From SOSG: The Last Adventure
ZXNet echo conference «spbzxnet.games»
From Artur Podtelkoff → To All 10 October 1999
Om ram, All! :)
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(C) SERGEY KURANOV/PLAYER
(R) Adventurer #7
"THE LAST ADVENTURE"
First of all, I would like to note the reasons
we, according to which I took up the description:
1. I don’t want a good game
was left unattended due to hidden advantages -
owls
2. I really liked the dynamism,
For which I take my hat off to the author.
So, "The Last Adventure" is a game
strategic genre. In the settings menu
There are 4 preparatory levels (2 in Russia
sia and 2 in Europe), as well as 2 main ones:
Russian and German campaigns, which
combine preparatory levels. When-
than, the campaign in Europe you play for him-
tsev, and the Russian - for Russia. In advance
telnyh levels you have the opportunity
play for any side, as well as a friend
against a friend. To do this you need to press "o-
drive" on the image of a "computer" or a person
on the menu. Also, when playing with a computer, you can
but set the enemy's strength from 1 to 5 by pointing
"fire" on the number next to the computer image.
Level 5 is the most difficult. Basic levels
no-campaign the game is only against com-
pewtera! Moreover, if you are more or less
cope in the first part of the campaign, then
when loading the second one, they will add parts to you
(as if they had retreated), offering "high-
put them wherever you like. Small
nuance: I noticed that parts are added,
Having gained combat experience, draw your own conclusions!Well, the choice has been made - and into battle!
After loading the game, you will see the game
field and interface. It’s impossible to understand it
false, but a few tips I still appreciate
I hesitate to give. So, in the window above there is
current date. Next is the weather report. Ob-
Please note that in cloudy weather
movement (at the same fuel consumption) for-
slows down by 2, and in a storm - by 3 times, when
than airplanes and anti-aircraft guns in a storm
helpful. Below is the country, and even lower is ma-
a small icon and a number showing your
mobilization resources. For this amount
with points you can replenish old and
create new divisions. In the second
window, the “select” option is used to select an option
a certain part, city, airfield,
than detailed information about
them. "Map" is used to show parts on
strategic map. "Report" gives information
ku about the number of losses (don’t be alarmed
Russian campaign of a wave of dead - so
conceived according to history. It's a matter of tactics: you
you can win or draw, even
having large losses). Next is "reserve". C
I didn’t understand this function - sorry -
those “Record”, “download”, “settings”,
"move" - clear without explanation. "Replenishment".
We will deal with this function separately.
When you select it, you will be taken to a submenu,
offering a choice of different types
troops, and when you select a specific one you will see
open a new window with detailed information andprice in mobilization units. Here
(very important!!!) scroll up and down
you can choose different strength and price
divisions of this type, and by scrolling
left-right select additional equipment-
tion (not everyone has it), i.e. trucks,
Armored personnel carriers, tractors, etc. for accelerated transport
movement of parts. One important nuance "you-
landing" of newly formed air force units
is possible only near your cities, but there,
where there is no fuel and ammunition, part of the belt
will survive, but will be incapable of combat. Also
keep in mind that the first move after the appearance
niya unit cannot fight back yet and the enemy
can hit her unhindered, so
see where it is best to install it.
Now about the second menu, in which you
you get there by selecting a specific part. "Pri-
kaz" - this or indicate the destination
for movement or specify a specific direction
the hard part for attack. Possible attack
artillery shelling, bombing of those units when
hovering over which the cursor square
turns into a target. Artillery shelling
possible at a distance. "Information" - clear,
"replenishment" - you replenish part of the half-
fullness or for the remaining points or for some
then the level of the well-worn parts,
and “far from home” too. Please note that when
when replenishing, combat experience decreases, the maximum
whose value is 200. "Modernization"
- you can strengthen some types of troops,
by paying NN points (scroll left-right-in), for example, by installing more than
powerful guns or turning light infantry
in heavy, and even on an armored personnel carrier. "Build" - this
function for engineering and construction divisions
Zy. With this order (convenient on the road),
with good equipment, you can be
are confident that the "construction battalion" will build a fortified
ion, which improves the defense strength of the unit
niya placed on it. "Expand"
this team will bring the unit into combat readiness
ness after traveling in vehicles with
the possibility of firing immediately in the same direction
du. You will also have to use this
team, when the cars run out of fuel,
whose. Expand part (preferably close to
from your city) and through the move you can
turn off and continue moving, because...
the cars will be "refueled". Check
troops standing in the rear, because many of
they are equipped with technology that will allow quick
ro organize a counterattack. "Into the cars" and
"collapse" - similar commands, only
one for infantry, anti-aircraft guns, and the other for
heavy artillery. This command will allow
start accelerated movement on the equipment.
"Go home" is a clever function that gives
the ability of the dying part to scatter across
fields and vegetable gardens, and it does not count
broken or destroyed. Is there a connection
of this order with "reserve", quantity
mobilization points are not clear.
The "S" key is used to exit any
god mode, and "N" is for quick search
parts.I'll give you a couple more tips so as not to...
It hurt excruciatingly for little things.
At the beginning of the game (for the USSR), as in
war, almost all divisions are understaffed
vans (50%), but if you create a new one, then
she is already 100%. Try to move around
on roads (1: 1), if on fields -1: 2,
through the forests -1: 3, stop the river! So no
get into the river with plenty of movement!
Another little trick: when joining
enemy unit to the cell where it is located
your plane, you lose access to it, and
the only way to get him out is
search using the "N" key. You won't see the plane
please, but the cursor will be over land
partly immediately in the order and hint menu -
with a clear inscription in the window, for example, I-16.
The same is true when a plane disappears.
over your part. Be careful, because...
enemy anti-aircraft guns love to get close to these
goals.
"Veterans" hold up well in combat
experience! Losing 3-4% enemies - aces disperse
a whole division of newcomers. Experience grows with
every attack from both you and the enemy.
Advice: heavy targets (fortresses, etc.)
hit in bunches. If you bale a little -
slightly, the enemy will gain good combat experience, and
small losses will be easily replenished!
Control your fuel and ammunition!
It is not necessary to fly after them on your own aircraft.
rodromes or enter their cities or
ports. Often it is enough to be nearby.
you can seize someone else’s, but for thisyou need to attack the enemy by land
object and stand on it until the next
th move.
Don’t waste your time on your units,
because "settled" people reach a degree of strengthening
laziness 7 and they are more difficult to “knock off”. More
Let me remind you once again that it is good to beat the enemy massively
carefully, because with every blow
more and more damage to the enemy with less and less
losses among their units. If quantity
attackers exceed the supply of ammunition
defenders, then for this number of units
a prostrate attack will go unpunished. Understood this
hint?
If a part is surrounded, then it is very
difficult to replenish, although attempts need to be repeated
delay, because sometimes the enemy moves
the siege is lifted.
Another bug: you can “calculate” and
to approach (come close to) the airfield, with
which the enemy is raiding. Then his sa-
for some reason the planes do not change their base location
rovaniya" - this is freedom for anti-aircraft guns!
When moving your aircraft from -
avoid contact with strangers, because...
it is "blocked". "Ticks" are especially dangerous
over ground units, because aircraft
enemies are invisible. Search the sky with anti-aircraft guns -
mi every move! Remember: the most vulnerable
position of parts in the river. They carry a huge
significant losses during their attack, bombing,
shelling.
You can crush the enemy with your air force
crossings! Please note that XE-111
love to bomb cities. Don’t put it there
visible parts. The best way to delay the enemyha - create fortified groups behind the bridges. Him
you will have to climb into the river through the forests.
Another “bug”: can be protected from bombs
barding its part, if installed on
her plane, the enemy also resorts to
this way.
Everything in the game is interconnected: if the enemy
captures the airfield, he will be able to base, and
the main thing is to produce airplanes. Same with
ports, even if you sank the entire fleet
enemy, he gets the opportunity to release
ships, capturing the port. The port is
any city on the coast that can be reached
ships can enter. Keep in mind that
your industry in the rear is not sleeping, and with
1942 (for Russia) you become concerned
new types of units are available, for example,
stronger infantry, armored cars, airplanes.
It's a pity that this has little effect on the game, because...
the mission ends 10 days after
New Year, which is a pity, because it’s interesting
play with stronger weapons, yes
and Victory Day could be celebrated.
Author, ah!!!
Last advice: carefully read-
deal with the tactical and technical characteristics
tics of parts to find the best use for them
change. For example, a battleship and a light cruise
ser are good for covering your own and attacking
foreign parts located near the
rem, because they are very long-range, but the leader
and destroyers must be escorted, because
that they can fight off the Air Force and, most importantly,
from submarines.
The game has a lot of small "amenities"for example, after the bombing of a city in
is the inscription "residents are in panic", yes
and inventories may decrease. But this is already
extra advice, because the game is nice
gnaw" yourself.
I would like to wish the author more
shout at SPECCY, let him know that it's his
the work is noticed and appreciated.
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Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege]
>e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru
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