From
poisoned cyberjack
→
To
All
4 January 2007
Hello, All
For those who don’t follow raww.org [http://raww.org//] I’ll give you a link to the site
with games remade for the mouse - kempston mouse software
[http://velesoft.speccy.cz/kmsoft.htm].
From
Yuri Potapov
→
To
All
4 January 2007
Hello, psndcj
Damn, you should eat mine too :)
From
Dima Kozlov
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To
All
17 January 2007
Hello, psndcj
your favorite games sparkle with new colors! by the way, why do our releasers
Didn't connect to game washing?
it would be great to see the most successful scroll shooters in the disk version and
with mouse support.
Slider, goodboy and others - what do you think of the idea?
From
Dima Kozlov
→
To
All
17 January 2007
Hello, goodboy
goo> but you can try to wash DragonSpirit
super! thanks in advance
From
Dima Kozlov
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To
All
17 January 2007
Hello, goodboy
goo> I once tried to put controls in all sorts of shooters with
goo> target,
goo> this is still logical, but shooting games.....
I tried flying shark, zynaps from the subject site. in my opinion after
By reducing mouse sensitivity, playing in unreal has become much more convenient
goo> name a game for example - I'll try
Dragon Spirit, Dragon Breed
although it would be better to listen to true fans of this genre, maybe something
they will offer another
From
goodboy
→
To
All
17 January 2007
Hello elf/2
I don’t even know about DragonBreed, where you can get off the dragon and run around
earth, but you can try to wash DragonSpirit :v2_smile:
From
goodboy
→
To
All
17 January 2007
Hello elf/2
I once tried to install controls in all sorts of shooting games with a target,
this is still logical, but in shooting games.....
I remember on Macs there were a lot of games designed for the mouse, even fights (like
you indicate where to hit), but this is already insanity
name a game for example - I’ll try it
My Amiga supports mouse emulsion
From
Dmitry Malychev
→
To
All
17 January 2007
Hello, Evgeny Muchkin
Evg> I suggest you wash all the diesels too
You're evil.
From
Evgeny Muchkin
→
To
All
17 January 2007
Hello Lethargeek
Let> You are evil.
Just kidding ;)
From
Evgeny Muchkin
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To
All
17 January 2007
Hello, goodboy
I suggest you wash all the diesels too :)
From
goodboy
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To
All
18 January 2007
Hello, Evgeny Muchkin
There are already first successes, the dragon mouse obeys, but there are also problems
the most important thing is the place for the driver, while it is in place of the tape loader,
which is transferred to 1378, in addition to the driver, you need to insert the bootloader somewhere with
disk, the option using a table for IM2 does not work, it simply does not exist.
vertical movement in pixels, but horizontal movement in familiar places, a little
By moving the mouse we almost always go to the edge of the screen, apparently we’ll have to do something
coordinate scaling
From
Dima Kozlov
→
To
All
19 January 2007
Hello, goodboy
goo> there are already first successes, the dragon is listening to the mouse, but there are also problems
thank you again, I hope the problems will be successfully resolved when they are taken on
one of the pillars of releasing (or whatever it's called) :)
although I probably should have written by the author of the emuls so that they would make a normal one
emulation of a joystick on a mouse. unfortunately, what is in unreal is not for games
fits :(
From
Dima Kozlov
→
To
All
24 January 2007
Hello, goodboy
goo> I made a trial version, to be honest, I didn’t really like it myself
I'm not so categorical :) in my opinion it's more convenient with a mouse. but for some reason from the keyboard
the dragon moves more smoothly. and sometimes with the mouse, instead of moving in the right direction
direction "twitches" in place :(
as I understand it, this is the result of a not very successful implementation of the fact that
horizontal movements are "familiar" and you have to somehow
recalculate what comes from the mouse
From
Vasya Popov
→
To
All
24 January 2007
Hello elf/2
elf> sometimes with the mouse instead of moving in the right direction
elf> "twitches" in place
I think this happens when you move the mouse very slowly.
From
poisoned cyberjack
→
To
All
25 January 2007
Hello, goodboy
You can try to do this:
* look how much we moved the mouse
* calculate the displacement of the dragon like this
The numbers are approximate, of course - you need to select them by eye
this gives us convenient mouse control and preservation of the original game
mechanics - otherwise throwing a dragon across the entire screen after a quickly moving
the mouse looks... uh... slightly unnatural.
From
Witch Doctor
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To
All
30 January 2007
Hello, goodboy
And Arkanoid 1 and 2?!!! I even picked - I’ll help
From
Vasya Popov
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To
All
30 January 2007
Hello, goodboy
goo> I wonder how it will work in real life
I rushed to check - and completely forgot that the card from Caro had not arrived yet. :(
From
Evgeny Muchkin
→
To
All
30 January 2007
Hello, goodboy
goo> adapted a simple shooter :v2_finge; ,; I wonder how she is
goo> will work on real :v2_conf2;
Great!; :)
From
goodboy
→
To
All
30 January 2007
Hello, Witch Doctor
> arkanoid 1 and 2
If I'm not mistaken about them, we need to fix the screen update for our models, the first one was
seems to have a #FF port, but overall an interesting idea
From
goodboy
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To
All
31 January 2007
Hello, Evgeny Muchkin
wait for continuations :v2_clapp:
From
Witch Doctor
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To
All
31 January 2007
Hello, goodboy
for what models?
they seem to be as simple as doors, not tied to interrupts, etc.
This is what Reptile dug up at my request some time ago (in 2002).
Arkanoid 1
__________
So look:
Font N1 (small) is located at address 31744 starting from 0,
space before 0 at address. 31736
Font N2 (large) is located at 48128
Procedure for printing in font N1 LD HL, text address - 1
CALL 33664; the procedure itself
Yes! And check for end of line #FF.
POLLING buttons 12345 - 33874
33885 - LD BC,#F7FE
38975 - call 33874
38302 - bit0 - left
bit1 - right
bit2 - up
bit3 - down
bit4-fire
Procedure for checking the 'left' keys
From
goodboy
→
To
All
31 January 2007
Hello, Witch Doctor
I'm slowly getting the hang of the first part.
From
Witch Doctor
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To
All
31 January 2007
Hello, goodboy
Well, what's with the Arkanoids?
From
Witch Doctor
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To
All
1 February 2007
Hello, goodboy
Great! can you tell me how it turned out?
From
goodboy
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To
All
3 February 2007
Hello, Witch Doctor
> Great! can you tell me how it turned out?
I found a survey of the joystick, when pressed, a bit is set in the cell
then I found a procedure for checking bits, extracted a coordinate cell from it,
Then I substituted a mouse poll, an original procedure for changing coordinates
left - only as a result it does not enter the value of X anywhere,
X is changed by the mouse driver which takes into account the speed of movement - it is located
at the beginning of the table for IM2
From
rasmer
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To
All
4 February 2007
Hello, goodboy
good gentlemen, maybe you can help me too?
http://zx.pk.ru/showthread.php?t=4255
From
Victor Chuprov
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To
All
5 February 2007
Hello, Evgeny Muchkin
I downloaded U.N. Squadron, the password is in the archive...
http://velesoft.speccy.cz/kmsoft.htm
From
goodboy
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To
All
5 February 2007
Hello, rasmer
ras> good gentlemen, maybe you can help me too?
about Pulsoid?
I'll try
From
Kamil Karimov
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To
All
5 February 2007
Hello Vitron
Vit> I downloaded U.N. Squadron, the password is in the archive...
Vit> http://velesoft.speccy.cz/kmsoft.htm
Try 'k-mouse',','... caro aka Kamil Karimov
From
rasmer
→
To
All
5 February 2007
Hello, goodboy
goo> about Pulsoid`a ?
goo> I'll try
Maybe you can help not only with the mouse, but also dig into something else... list
the necessary tinkering is indicated in the first posts of my topic...
From
Evgeny Muchkin
→
To
All
15 February 2007
Hello, goodboy
goo> by the way, this is probably the only game with scrolling on the right
Off the top of my head I immediately remembered Silkworm :)
From
Evgeny Muchkin
→
To
All
15 February 2007
Hello, goodboy
Apparently I didn’t understand exactly who was moving ;)
From
goodboy
→
To
All
15 February 2007
Hello, Evgeny Muchkin
Evg> Off the top of my head I immediately remembered Silkworm
why??? there we move left/right
From
goodboy
→
To
All
15 February 2007
Hello, Evgeny Muchkin
I myself explained it confusingly, in short the character flies with his face to the west <--,
usually the other way around -->