--- ELITE --- [docs 2/2]
ZXNet echo conference «spbzxnet.games»
From Alexander von Wolf → To all 19 January 2002
/Oh you goy, good fellow (fair maiden) all!/
Continue...
14. COMBAT OPERATIONS
------------------
Not all ships in outer space are pirates, but if you
Destroy a pirate ship or an alien ship from Targond,
you will receive a decent bonus.
"COBRA MK-3" is an excellent highly maneuverable combat ship. U
it has a rather small turning radius, although with increasing
speed it also increases. The ship can due to its speed
and maneuverability to escape from most opponents, but he will not escape
from a rocket.
One of the danger signs is that you cannot
make a J-transition, which means there is someone nearby. Another sign is
indicator readings on the dashboard. If it's yellow or
red - an enemy ship is approaching you.
Flashing strokes on any screen mean that you are
opened fire with lasers. Protective fields reflect this fire with
a slight grinding sound. If the sound becomes low, be careful -
the fire broke through the protective force field.
The approach of the missile is indicated by messages on the on-board screen
computer.
Many space pirates are not known for their bravery and
hide after meeting resistance. Some people do not know fear and stand
to the end, in particular the ships from Targond.
15. POSSIBLE OPPONENTS
-----------------------
PRIZE HUNTERS
~~~~~~~~~~~~~~~~~~~If you have not received the legal status of FUGITIVE, then they will not
touched. They are not interested in such insignificant ships as yours.
They use the extremely efficient FER DE LANCE ship.
They can be found outside orbital stations, especially in
area of "dangerous" planets, where they hunt for pirates. Their combat
rating is required DEADLY or ELITE. They rarely announce themselves
passing ships and getting too close
usually killed.
PIRATES
~~~~~~
Pirates can use ships of many different types,
therefore, it is quite difficult to identify them visually. They can
be anywhere, but gravitate towards planets with unstable
political structure, in particular to anarchist and
feudal. How to recognize them:
Small ships that find themselves far from planetary systems are
usually pirates.
Large ships surrounded by heaps of smaller ones are also
usually pirates.
Ships that refuse to respond to a request are pirates.
In the area of planets ruled by autocracies or clans, pirates
sometimes they pay not to touch those flying by
merchant ships. Piracy is a powerful and very complex
business. A novice pilot will soon be able to recognize pirate
ships according to indirect data, if he wants to survive.
POLICE
~~~~~~~
The police usually use a small Viper class ship,
very fast and maneuverable. These ships carry constantduty at the stations "CORIOLIS" and "DODO" and are ready to attack
pirate within seconds. They don't arrest - they kill.
The police have many divisions. Some are engaged in piracy,
others with drugs, others with the slave trade, but they are all equipped
the same ships.
SHIPS OF TARGOND AND "TARGON"
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Targondians are the worst enemies of humanity. In eight galaxies
there are at least 50 zones where continuously
The fighting is being carried out with varying success. Targondians -
highly developed civilization. This is an insectivorous race. They lead
currently at war with 17 other forms of intelligent life.
All Targond pilots are fearless and ruthless in battle. By class
most of them correspond to the ELITE category.
Very often small ships carry out sabotage raids.
These are extremely fast ships that are sure to have
anti-missile system ECM. In addition, most of their combat
ships carries several small remotely
guided combat boats equipped with a laser. It's true
called "TARGONS".
The Galactic Combat Force is developing its remote
controlled ship and are willing to pay a lot of money for
"TARGON" delivered to them.
There are rumors that the Targondans have learned to "float" in
hyperspace and can intercept passing ships there.
16. OTHER SPACE OBJECTS-----------------------------
HERMITS
~~~~~~~~~~
Aged pirates and exiles from planets very often
settle on lonely asteroids. They usually choose an asteroid
larger and install a beacon warning scouts
minerals. They enjoy the protection of the All-Galactic
Rights, and since minerals from most asteroids
already chosen, they are of no interest to anyone at all.
SHIPS OF GENERATIONS
~~~~~~~~~~~~~~~~~
Before hyperdrives were invented, humanity
went to the stars on large ships, where there were several
one generation during migration. And now they fly in space
70 thousand of these ships. Many have already had 30 generations.
The punishment for attacking such a ship is universal contempt and
complete exile.
SPACE PLATFORMS
~~~~~~~~~~~~~~~~~~~~~
These ships can be found in areas where there was war or
natural disaster. These are giant factory ships. They
are tens of miles long. People who survived from
disasters. They have heavy weapons and a fleet of fighters.
Avoid them at all costs.
17. EQUIPMENT AND WEAPONS
--------------------------
It can only be purchased on planets with the appropriate
technological level.
══════════════════════════════ ═══════════╦════════════╦══════NAME OF EQUIPMENT ║ TECHNOLOGY ╠ ON
══════════════════════════════ ═══════════╬════════════╬══════
FUEL - fuel ║ any ║ different
║ ║
MISSILE - rocket ║ any ║ 30
║ ║
LARGE CARGO BAY - cargo compartment ║ any ║ 400
║ ║
ECM SYSTEM - anti-missile system ║ 2 ║ 600
║ ║
PULSE LASER - pulsating laser ║ 3 ║ 400
║ ║
BEAM LASER - beam laser ║ 4 ║ 1000
║ ║
MINING LASER - technological laser ║ 10 ║ 800
║ ║
MILITARY LASER - military laser ║ 10 ║ 6000
║ ║
FUEL SCOOPS - fuel collectors ║ 5 ║ 525
║ ║
ESCAPE CAPSULE - rescue capsule ║ 6 ║ 1000
║ ║
ENERGY BOMB - energy bomb ║ 7 ║ 900║ ║
EXTRA ENERGY UNIT - additional ║ 8 ║ 1500
power unit ║ ║
DOCKING COMPUTER - docking computer ║ 9 ║ 1500
║ ║
GALACTIC HYPERDRIVE - galactic ║ 10 ║ 5000
hyperdrive ║ ║
LASERS
~~~~~~
You start the game with one pulse laser installed
ahead. Sights in the side and rear screens, therefore,
not yet. Once you have enough funds, you can
install lasers there too. Over time, you can replace yours
pulsating lasers to more powerful beam lasers.
The laser is fired using the key. Upon purchase
beam laser instead of pulsating laser, the cost of the latter
taken into account.
Military lasers are extremely effective weapons.
Technological laser is needed for mining
by destroying asteroids and then collecting the debris from
using FUEL SCOOPS, which must
must be installed.
ROCKETS
~~~~~~
There can be no more than four. This is also very effective
weapon. When a missile is coming at you, the on-board computer
warns you about this, and if you do not have anti-missile
ECM system, you can only get away from the missile by maneuvering.A missile hit almost completely destroys the energy of the protective
force fields.
The missile can be launched at the target from any screen - 1,2,3
or 4. Targeting is performed with the key. At the same time, one of
The missile indicator lights up green. Capture and
target tracking is performed automatically when the target
appears near the crosshair of the sight, while the missile indicator
turns red.
Launch the rocket using the key. Before launch, the rocket can be removed from
aiming with the key.
ENERGY BOMBS
~~~~~~~~~~~~~~~~~~~~
Such a bomb is a single-use weapon. It turns on
with the key. It will destroy all objects (ships, missiles,
asteroids) within sight.
18.PROTECTION
---------
The best protection is to be under orbital protection
stations.
PROTECTIVE FIELDS AND ENERGY UNITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~
You have a bow and stern protective field around the ship.
After the field is penetrated by enemy fire, consumption begins
energy from power units. Next, enemy fire can damage
cargo, weapons, and then destroy your ship.
Using a laser or ECM system also reduces your inventory
energy. On-board computer keeps you informed of stock status
energy. You can buy a more modern additional
power unit that will charge twice as fast as
standard.ECM SYSTEM - KEY
~~~~~~~~~~~~~~~~~~~~~~~~~~
This is an anti-missile system. It can be used
repeatedly. Pressing the key destroys all missiles in
within sight (including your own). Ships
the enemy may also have this system. On-board computer
informs about its presence with the image of a capital letter E.
RESCUE CAPSULE -
KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you press thekey during combat, you will be saved and delivered to the nearest orbital station. Your bank account will remain, but the cargo will be lost. An insurance policy is attached to the capsule, according to which you will be given a new ship with similar equipment. Since registration in police is tied to your ship, then you have a unique the opportunity to clear your legal status in this way. This It's a police oversight, but it might be useful to you. 19. EQUIPMENT ------------- FUEL ~~~~~~~ It is available on all planets. You can only refuel under string", that is, to the top. FUEL COLLECTORS ~~~~~~~~~~~~~~~~ They allow you to replenish your fuel reserves without refueling at as a result of flying at high speed near a star. Except Moreover, with the help of this device you can collect cargo containers and pump fuel from defeated ships. For thiskeep them at the bottom of the screen and move towards him. ADDITIONAL CARGO COMPARTMENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It will increase your carrying capacity from 20 to 35 tons. DOCKING COMPUTER ~~~~~~~~~~~~~~~~~~~~~ Allows you to dock with the orbital station automatically. Turns on with thekey. INTERGALACTIC HYPERDRIVE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enabled by keys , then . Single use. 20.TRADE ----------- Among trade items there are prohibited items that are best not engage. In the table they are marked with <*>. You may It may seem strange that the slave trade is measured in tons, but this includes the cryo-suspension system (refrigerator) necessary, to deliver the goods alive. ══════════════╦═══════════════ ═══════════════════╦══════════ PRODUCT ║ PRODUCT DESCRIPTION ║ AVERAGE ║ ║ PRICE ══════════════╬═══════════════ ═══════════════════╬══════════ FOOD ║ food, organic products ║ 4.4/t ║ ║ TEXTILES ║ textiles, coarse fabric ║ 6.4/t ║ ║ RADIOACTIVES ║ radioactive ores ║ 21.2/t ║ ║* SLAVES ║ slaves, usually humanoid ║ 8.0/t ║ ║ LIQUOR/WINES ║ alcoholic drinks ║ 25.2/t ║ ║ LUXURIES ║ luxury goods ║ 91.2/t ║ ║ * NARCOTICS ║ drugs, Arcturian megavit ║ 114.8/t ║ ║ COMPUTERS ║ computers ║ 84.0/t ║ ║ MACHINERY ║ factory and rural machines ║ 56.4/t ║ ║ ALLOYS ║ industrial metals ║ 32.8/t ║ ║ * FIREARMS ║ weapons, light artillery ║ 70.4/t ║ ║ FURS ║ fur ║ 56.0/t ║ ║ MINERALS ║ crude rock ║ 8.0/kg ║ ║ GOLD ║ gold ║ 37.2/kg ║ ║ PLATINUM ║ platinum ║ 65.2/kg ║ ║GEMSTONES ║ jewelry stones ║ 16.4/g ║ ║ ALIEN ITEMS ║ items of unearthly civilizations ║ 27.0/t ║ ║ The table of goods available for sale on the planet is called key . It indicates: product name, unit measurements, price and quantity of goods offered for sale. If you do not want to buy anything, press . you you will find yourself in the INVENTORY table showing the quantity your existing cargo, fuel and cash. If you want to buy something, press <2>, it will appear table and you will be asked for each product in turn. If you don’t want to take it, press if you want, dial the required amount. Key <3> takes you to mode of sale of goods. 21. USEFUL TIPS FOR TRADING ------------------------------ Your ship can carry 4 lasers, 4 missiles and one energy bomb. With full weapons you can trade even in places overrun by pirates. However, we strongly We recommend that you do not do this if your rating is below DEADLY. Do not approach planets marked in the information as ANARCHY or FEUDAL (ANARCHY or FEUDAL). When choosing a trading option, think! 1. What could be needed on the planet?2. What is its social function? 3. Do not import luxury goods into hungry worlds. 4. If the income is not worth it, take your goods elsewhere. 22. OTHER METHODS OF ENRICHMENT ---------------------------- PRIZE HUNT ~~~~~~~~~~~~~~~~ Galactic insurance companies pay large premiums for destruction of pirate ships. Usually you have to fly up to do this. to a place where pirates may be gathering and wait for an attack. PIRACY ~~~~~~~~~ It is widespread in all 8 galaxies. Most of pirates are not hardened criminals, but simply bankrupt businessmen. To survive in these conditions, you need considerable combat experience. If the pirate ship has FUEL SCOOPS, he can collect cargo containers from crashed ships and trade them. ASTEROID DEVELOPMENT ~~~~~~~~~~~~~~~~~~~~~ They contain a lot of tools, but in order to develop them, you need to have TECHNOLOGICAL LASER and FUEL COLLECTORS for collecting debris. Keep in mind that since asteroids interfere with navigation, they destruction you will be paid a bonus. SEARCH FOR CARGO CONTAINERS ~~~~~~~~~~~~~~~~~~~~~~~~~~ As a result of hostilities or natural disasters in Containers with goods remain unassembled in space. You can It’s free to collect them for yourself if you install COLLECTIONSFUEL. However, look, there is a possibility of choosing by mistake container with prohibited goods! the end... /Farewell./ /*np: OST Conan the barbarian - Battle of the mounds/*