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ZXNet echo conference «spbzxnet.games»

From Surfin' Bird To All 10 March 2006

Hello new art RULEZ :v2_yahoo: :v2_clapp: Screensaver zhzhot :v2_clap2:

From Vyacheslav Kalinin To All 10 March 2006

Hello, boo_boo boo> nice! cute little toy boo> and at the same time - evidence that C is quite suitable for writing boo> cute little toys Where does the data about C come from? Does anyone know how to contact the authors?

From Vyacheslav Kalinin To All 10 March 2006

Hello diver div> scary, but much better than previous games from them. What exactly? The screensaver is quite stylish in my opinion.

From Golubtsov Alexey To All 10 March 2006

Hello icebear scary, but much better than previous games from them.

From Golubtsov Alexey To All 10 March 2006

Hello new art the background is perhaps

From Stanislav Lomakin To All 10 March 2006

Hello Surfin' Bird nice! cute little toy :) and at the same time - evidence that C is quite suitable for writing cute little little toys ;)

From Andreas Kaiser To All 10 March 2006

Hello, All http://cezgs.computeremuzone.com/eng/card.php?id=10

From Stanislav Lomakin To All 10 March 2006

Hello icebear on a pure spritepack it is quite possible to write games in which most of the screen does not change - like Dizzy, Exolon, etc. only memory for sprites consumes a lot - to display a sprite with pixel accuracy, requires empty margins on the right and bottom.

From Andreas Kaiser To All 10 March 2006

Hello new art new> Where does the data about C come from? new> new> Does anyone know how to contact the authors? There are some headers in the archive. In comp.sys.sicnlair (where I actually link ripped out) written: "I've just read about this in another place and thought CSS might like to know:- There's a new Speccy game available at http://cezgs.computeremuzone.com/eng/card.php?id=10 It's written using z88dk and the Sprite Pack. Very slick it is too. Apparently the author has two more games in the pipeline. :) -- Chris Cowley"

From Oleg Golenkoff To All 10 March 2006

Hello diver div> newart, download the game and look at the source. div> authors' address is also on the website: cezgs@computeremuzone.com Maybe I'm stupid of course :D but I didn't see the download anywhere... :mad:

From Golubtsov Alexey To All 10 March 2006

Hello new art newart, download the game and look at the source. The authors' address is also on the website: cezgs@computeremuzone.com

From BlastOff To All 11 March 2006

Hello diver Not bad, I liked it. ;)

From Stanislav Yudin To All 11 March 2006

Hello, goodboy But [ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/p/PhantomasSaga-Infinity .png] and a map for this game.

From Andrey Alexandrovich Titov To All 11 March 2006

Hello, rasmer ras> you can make a trdos release on the emulator and convert it to disk, otherwise - ras> playtzx (can be done even when loading in emulator), - and connect the tape recorder to ras> recording (if you find an old Soviet tape recorder that is different ras> from imported ones - does not “cut” some frequencies) to the output on the computer... What kind of imported tape recorders are these? And what frequencies do they cut? :v2_cool:

From rasmer To All 11 March 2006

Hello, Wlodek Wlo> How can a real person eat tzx? you can make a trdos release on the emulator and convert it to disk, otherwise - playtzx (you can even boot it in the emulator) - and connect the tape recorder to recording (if you find an old Soviet tape recorder which, unlike imported - does not “cut” some frequencies) to the computer output...

From goodboy To All 11 March 2006

Hello, Wlodek trd release is ready. File: ps_infin.zip http://zx.pk.ru/attachment.php?attachmentid=2822

From Wladimir Bulchukey To All 11 March 2006

Hello, rasmer ras> you can make a trdos release on the emulator and convert it to disk ras> I apologize for the questions at the level of, probably, some FAQ, but how to _step by step_ do this? I'm a realist. I have a real Pentagon 128 and a PC with the Shalaev emulator on it. What do I need to track down (and where) to get trd from tzx? Maybe, indeed, someone will do this according to the subject, and at the same time briefly will tell you, at least list the composition of the software for this. Thank you.

From Wladimir Bulchukey To All 11 March 2006

Hello, rasmer ras> if you find an old Soviet tape recorder that, unlike ras> imported - does not “cut” some frequencies ras> Well :) , I have “Mayak 232”, like new :) .

From Wladimir Bulchukey To All 11 March 2006

Hello icebear ice> http://cezgs.computeremuzone.com/eng/card.php?id=10 How can a real person eat tzx?

From Wladimir Bulchukey To All 11 March 2006

Hello, Wlodek I apologize again, but please explain what a subject is? This is absolutely new "bourgeois" game? Or is this some kind of “release” of the old one? I don't have the slightest desire to read in English...

From Wladimir Bulchukey To All 11 March 2006

Hello, Wlodek real tape recorder. Now you can safely work on the real Spectrum. Please just explain :) what is "Infinity"? This is new game? Is she worth the candle? (Meaning: if I make it trd today, not Will it turn out by the evening that someone else has already done the same or even better? :) ). Question: is it worth the "bother"? :)

From Wladimir Bulchukey To All 11 March 2006

Hello, goodboy goo> trd release is ready. Thanks for your (co)participation, the trd release will go to Fido ZX.SPECTRUM this evening.

From goodboy To All 11 March 2006

Hello new art new> I made a Fire and Ice map, tell me how to upload it there? I was late, it was made by the Czechoslovaks on January 8 ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/f/FireAndIce.png

From Vyacheslav Kalinin To All 11 March 2006

Hello, CityAceE Cit> And here is the map for this game. I made a Fire and Ice map, tell me how to upload it there?

From Stanislav Yudin To All 12 March 2006

Hello new art new> I made a Fire and Ice map, tell me how to upload it there When I made a card for Prince of Persia, I just sent it to the holder site..