Interesting article
ZXNet echo conference «spbzxnet.games»
From Maksim Isaev → To All 20 March 1999
Greetings, All!
Today the 25th "Optocoupler" was released - I found an interesting article there
by echo tag. Category - review of new products.
I find the article quite funny. What does Oll think?
Taking a wide look...
{}Pavel Vysotsky/Gendalf, 1999
(R) Optocoupler #25
Electronic press:
yesterday, today, tomorrow
The times are not so far gone when
the first thing was to buy another
magazine, read it for a couple of days, and then
that can be stored for a long time. (But the magazine is not
very fresh, - especially if you live
far from Moscow and St. Petersburg, and information
in it - mostly empty.) Having
in your hands an expensive floppy disk with kilobytes
illiterate text, one could almost
confident that you "keep your hand on
pulse" and know everything about Spectrum. There were also
good magazines, but they also “sinned”, and so on.
Today, alas, they are no longer so interesting to read.
thief.
But those heavenly days are over. When-
walked and flatly refused to leave for free
newspapers, gradually replacing rare
launched magazines, which today are not something
sometimes you don’t want to buy or write down
they say, feeling sorry for the floppy disk. There are so many
Among them there was all sorts of third-rate trash.
ma...
I'm far from burying magazines
on Speccy. Just exactly like that, in their “sta-
rum form", few people need magazines now.
But when their topics cease to be limiteduse only computers when they
will come out often, will carry
really necessary information, then that's it
and will change.
Most likely a good magazine through
in a year or two it will be similar to a thematic alma-
nah. And now the first and last word -
for newspapers.
Тwilight
Slovak toy 1995, miraculously
eluded CIS users, however
Somehow it reached us. She was transferred and released-
Tila group Fatality.
The genre and design of the game is very unusual for
Spectrum - adventure, hero control in
which is based on the cursor selection
active elements of the graphic image
location information. In other words, by poking the course
rum in the image of the doors, you can fight in them
tee. All this is accompanied by text messages
communications that explain what's what.
The game has three levels. In the first - quite
monotonous graphics, and the plot is not very good
well thought out (maybe the next ones will be
more interesting). Another funny thing worth noting is
(but lengthy) intro, designed in the best
traditions of the early 90s. In general, for this
The game is worth watching, at least for comparison.
nia. Well, on the shelves of avid lovers and
adventure collectors, it will take its toll
place.
Mirror
Perhaps one of the most significant pro-
recent projects. They say that everything
the work was completed back in May 1998, and
the game was not released due to various annoying reasonsreasons. A pre-release was previously released and
demo version of the game, so they knew about the project
many.
Because of all kinds of drinking to me,
to the official distributor, this game has arrived
quite late. But still I realized that
pleases.
The game was released in Donetsk - made it
ArtWork group, and distributes the association
tion of Knights of Ghosts and Shadows (KGS).
The design of the game is very similar
"Star Legacy". Verbs are practically
the same, the course of the game is also illustrated
a picture, but already half the screen in size. B
in general - a text adventure.
According to the plot, this is fantasy, and only fantasy.
zi. But not Tolkien or Howard, but some
very special, computer. However,
the game, it seems, still has roots in centuries
many good “books about elves”. Unfortunately-
nyu, on the first three levels I didn’t come across a single
one tavern - an invariable attribute of the ho-
good (and not so good) fantasy. Everything for the hero
time you have to escape from someone, what
sometimes it gets boring.
There are some good ones - original ones, and
still very realistic - puzzles,
but, as always, there are some shortcomings.
The graphics are very good, and the elements
location images change depending on
from what you are doing there. In the intro, to
In addition, there is also animation, but not
exactly the same as in "Black Crow". Os-
you just have to go through the game to the end and see
final cut!White eagle. Comrade is known
The group Fatality began to release
own toys. And the first (or one of
first) “pancakes” didn’t come out completely lumpy.
For some reason the game worked out, with one hundred
rona, very original and beautiful to the me-
loches, and on the other hand, unplayable and
children's room If the authors wanted to create a
a parody of games on 8-bit consoles
Well, too much work was put into it.
If everything was intended to be complete
game, it is not clear what the stage’s opinion was
narist about the mental abilities of the user
vateley.
But the game is not annoying. It's all about the pleasure
new graphics, excellent design of each
little things in the menus and in the game itself, in a couple of
some good jokes.
Everything is very beautiful and bright (although simple and
boring). Everything you need to do in the game -
is to pick up different items and give them away
them to some eccentric who constantly stands up
you on the way. On the first level this eccentric
first demands a bag of money to buy
drink your precious computer from a pawn shop
yes, then - an Amiga demo with a scroller
sine wave for this computer, and in the end -
a liter of "Moscow" so that this demo is good
went. The story is clear, especially considering
stereotyping of our idea of
ardent computer geeks who before lunch
They drink, and after dinner they program.
The game is definitely worth watching.
But after that - throw it away: it’s very boringit worked.
Kolobok Zoom 2
And again - the magicians from Fatality. And again
the same thing came out - excellent design,
excellent music that suits the plot - and
terribly flat plot. Playability
in my opinion, it is completely absent. Is it possible
be interesting monotonous shooting
little men with zombie habits in simple
single-screen maze?
The game is very reminiscent of Seargant Seymour
Robotcop, especially on the multi-collection procedure
number of prizes. But Code Masters has a g-
Roy used very original weapons -
eat, like a baseball mitten, control
which was both difficult and interesting.
The cartoon backstory was done well, but
and not at the highest level. And with its plot it is
a little banal (and sometimes vulgar)
the intro even made me a little angry. His
the essence comes down to the fact that a certain horned
goat, enemy of the kolobok family, on a helicopter
takes away the bride of the coolest kolobok.
The enemy lives in a two-headed half-doll castle
and wears marine binoculars, through which he can peek
blows for couples in love. Cool
Kolobok is flying in the same helicopter
hits the princess, but lands already on
another castle tower. After this the opponents
they wave their fists a little, exchange
terrible threats, without ever finding out who
it's cooler. For some reason the Koloboks communicate in
swearing English and live in a flower...
In general, I regard this creation asmostly as a demonstration of good graphics
and music, coding skills, but not like real
real game. The diagnosis is the same: definitely
take a look at this game and put it aside until later
far shelf. In general, it’s a pity that it’s like this
a lot of good work is almost wasted
wasted. With this quality of graphics you can
it would make a pretty good game, though
would like an arcade adventure, and not waste your time
for bad action films.
Quadrax
A logic toy that still smells like
the dawn of the Spectrum.
Everything, it would seem, is very ordinary - labi-
print and boxes that need to be skillfully and wisely
move. But there are two heroes here,
helping each other. This brings su-
significant diversity in the game. (Immediately
I remember Captain Fizz, an action movie with labyrinth
rints, from which two units are selected -
that together. But that's where the similarities end...
Yes). Lovers of logic games for a long time
hover over this one.
There are also shortcomings, mainly in the design -
NI. Some kind of scary and ugly intro,
the characters are poorly drawn and look alike
into figures made from matches. Full
the opposite of the two Fatality games. Here
if you combine their brilliance with the playful interest
catfish of this game, it would have turned out very un-
sucker.
Chaos Zone
Demo released by the groups Rage and ZX-Le-
gion from Belarus. Not even a deme, but rather
political pamphlet in the form ofslideshow. There are practically no effects, the music
ka - neither bad nor good, but there is
many scanned photographs. On them
is either Lukashenko, then Yeltsin, then both
together. They criticize Lukashenko very much, yes
and Yeltsin is not praised. You look and think
why is this? Are they not getting enough newspapers?
On the other hand (although I doubt it)
I wonder), maybe a new genre is being born in
building... And maybe everyone
a spektrumist in the 21st century will be a dissident.
──══════════──
It's new, but sometimes it's nice
try out the good old hits. Very
I advise you to go through the first one from time to time
"RoboCop" or a couple of levels of UFO 2. Then
to all the shortcomings of modern software,
eat look philosophically - like Socrates, you -
driven into a littered town square
his Xanthippe.
──══════════──
Be healthy, All, don't cough.