From SOSG: Castle Master 2: The Crypt [1b/1b]
ZXNet echo conference «spbzxnet.games»
From Artur Podtelkoff → To All 8 February 2000
Om ram, All! :)
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(C) Yu. Matveev
(R) Spectrofon #4
CASTLE MASTER 2: THE CRYPT
Incentive, 1990
In the previous issue of Spectrofon magazine we met
the first part of this game. Judging by the responses that came to the
Note on Castle Master - our readers show great interest in
res for games of this type. We are pleased to present to you
the second (by the way, more complex) part of this game.
This time our hero penetrates into the crypt, which is located
not far from the castle.
This crypt was built in ancient times. Nobody knows anymore
This is where secret doors and underground passages lead. Unfortunately,
the map of this gigantic crypt has not survived.
According to the stories of old-timers, countless treasures are hidden in its depths.
treasures, but the one who went in search of them never again
didn't come back. The crypt is full of all kinds of evil spirits, which oh-
hurts the peace of the vast fortune of distant ancestors.
Our hero is opposed by all the darkest forces in the world. But he
must end the evil...
The controls in this game are exactly the same as in the first part.
Just in case, we present it again.
HEPOEM MANAGEMENT
In the initial menu you can select the type of joystick that will
children to use. If you select a keyboard, you can controlmove the hero using the cursor keys or a combination: Z, X,
O,K,0.
Additional control keys:
P, L - change the direction of the hero’s gaze in the vertical plane
bones (P-up, L-down).
A - multifunction key. Used to
take an object, read the writing on the wall or open the key door
chom.
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Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehenge][SOSG][COSG]
e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru (N-DISCOVERY)