Information from Alex Xor

ZXNet echo conference «spbzxnet.games»

From Vyacheslav Kalinin To Ivan Kuvshinov 10 December 2003

Hello, Ivan! 11-12-03 17:25:22, Ivan Kuvshinov wrote to All: VK>> 1. Once again I remind you of the existence of the “Your Game” competition VK>> which we are conducting for the second time. Therefore, I urge everyone who VK>> is able to create games for the Spectrum, take an active part VK>> in this competition! The prize fund today is VK>> 5000 rub. ($165). The deadline for accepting games is December 31, 2003 VK>> year. Hurry up! If anyone needs more detailed VK>> information about the competition, please contact me by e-mail. VK>> Sasha Ksor/Perspective VK>> mailto: axor@mail.ru IK> I think there is a high probability of something like this happening IK> competition next year. It seems to me similar to Master of Orion IK> 2 is not on Speccy, but the game is turn-based, with not intensive graphics, yes IK> and system resources may vary by size limit IK> fleets, in short - optimal for Spectrum. If they appear IK> interested coders - I will provide all possible assistance in creation. Help with what?Graphics/music/script..? newart/n-Discovery - Code, Gfx, AY Music fa

From Ivan Kuvshinov To All 11 December 2003

From the Real.Speccy echo conference. VK> 1. Once again I remind you of the existence of the “Your Game” competition VK> which we are conducting for the second time. Therefore, I urge everyone who VK> is able to create games for the Spectrum and take an active part VK> in this competition! The prize fund today is VK> 5000 rub. ($165). The deadline for accepting games is December 31, 2003 VK> year. Hurry up! If anyone needs more detailed VK> information about the competition, please contact me by e-mail. VK> Sasha Ksor/Perspective VK> mailto: axor@mail.ru I think there is a high probability of something like this happening competition next year. It seems to me similar to Master of Orion 2 on Speccy no, but the game is turn-based, with not intensive graphics, yes and system resources may vary by size limit fleets, in short - optimal for Spectrum. If they appear interested coders - I will provide all possible assistance in creating. Only source texts, upon completion - free distribution. If anyone hasn't played it, this game is a cult game, like StarCraft and Elite. KIA

From Aleksey Senilov To Ivan Kuvshinov 12 December 2003

Hello, _/Ivan/_! December 11, 2003 17:25, Ivan Kuvshinov wrote to All: IK> I think there is a high probability of something like this happening IK> competition next year. It seems to me similar to Master of Orion IK> 2 is not on Speccy, but the game is turn-based, with not intensive graphics, yes IK> and system resources may vary by size limit IK> fleets, in short - optimal for Spectrum. If they appear IK> interested coders - I will provide all possible assistance in creation. IK> Source texts only, free upon completion IK> distribution. IK> If anyone hasn't played it, this game is a cult game, like StarCraft and Elite. But it seems like there is Master of Orion, on Speccy. I remember playing. But most likely first part. Alas, I didn’t play the original (on PC), not a single part. But I played in Galaxy+ (by mail), and as far as I know, these are related games. If I had time... maybe I wrote something. See you again! Best regards, Thann.

From Ivan Kuvshinov To Aleksey Senilov 16 December 2003

AS> But it seems like there is a Master of Orion, on Speccy. I remember playing. But AS> most likely the first part. Alas, I haven’t played the original (on PC), not a single one I'd like to take a look. AS> part. But I played in Galaxy+ (by mail), and as far as I know, this AS> related games. I haven’t seen this one, there is a similar one - “Stars!”. AS> Time... maybe I wrote something. And we are in no hurry. To begin with, we can discuss how it will be in the details. Writing can be divided into parts according to plans in game: galaxy; technologies; diplomacy; construction on planets; ship armament; fight in space. For now, I propose to implement the last two, since in the model weapons, I would like to make something of my own, and even implement it, Each weapon has its own effect. That is, it is necessary running-in In general, I want to make a game based on, and not 100% clone, so there is a lot of material for discussion. Now: AI - let's leave it alone for now, fleets - too (later, according to the results of armament, let's think about it in a more compact way; maybe even use the archiver (between battles)). That is, you need interface for equipping a ship, then the next one, and then a fixed range, with alternate shooting. After, fullmovement of ships, with boarding, escape, missiles, shuttles, planets and orbital stations, and monsters, of course. In parallel, you can create races - this is a long-term process. KIA

From Ivan Kuvshinov To Vyacheslav Kalinin 16 December 2003

VK> Help with what? VK> Graphics/music/script..? Graphics, although I can’t do it, a lot can be converted and fix it. The script there is simple. Morally, it’s just me. Technically. Well, and in algorithms, I can give you some advice. In general, I don’t require you to start writing. I can start alone, but I also need moral help :). And then when animated Sprites will appear - it will be more fun, maybe I’ll get into ZXAsm - study. In short, I’m looking for a company to lift my creative spirit. KIA

From Ivan Kuvshinov To Aleksey Senilov 28 January 2004

AS> But it seems like there is a Master of Orion, on Speccy. I remember games Where can I get Master of Orion for Speccy. If anyone has Maybe they will send ZX.Spectrum to the echo conference? I really want to see howl. KIA