MechWar
ZXNet echo conference «spbzxnet.games»
From Vyacheslav Mednonogov → To All 17 February 1999
* Crossposted in SPBZXNET.GAMES
Get Msg, All!
I saw a demo of a new St. Petersburg game - MechWar (authors - G-Soft, graphics
- GodFather).
I can make everyone happy - a truly global game is being prepared (as they call them)
calls Kano “full-budget”), which is a rarity these days.
The well-known HM&M was taken as a prototype (according to the authors), but in
arranged in a modern cosmic manner.. The game is turn-based..
So, on the planet (one level - one planet) there are two races (yours and
enemy). The enemy can be another person or a computer.. Actually
There is a third race - the indigenous population, which harms both sides..
The goal of the game, of course, is to destroy everyone.. To do this:
a) you can build bases. These bases can be further developed - carried out
research, build new structures and workshops. Unlike ChV, new buildings
are not visible on the general map - they seem to be inside. Work with them is carried out from
extensive submenu of the database (by the way, you can see them there). In addition to research,
one of the main purposes of the bases is the production of various robots for
own defense and for flyers..
b) you can hire flyers (up to 10). Essentially, these are flying mini-fortresses,
carrying on board a crew of hundreds of robots and having their own combat
qualities (can develop during the game). With flyers you candestroy the indigenous population, capture other people's bases and enemy flyers. By
at least try to capture :)), because required in advance
withstand a tough fight
There are several types of both robots and flyers. dozens of types (the authors are quite
swung)..
In addition to bases, there are buildings for the extraction of various resources (delivery of which
also carried out by flyers) and some bonus buildings, having reached
which you can receive as a gift a certain amount of one of five types of resources or
another surprise :))
That's all, in short... Several months ago. pictures from the game here
threw themselves. I want to illustrate how the selected route is marked for
flyer in the game (well, pure HM&M :)). See next picture. letter..
Currently the game lacks computer logic and combat mode (like
Bounty Hunter). Therefore, the authors are embarrassed to throw the demo into the echo... But in vain - there is
something to look at and be stunned :) I’ll persuade you..
Among the shortcomings - the development of the game can (unfortunately) be attributed to
"long-term construction", because work has been going on for two years now :((
Warm greetings, Slava!
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