Interlaced scrolling

ZXNet echo conference «spbzxnet.games»

From Victor Ivanov To All 19 February 2006

Hello new art Zeg, look what comes out: 1. There is no need to save the background, we just display the sprites. 2. Every second line you don’t even need a mask, we throw it in OR. 3. You don’t even need to divide it into two half-screens, avoiding collisions with the beam. Sprites We draw first, the screen last. Yes? 4. The sprites themselves will be brighter than the background - that’s the highlight. Is it possible to do translucent sprites. All this eats up HALF of a frame and TWENTY kilobytes of memory. Find artists and make a game. Big and powerful.