From SOSG: The Last Adventure

ZXNet echo conference «spbzxnet.games»

From Artur Podtelkoff To All 10 October 1999

Om ram, All! :) ===cut=== (C) SERGEY KURANOV/PLAYER (R) Adventurer #7 "THE LAST ADVENTURE" First of all, I would like to note the reasons we, according to which I took up the description:  1. I don’t want a good game was left unattended due to hidden advantages - owls  2. I really liked the dynamism, For which I take my hat off to the author. So, "The Last Adventure" is a game strategic genre. In the settings menu There are 4 preparatory levels (2 in Russia sia and 2 in Europe), as well as 2 main ones: Russian and German campaigns, which combine preparatory levels. When- than, the campaign in Europe you play for him- tsev, and the Russian - for Russia. In advance telnyh levels you have the opportunity play for any side, as well as a friend against a friend. To do this you need to press "o- drive" on the image of a "computer" or a person on the menu. Also, when playing with a computer, you can but set the enemy's strength from 1 to 5 by pointing "fire" on the number next to the computer image. Level 5 is the most difficult. Basic levels no-campaign the game is only against com- pewtera! Moreover, if you are more or less cope in the first part of the campaign, then when loading the second one, they will add parts to you (as if they had retreated), offering "high- put them wherever you like. Small nuance: I noticed that parts are added, Having gained combat experience, draw your own conclusions!Well, the choice has been made - and into battle! After loading the game, you will see the game field and interface. It’s impossible to understand it false, but a few tips I still appreciate I hesitate to give. So, in the window above there is current date. Next is the weather report. Ob- Please note that in cloudy weather movement (at the same fuel consumption) for- slows down by 2, and in a storm - by 3 times, when than airplanes and anti-aircraft guns in a storm helpful. Below is the country, and even lower is ma- a small icon and a number showing your mobilization resources. For this amount with points you can replenish old and create new divisions. In the second window, the “select” option is used to select an option a certain part, city, airfield, than detailed information about them. "Map" is used to show parts on strategic map. "Report" gives information ku about the number of losses (don’t be alarmed Russian campaign of a wave of dead - so conceived according to history. It's a matter of tactics: you you can win or draw, even having large losses). Next is "reserve". C I didn’t understand this function - sorry - those “Record”, “download”, “settings”, "move" - clear without explanation. "Replenishment". We will deal with this function separately. When you select it, you will be taken to a submenu, offering a choice of different types troops, and when you select a specific one you will see open a new window with detailed information andprice in mobilization units. Here (very important!!!) scroll up and down you can choose different strength and price divisions of this type, and by scrolling left-right select additional equipment- tion (not everyone has it), i.e. trucks, Armored personnel carriers, tractors, etc. for accelerated transport movement of parts. One important nuance "you- landing" of newly formed air force units is possible only near your cities, but there, where there is no fuel and ammunition, part of the belt will survive, but will be incapable of combat. Also keep in mind that the first move after the appearance niya unit cannot fight back yet and the enemy can hit her unhindered, so see where it is best to install it. Now about the second menu, in which you you get there by selecting a specific part. "Pri- kaz" - this or indicate the destination for movement or specify a specific direction the hard part for attack. Possible attack artillery shelling, bombing of those units when hovering over which the cursor square turns into a target. Artillery shelling possible at a distance. "Information" - clear, "replenishment" - you replenish part of the half- fullness or for the remaining points or for some then the level of the well-worn parts, and “far from home” too. Please note that when when replenishing, combat experience decreases, the maximum whose value is 200. "Modernization" - you can strengthen some types of troops, by paying NN points (scroll left-right-in), for example, by installing more than powerful guns or turning light infantry in heavy, and even on an armored personnel carrier. "Build" - this function for engineering and construction divisions Zy. With this order (convenient on the road), with good equipment, you can be are confident that the "construction battalion" will build a fortified ion, which improves the defense strength of the unit niya placed on it. "Expand" this team will bring the unit into combat readiness ness after traveling in vehicles with the possibility of firing immediately in the same direction du. You will also have to use this team, when the cars run out of fuel, whose. Expand part (preferably close to from your city) and through the move you can turn off and continue moving, because... the cars will be "refueled". Check troops standing in the rear, because many of they are equipped with technology that will allow quick ro organize a counterattack. "Into the cars" and "collapse" - similar commands, only one for infantry, anti-aircraft guns, and the other for heavy artillery. This command will allow start accelerated movement on the equipment. "Go home" is a clever function that gives the ability of the dying part to scatter across fields and vegetable gardens, and it does not count broken or destroyed. Is there a connection of this order with "reserve", quantity mobilization points are not clear. The "S" key is used to exit any god mode, and "N" is for quick search parts.I'll give you a couple more tips so as not to... It hurt excruciatingly for little things. At the beginning of the game (for the USSR), as in war, almost all divisions are understaffed vans (50%), but if you create a new one, then she is already 100%. Try to move around on roads (1: 1), if on fields -1: 2, through the forests -1: 3, stop the river! So no get into the river with plenty of movement! Another little trick: when joining enemy unit to the cell where it is located your plane, you lose access to it, and the only way to get him out is search using the "N" key. You won't see the plane please, but the cursor will be over land partly immediately in the order and hint menu - with a clear inscription in the window, for example, I-16. The same is true when a plane disappears. over your part. Be careful, because... enemy anti-aircraft guns love to get close to these goals. "Veterans" hold up well in combat experience! Losing 3-4% enemies - aces disperse a whole division of newcomers. Experience grows with every attack from both you and the enemy. Advice: heavy targets (fortresses, etc.) hit in bunches. If you bale a little - slightly, the enemy will gain good combat experience, and small losses will be easily replenished! Control your fuel and ammunition! It is not necessary to fly after them on your own aircraft. rodromes or enter their cities or ports. Often it is enough to be nearby. you can seize someone else’s, but for thisyou need to attack the enemy by land object and stand on it until the next th move. Don’t waste your time on your units, because "settled" people reach a degree of strengthening laziness 7 and they are more difficult to “knock off”. More Let me remind you once again that it is good to beat the enemy massively carefully, because with every blow more and more damage to the enemy with less and less losses among their units. If quantity attackers exceed the supply of ammunition defenders, then for this number of units a prostrate attack will go unpunished. Understood this hint? If a part is surrounded, then it is very difficult to replenish, although attempts need to be repeated delay, because sometimes the enemy moves the siege is lifted. Another bug: you can “calculate” and to approach (come close to) the airfield, with which the enemy is raiding. Then his sa- for some reason the planes do not change their base location rovaniya" - this is freedom for anti-aircraft guns! When moving your aircraft from - avoid contact with strangers, because... it is "blocked". "Ticks" are especially dangerous over ground units, because aircraft enemies are invisible. Search the sky with anti-aircraft guns - mi every move! Remember: the most vulnerable position of parts in the river. They carry a huge significant losses during their attack, bombing, shelling. You can crush the enemy with your air force crossings! Please note that XE-111 love to bomb cities. Don’t put it there visible parts. The best way to delay the enemyha - create fortified groups behind the bridges. Him you will have to climb into the river through the forests. Another “bug”: can be protected from bombs barding its part, if installed on her plane, the enemy also resorts to this way. Everything in the game is interconnected: if the enemy captures the airfield, he will be able to base, and the main thing is to produce airplanes. Same with ports, even if you sank the entire fleet enemy, he gets the opportunity to release ships, capturing the port. The port is any city on the coast that can be reached ships can enter. Keep in mind that your industry in the rear is not sleeping, and with 1942 (for Russia) you become concerned new types of units are available, for example, stronger infantry, armored cars, airplanes. It's a pity that this has little effect on the game, because... the mission ends 10 days after New Year, which is a pity, because it’s interesting play with stronger weapons, yes and Victory Day could be celebrated. Author, ah!!! Last advice: carefully read- deal with the tactical and technical characteristics tics of parts to find the best use for them change. For example, a battleship and a light cruise ser are good for covering your own and attacking foreign parts located near the rem, because they are very long-range, but the leader and destroyers must be escorted, because that they can fight off the Air Force and, most importantly, from submarines. The game has a lot of small "amenities"for example, after the bombing of a city in is the inscription "residents are in panic", yes and inventories may decrease. But this is already extra advice, because the game is nice gnaw" yourself. I would like to wish the author more shout at SPECCY, let him know that it's his the work is noticed and appreciated. ===cut=== Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege] >e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru -= DISCOVERY =-