IF Creator !!!
ZXNet echo conference «spbzxnet.games»
From Slavka Kalinin → To All 1 September 2001
Greetings, All!
People can congratulate me! I finally finished the subject!
For those who are not aware of this project, here is an article
from ZX-News 54.
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│ Presentation │
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"ZX-News" already supports three projects,
the first two are SOSG and COSG, the third is before
by you.
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(C) 2000 by n-Discovery's Organizer
-= IF: New Age of Adventure =-
Introduction
Before what Spectrum games are you
today game makers and enlighteners will take off their hats
whelped players? I think thanks to the title
it is already clear what is meant. :) Of course
the world, not even the universe of adventure games
Spectrum.
In that golden era of the Spectrum race,
colors when there wasn't such a crazy race
behind soulless technologies, which occurs
runs now on modern computers
platforms and consoles, at a time when
Every year completely new games were born
high GENRES, the queen of the ball was adventure.
You know, it just occurred to me now
interesting thought: the era of computer games is
began with the advent of adventure. While it lasts
her honorable reign was carried out
and discoveries in gaming genres. But as soon as
the ancestor fell into oblivion, immediately
These were dark days creatively.
As if some kind of life-giving had stoppedthe stream coming from adventure - adventure.
Or maybe the whole point is just that
in this word?..
What is a text game? Yes it is
interactive book! Can you find any similar
giya with the now fashionable dreams of interactive
tive cinema? However, how old is the book and
how much for the film? Over several thousand years
it’s not difficult to get used to literature and start
understand it. Against this background, some
a hundred years of mastering cinema looks, I agree,
Sit up, a little pale. :)
In any case, today for interactive
new cinema is not enough even for the most powerful
computer equipment (there is no program yet,
which, based on the initial frames, can
draw with photographic quality and
the rest required, and shoot everything on camera
swarm - you won’t have enough time). But we say
Rome about the Spectrum, which today is
platform for creativity. And on it interact-
active element can only be implemented in
adventure games, which the developers knew very well
games from the eighties.
But! All these theories are good, but
in practice you stumble with such an underwater
stone, like the Russian language. That is, create
text game on the great and mighty is possible,
but communicating with her... is far from the same
as simple as adventure in English
language. But still a way out was found - inter-
face adventure, the principle of which is for the first time
was realized by the Step group in the legendary
"Star Legacy". It would seem that me-wants to create similar games? Very many
goe. Firstly, graphics - it requires a miracle -
a great amount of it. Secondly, you need
a well-coordinated team, because one cannot do this alone
ooze. And the point is not that one person
will not be able to draw graphics, write co-
Yes and the text - on the contrary, maybe even completely.
But there is a subtle thing here...
It lies in people, or rather in their
types. In short, the one who can
create a great plot and text - no
may or may not want to learn programming
tion. What can you take from a humanities student? :) A
here is someone for whom codes are a hobby, and he feels...
behaves in them like a fish in water... when
trying to write a literary text this
the fish ends up on the shore.
So what prevents these two from uniting?
types?! - someone will exclaim. Without understanding
Tia. Only Yuri Matveev was able to collect the vocabulary
curse yourself at the team. It can be assumed that
Only the spektrumist enjoys authority,
masterfully mastering codes, and therefore in
groups are led by coders who are interested in
only poke into the technical side of things.
Hence, apparently, all these countless
attempts to transfer games like this to the Spectrum
"Doom"...
So, the screenwriters, as it turned out, always
Yes, they were on the fringes, they remained alone -
mi. What did they have at their disposal? Alone
only adventure editors. But these programs
were designed for English, thereforeattempts to create Russian-speaking languages with their help
games, for the reasons mentioned earlier, were
unsuccessful. Instead of playing
bother guessing cases? No really, uh-
olte, said adventure and pro-
should have looked for Western games. About the rest
the players have nothing to say, although half
some of them like to read books, and know
cheat, are potential adventurer-
mi. They just speak English, to
unfortunately, not all of them, but this is not their vision
nah - it’s so idiotic in our schools
foreign language course developed with
calculated to take away from a person
desire to be multilingual (it was a matter of
chauvinistic Soviet times). Vpro-
Well, I got distracted again. :) But if you are up to
got to this point, I can congratulate you:
Next comes the fun part!
Interactive Fiction
I’ll say right away: a solution has been found! Yes, and under
Adventure pushed us to this idea -
guess who? - legendary Level 9
(maestro, touch!), which is called "Sec-
ret Diary Of Adrian Mole". There's no need to
pick up letters! There is no cumbersome menu in
"Zzzz" style. It couldn’t be simpler: enough to
press one (!) key and a new game step
done! Because the player is offered
just make a choice between three or four
time options of action, which are numbered
rovana. This principle is widely used
now in role-playing books (information about themcan be found in the "ZX-Review"). But the most important thing is
new - all this is great for
Russian language! Judge for yourself based on
example:
"Before you stands a nasty goblin,
who, as soon as he saw you, began to play dirty tricks
grinning while swinging an ominous club.
1. Hit this idiot with mine recently
found with a self-cutting sword.
2. Try to bribe me with gold
exchanged it with the old gnome for a crappy staff.
3. Run without looking back!
Have you noticed the amazing freedom for
script? In which there is no need to break
fishing for whatever word comes into my head
enter to the player in order to, say,
bribe the goblin. In normal adventure
this option will come down to the Lenten "give food"
lotto goblin." And here? Feel the taste
_fiction_ book?
Gentlemen, in front of you is the same interactive
tive book, its genre is called Interac-
tive Fiction, which is understood as “interacting”
creative fiction" (and not at all fantastic
tika, as many people think). You can also IF
call it an interactive adventure, this is for
us, spektrumists, are somehow more accustomed, although
and not entirely logical, because every adventu-
ra itself is interactive (God, well
Tautology!.. :) ).
Well, now that the saving grace
we have found the genre, there is very little left
Loe is a program for creating IF games.
IF Creator
Of course, so much text was writtenbut not for the sake of a pretentious statement: here we are
made the first IF in Russian, which
Paradise is in the "ZX-News" application! ;-)
Moreover, that game is just a demon-
stratification of IF Creator's capabilities (currently
Greater games are still ahead!). This is it
the reason for the appearance of the presentation article.
We have developed a system that
swarm any spektrumist who owns a good
style and imagination, is capable of creating hell-
venture masterpiece - it all depends only on
script. The text itself with simple labels
locations and links are typed in your favorite
my editor - details will be in January -
com "ZX-News" when we finish work
above the interface (everything else is practically
done) IF Creator. The program will be included in
application, like the game "Where No One Has Gone Before"
hectares of people."
By the way, a few words about the game - at the end
after all, we need to schedule our New Year's Eve
gift. :) The script is a processing
story by the inimitable Robert Sheckley (his
works I was engrossed in as a child), and
designed for _one_ passage, because lo-
cations are mostly duplicated. It's clean
due to lack of time. However, take a look
definitely worth it! After all, the name of the writer is
guarantees a great story. :) Let
“Where no man has gone before” will become your
our excursion into the world of Interactive Fiction,
after which you will know what it looks like
externally. The era of the Spectrum IF offensive -
yeah!..Afterword
If you are seriously interested in this
project, then be sure to contact
we, because together we will achieve a lot! We will
We are very happy to receive any opinions, ideas and suggestions.
zheny and will be happy to answer everyone.
Contact addresses:
Internet: jedi-l@peterlink.ru
ZXNet: Artur Podtelkoff (500:812/08.99)
Fido: Artur Podtelkoff (2:5030/885.50)
Post office: 196066, St. Petersburg, Leninsky
pr., no. 176, apt. 15, Kalinin Vyache-
glory.
Or call: (812) 448-58-76, Slava.
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That's all. Bye, All!
[CGE] [ARTVIEW] [THE KNIGHT'S ARENA] [IF GAME] [IF CREATOR]
to be continued...
NEWART/n-Discovery/SPb * Coder, gfx artist, AY music's fanat
From Slavka Kalinin → To Nikolaj Amosov 3 September 2001
Somewhere on 01-09-01 around 22:04:15
Nikolaj Amosov tapped on the keyboard to no one Slavka Kalinin,
about IF Creator!!! ...
SK>> People, you can congratulate me! Finally I finished the subject!
NA> Congratulations! Finally we have waited. What will you do now?
Yes, I’m finishing a game that I didn’t have time to finish by SS’1, I’m tired
I don’t know that I have to do everything practically alone
How long will I last?
That's all. Bye, Nikolaj!
[CGE] [ARTVIEW] [THE KNIGHT'S ARENA] [IF GAME] [IF CREATOR]
to be continued...
NEWART/n-Discovery/SPb * Coder, gfx artist, AY music's fanat