From
Surfin' Bird
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To
All
10 March 2006
Hello new art
RULEZ :v2_yahoo:
:v2_clapp: Screensaver zhzhot :v2_clap2:
From
Vyacheslav Kalinin
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To
All
10 March 2006
Hello, boo_boo
boo> nice! cute little toy
boo> and at the same time - evidence that C is quite suitable for writing
boo> cute little toys
Where does the data about C come from?
Does anyone know how to contact the authors?
From
Vyacheslav Kalinin
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To
All
10 March 2006
Hello diver
div> scary, but much better than previous games from them.
What exactly?
The screensaver is quite stylish in my opinion.
From
Golubtsov Alexey
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To
All
10 March 2006
Hello icebear
scary, but much better than previous games from them.
From
Golubtsov Alexey
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To
All
10 March 2006
Hello new art
the background is perhaps
From
Stanislav Lomakin
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To
All
10 March 2006
Hello Surfin' Bird
nice! cute little toy :)
and at the same time - evidence that C is quite suitable for writing cute little
little toys ;)
From
Andreas Kaiser
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To
All
10 March 2006
Hello, All
http://cezgs.computeremuzone.com/eng/card.php?id=10
From
Stanislav Lomakin
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To
All
10 March 2006
Hello icebear
on a pure spritepack it is quite possible to write games in which most of the screen
does not change - like Dizzy, Exolon, etc. only memory for sprites
consumes a lot - to display a sprite with pixel accuracy, requires empty
margins on the right and bottom.
From
Andreas Kaiser
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To
All
10 March 2006
Hello new art
new> Where does the data about C come from?
new>
new> Does anyone know how to contact the authors?
There are some headers in the archive. In comp.sys.sicnlair (where I actually link
ripped out) written:
"I've just read about this in another place and thought CSS might like to
know:-
There's a new Speccy game available at
http://cezgs.computeremuzone.com/eng/card.php?id=10
It's written using z88dk and the Sprite Pack. Very slick it is too.
Apparently the author has two more games in the pipeline. :)
--
Chris Cowley"
From
Oleg Golenkoff
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To
All
10 March 2006
Hello diver
div> newart, download the game and look at the source.
div> authors' address is also on the website: cezgs@computeremuzone.com
Maybe I'm stupid of course :D but I didn't see the download anywhere... :mad:
From
Golubtsov Alexey
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To
All
10 March 2006
Hello new art
newart, download the game and look at the source.
The authors' address is also on the website: cezgs@computeremuzone.com
From
BlastOff
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To
All
11 March 2006
Hello diver
Not bad, I liked it. ;)
From
Stanislav Yudin
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To
All
11 March 2006
Hello, goodboy
But
[ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/p/PhantomasSaga-Infinity
.png] and a map for this game.
From
Andrey Alexandrovich Titov
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To
All
11 March 2006
Hello, rasmer
ras> you can make a trdos release on the emulator and convert it to disk, otherwise -
ras> playtzx (can be done even when loading in emulator), - and connect the tape recorder to
ras> recording (if you find an old Soviet tape recorder that is different
ras> from imported ones - does not “cut” some frequencies) to the output on the computer...
What kind of imported tape recorders are these? And what frequencies do they cut? :v2_cool:
From
rasmer
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To
All
11 March 2006
Hello, Wlodek
Wlo> How can a real person eat tzx?
you can make a trdos release on the emulator and convert it to disk, otherwise -
playtzx (you can even boot it in the emulator) - and connect the tape recorder to
recording (if you find an old Soviet tape recorder which, unlike
imported - does not “cut” some frequencies) to the computer output...
From
goodboy
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To
All
11 March 2006
Hello, Wlodek
trd release is ready.
File: ps_infin.zip http://zx.pk.ru/attachment.php?attachmentid=2822
From
Wladimir Bulchukey
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To
All
11 March 2006
Hello, rasmer
ras> you can make a trdos release on the emulator and convert it to disk
ras>
I apologize for the questions at the level of, probably, some FAQ, but how to _step by step_
do this? I'm a realist.
I have a real Pentagon 128 and a PC with the Shalaev emulator on it.
What do I need to track down (and where) to get trd from tzx?
Maybe, indeed, someone will do this according to the subject, and at the same time briefly
will tell you, at least list the composition of the software for this.
Thank you.
From
Wladimir Bulchukey
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To
All
11 March 2006
Hello, rasmer
ras> if you find an old Soviet tape recorder that, unlike
ras> imported - does not “cut” some frequencies
ras>
Well :) , I have “Mayak 232”, like new :) .
From
Wladimir Bulchukey
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To
All
11 March 2006
Hello icebear
ice> http://cezgs.computeremuzone.com/eng/card.php?id=10
How can a real person eat tzx?
From
Wladimir Bulchukey
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To
All
11 March 2006
Hello, Wlodek
I apologize again, but please explain what a subject is? This is absolutely
new "bourgeois" game? Or is this some kind of “release” of the old one?
I don't have the slightest desire to read in English...
From
Wladimir Bulchukey
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To
All
11 March 2006
Hello, Wlodek
real tape recorder. Now you can safely work on the real
Spectrum. Please just explain :) what is "Infinity"? This is new
game? Is she worth the candle? (Meaning: if I make it trd today, not
Will it turn out by the evening that someone else has already done the same or even better? :) ).
Question: is it worth the "bother"? :)
From
Wladimir Bulchukey
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To
All
11 March 2006
Hello, goodboy
goo> trd release is ready.
Thanks for your (co)participation, the trd release will go to Fido ZX.SPECTRUM this evening.
From
goodboy
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To
All
11 March 2006
Hello new art
new> I made a Fire and Ice map, tell me how to upload it there?
I was late, it was made by the Czechoslovaks on January 8
ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/f/FireAndIce.png
From
Vyacheslav Kalinin
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To
All
11 March 2006
Hello, CityAceE
Cit> And here is the map for this game.
I made a Fire and Ice map, tell me how to upload it there?
From
Stanislav Yudin
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To
All
12 March 2006
Hello new art
new> I made a Fire and Ice map, tell me how to upload it there
When I made a card for Prince of Persia, I just sent it to the holder
site..