From SOSG: Spellbound
ZXNet echo conference «spbzxnet.games»
From Artur Podtelkoff → To All 10 October 1999
Om ram, All! :)
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(C) V. Ovechkin
(R) ZX-Review'97
SPELLBOUND (Bewitched)
1985, Mastertronic
The half-educated magician Gimbal again caused trouble with his magic.
stvom. By some unknown spell he tied together
the fate of the Magic Knight with the fates of other people, characters
fairy tales and legends, spirits and even gods. And now you have to dis-
to confuse this incredible tangle, and to untangle it so thoroughly,
so that all the characters find themselves in their own (precisely their own!) spaces
space-time zones. But the first thing to do is
is to save Gimbel himself, who managed, due to the same
lack of education and carelessness, falling into another spell
knowledge, and now, just look at it, it will melt without a trace in the arms of the black
no magic.
The author of the program, David Jones, did a real
This is a good game, full of adventures and mysteries! Each of the population
its characters have their own unique, not always pleasant
for others the character and habits acquired in that
time and place from which Gimbel's magic extracted him. Here
only those who have already encountered other programs
David Jones's mums (for example, with the game Stormbringer), some
the faces will probably seem suspiciously familiar - yes, that’s rightit is: with all the diversity of destinies and characters, the external environment
The appearance of some characters remains unchanged from game to game. Well
Well, we’ll have to forgive the program for this small drawback.
The very complex control system remained just as similar.
using multi-step menus, but this is no longer a disadvantage, but
turnover is the advantage of the program, since those of you who have already become
nodded with the games of David Jones, will feel themselves in this adventu-
re like fish in water. But do not think that all control is retained -
remains 100% unchanged. No, changes are inevitable - they are caused
many circumstances and, first of all, differences in the scenario
yah programs, and therefore by the actions that individuals perform
profit during the game. But personally, I like the controls of Spellbound
much more than controlling the same Stormbringer, at least
for the reason that all menus of the first game provide "go-
“hot keys”, freeing you from having to run around everything
menu in search of the desired command.
To avoid repeating the same thing several times, let's limit
This description is nothing but a few recommendations for passing
games, and for those for whom this is not enough, we advise you to
to the ZX-Review magazine for 1991. There on page 220 you can find-
These are brief characteristics of all characters, descriptions of some
items and even a description of one of the possible openings of the game.Game characters. In the program they, not counting the Magic Knight,
- eight: here is both the disembodied spirit of the Banshee and the legendary
gifted strongman Samson (Samsun The Strong), and one of the main gods
Norse mythology Thor, and the half-elf Elrand
Halfelven), and... To deal with them once and for all -
Mi, it will be very useful to make a table. This will allow you not
only always have the characteristics of the characters at hand, but also
know who and what you can get from if necessary. Please pay
Please note that in the game you should constantly monitor the state of
only the Magic Knight, but also some minor characters -
chew. Thus, the mighty god of thunder, storms and fertility Thor, having fallen into
different situation and having lost his hammer, he became so
helpless that he has to be constantly fed and watered, otherwise
he dies from exhaustion, making it impossible for you to continue the game.
Try to get rid of him as soon as possible by finding and returning him
magic hammer. Otherwise, you will see no peace, torn between
with their urgent matters and the need to feed Thor.
Items. Here it is also advisable to have a table, since the subject
There are a lot of products and remember what is where and what it might be needed for.
It’s not at all easy to get going. The list of items may have approximately
this type:
LIST OF ITEMS
Advert
Item properties:Weight - 1 (conventional units)
There is an opportunity to quit
Possibility to read - yes
Magic power - 0
You have it from the very beginning. Gives information about the author
program and advises purchasing the Finders Keepers game. You can sra-
throw it away.
Glowing Bottle
Item properties:
Weight - 1 (conventional units)
Possibility to quit - no
Possibility to read - yes
Magic power - 0
Located on the second floor of the greenhouse (The Plant Room). On these-
The label says "Fizzy Lemonade" with added radium. Allows
maintain a conversation in any company. But don't believe your eyes - in
The bottle is not lemonade, but the spirit of The Banshee. His (or her? - s)
spirits in this matter there are some difficulties) you can free
die, throwing the bottle. But don't do it before you've passed
The Little Bottle screen - the light emitted by the bottle will allow
you survive in this room, where otherwise nothing is worth breaking
neck.
Mirror
Item properties:
Weight - 1 (conventional units)
There is an opportunity to quit
Ability to read - no
Magic power - 0
Found in The Odd-Ball screen.
If you acquire this item, at the bottom of the game
a ruler will appear on the screen characterizing the Strength of the Magic
Nogo Knight. In addition, images of the available
you items (up to five, which corresponds to the “carrying capacity” of Ry-king). Both information is very useful for the player, so
it makes sense to carry a mirror with you and throw it only in case
extreme necessity.
Red Herring
Item properties:
Weight - 1 (conventional units)
There is an opportunity to quit
Possibility to read - yes
Magic power - 25
Found in The L-shaped Room screen.
Gives some hints:
1. The two most useful items can be found in the roof garden
(Roof Garden).
2. A certain bottle will be useful if you give it to Florin, and then
take back (thanks to the magical power of Florin).
3. Read the inscription on the key.
Teleport Key
Item properties:
Weight - 1 (conventional units)
There is an opportunity to quit
Possibility to read - yes
Magic power - 0
Found in The Start Room. Provides
moving to the location of the teleportation mat (Tele-
port Pad). There is a ying-yang symbol on the key.
Teleport Pad
Item properties:
Weight - 20 (conventional units)
There is an opportunity to quit
Possibility to read - yes
Magic power - 0
Located in the greenhouse (The Plant Room). You can move it
to any place you deem necessary for immediate transfer
placement in it. You can use the mat only with a TV
Teleport Key. The rug is made in China in6000 BC Copyright by Lao Tze Ink.
The table will turn out to be quite large, but don’t skimp on it
labor, you will see - it will pay off handsomely. And don't be lazy to read
everything that is written on objects - sometimes the benefits of this are due to
You won’t be able to attract, but you certainly won’t miss out on valuable tips.
Cossacks, without which it is difficult to complete the game to the end.
A few words about those items without which it would simply be impossible
get by when communicating with other characters in the game. First of all,
This is a magic wand (Command Wand). It can be found in
right location of The Roof Garden floor. Try to make this
the thing fell into your hands as early as possible, since only with its
with power you can give orders to other characters and thereby
somehow control their actions.
Another, no less important item is the elf-horn.
Blow it and the character you want will appear nearby.
But, alas, the reliability of the horn’s operation is not very high - the percentage
comrade is about 50, not higher. In other cases, the cause of which is pro-
Ramma will definitely inform you, characters at the call of the magic horn
are not. Be sure to take this into account in your actions.
Teams. The menu of available commands is very extensive and depends on
items available to the Magic Knight and the places where he finds -
Xia. The command execution is similar to that described in Storm-bringer, that is, through several successive menus, but
It’s very convenient that all menus have hot keys that
are indicated next to each command. Those who have been dealing with
adventure programs may not create a list of commands, they
quite familiar. But for beginners it is advisable to look at the description
game Stormbringer and make something similar to the tab-
face.
Separately mark for yourself those commands that can be given
other characters. There are very few such teams and, most likely, all
Well, neither beginners nor
aces, but you must have an idea of the range of these commands
specifically.
A card is not required, but recommended. The action takes place on
seven floors of Gimbel Castle, each floor is at least 8 ek-
wounded This means that there are at least 56 screens in total (after all, there are
also an elevator and, perhaps, some other locations that do not fit
into a two-dimensional diagram). In this vast play space,
a mass of objects is thrown and wanders (or stands and dozes) eight
characters - in such a situation it is convenient to still have them in front of your eyes
a sheet of paper on which in 56 rectangles (7 floors of 8 eq.
wounds) the names of locations and objects located
in them. Even beginners can make such a plan, and the benefits
even the most experienced will benefit from it.Hints. First of all, the inscriptions on objects are about benefits,
which can be extracted from them has already been said. Note here
only one very special item - a crystal ball (Crys-
tall ball). It is the dream of any wizard to acquire such an item:
in our case, the ball, firstly, allows us to determine where
this or that character develops, and secondly, it gives a lot of very
useful tips, which need to be read, however, quite carefully
carefully, otherwise it can be difficult to understand the hints contained in them
and omissions.
You can also get hints from the Banshee, but they are often not the best
hers are vague and mysterious than the inscriptions on a crystal ball.
Time. For the entire mission you are given 48 hours of conditional gameplay.
time, so let me remind you once again that you should not neglect
such little things as a list of items, a game map, characteristics
ki characters. Yes, because of this you will inevitably lose more than one
game, but still win in the end. But the attempts are right
get started with the program without any prior support.
cooking is doomed to failure in 98% of cases. Well, what about the remaining 2%?
Let's leave them to the lot of very, very, very lucky people with fe-
nominal memory and boundless persistence, only they in
on their five hundredth or even thousandth attempt they will be able to achieve victory,
without making a single note for memory.Given the limited time, our “visual aids”
Biya" will give you its savings also due to the fact that, having spread them out
around you, you can at your leisure (even without turning on the computer)
think through the whole game from start to finish in order to finally return it to its place
beyond all measure exhausted by you and your Speccy characters
Spellbound.
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Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege]
>e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru
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