From
Konstantin Zhukov
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To
All
25 April 2006
Hello, All
A long time ago, in a very distant galaxy, in a very small city.
programming wars raged. Inspired by ideas from "How to Write a Game for
ZX-Spectrum" we made several interesting games in BASIC. None of us
dreamed of ever sending these games to the masses. But, taking this opportunity, I want to show
these creations to the world.
The attachment contains the following games:
DOOM-I is the author of LINE SOFT, of my codes there is only an elevator (my first procedure!).
When the Spectrum fell into our hands, the first thing that caught our eye was the lack
for the coolest platform (for 95) in the world of games - DOOM. We tried our best
correct this deficiency. Control keys - cursor without caps shift.
DOOM-II - A much later version. The engine (ha ha ha) is accelerated and
Numerous bugs of the first DOOM have been fixed. Author - SKILL MASTER, 1998.
CHI DAY STORY - A remake of a little-known toy of the same name on DENDY. There were 2 more and
3 parts, but they have sunk into oblivion. Authors: SKILL MASTER, LINE SOFT, 1996.
GUN FORCE - the adventures of a brave pilot of the KA-50 combat helicopter. to you
will have to destroy first the V-2 missiles, and then the enemy tanks coming
to Moscow. Russian text looks clumsy in some places if you don't have
Quorum ROM firmware. Control keys - cursor without caps shift, QAOP
SPACE. Authors: RISK SOFT, SKILL MASTER, 1996.ZANKE - another remake with DENDY. You have to destroy the space station.
Authors: RISK SOFT, SKILL MASTER, 1996.
If anyone has similar games written in BASIC or its dialects, don’t
hesitate, post it! It's interesting to see who started where.
File: BASICGAMES.zip http://zx.pk.ru/attachment.php?attachmentid=3121
From
Stanislav Lomakin
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To
All
26 April 2006
Hello, Jukov
wow, damn it! how cool!!!!! Doom is especially impressive. :v2_clapp;
From
Surfin' Bird
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To
All
26 April 2006
Hello, boo_boo
I can’t help but note that DooM2 rules! :)
Basik foreva!
From
Konstantin Zhukov
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To
All
26 April 2006
Hello Surfin' Bird
Sur> Basik foreva!
Basik will show himself yet. I have a toy that combines codes and basic,
called "Bobik". A working version of the game is already ready. If bugsy helps with
sprites, then it will finally be cool.
From
Andrey Baglay
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To
All
27 April 2006
Hello Sinus
Glory! You better research, distill and publish Lamerz Windows. This is it
there will be a hit prog on bass
From
Slavik Tretiak
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To
All
27 April 2006
Hello, Jukov
To be honest, I didn’t understand the trick of Doom.
Well, some kind of corridor. Well, there is an elevator. Well, monsters appear.
where are the labyrinths? where are some keys? not interesting.
From
TomCaT
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To
All
27 April 2006
Hello, Jukov
Oh, what a unique program on Vasik, my disk drive paired with a color one
they ruined the TV... And why did I put in the unsealed one :mad;
A; from what has survived: there are a couple of developments, seemingly improved
Spruts from "How to write... ZX" (octopuses always move towards the player, and the landscape and
submariners are completely random);
then “Shooting” - the shooting of falling figures seen on “pocket tetris”
from cubes (also improved, very tight rules);
and finally a masterpiece: "Air Combat", based on the board game of the same name, where ten
fighters and six bombers are fighting in marches to destroy the headquarters.
Entirely in Vasik (except for the SCREEN$ operator extension code for the purpose
recognition of UDG characters too), although even at the headquarters and its defeat
The pseudographics and beeps are quite well chosen. There are options with ground
rocket and machine gun batteries and without them. But AI is not there :(
When I get to the archives, I'll post it here.
From
Konstantin Zhukov
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To
All
27 April 2006
Hello Sinus
Sin> to be honest, I didn’t understand the trick of Doom.
Sin> well, some kind of corridor. Well, there is an elevator. well, monsters appear.
Sin> where are the labyrinths? where are some keys? not interesting.
You understand, these were our first programs. We didn't even have a controller
disk drives I got it six months after writing DOOM-2. At Line
The soft tape recorder malfunctioned so that the probability of successful recording was 30%. U
There was no Risk Soft tape recorder at all. He wrote programs in a small notebook in
cell, and then gave them to me, because... I was the only one in our group
whom the tape recorder could normally record and read information. But I'm for
the tape recorder also had to fight with my sister, who listened to her
favorite cassettes. There could be no question of any keys. And the trick of all these
prog is that although they are primitive and unplayable, they gave us the opportunity
express yourself and establish yourself.
From
Alexander Bondarenko
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To
Konstantin Zhukov
1 May 2006
*Hello, Konstantin!*
Catch my ideas about the subject “Freaks in Basic”, which I was talking about when I was 25
Apr 2006 your footcloth to comrade. All.
QOL> A long time ago, in one very distant galaxy, in one very
QOL> programming wars raged in a small town. Inspired by ideas
KJ> from "How to write a game for the ZX-Spectrum" we made several
QOL> interesting games on
It was necessary to at least compile all this with a Tobos, I’m also a fancier, oh my!!!!!
;))))))))))
/That’s all, Konstantin, you can scroll further.../
From
Konstantin Zhukov
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To
All
4 May 2006
Hello, All
Ale> It was necessary to at least put it all together, I’m also a fancier
Ale> oh my!!!!! ;))))))))))
Ale>
Get it together, man! All presented programs are compiled by tobos.
From
Valery Grigoriev
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To
All
8 May 2006
Hello, Jukov
Mikrosha is cool of course!
From
Alexey Valerievich Akatov
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To
All
9 May 2006
Hello, wl[illusion]
How to run these games in an emulator? I have 2 emulators: unreal.exe and
SpecX.exe
From
Demon Adramelek
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To
All
9 May 2006
Hello, Arigato
Ari> How to run these games in an emulator? I have 2 emulators: unreal.exe
Ari> and SpecX.exe
Try Spectaculator - it seems to be the most intuitive.
From
Alexey Valerievich Akatov
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To
All
9 May 2006
Hello, Adramelek
Adr> Try Spectaculator - it seems to be the most intuitive.
Where to download?
From
Vyacheslav Kalinin
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To
All
9 May 2006
Hello, Arigato
Ari> Where to download?
For such cases, I suggested making links to the main Archives in the header!!
(CityAce ow!!)
Download here: www.zx.da.ru
From
Alexander Bondarenko
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To
Konstantin Zhukov
9 May 2006
*Hello, Konstantin!*
Catch my ideas about the subject “Freaks in Basic”, which I talked about in 04
May 2006 your footcloth to comrade. All.
Ale>> I should have at least put all this together with a tobos, me too
Ale>> fables, oh my!!!!! ;))))))))))
KJ> Get it together, man! All presented programs are compiled by tobos.
Come on! Where did the brakes come from then?
Wait a minute, I’ll check it in reality.
;)))))))))
/That’s all, Konstantin, you can scroll further.../
From
Alexey Valerievich Akatov
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To
All
9 May 2006
Hello new art
Interesting idea with DOOM. There was such a game LABIRINTUS, and so it was also 3D
the graphics were implemented using lines (wall contours), very good
looked. It was written almost in pure BASIC. If interested,
I can try to find it on a cassette and transmit it (in wav format).
From
TomCaT
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To
All
10 May 2006
Hello, Arigato
Somewhere I came across this particular labyrinth in BASIC... On tzxvault, or something...
From
Alexey Valerievich Akatov
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To
All
10 May 2006
Hello, Arigato
And here I found LABIRINTUS, which I was talking about. No need to pay attention
Please note the copyrights, they are not mine, I was just kidding.
http://fsaver.hut1.ru/users/arigato/labirintus.zip
Here is another interesting toy (with the authorship - also not mine):
http://fsaver.hut1.ru/users/arigato/siege.zip
From
Alexey Valerievich Akatov
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To
All
10 May 2006
Hello, Arigato
Game "Cockroach Race". Made by me based on a similar game described in one
from magazines. However, unlike that game, this version is graphical.
http://fsaver.hut1.ru/users/arigato/tarakan.zip
From
Alexey Valerievich Akatov
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To
All
10 May 2006
Hello TomCaT
http://fsaver.hut1.ru/users/arigato/dictator.zip
Political strategy Dictator. I recommend it to anyone who hasn't played this wonderful game.
don't delay! In my opinion, this game is the best for ZX.
Written almost entirely in BASIC (not by me), but I wrote a little something there
edited. The fact that my copyright is indicated - do not pay attention,
I had such a fashion back then :)
From
Konstantin Zhukov
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To
All
10 May 2006
Hello, Arigato
Labirint is a very advanced version of the 3D engine, although the thin walls are confusing.
There are no massacres. Siege is a very funny toy. But gentlemen,
Is there really nothing of your own?
From
TomCaT
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To
All
10 May 2006
Hello, Arigato
fsaver.hut1.ru - no direct links
From
Alexey Valerievich Akatov
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To
All
10 May 2006
Hello TomCaT
Tom> fsaver.hut1.ru - direct links are not plowed
Hosting is free, so follow the link and click "To download"
file - click here"...