Initiation to ELITE

ZXNet echo conference «spbzxnet.games»

From Artur Podtelkov To All 17 June 1998

Om Ram! The following is the author's description a magnificent space simulator of all times and peoples - ELITE! :) -= ELITE II/III =- (c) V.Kladov ELITE II takes place in 3192 year. The Galactic Federation is still mu uses highly reliable orbital station "Coriolis", but now they are both are well equipped with advanced means of surveillance and identification vaniya. This means that the station is in mind you can easily use any types of weapons to repel the attacks of enemies Fe- derations: Targons, pirates, trespassers. Any ships are located at the bases, except Targons and pirates and, hovering near entrance, you can watch how someone abandons the station and goes into hyperspace yours. In addition, "Coriolis" is obligatory but carries a fleet of police ships of the type Vipers, which are ready to engage at any moment fall on the head of the aggressors who attacked station or peaceful ship. ELITE II has significantly more getting closer to the reality of this game. In from- Unlike ELITE, in the new version it is possible observe with your own eyes how other ships interact mo- and counteract while performing complex maneuvers in space using lasers, missiles and other equipment, such as Well, how do you do it yourself. First of all rashes, especially when flying on unfavorableny planets, anarchic and feudal especially, it makes sense to search in space your allies, and in no case refuse call from the police escort. Should also use disagreement wisely, arising between various pirate clans, and the greed of hunters is easily attracted to collecting debris and containers - in order to come off from the chase. Using the invisibility device is now is not a panacea - just like it is de- you yourself bark, other pilots try to defeat an invisible enemy using locator and electronic guidance system missiles, however, the probability of hitting invisible much lower. In space you can meet everything old ships: Asp, Fer de Lance, Cobra, Python, Viper, Sidewinder, Adder, Krait, Thargoid. In addition, they began to produce new ships of the Gecko and Mamba classes, and The Targons adopted a new variety of visibility of the invasion ship - with six graphs nyami, who received conditional probation among hunters name Targoid-6. Stations during maintenance nia are required to supply all ships with new equipment. All ships Cobra class, including yours, receive a new locator (enabled via CARS+L), and modified compass (CARS+C). New lo- kator is most useful in close combat, and complements the old one perfectly. In interstellarspace new compass automatically switches to gyrocompass mode and while calls cardinal directions N-S, W-E, respectively showing north-south, west-east in the map gaslactics. The gyrocompass allows orientation roam in interstellar space, and fly from one system to another without hypertransition, on J-engine. Within the planetary system, a new com- pass in mode 1 works as before, until calling the direction to the planet, and in mode 2 begins to alternately show the direction on the Sun and the planet. In private, this convenient and useful for quickly finding a belt asteroids, which usually start at quite a large distance from the Sun. Technological progress is unstoppable and on level 15 planets you can already buy Super Lazer (33000 Cr). In addition, on experimental double stations located located near suns in planetary systems swings lying along the main diagonal, possibly you can purchase a new ship "Kobra MK4" but this will be discussed below, in the section dedicated to new missions. There have been some changes in the internal rural and environmental policy. In view of impending large-scale invasion Targonov, the Federation allowed to legalize arms trade - Firearms ceased to exist prohibited goods. Police ships are inviolable. The destruction of a policeman, as well asdestruction of the orbital station belonging to burning Federation, turns you into violators body number 1. There are 2-8 such violations in galaxies the thieves are met near the planet by the police cue cordon. As before, you can be issued special social missions: to rescue refugees from stations whose sun turns into night I think about the destruction of the stealth ship and destruction of the base captured by the Targons. But, besides these three missions (which are new in the game can be repeated several times), Several new ones have been added. Mission 4 - "Mineral Life". In planetary systems on the main diagonal whether in the aster belt you can, developing asteroids, pick up unusual objects - "mineral life" Every ton of rock containing "living crystals", maybe sold for 1000 Cr. However, there are special conditions for preserving the viability of these fastidious space sheep check. They must be at least 3 tons and not more than 63 tons, therefore they cannot be sold in the amount of 1 or 2 tons per purchaser tele. At the moment of hypertransition they feed on precious stones from your safe, eating 1 gram for every ton live cargo. And if how many carats they won't have enough precious hay in your the compartments will contain ordinary cheap rock. A in the event of the death of this mineral life (by any reason) the compartments of your ship arechewing infected with crystalline lichen, who will not give you the opportunity again turn your ship into a flying farm, until the compartments are cleared when performing research mission to rescue refugees or when delivery of Descent. Mission 5 - "Alien Computer". By destroying the Targon ship, you can remove the container containing this device, allowing you to launch existing ones on board Alien Items instead of rockets. To start use use the "D+F" keys, but this type of operation ziya is effective only against the Tar- gon. It should be added that Alien Computer It also provides automatic returns launched Alien Items on board the ship after the target is destroyed. Mission 6 - "Cobra MK4". In planetary systems on the main diagonal Are galaxies located near the Sun? twin "Coriolis" stations are an experiment Federation mental laboratories. For purchasing a new ship requires 250,000 Cr, but he's worth it! Having Cobra MK4, you can You can buy up to 4 devices at once. Moreover purchase of four Lrge Cargo Bays increasing- has a lifting capacity of up to 80 tons, and the purchase several Energy Units gives the corresponding increasing growth in the speed of recharging energy some compartments. Flight is possible on Cobra MK4 to any galaxy - just press no- measures of the galaxy from 1 to 8, while the pre- starting countdown. Lasers on the new Cobra mounted on a rotating carriage, on the "horizontal"bu" ship. At any time you can return the carriage clockwise (CARS+A) and put on the desired screen the la- zer. When you press the "J" key, even if there is when nearby large masses are achieved significant increase in speed and maneuverability reality Cobra MK4. Mission 7 - "Space Wars". For more than centuries the Targons were preparing for war with civilized lactic acids. Their squadrons plied interstellar space, and only occasionally their ship- appeared on the boundaries of planetary systems topics More recently, an armada of ships of the second Zhenya tried to capture the orbital station tion of the Federation. But thanks to the brave com- Mander's base was blown up and the threat of our tweet is suspended. But now the hour of X has come and the Targons begin a large-scale invasion of one of the galaxies. Every time you receive message: "MAYDAY! Galactic N Invaded!", the area captured by the Targons, increasing Yes. Planetary systems located in state of active hostilities, begin as RESISTING. Systems in which resistance is suppressed, and orbital stations captured by Targons, marked as OCCUPIED. Fleet on occupied planets Targonov organizes a cordon during the flight to planets and hyperflights between covered fire planets become dangerous. Inter- star space is filled with eskardsTargonov, intercepting the ships of Feder- tions. You can remain a bystander telecom, but if you are a true patriot of the Federal walkie-talkie, then you will certainly want to join the ranks of its voluntary defenders. This can be done on any belligerent, but a planet not yet occupied. You have the rank of lieutenant is won and issued the first mission is the evacuation of civilians, wounded and refugees from the war (RESISTING) systems After the command re- It looks like you're up to the task okay, it gives you the title - captain, gives the task of delivering weapons and food to the warring planets. Use By completing these first two missions, you complete flights between warring and non-belligerent systems mami. You will often meet can occur both single Targons and whole interceptor flotillas. This provides sufficient practice to perform post- current missions. When you finally get the title - major, and the task of delivering troops to occupied territories, you must be already a sufficiently experienced fighter to overcome reach the cordon of Targon ships and predict rush to the base they captured. Taking on board a Sidewinder-class landing ship, you you will have to get to the Targon base and to land troops. However, you will not be able to use Alien Computer, because cargo the compartment is occupied by a landing ship. I can't-those to use rayets, instead of them for- a landing ship is launched. The landing should be launched with both as close to the base as possible, to teleport through a force field the stations did not have time to shoot him, defending the base. Immediately after successful landing, you can teleport yourself connect to the station by turning on Docking Com- puter - the base is already controlled by Fe forces derations. The deeper into the rear of the Targons you succeed in landing troops, the greater the number the quality of the occupied planets will come out from under Targon control. The latter, offered to you along with rank of lieutenant colonel, mission is searching for the Targon command base, located wife somewhere in the depths of space. Headquarters can only give you an approximate name of planetary system, by distance several light years from which it is located this base is going on. The same task is given all pilots who entered the service voluntarily. In principle, the outcome of the war is already predetermined, civilized galaxies again safe. It should be noted that volunteers fight on their own ships, which arm themselves with their own savings. But however, they largely remain are independent in choosing routes movements, actions, etc. ──────────────────────────────────── ──────────────────────I’ll also add one more nuance from myself games: you can lure to your hundred- ron pirates. To do this you need to shoot at pirate until his death one or two shots left (to be determined empirically). Then you need to stop fire at the pirate and watch him: es- If he still starts shooting at you, then you need to add more pepper to him, until until he sits on your tail on the separated distance and will open fire on you our enemies. In this way you can do several ships are allies and you will find be at the head of an entire escort who will will protect you from Targon attacks and other "wild" ;) pirates. Just keep in mind that the Targons at their hundred- you can't lure Ron away, but Fer-de-Lance to become your ally only for a while, and when your enemies are destroyed, he will will attack you again with new forces. Best regards, Arthur/JEDI System from Discovery.