Interlaced scrolling
ZXNet echo conference «spbzxnet.games»
From Victor Ivanov → To All 19 February 2006
Hello new art
Zeg, look what comes out:
1. There is no need to save the background, we just display the sprites.
2. Every second line you don’t even need a mask, we throw it in OR.
3. You don’t even need to divide it into two half-screens, avoiding collisions with the beam. Sprites
We draw first, the screen last. Yes?
4. The sprites themselves will be brighter than the background - that’s the highlight. Is it possible to do
translucent sprites.
All this eats up HALF of a frame and TWENTY kilobytes of memory.
Find artists and make a game. Big and powerful.