Interesting article

ZXNet echo conference «spbzxnet.games»

From Maksim Isaev To All 20 March 1999

Greetings, All! Today the 25th "Optocoupler" was released - I found an interesting article there by echo tag. Category - review of new products. I find the article quite funny. What does Oll think? Taking a wide look... {}Pavel Vysotsky/Gendalf, 1999 (R) Optocoupler #25 Electronic press: yesterday, today, tomorrow The times are not so far gone when the first thing was to buy another magazine, read it for a couple of days, and then that can be stored for a long time. (But the magazine is not very fresh, - especially if you live far from Moscow and St. Petersburg, and information in it - mostly empty.) Having in your hands an expensive floppy disk with kilobytes illiterate text, one could almost confident that you "keep your hand on pulse" and know everything about Spectrum. There were also good magazines, but they also “sinned”, and so on. Today, alas, they are no longer so interesting to read. thief. But those heavenly days are over. When- walked and flatly refused to leave for free newspapers, gradually replacing rare launched magazines, which today are not something sometimes you don’t want to buy or write down they say, feeling sorry for the floppy disk. There are so many Among them there was all sorts of third-rate trash. ma... I'm far from burying magazines on Speccy. Just exactly like that, in their “sta- rum form", few people need magazines now. But when their topics cease to be limiteduse only computers when they will come out often, will carry really necessary information, then that's it and will change. Most likely a good magazine through in a year or two it will be similar to a thematic alma- nah. And now the first and last word - for newspapers. Тwilight Slovak toy 1995, miraculously eluded CIS users, however Somehow it reached us. She was transferred and released- Tila group Fatality. The genre and design of the game is very unusual for Spectrum - adventure, hero control in which is based on the cursor selection active elements of the graphic image location information. In other words, by poking the course rum in the image of the doors, you can fight in them tee. All this is accompanied by text messages communications that explain what's what. The game has three levels. In the first - quite monotonous graphics, and the plot is not very good well thought out (maybe the next ones will be more interesting). Another funny thing worth noting is (but lengthy) intro, designed in the best traditions of the early 90s. In general, for this The game is worth watching, at least for comparison. nia. Well, on the shelves of avid lovers and adventure collectors, it will take its toll place. Mirror Perhaps one of the most significant pro- recent projects. They say that everything the work was completed back in May 1998, and the game was not released due to various annoying reasonsreasons. A pre-release was previously released and demo version of the game, so they knew about the project many. Because of all kinds of drinking to me, to the official distributor, this game has arrived quite late. But still I realized that pleases. The game was released in Donetsk - made it ArtWork group, and distributes the association tion of Knights of Ghosts and Shadows (KGS). The design of the game is very similar "Star Legacy". Verbs are practically the same, the course of the game is also illustrated a picture, but already half the screen in size. B in general - a text adventure. According to the plot, this is fantasy, and only fantasy. zi. But not Tolkien or Howard, but some very special, computer. However, the game, it seems, still has roots in centuries many good “books about elves”. Unfortunately- nyu, on the first three levels I didn’t come across a single one tavern - an invariable attribute of the ho- good (and not so good) fantasy. Everything for the hero time you have to escape from someone, what sometimes it gets boring. There are some good ones - original ones, and still very realistic - puzzles, but, as always, there are some shortcomings. The graphics are very good, and the elements location images change depending on from what you are doing there. In the intro, to In addition, there is also animation, but not exactly the same as in "Black Crow". Os- you just have to go through the game to the end and see final cut!White eagle. Comrade is known The group Fatality began to release own toys. And the first (or one of first) “pancakes” didn’t come out completely lumpy. For some reason the game worked out, with one hundred rona, very original and beautiful to the me- loches, and on the other hand, unplayable and children's room If the authors wanted to create a a parody of games on 8-bit consoles Well, too much work was put into it. If everything was intended to be complete game, it is not clear what the stage’s opinion was narist about the mental abilities of the user vateley. But the game is not annoying. It's all about the pleasure new graphics, excellent design of each little things in the menus and in the game itself, in a couple of some good jokes. Everything is very beautiful and bright (although simple and boring). Everything you need to do in the game - is to pick up different items and give them away them to some eccentric who constantly stands up you on the way. On the first level this eccentric first demands a bag of money to buy drink your precious computer from a pawn shop yes, then - an Amiga demo with a scroller sine wave for this computer, and in the end - a liter of "Moscow" so that this demo is good went. The story is clear, especially considering stereotyping of our idea of ardent computer geeks who before lunch They drink, and after dinner they program. The game is definitely worth watching. But after that - throw it away: it’s very boringit worked. Kolobok Zoom 2 And again - the magicians from Fatality. And again the same thing came out - excellent design, excellent music that suits the plot - and terribly flat plot. Playability in my opinion, it is completely absent. Is it possible be interesting monotonous shooting little men with zombie habits in simple single-screen maze? The game is very reminiscent of Seargant Seymour Robotcop, especially on the multi-collection procedure number of prizes. But Code Masters has a g- Roy used very original weapons - eat, like a baseball mitten, control which was both difficult and interesting. The cartoon backstory was done well, but and not at the highest level. And with its plot it is a little banal (and sometimes vulgar) the intro even made me a little angry. His the essence comes down to the fact that a certain horned goat, enemy of the kolobok family, on a helicopter takes away the bride of the coolest kolobok. The enemy lives in a two-headed half-doll castle and wears marine binoculars, through which he can peek blows for couples in love. Cool Kolobok is flying in the same helicopter hits the princess, but lands already on another castle tower. After this the opponents they wave their fists a little, exchange terrible threats, without ever finding out who it's cooler. For some reason the Koloboks communicate in swearing English and live in a flower... In general, I regard this creation asmostly as a demonstration of good graphics and music, coding skills, but not like real real game. The diagnosis is the same: definitely take a look at this game and put it aside until later far shelf. In general, it’s a pity that it’s like this a lot of good work is almost wasted wasted. With this quality of graphics you can it would make a pretty good game, though would like an arcade adventure, and not waste your time for bad action films. Quadrax A logic toy that still smells like the dawn of the Spectrum. Everything, it would seem, is very ordinary - labi- print and boxes that need to be skillfully and wisely move. But there are two heroes here, helping each other. This brings su- significant diversity in the game. (Immediately I remember Captain Fizz, an action movie with labyrinth rints, from which two units are selected - that together. But that's where the similarities end... Yes). Lovers of logic games for a long time hover over this one. There are also shortcomings, mainly in the design - NI. Some kind of scary and ugly intro, the characters are poorly drawn and look alike into figures made from matches. Full the opposite of the two Fatality games. Here if you combine their brilliance with the playful interest catfish of this game, it would have turned out very un- sucker. Chaos Zone Demo released by the groups Rage and ZX-Le- gion from Belarus. Not even a deme, but rather political pamphlet in the form ofslideshow. There are practically no effects, the music ka - neither bad nor good, but there is many scanned photographs. On them is either Lukashenko, then Yeltsin, then both together. They criticize Lukashenko very much, yes and Yeltsin is not praised. You look and think why is this? Are they not getting enough newspapers? On the other hand (although I doubt it) I wonder), maybe a new genre is being born in building... And maybe everyone a spektrumist in the 21st century will be a dissident. ──══════════── It's new, but sometimes it's nice try out the good old hits. Very I advise you to go through the first one from time to time "RoboCop" or a couple of levels of UFO 2. Then to all the shortcomings of modern software, eat look philosophically - like Socrates, you - driven into a littered town square his Xanthippe. ──══════════── Be healthy, All, don't cough.