From SOSG: Enterprise

ZXNet echo conference «spbzxnet.games»

From Artur Podtelkoff To All 21 May 1999

Om ram, All! :) Here, according to the first order, the very first solution in terms of volume. :) I hope the echoes are packed in all regions of ZXNet. ;-) ===cut=== Expert study of the game Enterprise. ────────────────────────────────────── Melbourne House 1988 0. Instead of an introduction. Uh... Where to start... Well, I guess I should tell you, what is Enterprise anyway and what is it eaten with, although, in my opinion, Everyone already knows this. But how can you give a description of the game without mentioning what she is like? In short, Enterprise (hereinafter ENT) is a quality elite-like space simulator. Moreover, if Elit was praised for the fact that it combines not only a shooter game, but also manager, then this game is more of a manager than anything else. And even more - you can’t shoot here at all, but let’s not count, that this is for the worse, because the arcade part has been replaced by the “adventure” part... Yes, yes, exactly the adventure game. You will not only have to reel from planet to planet, but also communicate with the locals! And not with using pictograms, as, for example, in Captain Blood, and in live English... Okay, stop explaining, you won’t understand anything anyway, and it is impossible to express in words what it is a game of this class. With arcade games or some kind of dizzy games simpler. I'll just tell you what you have to do:1) Fly on a spaceship, view from the cockpit, like in Elite. The graphics are vector, the same as in Elite, but the planets look much more spectacular. 2) If in the Elite it was necessary to systematically squeeze into narrow hatch of the orbital station in order to establish contact with planet, then to achieve the same goal it will take neither much nor It’s not enough to enter the atmosphere and land your ship on runway. 3) The contact itself occurs very lively: in order for something buy or sell, you need to negotiate with a representative there civilization. This is not so easy to do. This is where it comes in handy ability to communicate with people... Uh... I wanted to say with humanoids... Or dognoids, whatever they call them... In short, this must be seen. 4) This very communication can end in theft from your sides. Having stolen something from an alien, hold on away from the police - you can be fined a decent amount amount... How do you like the game? From these four paragraphs, I hope you got an idea about it. Now the most important thing in this paragraph of the description is about what there are ENT versions. Until now, a great number of them have roamed the country. many, but not a single one could be completed. And only just recently a fully functional version was releasedcreative group STEP (modestly so)... Moreover, she was extensively reworked by Oldman - added: sound for AY, the ability to save and record the game on a RAM disk, several new landscapes, a trainer and much more, now no longer available I remember. So, in this description I will tell exactly about our version as the only one that works. 1. Direct start The word 'enterprise' can be translated as 'entrepreneurship'. Thus, you have to engage in space trading. What does it take to start a career as a star merchant? That's right, get at least some kind of vessel. How old is she is it worth it? Yes, obviously a lot. In our case it is about 10,000 lbs. Where can I get this amount? You can’t make money at a factory, really! - That's right, in a credit agency, that is, in a bank. No, I don't mean that you need to rob a bank. Just take it loan. We were given the loan without any problems. Of course, because they will use it interest accrues continuously. And just take the risk of not paying according to the accounts, you will instantly find yourself in the next world: sadly, but in In those days, human life did not seem to be valued at all. Well, that's it. You are on board _your_ spaceship (proudly sounds right)? There's half a ton of canned dog food in the cargo hold. (this is the food of the future, by the way. Probably because the planetsinhabited by these same... hmm... dogs (don't get me wrong!). 500 kilograms, it would seem, is not enough, but this you won’t have enough for an hour of play (no, no, it’s not the canned food that’s so tasty, Just in an hour you can, if you wish, fly around 100 planets). In short, everything is fine. The only thing that confuses me is constantly a growing amount of debt to the credit agency... Well, now, let's move from theory to practice. _All_ control keys. To begin with, I will give them in the form of a table, and then gradually I’ll explain what each function means. ┌─────────┬─────────────────┬─── ───────────────────────────────┐ │ Key │ Function (English) │ Function (Russian) │ ├─────────┴─────────────────┴─── ───────────────────────────────┤ │ ──────────────────────── In flight ───────────────────────── │ ├─────────┬─────────────────┬─── ───────────────────────────────┤ │ UP │ │ down │ │ DOWN │ │ up │ │ LEFT │ │ left │ │ RIGHT │ │ right │ │ FIRE+ │ │ acceleration increase │ │ UP │ │ │ │ FIRE+ │ │ decrease in acceleration │ │ VHIZ │ │ ││ H │ hold │ pause │ │ R │ damage report │ report on the status of all systems │ │ │ │ ship │ │ I │ inventory │ cargo hold │ │ C │ insurance claim │ request for insurance payment │ │ │ form │ │ │ M │ map │ map │ │ J │ │ increasing coordinate accuracy │ │ К │ │ decrease in coordinate accuracy │ ├─────────┴─────────────────┴─── ───────────────────────────────┤ │ ──────────────────────── In space ───────────────────────── │ ├─────────┬─────────────────┬─── ───────────────────────────────┤ │ B │ boosters on/off │ accelerators │ │ S │ shield on/off │ shield │ │ D │ cargo bay door │ open/close cargo compartment │ │ │ closed/open │ │ ├─────────┴─────────────────┴─── ───────────────────────────────┤ │ ─────────────────────── Upon landing ──────────────────────── │ ├─────────┬─────────────────┬─── ───────────────────────────────┤ │ L │ landing gear │ turn on/off the device │ │ │ engaged/ │ landing (something like release/ ││ │ disengaged │ remove the chassis in simulators) │ │ B │ brakes on/off │ turn on/off the brakes │ │ E │ engines on/off │ engines │ ├─────────┴─────────────────┴─── ───────────────────────────────┤ │ ───────────────────────── In a pause ────────────────────────── │ ├─────────┬─────────────────┬─── ───────────────────────────────┤ │ L │ load │ loading a pending game from │ │ │ │ memory │ │ S │ save │ saving the game to memory │ │ H │ hold │ exit from pause │ ├─────────┴─────────────────┴─── ───────────────────────────────┤ │ ────────────────────── In the "Map" menu ────────────────────── │ ├─────────┬─────────────────┬─── ───────────────────────────────┤ │ H │ hyperjump │ perform a hyperjump to │ │ │ │ planet whose coordinates are │ │ │ │ given │ │ FIRE │ │ viewing information about the planet and │ │ │ │ setting its coordinates for │ │ │ │ hyperjump │ │ M │ map │ exit "Map" mode │ ├─────────┴─────────────────┴─── ───────────────────────────────┤│ ─────────────── When communicating with a dog-like creature ───────────────── │ ├─────────────────────────────── ───────────────────────────────┤ │ HELP - a list of all phrases that the program understands │ │ SS + some letters - instant display of the most │ │ frequently used phrases │ │ CS+SPACE - exit communication mode │ └─────────────────────────────── ───────────────────────────────┘ 2. Ship components Now let's look at what the ship actually consists of: ┌───────────────┬─────────────── ───────────────────────────────┐ │ Device │ Device functions │ ├───────────────┼─────────────── ───────────────────────────────┤ │ Engines │ Allow the ship to directly │ │ (Engines) │ move. You can turn off the engines at │ │ │ landing on the planet. In this case, the speed │ │ │ the ship will decrease until it reaches │ │ │ zero. In particular, come into contact with │ │ │ the dog can only be used by turning off the engines │ ├───────────────┼─────────────── ───────────────────────────────┤ │ Boosters │ Work during free flight (in │ │ (Accelerators) │ space). With accelerators turned on, you │ │ │ you will be able to reach a speed of up to 399999, while ││ │ time as in normal mode - 99999. K │ │ │ unfortunately, accelerators are officially prohibited and │ │ │ the police will fine you mercilessly for them. │ │ │ If the need arises to reduce │ │ │ speed when flying with boosters, not │ │ │ forget to turn them off first. After that │ │ │ the speed will decrease not from 399999, to │ │ │ for example, and from 99999. │ ├───────────────┼─────────────── ───────────────────────────────┤ │ Fuselage │ In other words, the hull of your ship. At │ │ (Fuselage) │ if it is damaged, a fuel leak appears: │ │ │ the more damage, the more it │ │ │ is spent. If the hull is destroyed, your │ │ │ the mission will end. │ ├───────────────┼─────────────── ───────────────────────────────┤ │ Landing gear │ A device for landing a ship on a planet. │ │ (Landing │ Must be turned off when exiting │ │ device) │ atmospheric layer of the planet and turn on before │ │ │ landing. │ ├───────────────┼─────────────── ───────────────────────────────┤ │ Photon shield │ Takes all damage that ││ (Photon │ would receive the fuselage in a collision. One │ │ shield) │ unpleasant feature: when the shield is on, │ │ │ fuel decreases with terrible force. │ ├───────────────┼─────────────── ───────────────────────────────┤ │ Cargo bay │ Before you start collecting minerals, her │ │ door (the door │ must be opened, otherwise there will be trouble :) │ │ cargo │ │ │ compartment) │ │ ├───────────────┼─────────────── ───────────────────────────────┤ │ Food Storage │ Your food supply is stored here. Logical │ │ (Food │ assume about if the compartment is damaged │ │ compartment) │ food will begin to rot, go bad, deteriorate, │ │ │ finally. │ ├───────────────┼─────────────── ───────────────────────────────┤ │ Braking │ Instantly reduces speed when landing + │ │ System │ significantly speeds up the braking process. │ │ (brake │ │ │ system) │ │ └───────────────┴─────────────── ───────────────────────────────┘ 3. Fuel and speed Under what circumstances is fuel wasted? 1) When the ship turns in any direction 2) When the shield is on 3) When hyperjumping4) When accelerating/braking. Boosters increase speed by 10 times faster, but fuel is wasted accordingly. In general, fuel is consumed in accordance with the current acceleration value. In all modes except landing, the acceleration value is constant decreases and you need to maintain it as needed. B if the ship reaches maximum speed, further boosters' work is pointless: don't waste extra fuel! For a more complete understanding of the picture, the following will help you table: ┌──────────────────┬──────────── ─────────┬─────────────────────┐ │ │ Acceleration │ Speed │ │ Mode ├───────────┬───────── ┼───────────┬─────────┤ │ │ Max. │ Min. │ Max. │ Min. │ ├──────────────────┼───────────┼ ─────────┼───────────┼─────────┤ │ Free flight │ +44 │ -19 │ +99999 │ -99999 │ │ (without boosters) │ │ │ │ │ │ Free flight │ +440 │ -190 │ +399999 │ -399999 │ │ (with boosters) │ │ │ │ │ │ Landing │ +45 │ -20 │ +4550 │ -2020 │ └──────────────────┴───────────┴ ─────────┴───────────┴─────────┘ 4. Inventory menu When you press the I key you will be presented with the following: ┌──────────────────── ────────────────────┐ │ INVENTORY ││ Balance: xx (pounds) Food: xx kgs │ │ Class A: xx Class B: xx │ │ Class C: xx Class D: xx │ │ Class E: xx Class F: xx │ │ Class G: xx Class H: xx │ │ Class I: xx Class J: xx │ │ Class K: xx Class L: xx │ │ Class M: xx Class N: xx │ │ Class O: xx Class P: xx │ │ Name: xx │ │ Insurance cover: xx │ │ Premium: xx (pounds) │ │ Fucking Target: xx (pounds) │ └──────────────────── ────────────────────┘ Balance - amount of cash (pounds) Food - amount of provisions (kg) Class A...P - amount of corresponding minerals Name - your name Insurance cover - your insurance class: what cases do you cover? insured. Premium - insurance amount (?) Current Target - the amount you need to reach to completion of the game (how much is owed to the credit agency). 5. Damage Report menu Here you will be given information about the current status of all ship components: from excellent (OK) to critical (CRITICAL). If NOT OPERATIONAL lights up, this means that this device is no longer functional. We've finished the game! Full list of possible damages: OK No damage SLIGHTLY DAMAGEDBADLY DAMAGED VERY BADLY DAMAGED CRITICALLY DAMAGED damage NOT OPERATIONAL ===cut=== Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege] >e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru -= DISCOVERY =-

From Artur Podtelkoff To All 21 May 1999

Om ram, All! :) Here, according to the first order, the very first solution in terms of volume. :) I hope the echoes are packed in all regions of ZXNet. ;-) ===cut=== 6. Map menu. Planets. Minerals You will be shown a map of the nearby region of the galaxy. Cursor select the planet we are interested in and press fire. We are given full and detailed information about it, simultaneously setting up the coordinates for hyperjump. If we now press fire, we will return to map view mode. Are you happy with this planet? OK. Press H and We enjoy the starry sky spreading before us. The H key activates the hyperjump - the fastest way travel between planets. Of course you can fly to neighboring planet and “on its own”, using the coordinates, indicated at the top of the screen, but I'm not sure if it will work for you. By the way, about the coordinates. Every physical body in the game specified by certain coordinates in space (X, Y and Z), according to by which it can be found. To find some object, you must first reduce the accuracy of the coordinates (key K), and then If possible, bring the ship's coordinates closer to the corresponding ones them to the coordinates of the object (well, I like this word, that you can do it ;). Then you need to increase the accuracy of the KRD (so I will name so as not to be too tautological) and as much as possiblebring your KRD closer to what is clear. Well, now, I hope, the object will be in sight. Information about the planet will be given in the following form: ┌─────────────────────────────┐ │ PLANET DATA │ │ │ │ COORDINATES: 0000000000 │ Coordinates of the planet along the X axis │ 0000000000 │ Y │ 0000000000 │ Z │ DISTANCE: 00000000 │ Distance to object │ │ │ ECONOMY: ABYSMAL │ State of the planet's economy │ │ │ HELPFULNESS: SUPERLATIVE │ The willingness of its inhabitants to help you │ │ │ HONESTY: AVERAGE │ Honesty of local residents │ │ │ MINERAL BASE: CLASS N │ Mineral base: class N └─────────────────────────────┘ Economy, helpfulness and honesty are the most important factors that must be taken into account when choosing a planet to land on. From the fact how good its economy is depends on the prices there: when in a developed economy you will be paid well for minerals, but will be ripped off how sticky it is when buying something. And vice versa. So it makes sense to stock up on underdeveloped planets, and to sell minerals - for the rich. The next indicator - helpfulness - shows a kind ofmoral level of society. If you wander onto a good planet, then you will never be refused a purchase or sale. Reverse situation with a low level of helpfulness. You can be sure that on such a planet you will literally be left to die with hunger, even if your supply of provisions is running low and there is no time fly somewhere else. They won’t buy minerals from you, and at the same time calling him some "idiot". And so on and so forth. Therefore, I do not recommend looking at such islands of arrogance and lack of culture. The honesty indicator is no less significant than all the rest. It shows how decent a dog you are will get caught. The lower the indicator value, the bolder the local resident Such subjects will systematically weigh you down, significantly increasing the price. That is, by offering you fuel at 10 pounds sterling per gigajoule, they will sell it to you for 15, for example. The value of the three mentioned indicators is expressed as one or two words. So that you don't have to go through dictionaries looking for translations, I will list them all below, in order of increasing quality. ┌────────────────┬─── ───────────────┬────┐ │ ABYSMAL │ DISGUSTING │ -8 │ │ DREADFUL │ TERRIBLE │ -7 │ │ EXTREMELY BAD │ EXTREMELY BAD │ -6 │ │ VERY BAD │ VERY BAD │ -5 │ │ BAD │ BAD │ -4 ││ QUITE BAD │ PRETTY BAD │ -3 │ │ NOT VERY BAD │ NOT VERY BAD │ -2 │ │ BELOW AVERAGE │ BELOW AVERAGE │ -1 │ │ AVERAGE │ AVERAGE │ 0 │ │ ABOVE AVERAGE │ ABOVE AVERAGE │ +1 │ │ NOT VERY GOOD │ NOT VERY GOOD │ +2 │ │ QUITE GOOD │ PRETTY GOOD │ +3 │ │ GOOD │ GOOD │ +4 │ │ VERY GOOD │ VERY GOOD │ +5 │ │ EXTREMELY GOOD │ EXTREMELY GOOD │ +6 │ │ EXCELLENT │ EXCELLENT │ +7 │ │ SUPERLATIVE │ EXCELLENT │ +8 │ └────────────────┴─── ───────────────┴────┘ The Mineral base line indicates what minerals are found around this planet. By the way, about minerals. There are 16 minerals species and are designated by letters of the Latin alphabet from A to P. Itself the letter in no way determines the cost of minerals of this type. Why? Look. Minerals are what space is filled with. Earn money You can only trade them. Minerals float freely in zero gravity and all that is needed to successfully take them is to open the cargo hatch However, I will describe in detail the technique for taking minerals below. For now, let me note that the collected minerals need to be sold. Sell ​​on planets. Minerals float in a vacuum for a reason. Each planets have their own “mineral base”. Her class talks about what minerals are found in the area. Typically mineral classcoincides with the class of the planet’s mineral base (a tautology, but understandable :). The further you move away from the planet, the the type of minerals that you will change will change more significantly meet. It should also be noted that the dognoid is absolutely not interested (except for a pound per ton) in minerals the same class that are found around the planet. That is, the main the concept of trading is this: to catch class A minerals, for example, then find a planet with mineral base P and good economy and sell what was collected at a higher price. Now, as I promised, about how to properly collect minerals. First of all, what do they look like? This a group (six or seven) of polyhedra rotating around a certain point in space along individual orbits (well, bent)! To take them, just touch the ship's hull one of them. It is advisable to do this with the cargo compartment open and at minimum speed (about 2000). By the way, at speed 1500 and below the ship stands still! At a distance of approximately 300 meters from the center of rotation the long-awaited “taking” will take place, oh the results of which are best dealt with immediately by going to the menus Inventory and Damage Report. 7. Instrument panel and radar Let's look at what the dashboard can tell us panel.┌─────────────────────────────── ───────────────────────────────┐ │ X COORD Y COORD Z COORD YAW PITCH ROLL │ │ 000000 000000 000000 000 000 000 │ │ │ │ │ │ │ │ │ │ coordinate Z coordinate shift shift rotation │ │ ship along Y axis X along Y │ │ X axis │ │ │ │ color shows as if the same if the “handle” │ │ indicators: front view only upward view, then │ │ red - │ device on top │ │ off, │ │ off │ │ yellow - on │ │ and vice versa │ │ │ │ │ │ │ │ SHIELD ┌─┐ ┬ ┌───────────┐┌───────────┐ ─┬─ ┌─┐ LANDING │ │ └─┘ ─┴─ │ ││ │ ┴ └─┘ GEAR │ │ BOOSTERS ┌─┐ ┬ │ ┌─┐ ││ ┌─┐ │ ┬ ┌─┐ │ │ └─┘ ─┴─ │ └─┘ ││ └─┘ │ ─┴─ └─┘ BRAKES │ │ CARGO ┌─┐ ┬ │ ││ │ ┬ ┌─┐ │ │ BAY DOOR └─┘ ─┴─ └───────────┘└───────────┘ ─┴─ └─┘ ENGINES │ │ ││ TIME SPEED ACCEL ALT FUEL │ │ 00:00 +000000 +000 0000 0000 │ │ │ │ │ │ │ │ │ time speed acceleration altitude fuel │ └─────────────────────────────── ───────────────────────────────┘ It looks like everything is clear from the diagram. No comments needed. 8. How to play? First, you can see what we have on board (I). And on on board we have 500 kilos of provisions and exactly the same number of pounds sterling. The indicator at the bottom of the screen shows that we also have 9999 units of fuel (or almost 100 gigajoules). That is one GJ (and they will sell fuel to you in them) is equal to 100 units on the dashboard. Just in case you get carried away by the battles and don’t notice how the fuel meter will drop to zero, a sign will warn you about this game over, that is, look at the bottom of the screen more often! The goal of the game, as mentioned above, is to accumulate enough finances to pay off the debt to the agency. Spend money possible on the planets, using the services of a dog guide (a representative of an alien civilization, who hasn’t guessed it yet). Making money is more difficult than wasting money: for this you need collect minerals and best of all stick them to the dog-like creature (see. relevant sections).Meanwhile, we must not allow fuel and food to run out. All this must be periodically purchased and repaired. ship. Approximate tactics: catch minerals, sell them on the planet with a mineral base significantly different from the classes collected minerals, as well as good economics. Now you can repair the ship and refuel on the planet with low level of economic development. This is how we dial the required amount. Yes, we must not allow the amount of money on board was very different from your duty, otherwise you would be unceremoniously will be destroyed by the mercenaries of the credit agency. And don't even think about buying anything worth more than what is available! Instant death! By the way, the “death certificate” looks like this: ┌───────────────────── ──────────────────────┐ │ PERSONNEL SERVICE RECORD │ │ │ │ NAME: EVGENY MILUN R.I.P. │ │ TIME IN SERVICE: 0:00:13 │ │ EARNINGS: 13 (pounds) │ │ STATUS: DEAD │ │ CAUSE OF DEATH: WIPED OUT BY THE RON │ │ NICE GUY CREDIT AGENCY │ │ CONVINCTIONS: 13 │ │ PERCENTAGE TARGET ATTAINED: 0 │ │ EARNINGS-TIME RATIO: FORGET IT! │ │ COMMENTS: ABYSMAL PERFORMANCE ││ (AS YOU ARE OFFICIALLY REGISTERED DEAD, │ │ PLEASE ADOPT A MORE SUPINE POSTURE). │ └───────────────────── ──────────────────────┘ NAME - your name TIME IN SERVICE - time in service (apparently, in this game you you work for some company. EARNINGS - amount of money before death STATUS - current status CAUSE OF DEATH - cause of death CONVINCTIONS - number of charges PERCENTAGE TARGET ATTAINED - what percentage is completed task. Calculated using the formula M/D*100, where M is the amount of money before death, D - amount of debt EARNINGS-TIME RATIO - how much cash is acceptable for a given period of time COMMENTS: evaluation of your actions ===cut=== Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege] >e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru -= DISCOVERY =-

From Artur Podtelkoff To All 21 May 1999

Om ram, All! :) ===cut=== 9. First flight So, we pick up speed and approach the planet. To painlessly enter the atmosphere, you need to reduce it to a minimum speed, although it’s not a fact that this will help you. When he finally saw the runway in front of him, don’t rush to rejoice! There are miracles to be shown here once again agility so as not to damage the ship's hull. And, again, not I can give exact instructions on how to do this (if at all possible). Immediately after entering landing mode, you need to activate landing gear (L), then pick up speed and descend to fly up to the runway. Here we reduce the speed until we start lose altitude. At the right moment we turn on the brakes and, already landing, engines (E). As soon as the speed reaches zero, a dog will appear on the screen of the on-board computer (that how to behave with him, see chap. 11). When you've chatted with him, press BREAK and try to take off. Again, I guarantee that everything will work out for you, but taking off without damage is much easier than landing. The only time when you don't have to worry too much damage to the fuselage is, perhaps, a way out of the planet’s atmosphere. To do this, I recommend accelerating well and soaring up, having previously turned off the brakes and landing gear (otherwisecase they will lose their functionality). The same thing, by the way, must be done during reentry, only from the cargo bay door, boosters and shield. 10. Insurance Well, what would you do without her? For those who don't quite understand, how can such a word apply to this game now? stares at the monitor in amazement, let me explain that on any planet and with any dog breeder you can insure your property according to full program: ship in case of damage, fuel and food in case of loss. Moreover, you can demand payment on bills absolutely at any moment, even when landing on a planet on another edge of the universe. Just press the C key and you will be asked: - DO YOU WISH TO CLAIM ON SHIP? (would you like to demand fulfillment of insurance obligations on the ship?) - DO YOU WISH TO CLAIM ON FUEL? (...on fuel?) - DO YOU WISH TO CLAIM ON FOOD? (...by food?) You must answer Y or N. If the answer is yes a miracle will happen, one might say. They'll fix you right in flight, refuel and so on, depending on what you're looking for insured. Moreover, your ship will be brought to the state in which it was before insurance: the amount of fuel and provisions will be restored on board will repair damaged parts until their status will not coincide with the “pre-insurance” status. In short, it's clear. Verya useful feature, so ensure that you are fully insured, if possible. om and hold of food, as well as on a polished ship. One more thing: it was not possible to establish how to return Sobakonoida losses associated with this regime. It's possible, one Once you take out insurance, fly with it through the entire game, refueling and repairing the ship countless times. Not I see... By the way, if you are not insured, then when you press the C key you will say: 'I'm afraid you're not insured' ('I'm afraid you're not insured' insured'). 11. Establishing contact with a dog-like animal. So, you landed on the planet. Press E - turn off the engines. On There is interference on the on-board computer screen - a cheerful face appears :) sobaconoid. However, he will wink and wag his ears throughout the conversation. His first phrase is HI THERE, HOW ARE YOU? Those. "Hi. How are you?" You can show yourself with culture side, politely greeting him: HI (reply HELLO) and HELLO (reply HI THERE COOL CAT). However, doing this is not at all necessarily. Let's move on to business itself. A good place to start would be find out all the phrases that this “native” understands (type HELP). Having made sure that, in addition to obscene curses, his thesaurus (active vocabulary) is not rich, we learn a few for ourselves phrases: - HOW MUCH DO I OWE YOU (SS+Y) - how much do I owe you?- HOW MUCH IS YOUR FOOD (SS+A) - what is your food price? - HOW MUCH IS YOUR FUEL (SS+S) - what is your fuel price? - HOW MUCH IS YOUR INSURANCE (SS+D) - what is your insurance? - HOW MUCH FOR REPAIRS (SS+F) - for how much you can to be repaired? - HOW MUCH WILL YOU GIVE FOR (SS+G) - how much will you give for... That's basically it. Although nothing else is needed. How, using these six phrases, can you become interplanetary? a merchant? Let's say we need... 1) BUY FOOD. Enter 'How much is your food' (interrogative no signs needed). We get an unambiguous answer: 'X (pounds) per kilo' ('X pounds per kilogram'). - 'How many kilos do you want?' ('How many kilos do you want?') - Enter the number. - 'That'll be Y (pounds).' ('It will cost you Y pounds). 'Please type in your name.' (Please state your name.') You will be asked to enter your name every time purchase. The funny thing is that your opponent already knows your name. Apparently, he is simply checking you for lice. And of course, this a loophole left by the authors of the program in order to was to rob the dog-noid. Why do you need to steal? Well, for example, you've run out of money and urgently need fuel. Now about how to steal. I warn you right away not to do this. I don’t recommend it, because then the police will skin you.So, we enter the wrong name to the dognoid’s question and he’s in hearts exclaims: 'Thief! Repay me or I'll call the police!' ('Fraudster! Give me back my money or I'll call the police!') Return debt can be done by pressing SS+Y (How much do I owe you) or making a new purchase. In this case, you will be charged not only the price of the purchased goods, but also the amount of debt. Of course, this does not suit us (why did you need to steal then?!) Press BREAK and leave dissatisfied dog-noid. He, as promised, reports to police. Therefore, you are greeted with the following phrase: 'Warning! You have outstanding debts. It's an offense to leave the planet.' ('Attention! You are in debt! If you leave the planet, then this will be considered a violation'). Of course it's not too late return and pay the dog-noid, then we are already dialing speed... That's it, here it is, boundless space. It's just a pity that Now you can’t easily fish for minerals - you can catch The police won't be happy even then. That's why we use hyperspace drive for a flight to a neighboring planet... So, who hasn’t yet I guessed that as a result of this simple fraud we robbed planet. The trouble is that until the end of the game it is not recommended get caught by the police. Although this is not a problem, because you can always recorded and, as necessary, loaded from memory.Not a single police interceptor will catch you here. By the way, about buying food: no matter how much I buy it, in the mode Inventory has not undergone any changes - it is no longer became (another proprietary glitch)? So it is extremely important for you insure your provisions at the very beginning, otherwise the game will not finish. 2) BUY FUEL. Enter the phrase How much is your fuel (SS+S). The answer is 'X (pounds) per giga-joule. How many giga-joules do you want?' ('X pounds per GJ. How many GJs do you want?') That's it as usual. 3) GET INSURANCE. An invitation to a conclusion of this kind transaction is the phrase 'How much is your insurance?' (SS+D). In response You will receive a list of all possible types of insurance: 1. FOOD ONLY COVER - only food 2. FUEL ONLY COVER - only fuel 3. FOOD AND FUEL COVER - food and fuel 4. SHIP ONLY COVER - only ship 5. SHIP AND FOOD COVER - ship and food 6. SHIP AND FUEL COVER - ship and fuel 7. SHIP, FOOD AND FUEL COVER - all together Moreover, paradoxically, in some cases, insuring for more, pay less. 4) REPAIR THE SHIP. We ask the dog-noid: 'How much for repairs' ('For what repairs') (SS+F). In response, he reads to you a complete list of all ship equipment with an indication of their cost repair. The more damage, the more expensive the service will cost.Moreover, even if there is nothing to repair, you still get money they will ask, although small - about 5 pounds. So, the list services: 1. ENGINES - engine repair 2. BOOSTERS - repair of accelerators 3. FUSELAGE - body repair 4. LANDING GEAR - repair of landing gear 5. PHOTON SHIELD - photon shield repair 6. CARGO BAY DOOR - cargo hatch repair 7. FOOD STORAGE - repair of the food compartment 8. BRAKING SYSTEM - brake system repair 9. WHOLE JOB - all together. You don’t need to think that they will polish you for the required amount. the ship and the repaired device will be as good as new. Nothing like that. It will only be brought to a SLIGHTLY state DAMAGED (slightly damaged), which is also not bad. Well, bring This device will only be restored to perfect condition. turning to the dog-noid several times. 5) SELL MINERALS. This is done using the phrase 'How much will you give for (SS+G) class X minerals