IF Creator !!!

ZXNet echo conference «spbzxnet.games»

From Slavka Kalinin To All 1 September 2001

Greetings, All! People can congratulate me! I finally finished the subject! For those who are not aware of this project, here is an article from ZX-News 54. ╔═───────────────════ ════───────────────═╗ │ Presentation │ ╚═──────────═════════ ═════════──────────═╝ "ZX-News" already supports three projects, the first two are SOSG and COSG, the third is before by you. __________________________________________ (C) 2000 by n-Discovery's Organizer -= IF: New Age of Adventure =- Introduction Before what Spectrum games are you today game makers and enlighteners will take off their hats whelped players? I think thanks to the title it is already clear what is meant. :) Of course the world, not even the universe of adventure games Spectrum. In that golden era of the Spectrum race, colors when there wasn't such a crazy race behind soulless technologies, which occurs runs now on modern computers platforms and consoles, at a time when Every year completely new games were born high GENRES, the queen of the ball was adventure. You know, it just occurred to me now interesting thought: the era of computer games is began with the advent of adventure. While it lasts her honorable reign was carried out and discoveries in gaming genres. But as soon as the ancestor fell into oblivion, immediately These were dark days creatively. As if some kind of life-giving had stoppedthe stream coming from adventure - adventure. Or maybe the whole point is just that in this word?.. What is a text game? Yes it is interactive book! Can you find any similar giya with the now fashionable dreams of interactive tive cinema? However, how old is the book and how much for the film? Over several thousand years it’s not difficult to get used to literature and start understand it. Against this background, some a hundred years of mastering cinema looks, I agree, Sit up, a little pale. :) In any case, today for interactive new cinema is not enough even for the most powerful computer equipment (there is no program yet, which, based on the initial frames, can draw with photographic quality and the rest required, and shoot everything on camera swarm - you won’t have enough time). But we say Rome about the Spectrum, which today is platform for creativity. And on it interact- active element can only be implemented in adventure games, which the developers knew very well games from the eighties. But! All these theories are good, but in practice you stumble with such an underwater stone, like the Russian language. That is, create text game on the great and mighty is possible, but communicating with her... is far from the same as simple as adventure in English language. But still a way out was found - inter- face adventure, the principle of which is for the first time was realized by the Step group in the legendary "Star Legacy". It would seem that me-wants to create similar games? Very many goe. Firstly, graphics - it requires a miracle - a great amount of it. Secondly, you need a well-coordinated team, because one cannot do this alone ooze. And the point is not that one person will not be able to draw graphics, write co- Yes and the text - on the contrary, maybe even completely. But there is a subtle thing here... It lies in people, or rather in their types. In short, the one who can create a great plot and text - no may or may not want to learn programming tion. What can you take from a humanities student? :) A here is someone for whom codes are a hobby, and he feels... behaves in them like a fish in water... when trying to write a literary text this the fish ends up on the shore. So what prevents these two from uniting? types?! - someone will exclaim. Without understanding Tia. Only Yuri Matveev was able to collect the vocabulary curse yourself at the team. It can be assumed that Only the spektrumist enjoys authority, masterfully mastering codes, and therefore in groups are led by coders who are interested in only poke into the technical side of things. Hence, apparently, all these countless attempts to transfer games like this to the Spectrum "Doom"... So, the screenwriters, as it turned out, always Yes, they were on the fringes, they remained alone - mi. What did they have at their disposal? Alone only adventure editors. But these programs were designed for English, thereforeattempts to create Russian-speaking languages with their help games, for the reasons mentioned earlier, were unsuccessful. Instead of playing bother guessing cases? No really, uh- olte, said adventure and pro- should have looked for Western games. About the rest the players have nothing to say, although half some of them like to read books, and know cheat, are potential adventurer- mi. They just speak English, to unfortunately, not all of them, but this is not their vision nah - it’s so idiotic in our schools foreign language course developed with calculated to take away from a person desire to be multilingual (it was a matter of chauvinistic Soviet times). Vpro- Well, I got distracted again. :) But if you are up to got to this point, I can congratulate you: Next comes the fun part! Interactive Fiction I’ll say right away: a solution has been found! Yes, and under Adventure pushed us to this idea - guess who? - legendary Level 9 (maestro, touch!), which is called "Sec- ret Diary Of Adrian Mole". There's no need to pick up letters! There is no cumbersome menu in "Zzzz" style. It couldn’t be simpler: enough to press one (!) key and a new game step done! Because the player is offered just make a choice between three or four time options of action, which are numbered rovana. This principle is widely used now in role-playing books (information about themcan be found in the "ZX-Review"). But the most important thing is new - all this is great for Russian language! Judge for yourself based on example: "Before you stands a nasty goblin, who, as soon as he saw you, began to play dirty tricks grinning while swinging an ominous club. 1. Hit this idiot with mine recently found with a self-cutting sword. 2. Try to bribe me with gold exchanged it with the old gnome for a crappy staff. 3. Run without looking back! Have you noticed the amazing freedom for script? In which there is no need to break fishing for whatever word comes into my head enter to the player in order to, say, bribe the goblin. In normal adventure this option will come down to the Lenten "give food" lotto goblin." And here? Feel the taste _fiction_ book? Gentlemen, in front of you is the same interactive tive book, its genre is called Interac- tive Fiction, which is understood as “interacting” creative fiction" (and not at all fantastic tika, as many people think). You can also IF call it an interactive adventure, this is for us, spektrumists, are somehow more accustomed, although and not entirely logical, because every adventu- ra itself is interactive (God, well Tautology!.. :) ). Well, now that the saving grace we have found the genre, there is very little left Loe is a program for creating IF games. IF Creator Of course, so much text was writtenbut not for the sake of a pretentious statement: here we are made the first IF in Russian, which Paradise is in the "ZX-News" application! ;-) Moreover, that game is just a demon- stratification of IF Creator's capabilities (currently Greater games are still ahead!). This is it the reason for the appearance of the presentation article. We have developed a system that swarm any spektrumist who owns a good style and imagination, is capable of creating hell- venture masterpiece - it all depends only on script. The text itself with simple labels locations and links are typed in your favorite my editor - details will be in January - com "ZX-News" when we finish work above the interface (everything else is practically done) IF Creator. The program will be included in application, like the game "Where No One Has Gone Before" hectares of people." By the way, a few words about the game - at the end after all, we need to schedule our New Year's Eve gift. :) The script is a processing story by the inimitable Robert Sheckley (his works I was engrossed in as a child), and designed for _one_ passage, because lo- cations are mostly duplicated. It's clean due to lack of time. However, take a look definitely worth it! After all, the name of the writer is guarantees a great story. :) Let “Where no man has gone before” will become your our excursion into the world of Interactive Fiction, after which you will know what it looks like externally. The era of the Spectrum IF offensive - yeah!..Afterword If you are seriously interested in this project, then be sure to contact we, because together we will achieve a lot! We will We are very happy to receive any opinions, ideas and suggestions. zheny and will be happy to answer everyone. Contact addresses: Internet: jedi-l@peterlink.ru ZXNet: Artur Podtelkoff (500:812/08.99) Fido: Artur Podtelkoff (2:5030/885.50) Post office: 196066, St. Petersburg, Leninsky pr., no. 176, apt. 15, Kalinin Vyache- glory. Or call: (812) 448-58-76, Slava. __________________________________ ───══════════════════─── That's all. Bye, All! [CGE] [ARTVIEW] [THE KNIGHT'S ARENA] [IF GAME] [IF CREATOR] to be continued... NEWART/n-Discovery/SPb * Coder, gfx artist, AY music's fanat

From Slavka Kalinin To Nikolaj Amosov 3 September 2001

Somewhere on 01-09-01 around 22:04:15 Nikolaj Amosov tapped on the keyboard to no one Slavka Kalinin, about IF Creator!!! ... SK>> People, you can congratulate me! Finally I finished the subject! NA> Congratulations! Finally we have waited. What will you do now? Yes, I’m finishing a game that I didn’t have time to finish by SS’1, I’m tired I don’t know that I have to do everything practically alone How long will I last? That's all. Bye, Nikolaj! [CGE] [ARTVIEW] [THE KNIGHT'S ARENA] [IF GAME] [IF CREATOR] to be continued... NEWART/n-Discovery/SPb * Coder, gfx artist, AY music's fanat