From SOSG: A Last Hero Of The Light Force
ZXNet echo conference «spbzxnet.games»
From Artur Podtelkoff → To All 7 June 1999
Om ram, All! :)
2Alex Shalin: it would be nice to send this to the author’s comm. ;-)
===cut===
Uncle MishaGolgen MAX
How to pass Last hero...
HI, ALL!!!
Well, have you played "LAST HERO..."? By
got horns? We got lost and died from
hunger? Yes... The problem is serious, but not
fatal. I'll try to help.
First of all, I'll give you a few useful ones.
advice.
TIP NUMBER ONE (most valuable): Don’t
read this HELP and get to everything
ON YOUR OWN. Remember the main rule:
EVERYTHING THAT IS NECESSARY IS SIMPLE, EVERYTHING THAT IS COMPLEX IS NOT NECESSARY!
TIP NUMBER TWO (for those who didn’t help
previous):
FIRST: don't buy anything other than
"two-handed", medicines, food, elven
rings Everything else is simply not
necessary! Armor in battle is not a thing
mandatory (more on this below), but that’s all
you will receive what you need as the game progresses.
SECOND: do not overuse
medicines and food. Superman from yours
the hero will not come out (this is LAST HERO, not
"tomagucho"). In any case, above 50
hits and 3000 energy you won't get up to
aimlessly devoured munchies and medicines
it will be offensive; they are not for nothing after all
are given and then earned
blood (your own and the orc's).
THIRD: some keys can be
sell, because there are rooms in which we
there is nothing to do, or they may openotherwise.
FOURTH: Do not leave things at the bench
Doberman; when you leave the store you can't get them
find.
LAST: A little about how to stuff
face to any orc.
To approach it with minimal
losses, necessary during the fight
make the following movements: LEFT,
LEFT, STOP (you need to swing the sword), RIGHT
LEFT, LEFT and KICK THE GUY UNTIL
DIE!!!!!!!!!!!
A different sequence of moves will allow
the orc will hit you twice (or even more),
until you get close to him.
And about all kinds of chain mail, shields and
helmets - I personally haven’t used them. They
only work when you're in combat
select the option with “shield”; but the orc is into it
time moves back, gaining an advantage.
You don't get an advantage, but
3.1415926...ZDYULIN.
One more thing. Don't beat the orc on that
a place where a corpse lies and smells terribly
another orc. The whole point is that if you
did not disarm or rob the freshly killed
goblin, then his brother, when he dies,
will roll over the corpse of his comrade with his bodies.
And you cannot take anything away from him.
(OPTIONS LIKE "ROVER THE CORPSE" ARE NOT IN THE GAME).
ADVICE NUMBER LAST (For those who do not
it's fun to rack your brains, but you just want to
reach the end of the game and see the most RULES
ending).
Especially for you I was exposed to
within an hour and drew a map of everything
playing space. Here it is:▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓5 ║ 4▓ │ ▓ ▓ ▓ 29 ▓
▓─▓▓▓ ▓3▓▓▓▓ ▓ 30 │ ▓ ▓ ▓▓▓ ▓
▓ ▓ │ ▓2▓ ▓ ▓ ▓ ▓
▓▓▓6▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓─▓▓▓
▓ ║ ▓ │ ║ ▓ ▓26 ▓
$ ▓▓▓ ▓ ▓─▓▓▓ 36 ▓ ▓ ▓
▓ ▓ 9▓ 16 ▓ 1*▓ ▓─▓ ▓
▓7▓═▓ ▓ ▓▓─▓▓▓▓▓▓▓▓ ▓3▓ ▓
▓ ▓а▓─▓ ▓ ▓ 23 ▓ ▓7▓ ▓
▓ ▓▓▓ ▓▓▓▓▓▓12 ▓▓▓▓▓ ▓▓▓─▓▓▓ ▓
▓ ║8▓ ▓ │ │ 26 ▓
▓ ▓─▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓─▓▓▓▓ ▓
▓─▓ ▓ │ │21 ▓ ▓ ▓
▓1▓ 18 ▓ 19 ▓ ▓▓▓ ▓ ▓ ▓▓▓
▓0▓ ║ ▓20 ▓ ▓ 22 ▓ ▓2▓
▓─▓ ▓ ▓▓▓▓▓▓▓▓▓▓▓ ║ ▓ ▓8▓
▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓─▓
▓1▓▓▓▓▓▓ ▓ ▓25 │ ▓▓▓▓▓▓▓▓▓─▓ ▓
▓1▓ 24 │ ▓ ▓ ▓ ▓ ▓ │б▓27 ▓
▓ ▓▓▓▓▓▓▓▓ ▓▓▓▓▓ ▓ ▓ ▓▓▓▓▓ ▓
▓ │13│ ▓ 21 ▓ ▓ ▓ ║ ▓
▓▓▓▓▓▓▓▓ ▓ ▓▓▓▓▓─▓35 ▓ ▓ ▓ ▓
▓ 14▓ ▓ ▓ ▓ ▓ ▓ 31▓2▓
▓ ▓▓─▓ ▓▓▓ ▓ ▓ ▓▓▓▓▓─▓ ▓ ▓7▓
▓-▓ 1▓ ▓─▓ ▓ ▓ ▓33│ 32 ▓▓─▓▓ ▓
▓1▓▓9▓ ▓^ ▓ ▓─▓▓▓▓▓ ║ ▓ ▓
▓5▓ а▓ ▓▓▓▓▓▓▓ ▓ 34 ▓▓▓▓▓ ▓ ▓
▓ ▓ ║ ▓ ▓▓▓ *▓+ ▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
* телепорты.
─,или │ двери.
═,или ║ решетки.
▓ стены.
$ Лавка частного предпринимателя Аарона
Hатановича Добермана.
Для более легкой ориентировки в
лабиринте, я его условно разделил на
комнаты,которые пронумеровал.
Итак, начнем.Your (our) path begins from the room
1 (one).
We go to the second and stand, turning to
grate into room 16. Sooner or later
there will be a guest who will be upset,
finding the grate locked. Let's leave it in
sadness about this, let's go
further, to the 3rd kennel. If in this room
If you dig around, you can find a copper key.
You can take him to a reception center for people of color
metals, but it is better for them to open the door to
room 4.
There is nothing in this room except
grate leading to the 5th room, where we
let's go.
This room has a door leading to 6-
yu, but it’s locked, and you can’t see the lock. This is from
the fact that you are standing with your back to him.
Turn around, “trample” the cursor into one
from pebbles in the wall (it is closer to
the upper left corner of the wall to which you
by the will of fate you have to watch). you
You will hear the pleasant sound of the door opening.
Then we go without incident to the shop
dear AARON NATANOVITCH, to whom
We bring our clothes. And don't let you
I'm embarrassed by the fact that you are very
look like people relaxing on a famous
Diana beach, in an equally famous place,
called "Limanchik". Doberman with your look
not to scare (and maybe even
on the contrary), and the orcs themselves are in their own
most are nudists (except
one or two perverts).
We buy a two-handed gun and go aim itorder in this shithole. (Present on
a second of yourself "naked", with a fierce face
and “two-handed” in his hands. Is it really scary?).
Let's go to the 8th, cut the bastard as described above
way. Then at 9 o'clock. And we deal with it
exactly the same. We collect everything from them
left and sell, except for the key that is at the door
to the 9th and a snack that was never meant to be
was to try one of our new
acquaintances
I won't remind you every time that
it’s time for you to heal, rest, etc. But in
this time I'll make an exception.
We go with the key to the 10th, open the door to
11, but we have nothing to do there yet, but
Therefore, having picked up the key in the 10th, we go to the 1st.
There we unlock the door to the 12th and remove the skin
from a guy who imagines himself a master
boxing sport (idiot, it would be better if he ran
learned). There's a cool thing in this room
elven red jacket, for which uncle
AAROH is ready to pay a good fee.
When leaving, do not forget to close the door from
rooms 2, to room 3.
Next we will have to go to the 13th, where
Another comrade will be waiting for us. Personally I
I’ve known him for a long time and recommend that he be “taken down”
because I myself have done this many times, and
I was pleased with the results.
Having “trampled” this poor fellow, we go to the 15th, not
forgetting the key in the 14th. This key is bold
sell. We can do without him (he
opens the doors to the 16th of the 9th, but "WE
LET'S GO ANOTHER WAY," as I said hereone). There is nothing interesting in the 15th,
except for the funny pebble that needs
push once with the cursor. He will reveal to us
door to 16th from 2nd.
We go to the 3rd, knowing that we are already in the second
waiting. Explaining why and why
unfortunate man, let's go to the 16th, where he is waiting for us
a lot of tasty things. This is: firstly, the bag,
which will serve us faithfully
until the end of the game; secondly, the key, and thirdly,
another similar pebble that
opens the doors to cell "a" (Why "a" -
I explain: actually, this is room “17”, but
because there was not enough space on the map for it
successful numbering, it is listed in the inventory
under number "a").
We go to the store, we sell everything (except the key,
sword, bag and food with medicines, if they
yes).
We go to "a", take a sword there, which is also
we sell.
We go to 14th, open the door to 19th
(why "19-a" - there were good reasons for that).
This door opens through
mechanical impact on one of
stones in room "14". If you don't want it
search, look at the map at the beginning of this
text. It is under the number "14", or rather, under
"four".
After killing this scoundrel, go to the door at 18
Yu. There are two of them, so do the following.
So as not to fight 2 times in a row without
treatment (which may have a detrimental effect on
general well-being), stand at the door, open
her, wait until one comes to youof these drug addicts are losers,
calmly kill him, close the door,
pick up the gifts that you just received
given by your new friend, take them to
aside and leave it there for now. For that
act kindly to others as well
residents of this kennel, not forgetting in time
get some treatment.
After killing both in the 18th, go to the 19th, opening
door with a key. It also contains a key. His
feel free to sell. He's from the door to 25th, and there
there is nothing but a shestoper; which
less profitable to sell than silver
key
In the 20th we are waiting for a guy who just
must give up all his property, because
the dead have no use for it. Try
the possibility of not selling the belt, because it
a very valuable thing, and its advantages you
judge for yourself soon.
We go to the 22nd, where the GOLDEN key lies,
which can be sold, just like the one
that in the 23rd. One of them is from the door at 19a,
where we have already visited; and the second one is from
doors between 14th and 21st, which is not suitable for us
what.
We go to the depths of the 21st, where we have to
fight again. After the battle we find in this
room there is another golden key, which
We take care of you like our own mother. We pick it up on the 24th
oil to the lantern, which immediately
we sell. We go to 26th, where we will also have to
clean up some trash.
Using the key, open the door at 27,
cut, go to 28th, pick up the key and goto the 29th, the door to which we open with this
the very key.
In the 29th we cut the bastard again, and go to the 30th,
where do we get the copper key, which, again,
We confidently sell, insofar as he
opens the doors only to room 31, and
we will go there through the bars from the 27th. And not
the trouble is that it’s locked, but there’s no lock again
apparently. Stand with your back to this very grate
and press the "x" key. You will see, as usual,
closer to the upper left corner is a stone,
which is clearly different from others. It's like
you already understand, and there is another secret
lock.
Once you open it, you will have to again
commit murder; after which, go to 31-
yu and find the AMULET and the key there. Neither one nor the other
don’t sell anything else!!! Hang the amulet on yours
neck, and put the key in the bag (if you still have it
didn’t “stick around”).
Go to the very bottom (on the map) 27th, there is
a cheerful pebble that opens doors to
32nd (indicated on the map with a "+" sign)
In the 32nd there is a casemate numbered "b".
There's definitely nothing there.
Let's run to the 33rd!!! There you will receive a letter,
which will dramatically lift your mood.
In the 34th you will meet a person who
freedom must be taught to love.
Take a good look around this room, maybe
which is what you will find.
Now go to the door to 35th. Be careful!!! There are three of them. Kill them all
queues, as I taught you.
One of them will have a RED CRYSTAL -
a thing no less important than an amulet.There remains kennel number 36. How
get there? Very simple. Go to 37th.
Press on the pebble, go to the doors of the 36th (in
don’t go inside!!!).The asshole got out? -HIT!
Killed? -RUN TO 37th. Close the door the same way
with the pebble that he opened. Heal up. And
again to the 36th. This is the last guy with
whom you will have to communicate here.
Find the shield in the room. He will help you
save some money.
By this time you should have
pocket at least 1500 shekels. (sell everything,
except for the amulet and crystal). With this money
you must buy 3 (THREE) ELVEN RINGS.
Don't even think about buying the same ones!!!
Stand with both feet on the teleporter at 34-
y. YOU MUST HAVE WITH YOU: RED
CRYSTAL, AMULET (ON THE NECK) AND THREE ELVEN
RINGS (ON FINGERS). ONLY IN THIS CASE
YOU CAN COME BACK HOME TO MOMMY!!!
SO, BECOME ON THIS TELEPORT, TRY IT
USE CRYSTAL. RESULTS FOR YOU
THEY WILL BE HAPPY.
P.S. The purpose remains unclear
lock in room 21 (it is behind the door on which
indicated by "^").
P.P.S. THANK YOU SO MUCH "EXCESS TEAM",
FOR THE KILLER "TOY", AS WELL AS UNCLE VOVA AND
TO EVERYONE WHO SUPPORTS THE "ZX-" PLATFORM
SPECTRUM" IN ROSTOV-ON-DON AND OTHERS
CITIES!!!
UNCLE
MISHA.
10.IV.99
===cut===Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege]
>e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru
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