Initiation to ELITE
ZXNet echo conference «spbzxnet.games»
From Artur Podtelkov → To All 17 June 1998
Om Ram!
The following is the author's description
a magnificent space simulator of all
times and peoples - ELITE! :)
-= ELITE II/III =-
(c) V.Kladov
ELITE II takes place in 3192
year. The Galactic Federation is still
mu uses highly reliable orbital
station "Coriolis", but now they are both
are well equipped with advanced
means of surveillance and identification
vaniya. This means that the station is in mind
you can easily use any
types of weapons to repel the attacks of enemies Fe-
derations: Targons, pirates, trespassers.
Any ships are located at the bases, except
Targons and pirates and, hovering near
entrance, you can watch how someone
abandons the station and goes into hyperspace
yours. In addition, "Coriolis" is obligatory
but carries a fleet of police ships of the type
Vipers, which are ready to engage at any moment
fall on the head of the aggressors who attacked
station or peaceful ship.
ELITE II has significantly more
getting closer to the reality of this game. In from-
Unlike ELITE, in the new version it is possible
observe with your own eyes how other ships interact
mo- and counteract while performing complex
maneuvers in space using lasers,
missiles and other equipment, such as
Well, how do you do it yourself. First of all
rashes, especially when flying on unfavorableny planets, anarchic and feudal
especially, it makes sense to search in space
your allies, and in no case refuse
call from the police escort. Should
also use disagreement wisely,
arising between various pirate
clans, and the greed of hunters is easily
attracted to collecting debris and
containers - in order to come off
from the chase.
Using the invisibility device is now
is not a panacea - just like it is de-
you yourself bark, other pilots try to
defeat an invisible enemy using
locator and electronic guidance system
missiles, however, the probability of hitting
invisible much lower.
In space you can meet everything
old ships: Asp, Fer de Lance, Cobra,
Python, Viper, Sidewinder, Adder, Krait,
Thargoid. In addition, they began to produce
new ships of the Gecko and Mamba classes, and
The Targons adopted a new variety of
visibility of the invasion ship - with six graphs
nyami, who received conditional probation among hunters
name Targoid-6.
Stations during maintenance
nia are required to supply all
ships with new equipment. All ships
Cobra class, including yours, receive
a new locator (enabled via CARS+L), and
modified compass (CARS+C). New lo-
kator is most useful in close combat, and
complements the old one perfectly. In interstellarspace new compass automatically
switches to gyrocompass mode and while
calls cardinal directions N-S, W-E, respectively
showing north-south, west-east in the map
gaslactics. The gyrocompass allows orientation
roam in interstellar space, and
fly from one system to another
without hypertransition, on J-engine.
Within the planetary system, a new com-
pass in mode 1 works as before, until
calling the direction to the planet, and in mode 2
begins to alternately show the direction
on the Sun and the planet. In private, this
convenient and useful for quickly finding a belt
asteroids, which usually start at
quite a large distance from the Sun.
Technological progress is unstoppable and
on level 15 planets you can already buy
Super Lazer (33000 Cr). In addition, on
experimental double stations located
located near suns in planetary systems
swings lying along the main diagonal, possibly
you can purchase a new ship "Kobra MK4"
but this will be discussed below, in the section
dedicated to new missions.
There have been some changes in the internal
rural and environmental policy. In view of
impending large-scale invasion
Targonov, the Federation allowed to legalize
arms trade - Firearms ceased to exist
prohibited goods.
Police ships are inviolable.
The destruction of a policeman, as well asdestruction of the orbital station belonging to
burning Federation, turns you into violators
body number 1. There are 2-8 such violations in galaxies
the thieves are met near the planet by the police
cue cordon.
As before, you can be issued special
social missions: to rescue refugees from
stations whose sun turns into night
I think about the destruction of the stealth ship and
destruction of the base captured by the Targons.
But, besides these three missions (which are new
in the game can be repeated several times),
Several new ones have been added.
Mission 4 - "Mineral Life".
In planetary systems on the main diagonal
whether in the aster belt you can, developing
asteroids, pick up unusual objects -
"mineral life" Every ton of rock
containing "living crystals", maybe
sold for 1000 Cr. However, there are
special conditions for preserving the viability
of these fastidious space sheep
check. They must be at least 3 tons and not
more than 63 tons, therefore they cannot be sold
in the amount of 1 or 2 tons per purchaser
tele.
At the moment of hypertransition they
feed on precious stones from your
safe, eating 1 gram for every ton
live cargo. And if how many carats
they won't have enough precious hay in your
the compartments will contain ordinary cheap rock. A
in the event of the death of this mineral life (by
any reason) the compartments of your ship arechewing infected with crystalline lichen,
who will not give you the opportunity again
turn your ship into a flying farm,
until the compartments are cleared when performing
research mission to rescue refugees or when
delivery of Descent.
Mission 5 - "Alien Computer".
By destroying the Targon ship, you can
remove the container containing this device,
allowing you to launch existing ones on board
Alien Items instead of rockets. To start use
use the "D+F" keys, but this type of operation
ziya is effective only against the Tar-
gon.
It should be added that Alien Computer
It also provides automatic returns
launched Alien Items on board the ship
after the target is destroyed.
Mission 6 - "Cobra MK4".
In planetary systems on the main diagonal
Are galaxies located near the Sun?
twin "Coriolis" stations are an experiment
Federation mental laboratories. For
purchasing a new ship requires 250,000 Cr,
but he's worth it! Having Cobra MK4, you can
You can buy up to 4 devices at once. Moreover
purchase of four Lrge Cargo Bays increasing-
has a lifting capacity of up to 80 tons, and the purchase
several Energy Units gives the corresponding
increasing growth in the speed of recharging energy
some compartments. Flight is possible on Cobra MK4
to any galaxy - just press no-
measures of the galaxy from 1 to 8, while the pre-
starting countdown. Lasers on the new Cobra
mounted on a rotating carriage, on the "horizontal"bu" ship. At any time you can
return the carriage clockwise (CARS+A)
and put on the desired screen the la-
zer.
When you press the "J" key, even if there is
when nearby large masses are achieved
significant increase in speed and maneuverability
reality Cobra MK4.
Mission 7 - "Space Wars".
For more than centuries the Targons
were preparing for war with civilized
lactic acids. Their squadrons plied interstellar
space, and only occasionally their ship-
appeared on the boundaries of planetary systems
topics More recently, an armada of ships of the second
Zhenya tried to capture the orbital station
tion of the Federation. But thanks to the brave com-
Mander's base was blown up and the threat of our
tweet is suspended.
But now the hour of X has come and the Targons begin
a large-scale invasion of one of the
galaxies. Every time you receive
message: "MAYDAY! Galactic N Invaded!",
the area captured by the Targons, increasing
Yes. Planetary systems located in
state of active hostilities,
begin as RESISTING. Systems in which
resistance is suppressed, and orbital
stations captured by Targons, marked as
OCCUPIED. Fleet on occupied planets
Targonov organizes a cordon during the flight to
planets and hyperflights between covered
fire planets become dangerous. Inter-
star space is filled with eskardsTargonov, intercepting the ships of Feder-
tions.
You can remain a bystander
telecom, but if you are a true patriot of the Federal
walkie-talkie, then you will certainly want to join
the ranks of its voluntary defenders.
This can be done on any belligerent, but
a planet not yet occupied. You have
the rank of lieutenant is won and issued
the first mission is the evacuation of civilians,
wounded and refugees from the war (RESISTING)
systems After the command re-
It looks like you're up to the task
okay, it gives you the title -
captain, gives the task of delivering weapons and
food to the warring planets. Use
By completing these first two missions, you complete
flights between warring and non-belligerent systems
mami. You will often meet
can occur both single Targons and whole
interceptor flotillas. This provides
sufficient practice to perform post-
current missions.
When you finally get the title -
major, and the task of delivering troops to
occupied territories, you must be
already a sufficiently experienced fighter to overcome
reach the cordon of Targon ships and predict
rush to the base they captured. Taking on
board a Sidewinder-class landing ship, you
you will have to get to the Targon base and
to land troops. However, you will not be able to
use Alien Computer, because cargo
the compartment is occupied by a landing ship. I can't-those to use rayets, instead of them for-
a landing ship is launched.
The landing should be launched with both
as close to the base as possible,
to teleport through a force field
the stations did not have time to shoot him,
defending the base. Immediately after successful
landing, you can teleport yourself
connect to the station by turning on Docking Com-
puter - the base is already controlled by Fe forces
derations. The deeper into the rear of the Targons you
succeed in landing troops, the greater the number
the quality of the occupied planets will come out from under
Targon control.
The latter, offered to you along with
rank of lieutenant colonel, mission is
searching for the Targon command base, located
wife somewhere in the depths of space. Headquarters
can only give you an approximate
name of planetary system, by distance
several light years from which it is located
this base is going on. The same task is given
all pilots who entered the service
voluntarily. In principle, the outcome of the war is already
predetermined, civilized galaxies again
safe.
It should be noted that volunteers fight
on their own ships, which
arm themselves with their own savings. But
however, they largely remain
are independent in choosing routes
movements, actions, etc.
────────────────────────────────────
──────────────────────I’ll also add one more nuance from myself
games: you can lure to your hundred-
ron pirates. To do this you need to shoot at
pirate until his death
one or two shots left (to be determined
empirically). Then you need to stop
fire at the pirate and watch him: es-
If he still starts shooting at you,
then you need to add more pepper to him, until
until he sits on your tail on the
separated distance and will open fire on you
our enemies. In this way you can do
several ships are allies and you will find
be at the head of an entire escort who will
will protect you from Targon attacks
and other "wild" ;) pirates.
Just keep in mind that the Targons at their hundred-
you can't lure Ron away, but Fer-de-Lance
to become your ally only for a while,
and when your enemies are destroyed, he will
will attack you again with new forces.
Best regards, Arthur/JEDI System from Discovery.