From
Surfin' Bird
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To
All
14 February 2006
Hello transman
No one has anything yet :)
And if you seriously want to make YOUR OWN JRPG, write to me;) Just be prepared
produce a lot of literary text :) (I’m talking about the script, which is in its infancy
condition)
From
Tsuranov Vladimir
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To
All
14 February 2006
Hello new art
Hmm. It seems like everything died down, but they talked for a bunch of pages :(
An engine on a spec a la Final Fantasy 3(j), 4(j), and perhaps even 5(j) is possible
no problem, although 6(j) would be better... Even with scrolling, although familiar, but
it looks very good.
Why am I... If anyone has converted graphics, post them here, or
for soap. I'll also accept the script to read.
From
Surfin' Bird
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To
All
27 February 2006
Hello, rasmer
ras> well, not necessarily two - I’ve also seen multi-colored ones... everyone (colored
ras> and black and white) have their pros and cons... black and white has a pixel-by-pixel ratio,
ras> a colored person has beauty... although it won’t necessarily be black and white
ras> pixel by pixel...
I agree. But the question of conversion remains in both cases :)
axo> I-I. What happened? :)
Nothing (yet ;) ) has happened :) And you have more important things to do :)
In general, today I saw a great JRPG engine! Spekovsky, of course. So
the engine issue can be safely considered closed, resolved positively and not
causing concern. (Basically, at the time I opened the topic, he was already
like this, and now - 100%).
But this doesn’t matter, because... there are only 3 pages of the script (oh :D), graphics -
several sprites (oh-yo :D), free time - not a minute, money for
the screenwriter, accordingly, - not a ruble :)
So the question of the game remains open :confused:
From
Nikolay Gribeshchenko
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To
All
27 February 2006
Hello Surfin' Bird
Well... about the sea of engines, you probably got excited? :) Although, depending on what you are
you call it an engine... Another version of “pixel by pixel acquaintance” scrolling?
Then you're probably right. I (and I think most) have several
other ideas about the game engine.
Regarding graphics conversion. Before I speak, I tried... what
It turned out you can see it in the attachment. This is certainly not FF6 (on CHEC). :) But
quite decent by Spectrum standards. Especially considering that these are direct
sprites from HES (naturally without color information), without additional processing. I think
If you tinker a little, it will turn out better.
File: ff3.JPG http://zx.pk.ru/attachment.php?attachmentid=2701
From
Nikolay Gribeshchenko
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To
All
27 February 2006
Hello, ng_dead
Of the more or less worthy developments, I saw only one :) in the appendix to
some kind of periodical. I think the guys from Vladivostok did it. But with
script... there are also problems there :) What can your engine do?
From
Nikolay Gribeshchenko
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To
All
27 February 2006
Hello Surfin' Bird
I'm glad that we have the same ideas about "engines". :)
Sur> Or maybe he’s scrolling a tile map (by location, obviously),
Sur> animated leader, animated Persians who walk and wander
Sur> back and forth, obeying a script or random, “entering”
Sur> citiesdungeonslocations. And all this in amazing color
Sur> image, accompanied by awesome music :) In short, rulez!
And where can you see this miracle?
Sur> And finally, I see that you are actively writing on this topic ;) Come on
Sur> write a script! :D :mad: :D Join the group of maniacs
Sur> jrpgists-spectrumists - the most maniacal on the spec! :D
I believe that the script should be written based on the capabilities of the engine...
From
Surfin' Bird
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To
All
27 February 2006
Hello, ng_dead
ng_> Well... about the sea of engines, you probably got excited? :)
By Spec's standards - and 4 pieces is a sea ;)
ng_> Although, depending on what you call the engine... Another option
ng_> "pixel by pixel by acquaintance" scrolling? Then you're probably right. U
ng_> I (yes, I think the majority) have slightly different ideas about
ng_> "engine" of the game.
An engine is a program that you feed graphics, scripts, dialogues,
twist it a little, shake it up, and you get a game :) (Definition taken from
Surfin' Bird's smart head :D )
For example - the Wolf2004 engine - you give him sprites, textures and maps, and he gives you
- Wolf2005:)
ng_> Regarding graphics conversion. Before I speak, I
ng_> I tried... you can see what happened in the attachment. This is of course
ng_> not FF6 (on CHEC). :) But quite decent by Spectrum standards.
ng_> Especially considering that these are direct sprites from HES (naturally without
ng_> color information), without additional processing. I think if I tinker a little,
ng_> it will turn out better.
What does "by Spectrum standards" mean? Spectrum measurements - wider and wider than any
day and day :)
And vapche, you're right, if you tinker, it will be cooler. Just not a little, but an hour
somewhere :)
ng_> Of the more or less worthy developments, I saw only one :) in the application
ng_> to some “periodical”. I think the guys from Vladivostok did it. But with
ng_> script... there are also problems there :)Whoa! The script is everything!
ng_> What can your engine do?
Forget me! This is not my engine! Well, I'm not a programmer :eek:
I won’t say whose engine it is. This is the author's privilege!
Or maybe he (at first glance, because for the reasons mentioned above I didn’t go into the interior)
- scrolling tile map (by location, obviously), animated leader,
animated Persians who walk and wander back and forth, obeying a script or
randomly, “entering” cities and dungeons. And all this in amazing color
image, accompanied by awesome music :) In short, rules! I really want to live again!
(Blah, sit down for a script or something?)
And finally, I see that you are actively writing on this topic ;) Come on, write a script! :D
:mad: :D Join the group of jrpgist-spectrumist maniacs - the most
maniacal on spec! :D
From
Surfin' Bird
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To
All
28 February 2006
Hello, ng_dead
ng_> And where can you watch this miracle?
I'll ask. But this is already in PM :rolleyes:
ng_> I believe that the script should be written based on the possibilities
ng_> engine...
No, you are wrong here. I already answered a similar question from Axor: you can do anything
push the script into any engine, at least approximately suitable in meaning.
And in this case - finally lafa - the author is alive and functioning :D So. even if
If you write something that is not in the engine, it will still be there! ;)
And finally - the engine capabilities of all JRPGs a la FF are the same, and they exist
at this one. What else do you need for happiness besides a script?!? :eek:
From
Nikolay Gribeshchenko
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To
All
28 February 2006
Hello Surfin' Bird
So what? Do you need a screenwriter or what? Soap in a soap dish :)
From
Nikolay Gribeshchenko
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To
All
28 February 2006
Hello Surfin' Bird
Sur> No, you are wrong here. I have already answered a similar question from Axor: it is possible
Sur> push any script into any engine, at least approximately
Sur> suitable in meaning.
No, I am convinced that a GOOD script can ONLY be written based on
engine capabilities. Example: in the same FF there is such a feature - transport (ships,
chocobos, etc.) Let’s say they are in the script, but they can’t be implemented in the engine
seems possible... Another example: the possibility of restricting freedom
moving the player according to the storyline... I can write a script
tied to such a scheme, but it won’t be in the engine... sad.
It's good if:
Sur> the author is alive and functioning :D
What if (God forbid!) he gets tired of this activity?
Sur> And finally - the engine capabilities of all JRPGs a la FF are the same, and
Sur> this one has them. What else do you need for happiness besides a script?!? :eek:
Finally, for COMPLETE happiness, you need to connect me with the author of the engine on the subject
“look” (at least screenshots), an accurate description of the engine’s capabilities,
optional: description of the script and map format (preferably clear, for availability
I don't even hope for editors :) )
And in general, it would be nice to talk to the author... Why is he hiding? :)
From
Surfin' Bird
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To
All
28 February 2006
Hello axor
Oftopic! -...I always knew that Axor rules!...
From
Surfin' Bird
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To
All
28 February 2006
Hello, ng_dead
ng_> No, I am convinced that a GOOD script can ONLY be written
ng_> based on the capabilities of the engine. Example: in the same FF there is such a feature -
ng_> transport (ships, chocobos, etc.) Let's say they are in the script, but in
ng_> it is not possible to implement this in the engine...
You tell the coder: “Brother! Let’s insert this and that, it will be really cooler
for this reason and for this reason..." And he interjects. This is game development, oh my :)
ng_> Another example: the possibility of limiting the player’s freedom of movement in
ng_> according to the storyline... I can write a script tied
ng_> on such a scheme, but it won’t be in the engine... sad.
Yes, this is the basic plot development scheme for quest-vpgs :) It cannot but exist!
(Otherwise, see previous statement)
ng_> What if he (God forbid!) gets tired of this activity?
If, if... I don't know many coders who get bored, but I know screenwriters and
such artists :)
ng_> Finally, for COMPLETE happiness, you need to connect me with the author of the engine
ng_> for the item “look” (at least screenshots), exact description
ng_> engine capabilities, optional: description of script format and map
ng_> (preferably intelligible, I don’t even hope for editors :) )
But this is in vain :) The editor is obliged to do so. And it will be. Moreover, Axor has already released
map editor, and I’m sure he won’t be able to remake it for any format
stuck...ng_> And in general, it would be nice to talk with the author... Well, he
ng_> is he hiding? :)
He doesn’t hide, but condescendingly looks down on you and me :) For we are
we chat, and he does it ;)
In general, if you are hooked on ZXJRPG construction - write to soap - we'll get in touch.
From
Alexander Shushkov
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To
All
28 February 2006
Hello Surfin' Bird
Sur> But this is in vain :) The editor is obliged to do so. And it will be. Moreover, Axor
Sur> has already released a map editor, and it needs to be remade for any format
Sur> I'm sure it won't be a shame...
Of course it’s not a shame. Moreover, the release of a new version of Maper is already planned
(1.5), but this is after finishing work on the game. It is also planned to do the same
a more universal program for creating and editing tile maps. Well
special We will make a version without any plan.
From
Surfin' Bird
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To
All
28 February 2006
Hello, ng_dead
ng_> So what? Do you need a screenwriter or what? Soap in a soap dish :)
If “soapbox” means my mailbox, then I’ll answer as soon as I get home
(or tomorrow morning :)).