GAMBIT v2.2
ZXNet echo conference «spbzxnet.games»
From Ilya Trusov → To All 18 May 1999
Hi,All!
Well, finally Gambit version 2.2
Differences from the previous version:
1. Fixed a glitch in the definition of mate
- in version 2.0 in a certain situation the program instead
messages "checkmate" gave the message "check"
2. Fixed castling
- castling is done through one square
- castling is not done through a broken field
- castling is not done if the rook towards which
the king will have to move, walked
- the message is not displayed
3. Passing capture has been changed
- now it's just a pawn move:
Let's assume that there is a white pawn on E2 and a black pawn on F4
white E2-E4 now move F4-E3 and will be a capture on the passerby
4. Auto-rotate the board has been introduced with NEW GAME, LOAD GAME:
- if the board is on its side, it does not turn,
otherwise, she turns to the person with those
pieces with which he will play
5. AUTOONLINE ON/OFF option
- with AUTOONLINE ON, select LOAD GAME items in the MAIN MENU,
NEW GAME automatically connects the modem to the line
6. In the MAIN MENU you can now select not the turn order, but the color
pieces (option only valid for NEW GAME)
7. FIRST/SECOND option in the setup
- allows you to agree on the order of moves when
mismatch
8. Changing the arrow image depending on the functions:- arrow in MAIN MENU, disk when loading, horse in game until
after the piece is selected, the hand after it is selected,
Help question
9. Added 3 bitmaps
10. Fixed glitch of rotating marked symbol
11. The setup takes 255 bytes - you need to decompress it or
recreate
12. To avoid watching the intro, press and hold any key during
loading intro
For all questions and suggestions, please contact origin.
With best wishes,TRSOFT/DISCOVERY.