From SOSG: Enterprise
ZXNet echo conference «spbzxnet.games»
From Artur Podtelkoff → To All 21 May 1999
Om ram, All! :)
Here, according to the first order, the very first solution in terms of volume. :)
I hope the echoes are packed in all regions of ZXNet. ;-)
===cut===
Expert study of the game Enterprise.
──────────────────────────────────────
Melbourne House 1988
0. Instead of an introduction.
Uh... Where to start... Well, I guess I should tell you,
what is Enterprise anyway and what is it eaten with, although, in my opinion,
Everyone already knows this. But how can you give a description of the game without
mentioning what she is like?
In short, Enterprise (hereinafter ENT) is a quality
elite-like space simulator. Moreover, if Elit was praised
for the fact that it combines not only a shooter game, but also
manager, then this game is more of a manager than anything else. And
even more - you can’t shoot here at all, but let’s not count,
that this is for the worse, because the arcade part has been replaced by the “adventure” part...
Yes, yes, exactly the adventure game. You will not only have to reel from
planet to planet, but also communicate with the locals! And not with
using pictograms, as, for example, in Captain Blood, and in live
English...
Okay, stop explaining, you won’t understand anything anyway,
and it is impossible to express in words what it is
a game of this class. With arcade games or some kind of dizzy games
simpler. I'll just tell you what you have to do:1) Fly on a spaceship, view from the cockpit, like in Elite.
The graphics are vector, the same as in Elite, but the planets look
much more spectacular.
2) If in the Elite it was necessary to systematically squeeze into
narrow hatch of the orbital station in order to establish contact with
planet, then to achieve the same goal it will take neither much nor
It’s not enough to enter the atmosphere and land your ship on
runway.
3) The contact itself occurs very lively: in order for something
buy or sell, you need to negotiate with a representative there
civilization. This is not so easy to do. This is where it comes in handy
ability to communicate with people... Uh... I wanted to say with
humanoids... Or dognoids, whatever they call them... In short, this
must be seen.
4) This very communication can end in theft from your
sides. Having stolen something from an alien, hold on
away from the police - you can be fined a decent amount
amount...
How do you like the game? From these four paragraphs, I hope you
got an idea about it.
Now the most important thing in this paragraph of the description is about what
there are ENT versions. Until now, a great number of them have roamed the country.
many, but not a single one could be completed. And only
just recently a fully functional version was releasedcreative group STEP (modestly so)... Moreover, she was
extensively reworked by Oldman - added: sound for AY,
the ability to save and record the game on a RAM disk, several
new landscapes, a trainer and much more, now no longer available
I remember. So, in this description I will tell exactly
about our version as the only one that works.
1. Direct start
The word 'enterprise' can be translated as 'entrepreneurship'.
Thus, you have to engage in space trading.
What does it take to start a career as a star merchant?
That's right, get at least some kind of vessel. How old is she
is it worth it? Yes, obviously a lot. In our case it is about 10,000
lbs. Where can I get this amount? You can’t make money at a factory,
really! - That's right, in a credit agency, that is, in a bank.
No, I don't mean that you need to rob a bank. Just take it
loan.
We were given the loan without any problems. Of course, because they will use it
interest accrues continuously. And just take the risk of not paying
according to the accounts, you will instantly find yourself in the next world: sadly, but in
In those days, human life did not seem to be valued at all.
Well, that's it. You are on board _your_ spaceship (proudly
sounds right)? There's half a ton of canned dog food in the cargo hold.
(this is the food of the future, by the way. Probably because the planetsinhabited by these same... hmm... dogs (don't get me
wrong!). 500 kilograms, it would seem, is not enough, but this
you won’t have enough for an hour of play (no, no, it’s not the canned food that’s so tasty,
Just in an hour you can, if you wish, fly around 100 planets).
In short, everything is fine. The only thing that confuses me is constantly
a growing amount of debt to the credit agency... Well, now,
let's move from theory to practice.
_All_ control keys.
To begin with, I will give them in the form of a table, and then gradually
I’ll explain what each function means.
┌─────────┬─────────────────┬─── ───────────────────────────────┐
│ Key │ Function (English) │ Function (Russian) │
├─────────┴─────────────────┴─── ───────────────────────────────┤
│ ──────────────────────── In flight ───────────────────────── │
├─────────┬─────────────────┬─── ───────────────────────────────┤
│ UP │ │ down │
│ DOWN │ │ up │
│ LEFT │ │ left │
│ RIGHT │ │ right │
│ FIRE+ │ │ acceleration increase │
│ UP │ │ │
│ FIRE+ │ │ decrease in acceleration │
│ VHIZ │ │ ││ H │ hold │ pause │
│ R │ damage report │ report on the status of all systems │
│ │ │ ship │
│ I │ inventory │ cargo hold │
│ C │ insurance claim │ request for insurance payment │
│ │ form │ │
│ M │ map │ map │
│ J │ │ increasing coordinate accuracy │
│ К │ │ decrease in coordinate accuracy │
├─────────┴─────────────────┴─── ───────────────────────────────┤
│ ──────────────────────── In space ───────────────────────── │
├─────────┬─────────────────┬─── ───────────────────────────────┤
│ B │ boosters on/off │ accelerators │
│ S │ shield on/off │ shield │
│ D │ cargo bay door │ open/close cargo compartment │
│ │ closed/open │ │
├─────────┴─────────────────┴─── ───────────────────────────────┤
│ ─────────────────────── Upon landing ──────────────────────── │
├─────────┬─────────────────┬─── ───────────────────────────────┤
│ L │ landing gear │ turn on/off the device │
│ │ engaged/ │ landing (something like release/ ││ │ disengaged │ remove the chassis in simulators) │
│ B │ brakes on/off │ turn on/off the brakes │
│ E │ engines on/off │ engines │
├─────────┴─────────────────┴─── ───────────────────────────────┤
│ ───────────────────────── In a pause ────────────────────────── │
├─────────┬─────────────────┬─── ───────────────────────────────┤
│ L │ load │ loading a pending game from │
│ │ │ memory │
│ S │ save │ saving the game to memory │
│ H │ hold │ exit from pause │
├─────────┴─────────────────┴─── ───────────────────────────────┤
│ ────────────────────── In the "Map" menu ────────────────────── │
├─────────┬─────────────────┬─── ───────────────────────────────┤
│ H │ hyperjump │ perform a hyperjump to │
│ │ │ planet whose coordinates are │
│ │ │ given │
│ FIRE │ │ viewing information about the planet and │
│ │ │ setting its coordinates for │
│ │ │ hyperjump │
│ M │ map │ exit "Map" mode │
├─────────┴─────────────────┴─── ───────────────────────────────┤│ ─────────────── When communicating with a dog-like creature ───────────────── │
├─────────────────────────────── ───────────────────────────────┤
│ HELP - a list of all phrases that the program understands │
│ SS + some letters - instant display of the most │
│ frequently used phrases │
│ CS+SPACE - exit communication mode │
└─────────────────────────────── ───────────────────────────────┘
2. Ship components
Now let's look at what the ship actually consists of:
┌───────────────┬─────────────── ───────────────────────────────┐
│ Device │ Device functions │
├───────────────┼─────────────── ───────────────────────────────┤
│ Engines │ Allow the ship to directly │
│ (Engines) │ move. You can turn off the engines at │
│ │ landing on the planet. In this case, the speed │
│ │ the ship will decrease until it reaches │
│ │ zero. In particular, come into contact with │
│ │ the dog can only be used by turning off the engines │
├───────────────┼─────────────── ───────────────────────────────┤
│ Boosters │ Work during free flight (in │
│ (Accelerators) │ space). With accelerators turned on, you │
│ │ you will be able to reach a speed of up to 399999, while ││ │ time as in normal mode - 99999. K │
│ │ unfortunately, accelerators are officially prohibited and │
│ │ the police will fine you mercilessly for them. │
│ │ If the need arises to reduce │
│ │ speed when flying with boosters, not │
│ │ forget to turn them off first. After that │
│ │ the speed will decrease not from 399999, to │
│ │ for example, and from 99999. │
├───────────────┼─────────────── ───────────────────────────────┤
│ Fuselage │ In other words, the hull of your ship. At │
│ (Fuselage) │ if it is damaged, a fuel leak appears: │
│ │ the more damage, the more it │
│ │ is spent. If the hull is destroyed, your │
│ │ the mission will end. │
├───────────────┼─────────────── ───────────────────────────────┤
│ Landing gear │ A device for landing a ship on a planet. │
│ (Landing │ Must be turned off when exiting │
│ device) │ atmospheric layer of the planet and turn on before │
│ │ landing. │
├───────────────┼─────────────── ───────────────────────────────┤
│ Photon shield │ Takes all damage that ││ (Photon │ would receive the fuselage in a collision. One │
│ shield) │ unpleasant feature: when the shield is on, │
│ │ fuel decreases with terrible force. │
├───────────────┼─────────────── ───────────────────────────────┤
│ Cargo bay │ Before you start collecting minerals, her │
│ door (the door │ must be opened, otherwise there will be trouble :) │
│ cargo │ │
│ compartment) │ │
├───────────────┼─────────────── ───────────────────────────────┤
│ Food Storage │ Your food supply is stored here. Logical │
│ (Food │ assume about if the compartment is damaged │
│ compartment) │ food will begin to rot, go bad, deteriorate, │
│ │ finally. │
├───────────────┼─────────────── ───────────────────────────────┤
│ Braking │ Instantly reduces speed when landing + │
│ System │ significantly speeds up the braking process. │
│ (brake │ │
│ system) │ │
└───────────────┴─────────────── ───────────────────────────────┘
3. Fuel and speed
Under what circumstances is fuel wasted?
1) When the ship turns in any direction
2) When the shield is on
3) When hyperjumping4) When accelerating/braking. Boosters increase speed by 10
times faster, but fuel is wasted accordingly. In general,
fuel is consumed in accordance with the current acceleration value.
In all modes except landing, the acceleration value is constant
decreases and you need to maintain it as needed. B
if the ship reaches maximum speed, further
boosters' work is pointless: don't waste extra fuel!
For a more complete understanding of the picture, the following will help you
table:
┌──────────────────┬──────────── ─────────┬─────────────────────┐
│ │ Acceleration │ Speed │
│ Mode ├───────────┬───────── ┼───────────┬─────────┤
│ │ Max. │ Min. │ Max. │ Min. │
├──────────────────┼───────────┼ ─────────┼───────────┼─────────┤
│ Free flight │ +44 │ -19 │ +99999 │ -99999 │
│ (without boosters) │ │ │ │ │
│ Free flight │ +440 │ -190 │ +399999 │ -399999 │
│ (with boosters) │ │ │ │ │
│ Landing │ +45 │ -20 │ +4550 │ -2020 │
└──────────────────┴───────────┴ ─────────┴───────────┴─────────┘
4. Inventory menu
When you press the I key you will be presented with the following:
┌──────────────────── ────────────────────┐
│ INVENTORY ││ Balance: xx (pounds) Food: xx kgs │
│ Class A: xx Class B: xx │
│ Class C: xx Class D: xx │
│ Class E: xx Class F: xx │
│ Class G: xx Class H: xx │
│ Class I: xx Class J: xx │
│ Class K: xx Class L: xx │
│ Class M: xx Class N: xx │
│ Class O: xx Class P: xx │
│ Name: xx │
│ Insurance cover: xx │
│ Premium: xx (pounds) │
│ Fucking Target: xx (pounds) │
└──────────────────── ────────────────────┘
Balance - amount of cash (pounds)
Food - amount of provisions (kg)
Class A...P - amount of corresponding minerals
Name - your name
Insurance cover - your insurance class: what cases do you cover?
insured.
Premium - insurance amount (?)
Current Target - the amount you need to reach to
completion of the game (how much is owed to the credit agency).
5. Damage Report menu
Here you will be given information about the current status of all
ship components: from excellent (OK) to critical
(CRITICAL). If NOT OPERATIONAL lights up, this means
that this device is no longer functional. We've finished the game!
Full list of possible damages:
OK No damage
SLIGHTLY DAMAGEDBADLY DAMAGED
VERY BADLY DAMAGED
CRITICALLY DAMAGED damage
NOT OPERATIONAL
===cut===
Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege]
>e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru
-= DISCOVERY =-
From Artur Podtelkoff → To All 21 May 1999
Om ram, All! :)
Here, according to the first order, the very first solution in terms of volume. :)
I hope the echoes are packed in all regions of ZXNet. ;-)
===cut===
6. Map menu. Planets. Minerals
You will be shown a map of the nearby region of the galaxy. Cursor
select the planet we are interested in and press fire. We are given full
and detailed information about it, simultaneously setting up the coordinates
for hyperjump. If we now press fire, we will return to
map view mode. Are you happy with this planet? OK. Press H and
We enjoy the starry sky spreading before us.
The H key activates the hyperjump - the fastest way
travel between planets. Of course you can fly to
neighboring planet and “on its own”, using the coordinates,
indicated at the top of the screen, but I'm not sure if it will work for you.
By the way, about the coordinates. Every physical body in the game
specified by certain coordinates in space (X, Y and Z), according to
by which it can be found. To find some object,
you must first reduce the accuracy of the coordinates (key K), and then
If possible, bring the ship's coordinates closer to the corresponding ones
them to the coordinates of the object (well, I like this word, that
you can do it ;). Then you need to increase the accuracy of the KRD (so I will
name so as not to be too tautological) and as much as possiblebring your KRD closer to what is clear. Well, now, I hope, the object
will be in sight.
Information about the planet will be given in the following form:
┌─────────────────────────────┐
│ PLANET DATA │
│ │
│ COORDINATES: 0000000000 │ Coordinates of the planet along the X axis
│ 0000000000 │ Y
│ 0000000000 │ Z
│ DISTANCE: 00000000 │ Distance to object
│ │
│ ECONOMY: ABYSMAL │ State of the planet's economy
│ │
│ HELPFULNESS: SUPERLATIVE │ The willingness of its inhabitants to help you
│ │
│ HONESTY: AVERAGE │ Honesty of local residents
│ │
│ MINERAL BASE: CLASS N │ Mineral base: class N
└─────────────────────────────┘
Economy, helpfulness and honesty are the most important factors that
must be taken into account when choosing a planet to land on. From the fact
how good its economy is depends on the prices there: when
in a developed economy you will be paid well for minerals, but will be ripped off
how sticky it is when buying something. And vice versa. So
it makes sense to stock up on underdeveloped planets, and to sell
minerals - for the rich.
The next indicator - helpfulness - shows a kind ofmoral level of society. If you wander onto a good planet,
then you will never be refused a purchase or sale. Reverse
situation with a low level of helpfulness. You can be sure that
on such a planet you will literally be left to die with
hunger, even if your supply of provisions is running low and there is no time
fly somewhere else. They won’t buy minerals from you, and at the same time
calling him some "idiot". And so on and so forth.
Therefore, I do not recommend looking at such islands of arrogance and
lack of culture.
The honesty indicator is no less significant than all
the rest. It shows how decent a dog you are
will get caught. The lower the indicator value, the bolder the local
resident Such subjects will systematically weigh you down,
significantly increasing the price. That is, by offering you fuel at 10
pounds sterling per gigajoule, they will sell it to you for 15, for example.
The value of the three mentioned indicators is expressed as
one or two words. So that you don't have to go through dictionaries looking for
translations, I will list them all below, in order of increasing quality.
┌────────────────┬─── ───────────────┬────┐
│ ABYSMAL │ DISGUSTING │ -8 │
│ DREADFUL │ TERRIBLE │ -7 │
│ EXTREMELY BAD │ EXTREMELY BAD │ -6 │
│ VERY BAD │ VERY BAD │ -5 │
│ BAD │ BAD │ -4 ││ QUITE BAD │ PRETTY BAD │ -3 │
│ NOT VERY BAD │ NOT VERY BAD │ -2 │
│ BELOW AVERAGE │ BELOW AVERAGE │ -1 │
│ AVERAGE │ AVERAGE │ 0 │
│ ABOVE AVERAGE │ ABOVE AVERAGE │ +1 │
│ NOT VERY GOOD │ NOT VERY GOOD │ +2 │
│ QUITE GOOD │ PRETTY GOOD │ +3 │
│ GOOD │ GOOD │ +4 │
│ VERY GOOD │ VERY GOOD │ +5 │
│ EXTREMELY GOOD │ EXTREMELY GOOD │ +6 │
│ EXCELLENT │ EXCELLENT │ +7 │
│ SUPERLATIVE │ EXCELLENT │ +8 │
└────────────────┴─── ───────────────┴────┘
The Mineral base line indicates what minerals are found
around this planet. By the way, about minerals. There are 16 minerals
species and are designated by letters of the Latin alphabet from A to P. Itself
the letter in no way determines the cost of minerals
of this type. Why? Look.
Minerals are what space is filled with. Earn money
You can only trade them. Minerals float freely in zero gravity and
all that is needed to successfully take them is to open the cargo
hatch However, I will describe in detail the technique for taking minerals below.
For now, let me note that the collected minerals need to be sold.
Sell on planets.
Minerals float in a vacuum for a reason. Each
planets have their own “mineral base”. Her class talks about
what minerals are found in the area. Typically mineral classcoincides with the class of the planet’s mineral base (a tautology, but
understandable :). The further you move away from the planet, the
the type of minerals that you will change will change more significantly
meet. It should also be noted that the dognoid is absolutely not
interested (except for a pound per ton) in minerals
the same class that are found around the planet. That is, the main
the concept of trading is this: to catch class A minerals,
for example, then find a planet with mineral base P and good
economy and sell what was collected at a higher price.
Now, as I promised, about how to properly collect
minerals. First of all, what do they look like? This
a group (six or seven) of polyhedra rotating around
a certain point in space along individual orbits (well,
bent)! To take them, just touch the ship's hull
one of them. It is advisable to do this with the cargo compartment open
and at minimum speed (about 2000). By the way, at speed
1500 and below the ship stands still! At a distance of approximately 300
meters from the center of rotation the long-awaited “taking” will take place, oh
the results of which are best dealt with immediately by going to the menus
Inventory and Damage Report.
7. Instrument panel and radar
Let's look at what the dashboard can tell us
panel.┌─────────────────────────────── ───────────────────────────────┐
│ X COORD Y COORD Z COORD YAW PITCH ROLL │
│ 000000 000000 000000 000 000 000 │
│ │ │ │ │ │ │ │
│ coordinate Z coordinate shift shift rotation │
│ ship along Y axis X along Y │
│ X axis │
│ │
│ color shows as if the same if the “handle” │
│ indicators: front view only upward view, then │
│ red - │ device on top │
│ off, │ │ off │
│ yellow - on │ │ and vice versa │
│ │ │ │ │ │
│ SHIELD ┌─┐ ┬ ┌───────────┐┌───────────┐ ─┬─ ┌─┐ LANDING │
│ └─┘ ─┴─ │ ││ │ ┴ └─┘ GEAR │
│ BOOSTERS ┌─┐ ┬ │ ┌─┐ ││ ┌─┐ │ ┬ ┌─┐ │
│ └─┘ ─┴─ │ └─┘ ││ └─┘ │ ─┴─ └─┘ BRAKES │
│ CARGO ┌─┐ ┬ │ ││ │ ┬ ┌─┐ │
│ BAY DOOR └─┘ ─┴─ └───────────┘└───────────┘ ─┴─ └─┘ ENGINES │
│ ││ TIME SPEED ACCEL ALT FUEL │
│ 00:00 +000000 +000 0000 0000 │
│ │ │ │ │ │ │
│ time speed acceleration altitude fuel │
└─────────────────────────────── ───────────────────────────────┘
It looks like everything is clear from the diagram. No comments needed.
8. How to play?
First, you can see what we have on board (I). And on
on board we have 500 kilos of provisions and exactly the same number of pounds
sterling. The indicator at the bottom of the screen shows that we also have
9999 units of fuel (or almost 100 gigajoules). That is one
GJ (and they will sell fuel to you in them) is equal to 100
units on the dashboard.
Just in case you get carried away by the battles and don’t notice how
the fuel meter will drop to zero, a sign will warn you about this
game over, that is, look at the bottom of the screen more often!
The goal of the game, as mentioned above, is to accumulate enough
finances to pay off the debt to the agency. Spend money
possible on the planets, using the services of a dog guide
(a representative of an alien civilization, who hasn’t guessed it yet).
Making money is more difficult than wasting money: for this you need
collect minerals and best of all stick them to the dog-like creature (see.
relevant sections).Meanwhile, we must not allow fuel and food to run out.
All this must be periodically purchased and repaired.
ship.
Approximate tactics: catch minerals, sell them on the planet
with a mineral base significantly different from the classes
collected minerals, as well as good economics. Now you can
repair the ship and refuel on the planet with
low level of economic development. This is how we dial
the required amount. Yes, we must not allow the amount of money
on board was very different from your duty, otherwise you would be unceremoniously
will be destroyed by the mercenaries of the credit agency. And don't even think about buying
anything worth more than what is available! Instant
death!
By the way, the “death certificate” looks like this:
┌───────────────────── ──────────────────────┐
│ PERSONNEL SERVICE RECORD │
│ │
│ NAME: EVGENY MILUN R.I.P. │
│ TIME IN SERVICE: 0:00:13 │
│ EARNINGS: 13 (pounds) │
│ STATUS: DEAD │
│ CAUSE OF DEATH: WIPED OUT BY THE RON │
│ NICE GUY CREDIT AGENCY │
│ CONVINCTIONS: 13 │
│ PERCENTAGE TARGET ATTAINED: 0 │
│ EARNINGS-TIME RATIO: FORGET IT! │
│ COMMENTS: ABYSMAL PERFORMANCE ││ (AS YOU ARE OFFICIALLY REGISTERED DEAD, │
│ PLEASE ADOPT A MORE SUPINE POSTURE). │
└───────────────────── ──────────────────────┘
NAME - your name
TIME IN SERVICE - time in service (apparently, in this game you
you work for some company.
EARNINGS - amount of money before death
STATUS - current status
CAUSE OF DEATH - cause of death
CONVINCTIONS - number of charges
PERCENTAGE TARGET ATTAINED - what percentage is completed
task. Calculated using the formula M/D*100, where M is the amount of money
before death, D - amount of debt
EARNINGS-TIME RATIO - how much cash is acceptable
for a given period of time
COMMENTS: evaluation of your actions
===cut===
Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege]
>e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru
-= DISCOVERY =-
From Artur Podtelkoff → To All 21 May 1999
Om ram, All! :)
===cut===
9. First flight
So, we pick up speed and approach the planet. To
painlessly enter the atmosphere, you need to reduce it to a minimum
speed, although it’s not a fact that this will help you.
When he finally saw the runway in front of him,
don’t rush to rejoice! There are miracles to be shown here once again
agility so as not to damage the ship's hull. And, again, not
I can give exact instructions on how to do this (if at all
possible).
Immediately after entering landing mode, you need to activate
landing gear (L), then pick up speed and descend to fly up
to the runway. Here we reduce the speed until we start
lose altitude. At the right moment we turn on the brakes and, already
landing, engines (E). As soon as the speed reaches
zero, a dog will appear on the screen of the on-board computer (that
how to behave with him, see chap. 11).
When you've chatted with him, press BREAK and try to take off.
Again, I guarantee that everything will work out for you, but
taking off without damage is much easier than landing.
The only time when you don't have to worry too much
damage to the fuselage is, perhaps, a way out of the planet’s atmosphere.
To do this, I recommend accelerating well and soaring up,
having previously turned off the brakes and landing gear (otherwisecase they will lose their functionality). The same thing, by the way,
must be done during reentry, only from the cargo bay door,
boosters and shield.
10. Insurance
Well, what would you do without her? For those who don't quite understand,
how can such a word apply to this game now?
stares at the monitor in amazement, let me explain that on any planet
and with any dog breeder you can insure your property according to
full program: ship in case of damage, fuel and food
in case of loss. Moreover, you can demand payment on bills
absolutely at any moment, even when landing on a planet on another
edge of the universe. Just press the C key and you will be asked:
- DO YOU WISH TO CLAIM ON SHIP?
(would you like to demand fulfillment of insurance obligations
on the ship?)
- DO YOU WISH TO CLAIM ON FUEL?
(...on fuel?)
- DO YOU WISH TO CLAIM ON FOOD?
(...by food?)
You must answer Y or N. If the answer is yes
a miracle will happen, one might say. They'll fix you right in flight,
refuel and so on, depending on what you're looking for
insured. Moreover, your ship will be brought to the state in which
it was before insurance: the amount of fuel and provisions will be restored
on board will repair damaged parts until
their status will not coincide with the “pre-insurance” status. In short, it's clear. Verya useful feature, so ensure that you are fully insured, if possible.
om and hold of food, as well as on a polished ship.
One more thing: it was not possible to establish how to return
Sobakonoida losses associated with this regime. It's possible, one
Once you take out insurance, fly with it through the entire game,
refueling and repairing the ship countless times. Not
I see...
By the way, if you are not insured, then when you press the C key you
will say: 'I'm afraid you're not insured' ('I'm afraid you're not insured'
insured').
11. Establishing contact with a dog-like animal.
So, you landed on the planet. Press E - turn off the engines. On
There is interference on the on-board computer screen - a cheerful face appears :)
sobaconoid. However, he will wink and wag his ears
throughout the conversation. His first phrase is HI THERE, HOW ARE
YOU? Those. "Hi. How are you?" You can show yourself with culture
side, politely greeting him: HI (reply HELLO) and HELLO
(reply HI THERE COOL CAT). However, doing this is not at all
necessarily.
Let's move on to business itself. A good place to start would be
find out all the phrases that this “native” understands (type
HELP). Having made sure that, in addition to obscene curses, his thesaurus
(active vocabulary) is not rich, we learn a few for ourselves
phrases:
- HOW MUCH DO I OWE YOU (SS+Y) - how much do I owe you?- HOW MUCH IS YOUR FOOD (SS+A) - what is your food price?
- HOW MUCH IS YOUR FUEL (SS+S) - what is your fuel price?
- HOW MUCH IS YOUR INSURANCE (SS+D) - what is your insurance?
- HOW MUCH FOR REPAIRS (SS+F) - for how much you can
to be repaired?
- HOW MUCH WILL YOU GIVE FOR (SS+G) - how much will you give for...
That's basically it. Although nothing else is needed.
How, using these six phrases, can you become interplanetary?
a merchant? Let's say we need...
1) BUY FOOD. Enter 'How much is your food' (interrogative
no signs needed). We get an unambiguous answer: 'X (pounds)
per kilo' ('X pounds per kilogram'). - 'How many kilos do you
want?' ('How many kilos do you want?') - Enter the number. - 'That'll
be Y (pounds).' ('It will cost you Y pounds). 'Please type
in your name.' (Please state your name.')
You will be asked to enter your name every time
purchase. The funny thing is that your opponent already knows your name.
Apparently, he is simply checking you for lice. And of course, this
a loophole left by the authors of the program in order to
was to rob the dog-noid. Why do you need to steal? Well, for example,
you've run out of money and urgently need fuel.
Now about how to steal. I warn you right away not to do this.
I don’t recommend it, because then the police will skin you.So, we enter the wrong name to the dognoid’s question and he’s in
hearts exclaims: 'Thief! Repay me or I'll call the police!'
('Fraudster! Give me back my money or I'll call the police!') Return
debt can be done by pressing SS+Y (How much do I owe you) or making a new
purchase. In this case, you will be charged not only the price of the purchased
goods, but also the amount of debt. Of course, this does not suit us
(why did you need to steal then?!) Press BREAK and leave
dissatisfied dog-noid. He, as promised, reports to
police. Therefore, you are greeted with the following phrase: 'Warning! You
have outstanding debts. It's an offense to leave the planet.'
('Attention! You are in debt! If you leave the planet, then this
will be considered a violation'). Of course it's not too late
return and pay the dog-noid, then we are already dialing
speed... That's it, here it is, boundless space. It's just a pity that
Now you can’t easily fish for minerals - you can catch
The police won't be happy even then. That's why we use hyperspace
drive for a flight to a neighboring planet... So, who hasn’t yet
I guessed that as a result of this simple fraud we robbed
planet. The trouble is that until the end of the game it is not recommended
get caught by the police. Although this is not a problem, because you can always
recorded and, as necessary, loaded from memory.Not a single police interceptor will catch you here.
By the way, about buying food: no matter how much I buy it, in the mode
Inventory has not undergone any changes - it is no longer
became (another proprietary glitch)? So it is extremely important for you
insure your provisions at the very beginning, otherwise the game will not
finish.
2) BUY FUEL. Enter the phrase How much is your fuel (SS+S).
The answer is 'X (pounds) per giga-joule. How many giga-joules do you
want?' ('X pounds per GJ. How many GJs do you want?') That's it
as usual.
3) GET INSURANCE. An invitation to a conclusion of this kind
transaction is the phrase 'How much is your insurance?' (SS+D). In response
You will receive a list of all possible types of insurance:
1. FOOD ONLY COVER - only food
2. FUEL ONLY COVER - only fuel
3. FOOD AND FUEL COVER - food and fuel
4. SHIP ONLY COVER - only ship
5. SHIP AND FOOD COVER - ship and food
6. SHIP AND FUEL COVER - ship and fuel
7. SHIP, FOOD AND FUEL COVER - all together
Moreover, paradoxically, in some cases, insuring for
more, pay less.
4) REPAIR THE SHIP. We ask the dog-noid: 'How much
for repairs' ('For what repairs') (SS+F). In response, he reads to you
a complete list of all ship equipment with an indication of their cost
repair. The more damage, the more expensive the service will cost.Moreover, even if there is nothing to repair, you still get money
they will ask, although small - about 5 pounds. So, the list
services:
1. ENGINES - engine repair
2. BOOSTERS - repair of accelerators
3. FUSELAGE - body repair
4. LANDING GEAR - repair of landing gear
5. PHOTON SHIELD - photon shield repair
6. CARGO BAY DOOR - cargo hatch repair
7. FOOD STORAGE - repair of the food compartment
8. BRAKING SYSTEM - brake system repair
9. WHOLE JOB - all together.
You don’t need to think that they will polish you for the required amount.
the ship and the repaired device will be as good as new.
Nothing like that. It will only be brought to a SLIGHTLY state
DAMAGED (slightly damaged), which is also not bad. Well, bring
This device will only be restored to perfect condition.
turning to the dog-noid several times.
5) SELL MINERALS. This is done using the phrase 'How much
will you give for (SS+G) class X minerals