Games for Kempston Mouse

ZXNet echo conference «spbzxnet.games»

From poisoned cyberjack To All 4 January 2007

Hello, All For those who don’t follow raww.org [http://raww.org//] I’ll give you a link to the site with games remade for the mouse - kempston mouse software [http://velesoft.speccy.cz/kmsoft.htm].

From Yuri Potapov To All 4 January 2007

Hello, psndcj Damn, you should eat mine too :)

From Dima Kozlov To All 17 January 2007

Hello, psndcj your favorite games sparkle with new colors! by the way, why do our releasers Didn't connect to game washing? it would be great to see the most successful scroll shooters in the disk version and with mouse support. Slider, goodboy and others - what do you think of the idea?

From Dima Kozlov To All 17 January 2007

Hello, goodboy goo> but you can try to wash DragonSpirit super! thanks in advance

From Dima Kozlov To All 17 January 2007

Hello, goodboy goo> I once tried to put controls in all sorts of shooters with goo> target, goo> this is still logical, but shooting games..... I tried flying shark, zynaps from the subject site. in my opinion after By reducing mouse sensitivity, playing in unreal has become much more convenient goo> name a game for example - I'll try Dragon Spirit, Dragon Breed although it would be better to listen to true fans of this genre, maybe something they will offer another

From goodboy To All 17 January 2007

Hello elf/2 I don’t even know about DragonBreed, where you can get off the dragon and run around earth, but you can try to wash DragonSpirit :v2_smile:

From goodboy To All 17 January 2007

Hello elf/2 I once tried to install controls in all sorts of shooting games with a target, this is still logical, but in shooting games..... I remember on Macs there were a lot of games designed for the mouse, even fights (like you indicate where to hit), but this is already insanity name a game for example - I’ll try it My Amiga supports mouse emulsion

From Dmitry Malychev To All 17 January 2007

Hello, Evgeny Muchkin Evg> I suggest you wash all the diesels too You're evil.

From Evgeny Muchkin To All 17 January 2007

Hello Lethargeek Let> You are evil. Just kidding ;)

From Evgeny Muchkin To All 17 January 2007

Hello, goodboy I suggest you wash all the diesels too :)

From goodboy To All 18 January 2007

Hello, Evgeny Muchkin There are already first successes, the dragon mouse obeys, but there are also problems the most important thing is the place for the driver, while it is in place of the tape loader, which is transferred to 1378, in addition to the driver, you need to insert the bootloader somewhere with disk, the option using a table for IM2 does not work, it simply does not exist. vertical movement in pixels, but horizontal movement in familiar places, a little By moving the mouse we almost always go to the edge of the screen, apparently we’ll have to do something coordinate scaling

From Dima Kozlov To All 19 January 2007

Hello, goodboy goo> there are already first successes, the dragon is listening to the mouse, but there are also problems thank you again, I hope the problems will be successfully resolved when they are taken on one of the pillars of releasing (or whatever it's called) :) although I probably should have written by the author of the emuls so that they would make a normal one emulation of a joystick on a mouse. unfortunately, what is in unreal is not for games fits :(

From Dima Kozlov To All 24 January 2007

Hello, goodboy goo> I made a trial version, to be honest, I didn’t really like it myself I'm not so categorical :) in my opinion it's more convenient with a mouse. but for some reason from the keyboard the dragon moves more smoothly. and sometimes with the mouse, instead of moving in the right direction direction "twitches" in place :( as I understand it, this is the result of a not very successful implementation of the fact that horizontal movements are "familiar" and you have to somehow recalculate what comes from the mouse

From Vasya Popov To All 24 January 2007

Hello elf/2 elf> sometimes with the mouse instead of moving in the right direction elf> "twitches" in place I think this happens when you move the mouse very slowly.

From poisoned cyberjack To All 25 January 2007

Hello, goodboy You can try to do this: * look how much we moved the mouse * calculate the displacement of the dragon like this The numbers are approximate, of course - you need to select them by eye this gives us convenient mouse control and preservation of the original game mechanics - otherwise throwing a dragon across the entire screen after a quickly moving the mouse looks... uh... slightly unnatural.

From Witch Doctor To All 30 January 2007

Hello, goodboy And Arkanoid 1 and 2?!!! I even picked - I’ll help

From Vasya Popov To All 30 January 2007

Hello, goodboy goo> I wonder how it will work in real life I rushed to check - and completely forgot that the card from Caro had not arrived yet. :(

From Evgeny Muchkin To All 30 January 2007

Hello, goodboy goo> adapted a simple shooter :v2_finge; ,; I wonder how she is goo> will work on real :v2_conf2; Great!; :)

From goodboy To All 30 January 2007

Hello, Witch Doctor > arkanoid 1 and 2 If I'm not mistaken about them, we need to fix the screen update for our models, the first one was seems to have a #FF port, but overall an interesting idea

From goodboy To All 31 January 2007

Hello, Evgeny Muchkin wait for continuations :v2_clapp:

From Witch Doctor To All 31 January 2007

Hello, goodboy for what models? they seem to be as simple as doors, not tied to interrupts, etc. This is what Reptile dug up at my request some time ago (in 2002). Arkanoid 1 __________ So look: Font N1 (small) is located at address 31744 starting from 0, space before 0 at address. 31736 Font N2 (large) is located at 48128 Procedure for printing in font N1 LD HL, text address - 1 CALL 33664; the procedure itself Yes! And check for end of line #FF. POLLING buttons 12345 - 33874 33885 - LD BC,#F7FE 38975 - call 33874 38302 - bit0 - left bit1 - right bit2 - up bit3 - down bit4-fire Procedure for checking the 'left' keys

From goodboy To All 31 January 2007

Hello, Witch Doctor I'm slowly getting the hang of the first part.

From Witch Doctor To All 31 January 2007

Hello, goodboy Well, what's with the Arkanoids?

From Witch Doctor To All 1 February 2007

Hello, goodboy Great! can you tell me how it turned out?

From goodboy To All 3 February 2007

Hello, Witch Doctor > Great! can you tell me how it turned out? I found a survey of the joystick, when pressed, a bit is set in the cell then I found a procedure for checking bits, extracted a coordinate cell from it, Then I substituted a mouse poll, an original procedure for changing coordinates left - only as a result it does not enter the value of X anywhere, X is changed by the mouse driver which takes into account the speed of movement - it is located at the beginning of the table for IM2

From rasmer To All 4 February 2007

Hello, goodboy good gentlemen, maybe you can help me too? http://zx.pk.ru/showthread.php?t=4255

From Victor Chuprov To All 5 February 2007

Hello, Evgeny Muchkin I downloaded U.N. Squadron, the password is in the archive... http://velesoft.speccy.cz/kmsoft.htm

From goodboy To All 5 February 2007

Hello, rasmer ras> good gentlemen, maybe you can help me too? about Pulsoid? I'll try

From Kamil Karimov To All 5 February 2007

Hello Vitron Vit> I downloaded U.N. Squadron, the password is in the archive... Vit> http://velesoft.speccy.cz/kmsoft.htm Try 'k-mouse',','... caro aka Kamil Karimov

From rasmer To All 5 February 2007

Hello, goodboy goo> about Pulsoid`a ? goo> I'll try Maybe you can help not only with the mouse, but also dig into something else... list the necessary tinkering is indicated in the first posts of my topic...

From Evgeny Muchkin To All 15 February 2007

Hello, goodboy goo> by the way, this is probably the only game with scrolling on the right Off the top of my head I immediately remembered Silkworm :)

From Evgeny Muchkin To All 15 February 2007

Hello, goodboy Apparently I didn’t understand exactly who was moving ;)

From goodboy To All 15 February 2007

Hello, Evgeny Muchkin Evg> Off the top of my head I immediately remembered Silkworm why??? there we move left/right

From goodboy To All 15 February 2007

Hello, Evgeny Muchkin I myself explained it confusingly, in short the character flies with his face to the west <--, usually the other way around -->