From SOSG: A Last Hero Of The Light Force

ZXNet echo conference «spbzxnet.games»

From Artur Podtelkoff To All 7 June 1999

Om ram, All! :) 2Alex Shalin: it would be nice to send this to the author’s comm. ;-) ===cut=== Uncle MishaGolgen MAX How to pass Last hero... HI, ALL!!! Well, have you played "LAST HERO..."? By got horns? We got lost and died from hunger? Yes... The problem is serious, but not fatal. I'll try to help. First of all, I'll give you a few useful ones. advice. TIP NUMBER ONE (most valuable): Don’t read this HELP and get to everything ON YOUR OWN. Remember the main rule: EVERYTHING THAT IS NECESSARY IS SIMPLE, EVERYTHING THAT IS COMPLEX IS NOT NECESSARY! TIP NUMBER TWO (for those who didn’t help previous): FIRST: don't buy anything other than "two-handed", medicines, food, elven rings Everything else is simply not necessary! Armor in battle is not a thing mandatory (more on this below), but that’s all you will receive what you need as the game progresses. SECOND: do not overuse medicines and food. Superman from yours the hero will not come out (this is LAST HERO, not "tomagucho"). In any case, above 50 hits and 3000 energy you won't get up to aimlessly devoured munchies and medicines it will be offensive; they are not for nothing after all are given and then earned blood (your own and the orc's). THIRD: some keys can be sell, because there are rooms in which we there is nothing to do, or they may openotherwise. FOURTH: Do not leave things at the bench Doberman; when you leave the store you can't get them find. LAST: A little about how to stuff face to any orc. To approach it with minimal losses, necessary during the fight make the following movements: LEFT, LEFT, STOP (you need to swing the sword), RIGHT LEFT, LEFT and KICK THE GUY UNTIL DIE!!!!!!!!!!! A different sequence of moves will allow the orc will hit you twice (or even more), until you get close to him. And about all kinds of chain mail, shields and helmets - I personally haven’t used them. They only work when you're in combat select the option with “shield”; but the orc is into it time moves back, gaining an advantage. You don't get an advantage, but 3.1415926...ZDYULIN. One more thing. Don't beat the orc on that a place where a corpse lies and smells terribly another orc. The whole point is that if you did not disarm or rob the freshly killed goblin, then his brother, when he dies, will roll over the corpse of his comrade with his bodies. And you cannot take anything away from him. (OPTIONS LIKE "ROVER THE CORPSE" ARE NOT IN THE GAME). ADVICE NUMBER LAST (For those who do not it's fun to rack your brains, but you just want to reach the end of the game and see the most RULES ending). Especially for you I was exposed to within an hour and drew a map of everything playing space. Here it is:▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓5 ║ 4▓ │ ▓ ▓ ▓ 29 ▓ ▓─▓▓▓ ▓3▓▓▓▓ ▓ 30 │ ▓ ▓ ▓▓▓ ▓ ▓ ▓ │ ▓2▓ ▓ ▓ ▓ ▓ ▓▓▓6▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓─▓▓▓ ▓ ║ ▓ │ ║ ▓ ▓26 ▓ $ ▓▓▓ ▓ ▓─▓▓▓ 36 ▓ ▓ ▓ ▓ ▓ 9▓ 16 ▓ 1*▓ ▓─▓ ▓ ▓7▓═▓ ▓ ▓▓─▓▓▓▓▓▓▓▓ ▓3▓ ▓ ▓ ▓а▓─▓ ▓ ▓ 23 ▓ ▓7▓ ▓ ▓ ▓▓▓ ▓▓▓▓▓▓12 ▓▓▓▓▓ ▓▓▓─▓▓▓ ▓ ▓ ║8▓ ▓ │ │ 26 ▓ ▓ ▓─▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓─▓▓▓▓ ▓ ▓─▓ ▓ │ │21 ▓ ▓ ▓ ▓1▓ 18 ▓ 19 ▓ ▓▓▓ ▓ ▓ ▓▓▓ ▓0▓ ║ ▓20 ▓ ▓ 22 ▓ ▓2▓ ▓─▓ ▓ ▓▓▓▓▓▓▓▓▓▓▓ ║ ▓ ▓8▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓─▓ ▓1▓▓▓▓▓▓ ▓ ▓25 │ ▓▓▓▓▓▓▓▓▓─▓ ▓ ▓1▓ 24 │ ▓ ▓ ▓ ▓ ▓ │б▓27 ▓ ▓ ▓▓▓▓▓▓▓▓ ▓▓▓▓▓ ▓ ▓ ▓▓▓▓▓ ▓ ▓ │13│ ▓ 21 ▓ ▓ ▓ ║ ▓ ▓▓▓▓▓▓▓▓ ▓ ▓▓▓▓▓─▓35 ▓ ▓ ▓ ▓ ▓ 14▓ ▓ ▓ ▓ ▓ ▓ 31▓2▓ ▓ ▓▓─▓ ▓▓▓ ▓ ▓ ▓▓▓▓▓─▓ ▓ ▓7▓ ▓-▓ 1▓ ▓─▓ ▓ ▓ ▓33│ 32 ▓▓─▓▓ ▓ ▓1▓▓9▓ ▓^ ▓ ▓─▓▓▓▓▓ ║ ▓ ▓ ▓5▓ а▓ ▓▓▓▓▓▓▓ ▓ 34 ▓▓▓▓▓ ▓ ▓ ▓ ▓ ║ ▓ ▓▓▓ *▓+ ▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ * телепорты. ─,или │ двери. ═,или ║ решетки. ▓ стены. $ Лавка частного предпринимателя Аарона Hатановича Добермана. Для более легкой ориентировки в лабиринте, я его условно разделил на комнаты,которые пронумеровал. Итак, начнем.Your (our) path begins from the room 1 (one). We go to the second and stand, turning to grate into room 16. Sooner or later there will be a guest who will be upset, finding the grate locked. Let's leave it in sadness about this, let's go further, to the 3rd kennel. If in this room If you dig around, you can find a copper key. You can take him to a reception center for people of color metals, but it is better for them to open the door to room 4. There is nothing in this room except grate leading to the 5th room, where we let's go. This room has a door leading to 6- yu, but it’s locked, and you can’t see the lock. This is from the fact that you are standing with your back to him. Turn around, “trample” the cursor into one from pebbles in the wall (it is closer to the upper left corner of the wall to which you by the will of fate you have to watch). you You will hear the pleasant sound of the door opening. Then we go without incident to the shop dear AARON NATANOVITCH, to whom We bring our clothes. And don't let you I'm embarrassed by the fact that you are very look like people relaxing on a famous Diana beach, in an equally famous place, called "Limanchik". Doberman with your look not to scare (and maybe even on the contrary), and the orcs themselves are in their own most are nudists (except one or two perverts). We buy a two-handed gun and go aim itorder in this shithole. (Present on a second of yourself "naked", with a fierce face and “two-handed” in his hands. Is it really scary?). Let's go to the 8th, cut the bastard as described above way. Then at 9 o'clock. And we deal with it exactly the same. We collect everything from them left and sell, except for the key that is at the door to the 9th and a snack that was never meant to be was to try one of our new acquaintances I won't remind you every time that it’s time for you to heal, rest, etc. But in this time I'll make an exception. We go with the key to the 10th, open the door to 11, but we have nothing to do there yet, but Therefore, having picked up the key in the 10th, we go to the 1st. There we unlock the door to the 12th and remove the skin from a guy who imagines himself a master boxing sport (idiot, it would be better if he ran learned). There's a cool thing in this room elven red jacket, for which uncle AAROH is ready to pay a good fee. When leaving, do not forget to close the door from rooms 2, to room 3. Next we will have to go to the 13th, where Another comrade will be waiting for us. Personally I I’ve known him for a long time and recommend that he be “taken down” because I myself have done this many times, and I was pleased with the results. Having “trampled” this poor fellow, we go to the 15th, not forgetting the key in the 14th. This key is bold sell. We can do without him (he opens the doors to the 16th of the 9th, but "WE LET'S GO ANOTHER WAY," as I said hereone). There is nothing interesting in the 15th, except for the funny pebble that needs push once with the cursor. He will reveal to us door to 16th from 2nd. We go to the 3rd, knowing that we are already in the second waiting. Explaining why and why unfortunate man, let's go to the 16th, where he is waiting for us a lot of tasty things. This is: firstly, the bag, which will serve us faithfully until the end of the game; secondly, the key, and thirdly, another similar pebble that opens the doors to cell "a" (Why "a" - I explain: actually, this is room “17”, but because there was not enough space on the map for it successful numbering, it is listed in the inventory under number "a"). We go to the store, we sell everything (except the key, sword, bag and food with medicines, if they yes). We go to "a", take a sword there, which is also we sell. We go to 14th, open the door to 19th (why "19-a" - there were good reasons for that). This door opens through mechanical impact on one of stones in room "14". If you don't want it search, look at the map at the beginning of this text. It is under the number "14", or rather, under "four". After killing this scoundrel, go to the door at 18 Yu. There are two of them, so do the following. So as not to fight 2 times in a row without treatment (which may have a detrimental effect on general well-being), stand at the door, open her, wait until one comes to youof these drug addicts are losers, calmly kill him, close the door, pick up the gifts that you just received given by your new friend, take them to aside and leave it there for now. For that act kindly to others as well residents of this kennel, not forgetting in time get some treatment. After killing both in the 18th, go to the 19th, opening door with a key. It also contains a key. His feel free to sell. He's from the door to 25th, and there there is nothing but a shestoper; which less profitable to sell than silver key In the 20th we are waiting for a guy who just must give up all his property, because the dead have no use for it. Try the possibility of not selling the belt, because it a very valuable thing, and its advantages you judge for yourself soon. We go to the 22nd, where the GOLDEN key lies, which can be sold, just like the one that in the 23rd. One of them is from the door at 19a, where we have already visited; and the second one is from doors between 14th and 21st, which is not suitable for us what. We go to the depths of the 21st, where we have to fight again. After the battle we find in this room there is another golden key, which We take care of you like our own mother. We pick it up on the 24th oil to the lantern, which immediately we sell. We go to 26th, where we will also have to clean up some trash. Using the key, open the door at 27, cut, go to 28th, pick up the key and goto the 29th, the door to which we open with this the very key. In the 29th we cut the bastard again, and go to the 30th, where do we get the copper key, which, again, We confidently sell, insofar as he opens the doors only to room 31, and we will go there through the bars from the 27th. And not the trouble is that it’s locked, but there’s no lock again apparently. Stand with your back to this very grate and press the "x" key. You will see, as usual, closer to the upper left corner is a stone, which is clearly different from others. It's like you already understand, and there is another secret lock. Once you open it, you will have to again commit murder; after which, go to 31- yu and find the AMULET and the key there. Neither one nor the other don’t sell anything else!!! Hang the amulet on yours neck, and put the key in the bag (if you still have it didn’t “stick around”). Go to the very bottom (on the map) 27th, there is a cheerful pebble that opens doors to 32nd (indicated on the map with a "+" sign) In the 32nd there is a casemate numbered "b". There's definitely nothing there. Let's run to the 33rd!!! There you will receive a letter, which will dramatically lift your mood. In the 34th you will meet a person who freedom must be taught to love. Take a good look around this room, maybe which is what you will find. Now go to the door to 35th. Be careful!!! There are three of them. Kill them all queues, as I taught you. One of them will have a RED CRYSTAL - a thing no less important than an amulet.There remains kennel number 36. How get there? Very simple. Go to 37th. Press on the pebble, go to the doors of the 36th (in don’t go inside!!!).The asshole got out? -HIT! Killed? -RUN TO 37th. Close the door the same way with the pebble that he opened. Heal up. And again to the 36th. This is the last guy with whom you will have to communicate here. Find the shield in the room. He will help you save some money. By this time you should have pocket at least 1500 shekels. (sell everything, except for the amulet and crystal). With this money you must buy 3 (THREE) ELVEN RINGS. Don't even think about buying the same ones!!! Stand with both feet on the teleporter at 34- y. YOU MUST HAVE WITH YOU: RED CRYSTAL, AMULET (ON THE NECK) AND THREE ELVEN RINGS (ON FINGERS). ONLY IN THIS CASE YOU CAN COME BACK HOME TO MOMMY!!! SO, BECOME ON THIS TELEPORT, TRY IT USE CRYSTAL. RESULTS FOR YOU THEY WILL BE HAPPY. P.S. The purpose remains unclear lock in room 21 (it is behind the door on which indicated by "^"). P.P.S. THANK YOU SO MUCH "EXCESS TEAM", FOR THE KILLER "TOY", AS WELL AS UNCLE VOVA AND TO EVERYONE WHO SUPPORTS THE "ZX-" PLATFORM SPECTRUM" IN ROSTOV-ON-DON AND OTHERS CITIES!!! UNCLE MISHA. 10.IV.99 ===cut===Best regards, Arthur/JEDI █▓▒░ [ZX-News][Stonehege] >e-mail: Artur_Podtelkoff.sp0899@zxnet.spb.ru -= DISCOVERY =-