Elite3 FAQ
ZXNet echo conference «spbzxnet.games»
From Andrew Litvinov → To All 28 September 1999
Hello All!
=== Cut ===
D O C U M E N T A T I O N
ON THE TOY
─────────────- ────────────--
───────────- ╔════╗ ╦ ═╦═ ╔══╦══╗ ╔════╗ ═╦═ ═╦═ ═╦═ ───────────-
─────────- ║ ║ ║ ║ ║ ║ ║ ║ ─────────-
───────- ╠══╣ ║ ║ ║ ╠══╣ ║ ║ ║ ───────-
─────- ║ ║ ║ ║ ║ ║ ║ ║ ║ ─────-
───- ╚════╝ ╚═══╝ ═╩═ ╩ ╚════╝ ═╩═ ═╩═ ═╩═ ───-
─────────────────────────── -
───────────────────────── ─────────────────────────-
Copyright (C) 1997 Novosibirsk, Romanov Roman.
A little warning - THE TOY IS GLITCHY! Let me clarify: she doesn’t have
saving always works (especially in space), so it’s not surprising
Be upset if the toy flatly refuses to load your save, or
suddenly, out of the blue, somehow swearing, he falls into
DOS.
So, let's start with what they usually start with in similar docks -
┌───────────┐
│MANAGEMENT.│
└───────────┘
Keys:
──────────
┌────┐
│View:│
└────┘
F1 - switch view (forward, backward, from the tower, outside)
F6 - forward view
F7 - view backF8 - view from the turret (not available on all ships)
F9 - side view
arrows - ship rotation (does not affect the ship's course!!!)
"-" - approaching ship
"+" - deleting a ship
F10 - view from a flying rocket (*) - pretty useless...
F11 - combat computer (*) - more about it later...
F12 - rescue capsule (*)
┌─────────────────────────┐
│Personal information: │
└─────────────────────────┘
F2 - statistics about the ship, rating, etc.
F5 - newspapers
PgUp, PgDn, arrows - leaf through the newspaper
(Read the newspapers - your progress in the game depends on it! Targon in
Do you want your order?)
F6 - ship equipment
F7 - status
F8 - crew
F9 - passengers and parcels
F10 - cargo compartment
F11 - current contracts
F12 - list, coordinates of drilling rigs; mined materials
┌──────────┐
│Navigation:│
└──────────┘
F3 - star map
F5 - star map
arrows - system selection
Shift + arrows - quick transition to another sector
mouse + right button - map rotation
F6 - map of the system where the ship is located
F7 - information about the planets of the selected systemF8 - galaxy map
F9 - information about trading in the selected system
F10 - general information about the selected system
F11 - zoom in ─┐
├─ work in modes: F5, F6, F8
F12 - delete ─┘
┌──────┐
│Communication:│
└──────┘
F4 is a stellar cell phone ;)
1) In outer space - sending messages to the selected
object or into outer space.
2) At a station or cosmodrome:
F5 - departure from a station or cosmodrome
F6 - workshops
F7 - message board
F8 - market
F9 - police
┌────────────────────┐
│Ship control:│
└────────────────────┘
A - down
Z - up
< - left
> - right
T - selecting a target in the sight (*)
D - installation/removal of production unit (*)
M - launch a missile at the selected target (*)
B - energy bomb (*)
N - selection of station or cosmodrome for docking (nav. computer) (*)
L - on/off inscriptions in space near planets and ships
C - throw out a decoy for an enemy missile (foil) (*)
H - flight to the selected system (turns on the hyperdrive)
U - pick up/release landing gear
E - anti-missile ECM system (*)X - escape in a capsule (*) - do not press inadvertently!
? - analysis of the selected cloud (*)
- engine control: on/off/autopilot
- increase speed
- reduce speed
- fire
- pause, again Esc - system menu
<*> - recording a screen copy to a file
, - scroll through the list of recent messages
+ F1..F5 - change the speed of time flow
┌─────┐
│Mouse:│
└─────┘
Let's start with the flight control panel, located in the lower left corner
screen.
This is what the flight control panel looks like:
In navigation mode In combat mode
┌────────────────────────────────┐ ┌─────────────────────────────┐
│ ┌─────┐ │ │ ┌─────┬─┐ ┌─────┐ /── │
│ │╔═1═╗│ /7 │ │ │ (5)└─┤ │ /1 │ │─6┌─│ │
│ /╚═══╝ ┌─┘ └─┐ │ │ └───────┘ / │/ __/ │
│ / / └─────┘ │ │ / │
│ / ││2 │ │ / │
│ / __ │ │ / │
│ / ┌┬┐ | / / ┌┬┐ ┌────┐ │ │ / / /── / │
│ │ │3│ 4 │3│ │6/ │ │ │ │ 2│ │ 4? │ 2│ │ │
│ │ │││ /__/| │││ │ / │ │ │ │ /││ __/ /││ │ ││ │ └┴┘ / └┴┘ │ / │ │ │ │ │ │
│ │ │5│ _ ││ _ │5│ │ / │ │ │ │ _ /3/ _ │ │
│ │ │/ / │ │ │/ │ │ │ │ │ / │///│ │ │
│ │ / └─────┘ │ / │ │ │ │ / └─────┘ │ │
│ │ / │ │ │ │ │ / │ │
│ │/ │ ││ │ │ │ │/ │ │
│ └────┘ │ │ │
└────────────────────────────────┘ └─────────────────────────────┘
1 - Autopilot target selection mode 1 - Missile target selection
2 - Turn on the autopilot 2 - Start accordingly. rocket (*)
3 - Chassis inlet/exhaust 3 - ECM (anti-missile) system (*)
4 - Hypertransition 4 - analyze hypercloud (*)
5 - On/off engine 5 - Take a photo (*)
6 - Time scale (accelerated) 6 - Energy bomb (*)
7 - Place/pull in mining
car (*)
Modes are switched using F5.
If you click on the indicated places, the corresponding action will occur.
Moving the mouse while holding down the right button gives control of the ship (rotate
mouth), which is very convenient during battle. Pressing the left mouse button while holding down
the right one gives a shot from a gun, which allows you to fight with one mouse.At the bottom of the overview window there is a control panel for the remaining systems of the ship.
la. The icons on it correspond to pressing the F1 - F12 keys.
* - The action is only possible with the appropriate equipment.
┌──────────────────────┐
│ Management: practice │
└──────────────────────┘
So, the theory is complete. Now practice. It should be immediately cautioned that
All the laws of physics apply in the game, i.e. if you accelerated to terrible speed
speed, then you will have to slow down...
To begin with: There are several types of ports for ships: Orbital,
Planetary open (On planets with an atmosphere) and Planetary closed (on
planets without an atmosphere).
So let's say we're at an open planetary port. The take-off process is as follows:
we ask for permission to take off at the port (communications, permission to take off), click on
engine icon (see picture). The croable flies up to a certain height. When-
add gas and exit the atmosphere... In general, it’s enough for a hyperjump
altitude 12000 m.
In a closed port - everything is exactly the same, but you don’t need to press the engine - the ship
it will take off on its own... Then we gain altitude, then - at will...
From the orbital station - we also simply ask for permission to take off - us
they launch into space, then we act at our own discretion...
Flight. For starters, jumping between systems. First you need to callstar map, select your destination there. Further, in the case of a planet,
after takeoff, rise above 12,000 m and make a jump (see controls).
Hyperjumps require fuel. It is different for different types of engines (see.
equipment). Sometimes (mainly due to insufficient service)
erroneous jumps happen. In such a case, you should take several fuels
more than is required for the jump.
So, we left hyperspace. You need to get to the desired point
(port, station, planet... You never know...). What are we doing? There are several
options. Firstly, it is highly desirable to have an autopilot in conjunction with navigation
tion computer. Then the process of flying to stations/ports is reduced to
select the destination point on the navigation computer (see controls), and accelerate
change the time scale (see control, figure). If navigation
there is no computer, then we do this: select the star map, select
star system map. Initially, the system is scaled around the star,
by clicking the mouse you can select the object around which the
scaling. Next, by rotating and changing the scale, select
destination point. Next, first click on the autopilot icon (see
control, drawing), then at the destination object. Afterwards we accelerate the masstime headquarters If the destination is a port or station, the ship will come and
will dock itself, otherwise we will switch to manual control. So,
manual control. We either do not have an autopilot, or our goals are different than
landing at the port... Well, the destination has been chosen. We turn to
it, set the required speed. The farther it is, the higher the setting
speed increases (remember: acceleration, like braking, requires
time..), then we manipulate the time scale. The closer we get to
goals, the smaller we make the scale, and, accordingly, we slow down the speed.
Manual planting. When approaching the planet's atmosphere, we must have
speed is somewhere around 50,000 km/h. We enter the atmosphere, gradually drop
speed... When we are in line of sight from the port, our speed
should not exceed 10,000 km/h, then it will be easy to brake... When
landing areas are visible, the speed should not exceed 2000 km/h.
Before boarding, you must ask permission to board, otherwise they will not let you in. Those
the same rules apply to the space station.
Also, if you decide to land on an uninhabited planet, and choose
itself as a target for the autopilot, you will have to land on it manually,
because the autopilot will take its center as a target, and when approachingsurface on autopilot you will still have too much
speed...
Well, I explained the basics of flying.
The next subject of discussion is
┌─────────────┐
│Equipment:│
└─────────────┘
Miscellaneous:
─────────
╔══════════════════════════════════╗
║Auto Refueller 1t ║
╚══════════════════════════════════╝
Automatically pumps fuel
from the cargo compartment to the internal
ny tank. Useful for large ships
lei.
╔══════════════════════════════════╗
║Atmospheric Shielding 1t ║
╚══════════════════════════════════╝
Atmospheric shield - the first non-
a necessary thing. Allows flights to
atmosphere => landing on the planet.
Without it there is nothing to enter the atmosphere
get going!
╔══════════════════════════════════╗
║Navigation Computer ║
╚══════════════════════════════════╝
Navigation computer. Allow
without going into the map, immediately select
destination for the autopilot.
Useful thing.
╔══════════════════════════════════╗
║Combat Computer ║
╚══════════════════════════════════╝
Combat computer. Thing for love
body - watching the battle from the side.
It would be useful if the background
the sunk didn't ruin all the fun.
╔══════════════════════════════════╗
║Extra Passenger Cabin 5t ║
╚══════════════════════════════════╝Passenger cabin. Allows
do the driving.
╔══════════════════════════════════╗
║Cargo Bay Life Support 1t ║
╚══════════════════════════════════╝
Allows you to transport "live"
cargo Without it, the animal after re-
summer turns into meat.
=== Cut ===
I wish you good luck!
LAV // SoftLand Software // SandS
[I.ZX] [Jazz]
From Andrew Litvinov → To All 28 September 1999
Hello All!
=== Cut ===
╔══════════════════════════════════╗
║MB4 Mining Machine 30t ║
╚══════════════════════════════════╝
Mining installation. Pro-
The process is as follows: The installation is thrown away
to the planet and is left there for non-
what time is it (about #-twenty days).
after this period - retracted
along with the mined rock.
╔══════════════════════════════════╗
║Scanner 1t ║
╚══════════════════════════════════╝
Radar. Indispensable during battle.
╔══════════════════════════════════╗
║Automatic Pilot 1t ║
╚══════════════════════════════════╝
Autopilot - The most, perhaps, non-
replaceable item in the game. Manually le-
getting up and sitting down is a great event
complex, long and tedious.
╔══════════════════════════════════╗
║Fuel Scoop 6t ║
╚══════════════════════════════════╝
Fuel storage. Collects
from the corona of a star or from the atmosphere
spheres of the planet - a gas giant.
╔══════════════════════════════════╗
║Cargo Scoop Conversion 2t ║
╚══════════════════════════════════╝
Modification of Fuel Scoop for sub-
lifting the load.
╔══════════════════════════════════╗
║Tractor Beam Cargo Scoop 1t ║
╚══════════════════════════════════╝
Container collector from space.
More efficient than Cargo Scoop.
╔══════════════════════════════════╗║Escape Capsule 5t ║
╚══════════════════════════════════╝
Rescue capsule. The thing is almost
useless, because during ejection
In the event, the ship with all its equipment is lost
ore, but a new one requires a lot
$$$$$$$ ! This is not ELITE 1!
╔══════════════════════════════════╗
║Radar Mapper 1t ║
╚══════════════════════════════════╝
ID of the selected target.
Only with him can you receive rewards
bounty for downed pirate ships
rabli.
╔══════════════════════════════════╗
║Military Camera 1t .║
╚══════════════════════════════════╝
Camera for military missions.
╔══════════════════════════════════╗
║Hyperspace Cloud Analyzer 1t ║
╚══════════════════════════════════╝
Cloud analyzer hyperpro-
wanderings. Indispensable when performing
some missions are contract killings.
Reports the weight of the “parcel”, place and time
arrival time.
╔══════════════════════════════════╗
║Shield Generator 4t ║
╚══════════════════════════════════╝
Protective field generator. Other
it just saves lives. Than them
the more the better.
╔══════════════════════════════════╗
║Energy Booster unit 5t ║
╚══════════════════════════════════╝
Speeds up the recharge of protection in
2-3 times. Vital.
╔══════════════════════════════════╗
║Hull Auto-Repair System 40t ║╚══════════════════════════════════╝
Ship hull auto repairman.
Installed on large ships. Bess
paid case repairs directly to
space.
Weapons:
─────────
╔══════════════════════════════════╗
║Laser Cooling Booster 1t ║
╚══════════════════════════════════╝
Laser cooling circuit. More
one thing N1.
╔══════════════════════════════════╗
║1MW Pulse Laser 1t ║
║5MW Pulse Laser 3t ║
╚══════════════════════════════════╝
Lasers of various powers
pulse action. Cheap and
faces, but ineffective.
╔══════════════════════════════════╗
║4MW Beam Laser 20t ║
║20MW Beam Laser 75t ║
║100MW Beam Laser 200t║
║Thargoid Laser? . ║
╚══════════════════════════════════╝
Continuous lasers.
Good for medium/large ships
lei. 100MW laser for consumption is not
Recommended - heats up instantly.
╔══════════════════════════════════╗
║30MW Mining Laser 10t ║
╚══════════════════════════════════╝
Mining laser. If at
exiting hyperspace will appear
Xia asteroids, then when processing them
this laser will highlight useful
fossils. Suitable for combat, but not
depending on the power, it works in them
pulse mode.
╔══════════════════════════════════╗║Small Plasma Accelerator 500t║
║Large Plasma Accelerator 900t║
╚══════════════════════════════════╝
The most terrible thing. It heats up weakly,
and the destructive force is such that even
Targon defense (1000 generators)
can't stand it anymore
a couple of seconds! Placed due to the size
ra only for large ships.
Rocketry:
───────────────────
╔═════════════════════════════════╗
║XB74 Proximity Mine 1t ║
╚═════════════════════════════════╝
Mina. Quite a useless thing
ka... You can only fly into it
which is special.
╔═══════════════════════════════════╗
║KL760 Homing Missile 1t ║
║LV111 Smart Missile 1t ║
║NN500 Naval Missile 1t ║
║MV1 Assault Missile 1t ║
║MV2 Assault Missile 1t ║
║Nuclear Missile 1t. ║
║Thargoid Missile 1t. ║
╚═══════════════════════════════════╝
Missiles of various types. Distinguish -
speed, explosion force, stability
versity of guidance systems.
╔══════════════════════════════════╗
║Missile Viewer ║
╚══════════════════════════════════╝
Gives you the opportunity to watch "From
rockets." Quite useless, because...
at low speeds the appearance of the cloud is
emits smoke (by the way, where does the smoke come from?
Moses?).
╔══════════════════════════════════╗
║Auto Targetter ║╚══════════════════════════════════╝
Auto-targeting to hit target
in sight. Also useless.
╔══════════════════════════════════╗
║E.C.M. System 2t║
╚══════════════════════════════════╝
Anti-missile system. Destroy-
presses missiles within sight.
╔══════════════════════════════════╗
║Naval E.C.M. System 2t║
╚══════════════════════════════════╝
Addition to conventional ECM. Maybe
work independently. In general
these two systems are designed for
different types of missiles.
╔══════════════════════════════════╗
║Chaff Dispenser 1t ║
╚══════════════════════════════════╝
Anti-missile ejector
traps (foil). Not very effective
tive.
╔══════════════════════════════════╗
║Energy Bomb 4t ║
╚══════════════════════════════════╝
Expensive one-time pleasure.
damages all ships in radius
visibility. Many are fatal.
Engines:
───────────
╔════════════════════════════════╗
║Interplanetary Drive 4t║
╚════════════════════════════════╝
Interplanetary engine. Not
I understand why it is needed? Garbage with
remove planets?
╔══════════════════════════════════╗
║Class 1 Hyperdrive 10t ║
║Class 2 Hyperdrive 25t ║
║Class 3 Hyperdrive 45t ║
║Class 4 Hyperdrive 80t ║║Class 5 Hyperdrive 150t║
║Class 6 Hyperdrive 250t║
║Class 7 Hyperdrive 400t║
║Class 8 Hyperdrive? . ║
╚══════════════════════════════════╝
Standard hydrogen engines.
They differ in power and, alas, in
gluttony.
╔══════════════════════════════════╗
║Class 1 Military Drive 6t ║
║Class 2 Military Drive 12t ║
║Class 3 Military Drive 24t ║
║Class 4 Military Drive? . ║
╚══════════════════════════════════╝
Military engines. Take up less
space and consume less fuel.
But the fuel is special: when refueling and
after the jump it produces waste.
. - You can’t buy it. Given _for_ or _as a result_ of missions, and can also
be received with the ship.
Now -
┌────────────────┐
│Useful tips:│
└────────────────┘
∙ When purchasing a new ship, remove all equipment from the old one,
except the engine, and sell all the goods from the cargo hold.
∙ Don’t try to stuff all sorts of equipment into your ship -
for different types of activities - a different set of necessary things.
∙ Get a technical inspection twice a year - minimum!!! Once a year is the limit!
Do you want to be among the stars with a broken engine? That's it! >|-]
Many still remember from the first ELITE what it is (without fuel, between
systems... <:~-(∙ First, earn money and buy a good ship, and then
increase your battle rating.
■ Before 5-OCT-3252, you must have a rating of at least COMPETENT, and the title is not
below CORPORAL (interesting - what imperial rank corresponds to
this ?), as well as more money (about 200,000) Why - look
SPECIAL POINT at the end of this dock!
∙ Large profits come from goods that can be sold for double
price - offers for such a deal can be found on the notice board.
∙ To increase your battle rating, visit anarchist events more often
systems: Riedquat(-3,-6), Phekda(2.5), Veliaze(-2.3).
∙ By completing military tasks, you can increase your federal or imperial
(optional) military rank. Just don’t think about working for a job right away.
both will be declared a double agent, and then do not expect mercy.
∙ The closer the enemy is to you, the more likely it is that you will hit
rockets.
∙ The larger your ship, the easier it is for the enemy to hit it.
∙ If your ship uses engines from 1st to 3rd class and you
little space - try installing an appropriate military engine.
In ASP - Class 3 Military drive is ideal!
∙ Radioactive waste (Radioactives) - the result of the work of a military
engines - are prohibited goods in some systems.
=== Cut ===
I wish you good luck!LAV // SoftLand Software // SandS
[I.ZX] [Jazz]
From Andrew Litvinov → To All 28 September 1999
Hello All!
=== Cut ===
At first, the most important activity in the game is
┌─────────┐
│Trade.│
└─────────┘
What can I say? Money is such a thing that it doesn't stay long,
and are always needed. A completely different question - where to get them? There are several ways
but it is trade that gives the greatest profit. Let's start with the economy. In each
system, some goods are imported, others are exported, others are prohibited
puppies. A universal recipe: you need to look at the economic state of the systems
/F3,F9/, there are graphs there:
Major exports Minor exports Major imports Minor imports
(main export) (indirect export) (main import) (indirect import)
------ ------ ------ ------
------ ------ ------ ------
So: we are looking for a pair of planets such that the goods in the graph
"Major exports" in one system were in "Major imports" in another,
neighboring system and vice versa. (this is an ideal case, options are possible).
Heavy ships are good for trade (BOA FREIGHTER, PANTHER CLIPPER,
GRIFFIN CARRIER). They are roomy and powerful, although slow and expensive.
Trading in prohibited goods is associated with heavy fines, although it may
bring big profits. I, the author of this document, did not do this.But is trading the most important thing in this game? Next come
┌───────┐
│Missions.│
└───────┘
Passengers:
────────────
Bulletin boards are covered with advertisements for transportation. Business: set
add 7-8 extra cabins to your ship - and off you go! But there is a catch here -
some passengers are running away from someone, and therefore, even for these missions
They pay more, but there is also more danger. But this can be turned into
fortunately, having earned a battle rating from the enemy!
Contract killing.
────────────────────
The most "legal" way:
1) Stock up on a cloud analyzer and rockets.
2) Take the contract.
3) Fly to your destination by the required date - the victim must be
already there.
4) Wait for the victim to fly into hyperspace.
5) Analyze the departure cloud and fly there. (ATTENTION! Your
the ship must be smaller and => faster than that of the victim!)
6) Upon arriving in the system you will see two clouds: one is yours, the other is
victims. Determine which one is not yours, leaving it selected in
combat mode.
7) Wait for the ship to arrive using the time acceleration buttons.
8) Fire a rocket at the victim.
9) After the victim flies away, press Shift+F2 or Shift+F3, and she
[the victim] will come back to kill you.10) Remove it and return to the point of departure for the fee.
The "illegal" way is to kill the target right there on the
start, but there will be problems with the law. They can (and often do)
precisely this) impose a fine for an illegal shot in the atmosphere, extremely rarely
ko - for "piracy and murder", and almost never - put in prison
(which naturally means the end of the game)
How to get into the newspapers?
1) When a contract for 50,000 appears, take it and complete it.
2) All newspapers will write about you later, the police and the army will write about you
search, and a reward of 50,000 will be announced on your head!
However, the hunt will begin for you - in every system you will be
get out.
3) If you change ship, then you will never be found, and if not -
they won't leave you alone.
How to quickly return the CLEAN status?
If you managed to do something unnecessary, which resets you greatly
your status, then immediately ease your soul and wallet - donate
10000.0 to some fund - and let a miracle happen! In the majority
cases works.
Search for persons:
───────────────
The income here is small, so don’t pay much attention to this section
worth it. It’s just that each advertiser says his name. And just him
can search.
And they especially go
Military missions:─────────────────
These could be:
. Deliveries - no explanation required.
. Secret missions - see below.
. Contract killings are the same as in private orders.
. Photographing objects is like secret ones, only without a satellite.
. Destruction of objects - destroy an object on the planet with a nuclear missile.
∙ How to complete a secret mission /CLASSIFIED MISSION/?
1) First you need to have a ship with a military engine - in a special point
it says which one, and the title is not lower than CORPORAL.
2) We take a secret mission (it usually has the following content: Demolish
nuclear - ugh, that is, nuclear - satellite rocket and take a photo of the object).
3) We fly to this system.
4) We shoot down a satellite - we shine a nuclear missile at it. But there is
jokes:
- The satellite must be shot down IMMEDIATELY and ABSOLUTELY!!! Otherwise - shandets. You already
will never give you peace. Each system will be like an anap-
chemical.
- To catch up with a satellite, you need to have a ship with the acceleration of the main one
engine more than 20 g.
5) We descend (with our hands!) over the object, switch to combat mode -
and - click! click! click!
- Sometimes this mission may be impossible - the planet will be
too heavy and it will pull you down (you guessed it - a skiff).6) Phypppp! - Let's fly away for a reward!
┌───────────────────────────────── ──────────────────────────────────┐
│┌──────────────────────────────── ─────────────────────────────────┐│
││ ││
││ AND NOW - DEDICATED TO PEOPLE WHO WISH POWER AND ALL-POWER:││
││ ││
│└──────────────────────────────── ─────────────────────────────────┘│
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#!!!!!!!!!!!! # S P E C P U H K T ! ! !
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So, let's start the maximum program. First of all, we earn a lot of money -
somewhere around 200000.0 $. How to do this was described above. And don't be afraid to buy
to sink big ships - at these times it is necessary. This must be done HOW
IT IS POSSIBLE TO EARLIER! Then we fill our rating up to COMPENENT (in anarchic
systems for this - all the conditions - the enemy is coming in droves, and if you are talented
pilot, then they lie in stacks - which is what I wish for you). Now - MANDATORY! -
fill yourself with the title - CORPORAL or better SERGEANT - This will allow you to fulfill
take on secret missions (such as: shoot down a satellite with a nuclear missile and something like that
take a photo).An ideal ship for gaining ratings and ranks - ASPEXPLORER, which I already talked about. Approximate equipment is as follows:
4MW BEAM LASER
LASER COOLING BOOSTER
AUTOPILOT
SCANNER
ATMOSPHERIC SHIELDING
NAVIGATION COMPUTER
COMBAT COMPUTER
AUTO TARGETTER
RADAR MAPPER
ECM SYSTEM
NAVAL ECM SYSTEM
HYPERSPACE CLOUD ANALYSER
TRACTOR BEAM CARGO SCOOP
10 SHIELD GENERATORS
ENERGY BOOSTER UNIT
CLASS 3 MILITARY DRIVE - Secret missions are only possible with it!
Now the most delicious part begins. You must do all this before
September 3252 Now we fly to ALIOTH [0,4], planet ARGENT'S CLAIM,
city FORTRESS CULLODEN. There they celebrate a requiem for the lost expedition. be
there it is necessary from October 1st to October 5th, 3252. Donate the maximum amount for it -
mu - 10000.0 $. They will tell you that you are such a cool person, and they will offer you
repeat this expedition (on an awesome ship!). Agree without further discussion
thieves You will be asked to fly to the Pleione system (32,32) and take a photo
the lost ship, and also pick up its black box (FLIGHT RECORDER). But
there is a catch - if you look closely at the BBS, you can see
information for sale (by the way, it may not exist). It says there
TURNER'S QUEST (that was the name of the lost ship) was shot down by INRA, which
identified this ship via satellite. This information saves us from being truedeath - we already know what will happen if we don’t shoot down a satellite in a secret mission.
Then we’ll be cunning like this: one unfulfilled mission won’t harm us, so
We take on a secret mission - they give us a powerful missile. Now we are flying to Pleione.
Hanging around the 4th planet are: a satellite, TURNER'S QUEST and a broken-down tar-
gon. First of all, we shoot down the satellite, then we head to TURNER'S QUEST.
We carefully approach and take photographs. A bunch of different rubbish flutters nearby - among
FLIGHT RECORDER flies it. We select him - I hope, still from the first eli-
you know how it's done. Now we fly and photograph Targon in the same way.
Let's go back. We are told to fly on Polaris (0.76). We sell everything unnecessary: HULL
AUTO REPAIR and 10 protection generators. This should be enough. We buy
full fuel compartment. By the way, they are giving us a Vigorous rocket again (and this is something...
that means something!) - the “senders” themselves. We fly on Polaris. ATTENTION
!!! Another such military satellite is circling around Polaris-3-d - it too
must be shot down!!! Then we fly and dock at "????" (that's what it's called
Targon-teleport). he teleports us to Miackce (37,144), for which we
need fuel. There we fly up to the largest targon (NOT TELEPORT!),
marked white on the radar. He tells us to fly to their base(she’s nearby, she’s so huge). There you will have the Targondians in turn
They offer a mission: fly to Hotice(-3,-2). There on the first planet there is
bunker with antifungal vaccine, which INRA has saved for itself (We must
note that the Targondians at one time were unjustly offended by people,
which is why they started a war - a war not of conquest, but of intimidation and edification.
This is where INRA had a hand - it invented a fungus that ate their hyperdrives.
Now the war is over, and the Targonians have no intention of starting it again.)
We fly back (not on Alioth!!!), refuel, fly on Hotice-1,
once%$#@we take the bunker, sit down next to it and throw out the MINING MACHINE, somewhere
After half a minute we pull it in: if it doesn’t fit, no big deal. The main thing is
vaccine in the compartment. We fly back to the Targond base, where the Targondians are
offer us as a reward
COOLEST TARGON!!!!!!
He is almost invulnerable. Its approximate technical characteristics:
1000 Shield Generators
Thargoid Lasers on all turrets (4 in number)
Thargoid Hyperdrive - due to a glitch it is recognized as Class 4 Military Drive,
but allows you to jump 670 light years for 7 tons
Military fuel, and literally INSTANTLY!
The size of the cargo compartment is 65535 tons! And the Targonians stuff itwith your artifacts, and => you will never again
will have to work!
I almost forgot - he’s not that invulnerable! The only thing terrible for
His thing is PLASMA ACCELERATOR. Moreover, he is somehow still a little SMALL
(not for long) holds up, but LARGE is almost a mental paragraph. Protection
hold it for a little over a second, and then... And yet - I don’t recommend hammering -
hitting the planet with all its might (with the 1st cosmic ;-) will also be fatal.
Of course, we agree to take the targon, we wait at their base while they
they will do it, then BY HANDLES! - they do not provide additional equipment -
We are flying to Alioth - they are already waiting for us there. But with what? Before that you should
be sure to save - once the targon was taken away from me, and once -
They left me saying how cool I am. _DO NOT LAND ON THE PLANET IMMEDIATELY_! U
Targon does not yet have atmospheric protection! Dock at the station and there
equip the targon. AUTOPILOT first thing... yes, shove what you want -
there's so much space! This is how we become the owners of the coolest thing in
ship game. Although, I suspect, this is not all. Let's play and see!
P.S.
It looks like I've solved the mystery of taking and leaving a targon - it's all about
satellites! The first time I didn’t shoot down a single one - so much so that the wholethey took the road - I hope it’s clear who - and then they also took away the targon...
(however, one more nuance - when I was already flying from Hotice to Miackce with cargo
vaccines, I flew to Alioth for refueling - that’s what I shouldn’t have done
...By the way, maybe that’s why they took it away?) But another time I did everything according to
rules, and - voila! - I have targon!
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=== Cut ===
PS From LAV - the game doesn’t end here!
I wish you good luck!
LAV // SoftLand Software // SandS
[I.ZX] [Jazz]