Interesting phenomenon:

ZXNet echo conference «spbzxnet.games»

From Leonid Khobotov To All 17 June 2006

Hello, goodboy > Fire&Ice Nope.. > shadow of the beast in terms of office graphics.. -) or what?? I haven’t been able to play it yet and I can’t handle 48 kilobytes!! > defender of the crown - yes..

From goodboy To All 17 June 2006

Hello, hi_soft defender of the crown and shadow of the beast are good ports, interesting Fire&Ice can also be considered a port?

From * Felix * To All 20 June 2006

Hello, moroz1999 mor> R-Type? And if you look the other way around, take the same zynaps, exolon, myth, on other platforms it's just mediocre junk, but on spec it's a playable masterpiece. well, r-type too, no matter where I see it, nothing interesting, it’s wild playable classic. It seems to me that zx is so limited in capabilities, that people had to seriously think about how to make everything cool in the sense code and graphics, and the result was masterpieces. On other platforms, high resolution, graph processors, music processors, and it seems like cool, but it turned out to be a standard arcade game.

From TomCaT To All 20 June 2006

Hello, *Felix* True, everything is in comparison.

From * Felix * To All 21 June 2006

Hello TomCaT By the way, do not forget that on every gaming platform, standard tools and libraries, standard operation and restrictions on the operation of additional chips, everything for Speckies usually done almost from scratch, hence the variety of approaches, hence the games kind of the same genre, not similar to each other :)

From * Felix * To All 21 June 2006

Hello Dimasty Dim> the discussion slides into praising Spekkov's toys..."all with Dim> zero" etc. You misunderstood what I wanted to say, no one praises the Spectrum, it without this, a car that has survived many others. Just look at the same R-type on other machines, but the graphics quality is much better better, scrolled smoother, but not interesting, banal arcade game. Or look at zynaps on Amstrad, exolon and myth on Amiga, cooler graphics, and play impossible, just a stupid arcade game.

From Vyacheslav Kalinin To All 21 June 2006

Hello, goodboy goo> interesting Fire&Ice can also be considered a port? Why not?

From Dmitry Krapivin To All 21 June 2006

Hello new art the discussion devolves into praising Spekkov's toys..."all from scratch", etc. Complete nonsense! especially regarding r-type...it looked like on other platforms no worse. And many games, incl. and those listed here, and in other topics forum, were released simultaneously for a bunch of platforms, and then it’s a matter of taste. and I repeat once again, some ports from Atari and Commodore on Spec look just WORSE (apparently they re-tightened it from scratch)

From moroz1999 To All 21 June 2006

Hello, *Felix* Fel> Just look at the same R-type on other machines, the quality of the graphics Fel> is much better, scrolls smoother, but not interesting, a banal arcade game. As a former owner of a multi-platform site for R-Type, I will say that many fans of other platforms would disagree with you.

From Dmitry Krapivin To All 21 June 2006

Hello, *Felix* Fel> You misunderstood what I wanted yes... I re-read the thread again and completely lost my mind... except that we can give several counter-examples of games that could be ported to Speck, and probably would have become hits... but for some reason they didn’t carry over... and that’s the point not in additional chips of the same Atari... it just so happened... some of the games mentioned in this I don’t consider the branches to be ports, it seems to me that the previous offices riveted the game under several platforms at the same time

From Demon Adramelek To All 22 June 2006

Hello, *Felix* Fel> You misunderstood what I wanted to say, no one is Spectrum Fel> praises, he is already a car that has outlasted many others. Fel> Just look at the same R-type on other machines, the quality of the graphics Fel> is much better, scrolls smoother, but not interesting, a banal arcade game. Fel> Or look at zynaps on Amstrad, exolon and myth on Amiga, cooler graphics, Fel> but it’s impossible to play, just a stupid arcade game. Maybe the fact is that you saw the Speccy version first?

From goodboy To All 22 June 2006

Hello,GriV Gri> not a single game ported to Speck has ever become its... leader Gri> or what? And vice versa - all the games that were very successful at the Speck Gri> had frankly unsuccessful ports to other platforms. probably means that when the company released the game for different platforms, zx version was more attractive. by port I mean conversion released by a completely third-party author, say, a year later.

From * Felix * To All 23 June 2006

Hello, Adramelek Adr> Maybe the fact is that you saw the Speccy version first? No, I honestly tried to play my favorite Specov games (zynaps, exolon and myth) on the Amiga, IMHO unplayable.

From Roman Sandaevsky To All 7 August 2006

Hello new art It might make sense to set up a system for selling Spectrum games via the Internet. For example, some small demo version is made, studied on there is a demand for it on the forum. Pre-orders are being collected from Spectrum community, based on these requests, the feasibility of the project is assessed. When the game is ready, you can send information letters to email addresses customers. The customer sends money to the creators (for example, by sending SMS to a specific number), after which he receives the game by mail or a link, where can you download it from? Maybe such a system will not bring fabulous profits, but at least somehow compensates for the costs of the creators for real quality games.

From Roman Sandaevsky To All 7 August 2006

Hello new art new> Let's go point by point, first I will express my assessment, then you will give yours. new> Since both platforms have different graphics capabilities, new> I evaluate the platform on its own, and not in comparison. That's precisely because the graphics capabilities are different - the Spectrum one looks less winning (levels, sprite). Unfortunately, you can’t jump above your head and You can't overcome Spectrum limitations with attribute graphics. But still in within the capabilities of the Spectrum, the game is undoubtedly made at the highest level and in a number of ways parameters exceeds the Dendev version. For example, a demo version of Mario from Omega It didn’t cause anything other than nausea, but here everything is great. And the final cut in general masterpiece. In general, the game can be safely put on a par with such domestic hits like "Black Raven" and "Star Legacy", all these games are made in different genres, but they are united by the fact that they are performed at the highest level.

From Vyacheslav Kalinin To All 7 August 2006

Hello, R.S. RS> Newart, tell me, how much do you estimate spent on the game RS> resources? And was there any monetary profit from the game? All graphics were converted, drawn, animated, modeled by 1 person: Surfin Bird I coded. More than 5 people worked on the music. Three people were involved in the translation to varying degrees. The game was started in the summer of 2002, in August 2003 it was presented at Cafe 2003 demo version that took first place - the prize was a diploma and an amount of around 500 rubles (for a third compensated for tickets to Kazan :) The game was made in several stages. In 2003, it was done with great difficulty, there were moments when I or the artist gave up everything and decided that the release would not happen. But thanks to two strong incentives (Cafe2003 and New Year), the game was successful release into the world. Unfortunately, the Deluxe version remains on disk. It featured 20 more levels, some new graphics and music. I also didn’t have enough passion for the TAP release. :(

From Roman Sandaevsky To All 7 August 2006

Hello new art Newart, tell me, how much do you estimate the resources spent on the game? And there was Is there any monetary profit from the game?

From Roman Sandaevsky To All 7 August 2006

Hello, alexeenko ale> I didn’t find such a game on dandy, but I found dizzy: ale> ale> the music is the same, only mono, but the dizzik athlete is a discharger, ale> rushes around the screen, not like our lazy guy :v2_lol; :v2_laugh:; http://emu-russia.km.ru/default.php?a=gdb&sid=nes&gid=1566 I did a little digging in the catalog from this site and found another codemaster game there Big Nose Caveman, on Spectrum there is a game with the same character - Big Nose in USA.

From Roman Sandaevsky To All 7 August 2006

Hello, alexeenko ale> Then the game doesn’t play on my Spectrum, it writes the familiar do ale> pain:abort,retry,ignory ale> Now I'll try it in uuuureal.... Here you can download a video with a separate walkthrough of each level. http://www.rzxarchive.co.uk/games.aspx?letter=f

From Roman Sandaevsky To All 7 August 2006

Hello, alexeenko ale> Here is the ice climber ale> poor dandy toy The toy is actually simple, but not bad and playable. And here it is ported She's on the Spectrum Golimo.

From Roman Sandaevsky To All 7 August 2006

Hello Surfin' Bird This will take a long time, I don’t have time for this now, it’s better to download the emulsion with rum and launch the toy, the link was above. You will immediately feel the difference. Tecmo in general I made a lot of high-quality toys for Dendy and it didn’t disappoint. In general if it were junk, it would not have inspired domestic creators to Spectrum remake.

From Vyacheslav Kalinin To All 7 August 2006

Hello, alexeenko ale> I found the buttons so far. In short, here are pictures of what else you can see there ale> I don’t know. Lots of things. =) For such cases and just for the curious, I created a gallery, there is also You can see some of the graphics that were not included in the release: http://www.n-discovery.spb.ru/fai_gal.php Most of the goodies can be viewed by pressing 3 keys in map mode - "FCT".

From Vyacheslav Kalinin To All 7 August 2006

Hello, R.S. RS> It might make sense to set up a system for selling Spectrum games through RS> Internet. For example, some small demonstration is being done RS> version, the demand for it is being studied on the forum.... RS> Maybe such a system will not bring fabulous profits, but extremely RS> at least somehow compensates for the costs of the creators RS> quality games. Do you think the interests of the creator and the players will coincide? How much do you estimate the compensation to be? I estimate the Fire and Ice port (objectively) at $2000, the operating time is one and a half months. (8-10 hours work day). The original game costs one and a half times more. I have some doubts that from the forum and the Specov community as a whole It’s realistic to raise at least $1000. (even for example for ZH2)

From Vyacheslav Kalinin To All 7 August 2006

Hello, R.S. RS> Tecmo generally made a lot of high-quality toys for Dendy and this is not RS> let us down. In general, if it were junk, it wouldn’t inspire RS> domestic creators for the Spectrum remake. You're partly right, but at that moment I took up the remake, mostly from idleness, I wanted to do something and then I came across this toy. It's funny, but half the game was programmed, while the original I didn't I'm still halfway through. =) I really couldn’t pass some levels, then My sister helped, and Surfin Bird went through the rest when he took up graphics. p.s. Try to further justify your opinion.

From Alekseenko Alexey To All 7 August 2006

Hello new art new> Most of the goodies can be viewed by clicking in map mode 3 new> keys -"FCT". thanks, I'll go and shake it

From Surfin' Bird To All 7 August 2006

Hello, R.S. RS> I just admired the quality of the Spectrum Fire and Ice, but after RS> as soon as I saw the Dendev version, I realized that it was Spectrum RS> compared to Dendevskaya, it rests, which does not detract from its advantages RS> Spectrum version (the authors did a great job - with the poor RS> port of Dendev's Ice Climber solid Ice and Fire does not go anywhere RS> what a comparison), but the Dendev one looks much cooler. :) Really? :v2_finge; :v2_biggr:; :v2_clapp; Maybe; Will you post screenshots from both versions side by side and compare?

From Dmitry Malychev To All 7 August 2006

Hello SMT SMT> you need to hire Chinese or Indian coders whose salary is $10 SMT> per week ;-) Yeah, and also Indian muzakers... :v2_lol:

From SMT To All 7 August 2006

Hello new art you need to hire Chinese or Indian coders whose salary is $10 per week ;-)

From Surfin' Bird To All 7 August 2006

Hello, R.S. RS> This takes a long time, I don’t have time for this now, it’s better to download the emulsion from RS> rum and launch the toy, the link was above. You'll feel it right away RS> difference. Tecmo has generally made a lot of high-quality toys for Dendy and RS> it didn't disappoint. In general, if it were junk, it wouldn’t be RS> inspired domestic creators for the Spectrum remake. I downloaded it and looked at it. Damn, in kind! Spekovskaya is a complete mess. Graphics - finally Shit, I could have done better. And the animations, detail, levels are any kind of sucker will do. ale> Here is the ice climber, a wretched dandy toy Shaw? I will intercede! The game, of course, does not have enough stars out of nowhere, but it has quite entertaining and strong gameplay. I remember in real life with her enjoyed playing during breaks between Darkwing Duck, Contra Force and Cross Fire.

From Yakovlev Anton To All 7 August 2006

Hello, R.S. RS> Big Nose in USA. which is not surprising, because they were doing code masters. both here and there they wanted to make money. by the way, if my memory serves me right, there is also some kind of toy on spec, with Bignoz in the title role... does anyone know?

From Yakovlev Anton To All 7 August 2006

Hello, scl^mc Mr. rs, name a few more games performed at the same level.