From SOSG: Navy Moves 2
ZXNet echo conference «spbzxnet.games»
From Artur Podtelkoff → To All 16 June 1999
Om ram, All! :)
This is the legendary description. :)
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(C) Fedorov "Chasm" Vladimir
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│ ──────────── NAVY MOVES ───────────── │
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After I completed this toy
ku, I wanted to write a satirical
novella-promotion in the spirit of descriptions, made
sent by NEVER and I to STARGLIDER.
I came up with a nuclear submarine,
trained by Chechen terrorists, special forces
zovtsa - a big fan of heavy music,
who would run around a submarine with a player
on the ears and shot the bandits while singing
Metal Corrosion - "Kill to sunarefa".
In general, everything should have turned out very well
crazy and fun. Then I sat and wrote
articles to other sections, and the more
was the progress of this process, the less
I was attracted to the idea of writing a novella.
I don’t know about you, but our magazine is for me
Lately it's started to remind me of something
rather weak literary reading with an approximate
lokomputernogo orientation (I have in
I mean all these boot novels). Maybe
Of course, I may be wrong, but in this game -
re, you will find here only practical
advice without any verbal fluff. What-
then I signed here and dashed off a whole
lobyte of this very husk, so it’s time
get closer to the point.
The game itself consists of two parts. INthe first part you have to get to
enemy submarine. First you
will have to cross a water minefield,
jumping mines on an inflatable motor boat -
ke. In the next phase they will spoil you
blood of enemy paratroopers, who are all
they strive to make a hole in your boat by shooting from
harpoon cannons. Naturally you will have to
drown them before they turn into
life of your insidious plans. Next you
you fit into the skin (rubber) of the scuba diver -
and continue your journey into the underwater
a cave infested with sharks. And finally to you
you have to fight a giant octopus,
which closes the entrance to the grotto where it stands
submarine. Of course, with bare hands here
there is nothing to do, and you will be equipped with
compact bathyscaphe. After from
Miracle Yuda will remain with horns and legs, you
They will show a cartoon about how your bathyscaphe
swims into the submarine's airlock. First things first
part of the game ends. No special
it would take mental effort to get through this
part of the game is not needed, just enough
manual dexterity and good reaction (above per-
howl and the second phase I sat half the night - already
they are very stuffy).
The fun begins in the second
swarm parts of the game, after you get-
let's go inside the submarine. As in any
good action movie, you need to destroy
the boat and, of course, remain intact and
unharmed. To do this you need to raisesubmarine to the surface, stop
engine, get into the engine compartment
(which is of course locked), install a bomb-
bu near the reactor, give a radiogram about the installation
completing the mission on foot and safely
get away. All operations except installation
bombs and direct retrieval, carrying out
carried out through computers that
scattered throughout the boat. Basically,
you can use the first one you come across
computer for issuing ascent commands,
tuning the engine and transmitting the radiogram, but
The radiogram can only be sent after
bomb installation, and the door to the engine compartment
opens on a computer not installed
right next to the engine compartment.
For ease of orientation in the area,
Dorakh I made a map. All doors are marked
are marked with numbers and letters from 1 to D. If you
enter the door, you find yourself in a parallel
line corridor. In principle, after de-
if you play this game, you start to get a good handle on
to navigate their intricacies.
But not everything is as simple as it could be
seem at first glance - to restore
use a computer, you must know
access codes to various systems. Codes
you can find out by cheating a freshly soaked corpse
th officer. On the boat you may be greeted by -
The following officers:
captain, 1 officer,
1 mechanic officer, 2 mechanic officer,
1 signal officer, 2 signal officer.
Each of them has their own code according to their occupation.tiy. That is: the 1st and 2nd officers have mecha-
Nickname code is the same. The officer looks like
in the following way (see screen):
You can rob a corpse if
if you lie down on it and then get up.
You should do this without leaving the cash register, so
how the corpses in this game have a feature
quickly disappear. Of course you can run around
throughout the submarine, officers' urine and collecting
codes, but there is a little trick in the game,
which can make your life a lot easier
zn - in addition to all the above mentioned op-
radio computer can give you codes
all the officers on the ship. For this you need
know only the captain's code.
Moving a little away from the topic of conversation, I
I want to say that in the magazine application
a Russified version of the second was recorded
parts of the game. When I was there, being the beginning
a real user, I was constantly worried about everything
DERECHA-IZQUIERDA-ARRIBA-ABAJO-FUEGO, and
about understanding phrases like: AHORA DISFRUTA
DEL SOL MANTENTE EN FORMA PARA ARCTIC MO-
VES, at that time (and even now) there is no question
couldn't. Therefore, having stocked up on Spanish-Russian
with a Chinese dictionary and after puffing a little, I
lal Russian-language version of the game, where even
with a computer you can easily communicate
to be clear in Russian.
So, imagine that you have collected a co-
the death of all the officers (or killed the captain).
Now you have to find the door to the car -
ny compartment (it is marked on the map) and re-
use a computer that costs
near the door.In order to do this, it is enough
exactly stop near the computer and
return to face him. In front of you is a belt
The screen of the on-board computer appears, with which
you have to work. Computer pony
issues commands consisting of one,
and from two words. If you don't want to
play the Russian version, below I will give
the responsibility of the Spanish and Russian teams.
END KOH
FIN OUT
Any of these commands is used to
termination of a computer session.
DERD CODES
After entering this command, the computer
will request the code of the 1st officer for confirmation
personal identification. I don't know whether
Is this a programmer error or intentional?
glitch, but you need to enter the captain's code. Pos-
After downloading the program you will receive codes
officers of all services in the following order:
captain,
1st officer
mechanic officer,
communications officer
ASCI VSPL
ASCE PROD
SUPE UNDER
EMER POVE
After entering this command, you need
enter the 1st officer code. If the code is entered
That's right, the submarine will float to the surface.
The next two teams consist of
two words: a verb and a noun.
verbs: PARA OSTA
STOP STOP
noun: MAQU MOVE
MOTO MOTOCombination of any verb with any
the noun is a command. For example
Measure: STOP ENGINE or STOP ENGINE.
As you probably already guessed, this team
serves to stop the engine. To
the computer did it, you should know
1st officer code.
After the submarine surfaced and
the engine is stopped, you can get out now
to the submarine bridge (the elevator will work)
and admire the view of the open ocean.
To plant a bomb in the engine room
sec, you need to open the door. Done
this is with the following commands:
verb: ABRI OPEN
noun: PUER DOOR
COMP VORO
PARE OTSE
As in the previous level, the combination
ction of a verb with any noun will give
team. To use it, you need
know the mechanic officer code.
So the door is open, the bomb is planted,
It's time to wash off. But don't rush to
rush like a moose to the surface - there you are
no one is waiting. You need to give a radiogram-
mu that a bomb has been planted and it’s time
send a submersible for you. For this you
again you will have to use the computer
rum You need to enter one of the following
commands and confirm your identity
the same operator code.
TRAN COMMUNICATION
TRAS COB
After downloading the program, you have
They ask for the text of the message. Right here at
the biggest problem I had was withpassing this game. Everything I entered
It only generated an error message. But
digging into the body of the program, I found out information
interesting set of letters: OABERBYAMD. How
it turned out - this is the message about you -
completing the mission. Logically there is no way before
you can't guess. Therefore, I think this is
The radio message was given in corporate in-
instructions for the game. In my Russian version, I
replaced an unremarkable set
letters with the message: "FUCK THEM."
Well, now exit the computer.
ra and make your legs faster - initially on
transmission of the message and the path to the bathyscaphe
you are given only two minutes. I want it again
remind you that the bathyscaphe will be waiting
you not at the initial location of the game, but at the lo-
cation, which is indicated on the map with the word
THE END. Having reached the submersible, all you have left is
can't just enjoy the final multi-
com, and he's pretty crazy.
Finally, I want to say a few things
words If you like to use CHEAT
MODE and you have SCORPION, then you can
find out all the codes without killing any of them
officers - they are generated every game
again and can be found at #E403
(58371). For those who like to play fair
but, my advice: do not take codes from officers
- lives will be useful more, clap better
captain. Patrons also have a habit
end and they need to be replenished with the same
the way you take codes from officers,but you can only take away ammunition from
soldier. If the cartridges run out,
ruch, then you will have to drive off into the wilderness
soldier elevator: to do this you need to stand on
lift at the same time as the soldier and start
movement - the soldier will slam next to the bodice -
vol.
I think we can finish here,
because, in my opinion, especially difficult
There are no more moments in this game.
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Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege]
>e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru
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