key in
the answer to the question "Load new commander (Y/N)?".
By pressing the <1>, <2> or <3> keys, you will perform the corresponding
actions with a cassette recorder. If you recorded the position,then at the end of the recording you will find yourself in the current state of the game, and
if you loaded a deferred position, then after loading is complete
you will be taken to the game status information page.
4.GAME STATUS PAGE
-------------------------
The name of the commander is shown at the top of this page. Next comes
the following information:
PRESENT SYSTEM - The planetary system you are in now
you are.
HYPERSPACE SYSTEM - Planetary system on which
The hypertransition system has been configured.
FUEL: 3.5 Light Years - Fuel: 3.5 light years.
CASH: 100 CR - Cash: 100 credits.
LEGAL STATUS: CLEAR - Your legal status. In normal
it is in CLEAR state, i.e. at
galactic police claims against you
no. But as it progresses
offenses it can vary up to
OFFENDER or even FUGITIVE. B
the latter case you may be
attacked by police ships.
RATING: HARMLESS - Your battle rating. HARMLESS - lowest
step means your full
harmless to anyone. As
accumulation of combat experience your ratingwill change.
5.BATTLE RATING
----------------
In order to become an "ELITE" class fighter, you must
show high art and great patience, because only with
accumulation of material resources as a result of qualified
trading operations you will be able to purchase additional
weapons and equipment:
Beam laser
Additional missiles
Energy bombs
Galactic Hyperdrive
Docking computer
and much more......
You will live with your battle rating. Started as HARMLESS,
you will move on to MOSTLY HARMLESS, then as you accumulate
combat experience, you will become POOR, then AVERAGE, ABOVE AVERAGE,
COMPETENT, DANGEROUR, and finally DEADLY. And only very few
will become ELITE.
Your victories will be automatically recorded and transferred to
Galactic Federal Center, which will determine your
rating.
Steer the ship carefully, act wisely. Remember that
other pilots may be trying to increase their combat rating
attacks on merchant ships or police boats
VIPER. If you adopt such tactics or start trading
prohibited product, then your rating will increase, but at the same time
The legal status will also change. You can become enemy number
alone and rest assured, they will not leave you alone.6.NAVIGATION
-----------
The Galactic Cooperation includes more than 2000 inhabited planets,
scattered across 8 galaxies. Political power on the planet
- this is an important factor that must be taken into account when navigating,
since many planets are in a state of anarchy, and
visiting them on a poorly armed ship is dangerous. It is important
as well as the economic profile of the planet.
Your strategy will depend on your goals and objectives, on
How much risk are you willing to take? The greater the risk (for example, when
trade in prohibited goods or when traveling to dangerous
planets), the faster you will earn money and equip your
ship, but the faster you will die. Soon you will realize that
life in intergalactic space is a matter of balance, and
the path of piracy leading to a rapid increase in ratings, quickly
leads to the ending.
7. NAVIGATION CONTROL
-----------------------
KEY - GALAXY MAP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you press this key, all inhabited areas appear on the screen.
planetary systems of the Galaxy. Your coordinates are also indicated here.
By controlling the cursor, you can view data on these systems
in search of a profitable trading operation. Cursor control:
S - UP
X - VHIZ
N - LEFT
M - RIGHTKEY - DATA FOR PLANETARY SYSTEMS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
By pressing this key, information on any
planet. Please be aware that the Space Administration is not responsible for
responsibility for the accuracy of the information offered, however
an experienced businessman develops criteria for himself
opportunities to use this information.
EXAMPLE INFORMATION:
DISTANCE: 3.6 LIGHT YEARS - distance to system 3.6
Holy Year
ECONOMY: AVERAGE AGRICULTURAL - economy: moderately developed,
agricultural
COVERNMENT: DEMOCRACY - government: democracy.
TECH.LEVEL: 8 - technology level: 8.
POPULATION: 4.1 BILLION - population: 4.1 billion.
GROSS PRODUCTIVITY: 13120 MCR - total social
product: 13120 million credits.
AVERAGE RADIUS: 6155 KM - the average radius of the planet.
Below is a brief commentary on the main features
planets.
Now press the key again to bring up the Galaxy Map.
The small cursor (cross) points to the planet to which
you tune in. A large cursor shows your location.
The circle around the large cursor shows where you can
make a hypertransition with the fuel supply you have.KEY - RETURN SMALL CURSOR TO LARGE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KEY - CALLING THE LOCAL MAP.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A local map is a very detailed map showing
the location of the planetary systems closest to your docking site.
KEY - DISTANCE.
~~~~~~~~~~~~~~~~~~~~~~~
This key shows how far away the system is,
closest to the small cursor.
8.ORBITAL STATIONS
---------------------
Each habitable planet has several space stations
"CORIOLIS" type in orbit. These stations are "neutral"
territory that is governed simultaneously by the Galactic
Center for Development and Administration of the Planet. In recent years
new stations appeared in the shape of a dodecahedron, so they became
call it "DODO".
All orbital stations have powerful protective fields against attacks
pirates and unskilled dockers, as well as a fleet of police
VIPER type boats. Refueling of ships, as well as loading
-unloading is carried out at these stations. Each station has
diameter is 1 km and can accommodate up to 2000 ships at a time.
9.DEPARTURE FROM THE ORBITAL STATION
------------------------------
It is executed with the <1> key. After pressing it, the ship in
within 10 sec. a tunnel passes through the protective fields of the station."COBRA MK-3" is a highly maneuverable ship, but it requires
presence of a certain practice. Management:
N ------- COUNTERCLOCKWISE ROTATION
M ------- CLOCKWISE ROTATION
X------- UP
S------- VHIZ
SPACE ----- INCREASE SPEED
SYMBOL SHIFT - REDUCE SPEED
When performing maneuvers, use the compass provided
on the dashboard. This is the circle in the upper right corner
dashboard. There is a light dot inside showing
your ship's position. When the point is clear and in
center of the circle, the space station is directly in front of you. If
the dot is unclear, then the station is behind you.
Practice controlling the ship.
You will encounter other ships here. No one will attack
here on you, since you are under the protection of the station. If
If you start shooting here, you will be fully responsible.
10.INSTRUMENT PANEL
-------------------
In the center of the panel there is a radar screen in the form of an ellipse. He
shows a three-dimensional image of what is in
close proximity to your ship. Field of view done
as if the observer is behind and above your
ship.
There are two circles to the left and right of the ellipse. The one that
on the right is a compass, see above for details. The circle on the left has a color.Green means there is no danger to you. Yellow indicates
for possible, and red for real danger. Flashing red
means critical condition. This may be if your
the ship is approached by an enemy if you fly very close to
Sun, etc.
To the left and right of the radar screen there are scales for various
devices:
FS - state of the front energy source
protective field.
AS - state of the rear energy source
protective field.
FU - fuel level.
CT is the temperature of the ship. It increases as you approach
to the star.
LT - laser temperature. It increases during
shooting. When overheated, the laser turns off.
AL - altimeter. Flying too low above and below the planet
dangerous.
SP - speed. When approaching the planet, you must hold it
maximum, and during maneuvers near the orbital station
- low. At the last moment of berthing speed
should be minimal.
RL - right-left turning speed.
DL - downward-upward turning speed.
1,2,3,4 - state of energy compartments. Energy level in
compartments decreases when protective fields suppress fire
enemy when a laser or anti-missile system is working intensively
ECM system. When the 4th compartment is empty, the message appears"ENERGY LOW".
Usually the compartments are gradually filled with energy themselves due to
accumulation of surface radiation.
At the bottom of the left column is a rocket symbol. This
the scale indicates the number of missiles on board and in what condition
they are located.
BLACK - missiles are untargeted.
GREEN - missiles are aimed.
RED - missiles are released from safety and ready to fire
shooting.
11.FLIGHT
----------
Having departed from the orbital station, you find yourself in low orbit
near the planet LAVE. Reduce your speed to absolute
minimum before entering hypertransition coordinates.
During flight, keys 1,2,3,4 give a close-up view of the space
ship:
1 - ahead.
2 - behind.
3 - left.
4 - on the right.
KEY - HYPERJUMP
~~~~~~~~~~~~~~~~~~~~~~~~~~
Press or to bring up the galaxy map. Let me down
cursor to the desired planet and press and then .
After the hypertransition you will find yourself at some distance from
goals. We strongly recommend that you reach orbit as
as quickly as possible. Increase your speed to the limit, you can
use the J-motor by pressing the key.
But keep in mind that the J-transport system does not work
due to interference if there is a star, planet oranother ship. In this case, you will hear a beep.
Soon your on-board computer will receive the beacon call signs
orbital station. The compass will re-adjust from the planet to the station.
The letter "S" will appear on the display, indicating that the ship is
under the protection of the station.
12.INTERGALACTIC FLIGHT
---------------------------
KEYS THEN
~~~~~~~~~~~~~~~~~~~~~~
Intergalactic hypertransition - quite energy-intensive
event, and it can only be done from planets,
technological level of which is not lower than 10. It can be carried out
only once in a row. After the flight you are in a new
galaxy neighboring this one. There are 8 galaxies in total, so to
return to galaxy 1, you will need to complete 8
intergalactic transitions.
13. TECHNIQUE FOR DOCKING WITH THE ORBITAL STATION
------------------------------------------
Docking is a very difficult process if your ship is not equipped
a special docking computer (activated by the key).
We recommend the following sequence of actions:
Fly up to the station. The entrance tunnel always faces
surface of the planet. Fly close to the station and head towards
planet. Keep an eye on the height. Now turn around, you
you will look towards the entrance tunnel. Dock at
absolutely minimum speed. Achieve Speed Matchrotation of the ship and station around its axis. If you touch
tunnel walls, it can be fatal, but can only
damage the ship and cargo. At very low speed, even if
you will hit the walls, everything can end happily, although with
loss of energy of protective fields.
to be continued...
/Farewell./
/*np: OST Conan the barbarian - Battle of the mounds/*