mushroom; - go to the eagle, take brushwood; - take the brushwood to the niche and light the fire (after this you can time to rest); - return to the eagle, throw the fruit and take the stone; - throw a stone at a dilapidated staircase, and it will destroy log blockage; - take the stone to the hole in the wall; By the way, you can talk to a stone to fight, even though it will not bring any benefit; - return for the logs and carry them along the opened stairs to the shore of the lake; - go back, take the crossbow, jug and rope and go to the shore lakes; - tie the logs with a rope and push the raft onto the water; - throw a flint and a jug; - swim along the cliff, kill the monster with a crossbow; - take the crossbow to the shore (it will be useful in the next level); - swim to the monster, dive for the chest and open it; - dive for the sword; - go ashore; - take a pole and sharpen the end of the pole with a sword; - swim to the tunnel, catch two fish with a pole; - return to the hole in the wall with the following things: two fish, pole, sword, flint, crossbow;- throw one fish and a crossbow; - go into the hole, cut the web and wrap the rags around the pole; - return to the shore of the lake, swim to the source and dip the pole; - take a jug and fill it; - go to the prisoners; - light the pole and throw it into the demon’s mouth, rest; - give the girl a jug of water, talk to her, and she will say, that in the maze you need to light five large torches. We are two have already been lit (the fire is in the niche and in the mouth of the demon), there is still more left three; - return to the lake; - use fish and throw everything except the sword; - swim to the wall and cut the seaweed with a sword; - return, throw the sword and take the flint; - swim to the passage and go through it; - climb the stairs and light a fire in the niche, relax; - return, take the sword and jug; - fill the jug and use it; - go to the spider and kill it with a sword; - go into the hole, light a fire in the next niche, rest; - return to the hole in the wall (where the stone remained) and light a fire in the last niche, rest; - return to the prisoners; - go to the hole in the wall again, take the fish, crossbow and mushroom; - go to the eagle and give him the fish; after that the eagle will carry you to the Three-Domed Castle. I V - put the crossbow on the ledge and go down to the floor below; - take the crossbow and go down; - kill the attacker with a sword; - use the well to restore health;- go through the door, talk to the statue; - examine the inscription (write this inscription down, then you can decrypt); - throw all objects and move the lid from the sarcophagus; - take a shield, rope, crossbow and sword; - go to the exit from the tower and go to the central tower; - reflect the ball with a shield and kill the monster with a sword; - pick up a sword; - climb to the very top of the tower and take the rod; - go down and bend the rod; you will get a hook; - tie a rope to the hook and load the crossbow; - climb up and tie the rope to the stakes; - shoot from a crossbow at the tower; the rope will stretch between towers; - throw a shield and crossbow; - move along the rope to another tower; - go downstairs, go through the door and chop off the predatory flowers with a sword; - take a flower, use the plant to restore health; - examine the tables with inscriptions on the wall; The inscription on the third table is similar to the first inscription. After it is not difficult to find a correspondence between the letters and translate second inscription: THE WORD WILL OPEN THE PATH TO THE FIRE, THE FLAME WILL DISCOVER THE SPELL OF DARKNESS, THE PEACE WILL STOP THE OLD WAR, AND EVIL WILL GO TO THE MIRROR WORLDS. By the way, you can also translate the inscription that was in the first tower: COME INTO THE WORLD OF SHADOWS, LOOK IN The continuation of this inscription is unknown. Perhaps she means"Look into the well"? - go through the door and inspect the floor; There are incomprehensible signs on twelve slabs. They can translate, and this is what you get: E K N V Z L A R P I T O Let us remember the line of the inscription: “THE WORD WILL OPEN THE WAY TO FIRE.” Obviously, you need to make some kind of word from the letters. This is the word "MIRROR"! You can step on the slabs (which does not lead to anything) and put objects on them. Let's try to put on seven slabs with letters that make up the word "MIRROR", various objects. - place a sword and a flower on the slabs; - go up and go to the central tower; - take the shield, go back and put it on the stove; - place the crossbow on the stove in the same way; - go to the first tower and take the mushroom and flint left there and a jug; - put them on the required plates; - return to the lower room of the central tower and open door; - take the sword left on the stove and return to this room; - go to the door; - throw the sword and talk to the knight; - go into the secret passage; - use flame; - go through the tunnel; - go to the light; - use the Mirror. All! Game over! === cut === Best regards, Ivan Roshchin.

From Tim Kelly To Dmitriy Nesmachny 9 February 2001

Радуйся, Dmitriy ! 01 фев. 2001, Dmitriy Nesmachny писал, надеясь, что к Tim Kelly дойдут такие слова: TK>> Хорошая игрушка вышла... Раз тридцать проходил. ;) DN> А я в какой то туннель попал (после того, как какого то дядю - DN> главного злодея того... ) и тама все зависло. :-(((( Я два раза DN> пытался пройти, всегда висло... :-((( В самом конце игры? Значит у тебя самая первая версия, что вышла с глючком. Вот патч: section 1 of file mirr_pat.zip < UUE by Necromancer's Dos Navigator > filetime 654750663 begin 644 mirr_pat.zip M4$L#!!0````(`.>T$"6.!T=NA@``!$>```+````34E24E]0050N)$+->8E# M$?W^.1B@A`V`201A6P0)5HTP2M148)&B%8%,5:K*.$2#R0(5%"#"94B6H^J MM=KZ411MO0M66ZQ6"5(%JI3#6@74B!=X8%"!0([=[VX2VO[^@]CV3?OS>R[ MY^ULF#,S)B8N.EPY+0;$`.#_^@M`F0OZ]"'C)X1,]``@:BF8]&K2AQ`L3H`O MYF"+2[(I8'#')0%8Q*$LH@#*5'IV1VG'DJY8`5!1&-1:KRD"D$/2%,9@@J@$ M*I0UCI`#6@#+?@4#"`1L6N+"!4[J_RNH/!L/9`3.0?LA:,OWCT?.?-C$!J9 M^MEJ-"DY,RM#O3XYPS,[8V565G(:FK`>G9FBSD"CXS.3$U>DK5P]&@W/R%JH MSEBM#9DX4>HY,RTS.2,+#2)C'143A":MS%R-KDQ#$S_+R$A.RT*3,E:N2_;\n M1U]6A*:GI&/'CWZWUD2TE.3"55H=OS*+&(.13T%A+UEU1LN M5`]BVVH$0.82[8%M.IH]5'/I>HV*H-=#"*.::U0U-YZ/A"H7IF^<#ZB]I&IX M[<)=Z.[XH9ON`>@^BWN+>WZU]I&KP ML4A6'8()0WU=B"W1))>^_67B?87JTC::H*##S;ZW`6*BK5VX/7TV0[NMO M4C%F%$HGQK1@H2LAAE?66E%2H[G)3'F[2-A#%+=+(`FHJS7E7K%5_2@O4\n M#A7VUCB9^TFF`.@X")7B0K&75QZ'_AG%Q9,8UY3THK6AHK67I M:^]M='NRJ;.I/)4N48IETHU2HT52,%PE2-1LH&@"UU8"E;J5&RI79:0V`@ MSLD1`V"UWL[/OVVU$K1"X:`O7B3H(>[>#H94+I>RI>S0P%`453U6:>0:N7SV M;3U;*4U-E2K90*9*STE7R0"3)V1IB$>#:;5"@D``@!"%4JE>.O8%4)E:( MF>EV8W-R2#/(91K[@`!`7AP&,S5,`@$VJD%)#&0RF89`BGQKO@(X'"+9#K?^ M`8<00.AUT$*-D/@0?$VTQEO#!DFI/'J;((6LH,5XTCQCG5,D8FJ98`4J"0 MK6$+[0()P_IEVQ=K^G6)B;C0W7EBPFT@G:U4)A'A9(L).5(R7G0I::]4SJ/+ M"9K)$RHTA'R-+,=.2V4Y-^(C-$;.6$_!R2ELE(N>D*N5R1;M=OCZ,=R^SSL>2\n M_38Y61.^^ETNMT>1;0J6B&W1]]^GSQ5:5G3U(J9OM^NSK2&T.>7(E&5>2 M)N^3RJ1V?^W999-Z'.M))'302B419X)@"TFYY(#@YQ#>R4C[RIQ#QW M.D&3^2'C3"[^!ZR`%YB.HF1@I/10>2AIK-_P@"9S.Y/J)SD$P;FR`C,06$ M8((.=03P"DX-`V.71 M'7IEP!$`P@Z4,`_E`8?C4CL6DOX#I_]D`.PNR9T%0%0_Z0]1'2JR,)U[@T@[ MVYVL!V&TW?&<_(O'CU_,SP%#`AUYUSC][L^_1N:P0ZH@P)K_3_Z52JF4](.H M'WM^Y&3]R@%;20R2R#PHR(H!A%P"Y/_)>W^=./W0R!UQ^#?_CGK[3[[M[A#* ME.1&[17_!_H[$?$@&R+[61K)*#7@?OY[4QR MP@GDM)-N9_8">SOMM;<>4HZC^)URQ:$.OMC:ORGZ^6*R49&;Q#G?SPYUV!'L M4!6,AMIO"T4=C#?`ZMQ;;YSSP79[K"3?/D_P[>HM3GU.'YQVA8J= MDF]]H%SGA1O-MIF-,M0-IM=8)='@&/G3#$"?US_T!.O+BJ#_@K#_V?PK0 MOL^<]0><]0><]0><]0=4COH#SOH#_?V$+$`2DP6HL/%R0F&S/ M@41K)MNV`F6+%8Y]2'8OLJV0C49C[^_C%"!P4?]CU_X(EX)^L/0P6C1BO4"Y2;LK,&A53(IF"H,7;5FP>Q5 MF=PA@].IH^+9`$Y*8S5&[*"!6,&C-WXLW4!S'^@?))XX[6/ETN7J M