From
Vyacheslav Kalinin
→
To
Ivan Kuvshinov
10 December 2003
Hello, Ivan!
11-12-03 17:25:22, Ivan Kuvshinov wrote to All:
VK>> 1. Once again I remind you of the existence of the “Your Game” competition
VK>> which we are conducting for the second time. Therefore, I urge everyone who
VK>> is able to create games for the Spectrum, take an active part
VK>> in this competition! The prize fund today is
VK>> 5000 rub. ($165). The deadline for accepting games is December 31, 2003
VK>> year. Hurry up! If anyone needs more detailed
VK>> information about the competition, please contact me by e-mail.
VK>> Sasha Ksor/Perspective
VK>> mailto: axor@mail.ru
IK> I think there is a high probability of something like this happening
IK> competition next year. It seems to me similar to Master of Orion
IK> 2 is not on Speccy, but the game is turn-based, with not intensive graphics, yes
IK> and system resources may vary by size limit
IK> fleets, in short - optimal for Spectrum. If they appear
IK> interested coders - I will provide all possible assistance in creation.
Help with what?Graphics/music/script..?
newart/n-Discovery - Code, Gfx, AY Music fa
From
Ivan Kuvshinov
→
To
All
11 December 2003
From the Real.Speccy echo conference.
VK> 1. Once again I remind you of the existence of the “Your Game” competition
VK> which we are conducting for the second time. Therefore, I urge everyone who
VK> is able to create games for the Spectrum and take an active part
VK> in this competition! The prize fund today is
VK> 5000 rub. ($165). The deadline for accepting games is December 31, 2003
VK> year. Hurry up! If anyone needs more detailed
VK> information about the competition, please contact me by e-mail.
VK> Sasha Ksor/Perspective
VK> mailto: axor@mail.ru
I think there is a high probability of something like this happening
competition next year. It seems to me similar to Master of Orion
2 on Speccy no, but the game is turn-based, with not intensive graphics, yes
and system resources may vary by size limit
fleets, in short - optimal for Spectrum. If they appear
interested coders - I will provide all possible assistance in creating.
Only source texts, upon completion - free
distribution.
If anyone hasn't played it, this game is a cult game, like StarCraft and Elite.
KIA
From
Aleksey Senilov
→
To
Ivan Kuvshinov
12 December 2003
Hello, _/Ivan/_!
December 11, 2003 17:25, Ivan Kuvshinov wrote to All:
IK> I think there is a high probability of something like this happening
IK> competition next year. It seems to me similar to Master of Orion
IK> 2 is not on Speccy, but the game is turn-based, with not intensive graphics, yes
IK> and system resources may vary by size limit
IK> fleets, in short - optimal for Spectrum. If they appear
IK> interested coders - I will provide all possible assistance in creation.
IK> Source texts only, free upon completion
IK> distribution.
IK> If anyone hasn't played it, this game is a cult game, like StarCraft and Elite.
But it seems like there is Master of Orion, on Speccy. I remember playing. But most likely
first part.
Alas, I didn’t play the original (on PC), not a single part. But I played in Galaxy+ (by
mail), and as far as I know, these are related games.
If I had time... maybe I wrote something.
See you again! Best regards, Thann.
From
Ivan Kuvshinov
→
To
Aleksey Senilov
16 December 2003
AS> But it seems like there is a Master of Orion, on Speccy. I remember playing. But
AS> most likely the first part. Alas, I haven’t played the original (on PC), not a single one
I'd like to take a look.
AS> part. But I played in Galaxy+ (by mail), and as far as I know, this
AS> related games.
I haven’t seen this one, there is a similar one - “Stars!”.
AS> Time... maybe I wrote something.
And we are in no hurry. To begin with, we can discuss how
it will be in the details. Writing can be divided into parts according to plans
in game: galaxy; technologies; diplomacy; construction on
planets; ship armament; fight in space.
For now, I propose to implement the last two, since in the model
weapons, I would like to make something of my own, and even implement it,
Each weapon has its own effect. That is, it is necessary
running-in In general, I want to make a game based on, and not
100% clone, so there is a lot of material for discussion.
Now: AI - let's leave it alone for now, fleets - too (later, according to
the results of armament, let's think about it in a more compact way; maybe
even use the archiver (between battles)). That is, you need
interface for equipping a ship, then the next one, and then
a fixed range, with alternate shooting. After, fullmovement of ships, with boarding, escape, missiles, shuttles,
planets and orbital stations, and monsters, of course.
In parallel, you can create races - this is a long-term process.
KIA
From
Ivan Kuvshinov
→
To
Vyacheslav Kalinin
16 December 2003
VK> Help with what?
VK> Graphics/music/script..?
Graphics, although I can’t do it, a lot can be converted and
fix it.
The script there is simple.
Morally, it’s just me.
Technically.
Well, and in algorithms, I can give you some advice.
In general, I don’t require you to start writing. I can start alone, but
I also need moral help :). And then when animated
Sprites will appear - it will be more fun, maybe I’ll get into ZXAsm -
study.
In short, I’m looking for a company to lift my creative spirit.
KIA
From
Ivan Kuvshinov
→
To
Aleksey Senilov
28 January 2004
AS> But it seems like there is a Master of Orion, on Speccy. I remember games
Where can I get Master of Orion for Speccy. If anyone has
Maybe they will send ZX.Spectrum to the echo conference? I really want to see
howl.
KIA