From SOSG: Chaos

ZXNet echo conference «spbzxnet.games»

From Artur Podtelkoff To All 9 October 1999

Om ram, All! :) ===cut=== (C) 1996 by M.M.A. (R) Oberon #4 CHAOS - THE BATTLE OF WIZARDS by Julian Gollop GAMES WORKSHOP'85 The Chaos game is made in the best traditions of similar games, with general characteristic - Strategy. It takes you into the world of sorcery new and magicians, where magic is the power with which you can prove your power and greatness to others. And here you are during the game you become one of the eight most powerful wizards in the Universe and try with the help of your devilish armies of monsters to overthrow the rest and take over the Universe... That’s basically all that’s enough for you, dear reader, know about this game. But we are not just sitting here, and we must all describe in detail... So I will have to ask swear and squeeze out a couple more tens of kilobytes of text! So, CHAOS is a game about wizards. Don't remember another one a similar game with a similar name? No longer LORDS OF CHAOS (more L_o_C) you ask me... and I will answer: yes! СHAОS is a simplified version of L_о_С and that’s all in principle said. Simplified graphics, controls, playing field and many more other points. But, perhaps, this is the only game that the growth was beneficial! Instead of clearly tied to the scenario ur-aries L_o_S, we get an excellent "non-deterministic" game, in which can be played by up to 8 people at the same time. After downloading, you select the number of players from 2 to 8, difficulty level for computer wizards (if there is one) participate in the game). You will then be asked to enter the name of the first player Well, will this magician play on the computer or not. Next, select Eat one of the eight wizards by pressing the corresponding number and the color of your magician. Similar actions should be performed by tal players. This procedure is, of course, very boring, but at least you make it possible to enter a name, and therefore an enemy (in the case of a computer ra) can be called some bad word, for example OTSTOY, and then rejoice at this fact for a long time. When playing against the computer, I advise you to choose not just one enemy wizard, but several - this is will escalate the situation and give the battle more realism. Here's the game itself! The first thing that catches your eye is the menu. It appears after the completion of the next series of moves and consists of four points: 1) Examine spells. Here the current status of the remaining spells is checked. The characteristics of spells can be found by clicking on the corresponding letter for this spell. Return to the main menu is carried out key "0". 2) Select spell. And here is the witchcraft itself. The choice of spell occurs in a similar way -exactly the first menu item. It should be noted that when choosing an animation given character, the program asks the question whether this creature appears in the form of a corpse after its death. This may come in handy when one of the warriors dies in the game. So about at once, he can be raised from the dead with the appropriate spell. H) Examine board. View the current state of the playing field. This option is simply irreplaceable if you get distracted and you forgot the game situation, but you need to conjure something... The most udi- The important thing here is that you can study not only the state their wards, but also soldiers of the enemy army! 4) Continue with the game. Continue the game... After you have selected the desired spell, Now, you can safely move on to the game using this particular option. tions. In front of you is a playing field, on which there are There are two or more wizards. The initial task is using the selected spell, if you have, of course, reached queue. The cursor in this case will take the form of the symbol "S". If you unable to use a spell (for example, distance to ob- ect is too large), press the transfer key (K) of the opponent ku. The most important thing is to understand the way the cursor moves. B СHAОS'e You will not find the primitive combination "Q", "A", "O", "P" - here everything is an order of magnitude larger:"Q" "W" "E" (up) │ "A" (left)──┼──(right) "D" │ (down) "Z" "X" "C" With the keys "W", "A", "D", "X" everything is clear and so, but the purpose The meaning of the other four is not clear to everyone. In fact there is nothing complicated here - these are the keys for moving diagonally in the appropriate directions. In the center of this “magic” trapezoid formed by buttons control, there is the "S" key, which, as everyone probably already guessed it, it performs the “fire” function. Since the spells are different from each other, so are their methods. uses vary. For example, if you chose animate character, then you can install it only within a radius of one cell from the wizard. If this spell is associated with increasing combat power of the main character, then after pressing the fire key ("S") the The knowledge will have an immediate effect on you. If the spell is Magic type Wood, Magic Fire, etc., then its effect is carried out on pre- quite a long distance. If the spell works, you will receive an encouraging message SPELL SUCCEEDS. Be prepared for the fact that your spell is literally "break off". At the same time, in the information lineSPELL FAILS will appear. Such is life - and wizards don't everything works out... Upon completion of all these magical passes, the transfer of the party's turn neru is carried out automatically. After all wizards have cast a spell, they can... but to directly benefit from your creation. If alive You haven’t spawned creatures yet, then you can only walk at your own discretion. shebnik. To do this, place the cursor on the magician and press "fire". A message will appear at the bottom of the game screen indicating that you you can do with this object. In this case - go to one cell. After this, you can pass the move. Once all players went, you get to the main menu where you can select a new spell. There are situations when, having chosen this or that creature, you suddenly decided not to use it. The "K" key will help. She canceled- does not select a character and makes it possible to make a move with another hero, in contrast to the "0" key, which immediately ends the move. True, It should be remembered that if you refused to move with one or another dig using the "K" key, then until the end of his turn will not be able to be used. When conducting large battles, you will probably have problems we determine where we are and where we are strangers. By pressing and holding down the keys “1” - “8” you can “highlight” the su- creatures belonging to one or another wizard.Another important key, both in game mode and in paragraph Ehamine Board, this is “I”. It allows you to view detailed information on the selected creature or item. Information this may be more or less complete, but regardless, Below I have tried to provide the most complete list of classi- fictions: ┌──────────────────┬─ ────────────────────┐ │ │characteristics of the creature-│ │ │strength in battle. What is she│ │SOMVAT │the more, the stronger│ │ │there will be a blow. │ │ │ │ ├──────────────────┼─ ────────────────────┤ │RANGE SOMVAT │impact force at distance-│ │ │yaniya. │ │ │ │ │RANGE │range of possible │ │ │ydar. │ ├──────────────────┼─ ────────────────────┤ │DEFENCE │characteristics of a creature-│ │ │defense. │ └──────────────────┴─ ────────────────────┘ ┌──────────────────┬─ ────────────────────┐ │ │distance characteristics-│ │MOVEMENT ALLOWANCE│possible ││ │ movement │ ├──────────────────┼─ ────────────────────┤ │ │characteristics of proxo-│ │MANOEUVRE RAITING │creature visibility by │ │ │locations. │ ├──────────────────┼─ ────────────────────┤ │ │characteristics of resistance │MAGIC RESISTANCE │resistance to action-│ │ │view of magic │ ├──────────────────┼─ ────────────────────┤ │ │probability of success│ │ │creation (this point│ │CASTING CHANCE │appears only in│ │ │EXAMINE BOARD mode)│ └──────────────────┴─ ────────────────────┘ The information that appears may also contain the following notes: FLYING - the creature can move through the air; MOUNT - the wizard can use this creature for his movement; UNDEAD - the creature is “undead”; SPELLS - the number of spells remaining with the wizard; and some others... As noted above, a wizard can use su- creatures that have the MOUNT characteristic for their movement nia. To do this, you just need to stand as a wizard on the square where one of these creatures is located. Your sorcerer will disappear, andno "saddled" creature will have the "#" symbol added. ENGAGED TO ENEMY Appears if your creature is close contact with the enemy. In this case, you cannot escape or just step aside. You must definitely attack. NO LINE OF SIGHT Appears when trying to shoot at an enemy located on some distance beyond line of sight. Actually, this the message is quite rare, but if the computer issued it, then you will have to change the target for the attack. UNDEAD - CANNOT BE ATTACKED This inscription is used to indicate any attempt at physical influence. viya on the so-called “undead” (undead). Such creatures follow does not kill exclusively by magical means. By the way, "undead" are considered not only previously dead creatures (zombies, vampires, etc.), but also all those who have been treated with the RISE spell DEAD... OUT OF RANGE The message is almost clear even for a “teapot”. Just in case I’ll explain the case, it means that this action is impossible execute because the distance is too great i.e. object or the point on which the cursor stands is beyond the reach bridges. ===cut=== Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege] >e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru -= DISCOVERY =-

From Artur Podtelkoff To All 9 October 1999

Om ram, All! :) ===cut=== Well, now let’s move on to considering your grocery... then there is I wanted to say a magic basket. Today on your menu The dining room has the following items: Creatures and objects Gorilla - gorilla. Not a very strong creature, better against it Don't count too much. Lion - lion. A fairly strong animal, but nothing knows how to do anything except fight. Attacks the enemy well, but why Mu is not able to offer much resistance. Bear - bear. Stronger and more dangerous creatures than lions. They show fierce resistance when trying to attack them. Crocodile - crocodile. Unlike lions, they successfully resist attacks, although their physical characteristics are the same. Ghost - ghost. Flying creature. Capable of passing through obstacles, which makes it quite useful. Orc - orc. Slightly smarter than a goblin, but also not very strong warrior He has good armor that protects him in battle. Zombi - the living dead. Weak creatures, and even dead ones some. :) If you use them, then several of them at once. Vampire - vampire. Strong flying creatures, also dead. :) Giant - giant. A strong, resilient creature. Red, Green, Gold dragons - red, green and gold dragon- us. They have different resistance to magic. Capable of flight andblaze with fire. Excellent physical characteristics make dragons un- universal beings. An excellent weapon for attacking "un- "shielded" enemy mage. Unicorn - unicorn. Hardy creatures. They have an average protection stump. They work well in attack. Centaur - centaur. Not bad shooters, good in capable hands fight over long distances. Harpy - harpy. Not very strong, but with wings. :) Faun - faun. The creature is mythical, but has a very real noah physical strength. Gryphon - griffin. Flying strong creatures. Are the best a vehicle for the magician. Pegasus - pegasus. Like other four-legged animals, it fits well in as a magician's vehicle. Very fast and mobile creature. King cobra - king cobra. It wriggles, stings, in general, typical snake. Sceleton is a skeleton. A weak creature is skin and bones. But if they a lot, then you can thoroughly “run into” your enemies... Ogre is a cannibal. Not a very strong existence, but at least very protected. Bat - bat. A fast, swift creature, approaching suitable for a surprise attack. Eagle - eagle. Useful for fighting flying evil spirits Tivnik Giant rat - giant rat. Just very big (very!) rat, with all the ensuing consequences. Dire wolf - wolf (terrible). Scares away with its night howl ar- enemy missions.Horse - horse. One of the fastest flightless creatures. Capable of making large transitions to the rear of enemy magicians. Hydra - hydra. It’s generally not clear what she’s doing on land, but meeting her could be fatal. Somewhat slow, one- is deadly in close combat. Magic wood - magical forest. Used as a barrier in the path of the enemy. Shadow wood - shady forest. The trees of this forest are not only me- attack the enemy, but they can also attack him! Manticore - manticore. Another excellent candidate for import Wizard's chicks. Wraith - dyx. Like any spirit, under normal conditions it is immortal, and therefore fights well with any mortal creatures. Specter - phantoms. Powerful, very strong, but not fast creatures twa. Their main trump card is undead. Goblin - goblin. Armed with a club and great strength. True with brains are tight! Magic fire - magical fire. Spreading across the area burns her out. Wall - wall. Allows you to fence off a section of terrain for the purpose of preventing the enemy from entering, or just like that... Dark Citadel and Magic Castle (Dark Citadel) (Magic mok). A kind of shelter for magicians. Here they are practically reachable by enemies. But it is worth remembering that both the Citadel and the Castle are short-lived and soon destroy themselves. Gooey Blob is a sticky blob. Sticky substance that dissolves slowly spreading out, blocks the enemy's path.Magic weapon of a magician Magic shield - shield. Helps the magician in difficult situations. Increase Increases resistance to physical and magical attacks. Magic armor - magic armor. Recommended for use in complete with magic shield, since their action is close in meaning, and together they form powerful armor. Magic sword - magic sword. The sword allows the magician to strike ry not only with bare hands and magic. Useful in situations where the magician is surrounded and forced to use physical force. Magic bow - magic bow. Allows the wizard to shoot at some distance with arrows similar to how they do it elves. A valuable item if there is nothing else left on the map besides the magician creatures subordinate to you. Magic wings - magic wings. Transform your mage into "Bird of great flight." Magic knife - magic knife. Has functions similar to a sword, but somewhat weaker. Spells Magic bolt ─┐ │ Lighting │ Inflicts magical blows of varying strength on pro- │ enemy at a distance. Useful for attacking non- Decree │ live" and the enemy magician himself. Moreover, the spell │ Disbelieve does not disappear and is always available. Disbelieve │ │ Dark power ─┘ Subversion - captures the enemy's consciousness and allows you to control to them as their own warrior.Shadow form - gives your mage several additional ho- Dov. Rise dead - revives any of the corpses on the playing field and creates the undead class for the creature and transfers it to your disposal. So you have read (scrolled through) this description to the end, and You probably think that everything is clear and understandable to you. But that was not the case!!! Not all spells have been covered above, and that is the object - tive reasons. In addition, you probably noticed the inscriptions in the brackets like most spells like CHAOS-1, LAW-1 and the like. You'll have to figure it all out yourself! And it must be difficult for wizards... ===cut=== Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege] >e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru -= DISCOVERY =-