--- ELITE --- [docs 1/2]

ZXNet echo conference «spbzxnet.games»

From Alexander von Wolf To all 19 January 2002

/Oh you goy, good fellow (fair maiden) all!/ ╔══════════════════════════╗ ║ Program: ELITE ║ ╠══════════════════════════╣ ║ Development of the company: FIREBIRD║ E L I T A ╠══════════════════════════╣ ────────────────────── ║ Year of manufacture: 1984 ║ ╚══════════════════════════╝ NOTE: FIREBIRD is a BRITISH trademark TELECOMMUNICATIONS 1. INTRODUCTION ------------- So, you begin your fighting and business career. To begin with you have the COBRA MK-3 ship and the initial amount capital of 100 credits (CR). Your ship has fuel reserves, quite sufficient for a hypertransition of 7 light years, and equipped with three homing missiles, as well as a pulsating combat laser on the bow superstructure. In the initial state you moored to an orbital station near the planet LAVE. "COBRA MK-3" - the best of the transport and combat ships medium range, medium load capacity. This an ideal ship for aspiring space businessmen and fighters. The ship is highly maneuverable, holds its course well hypertransitions. It has a protective field system powered by 4 energy blocks. Pilot licenses are only issued on planet LAVE, so this is the only place where it is allowed to train in docking andundocking from the orbital station. We recommend using this opportunity! The ship's cargo hold can carry 20 one-ton containers. This volume can be increased due to additional cargo compartment, which does not affect the maneuverability of the ship. Containers (TC) attached with magnetic locks to the cargo brackets. 2.GET STARTED WITH THE PROGRAM ---------------------------- After the program has finished downloading, you will see on the screen rotating spaceship. This is "COBRA MK-3", identical yours. Don't pay attention to the "Load new" sign for now. commander (Y/N)?", and press the key to go to second menu page. From this moment the game will begin, on the screen information will appear describing the current game situation. 3. WORKING WITH THE CASSETTE ------------------- While you are docked to the station, you You can record your position on tape. Press , the ribbon menu will appear: 1. Loading the released game. 2. Record the game position. 3. Exit the menu. The same menu would appear if you pressed the key in the answer to the question "Load new commander (Y/N)?". By pressing the <1>, <2> or <3> keys, you will perform the corresponding actions with a cassette recorder. If you recorded the position,then at the end of the recording you will find yourself in the current state of the game, and if you loaded a deferred position, then after loading is complete you will be taken to the game status information page. 4.GAME STATUS PAGE ------------------------- The name of the commander is shown at the top of this page. Next comes the following information: PRESENT SYSTEM - The planetary system you are in now you are. HYPERSPACE SYSTEM - Planetary system on which The hypertransition system has been configured. FUEL: 3.5 Light Years - Fuel: 3.5 light years. CASH: 100 CR - Cash: 100 credits. LEGAL STATUS: CLEAR - Your legal status. In normal it is in CLEAR state, i.e. at galactic police claims against you no. But as it progresses offenses it can vary up to OFFENDER or even FUGITIVE. B the latter case you may be attacked by police ships. RATING: HARMLESS - Your battle rating. HARMLESS - lowest step means your full harmless to anyone. As accumulation of combat experience your ratingwill change. 5.BATTLE RATING ---------------- In order to become an "ELITE" class fighter, you must show high art and great patience, because only with accumulation of material resources as a result of qualified trading operations you will be able to purchase additional weapons and equipment: Beam laser Additional missiles Energy bombs Galactic Hyperdrive Docking computer and much more...... You will live with your battle rating. Started as HARMLESS, you will move on to MOSTLY HARMLESS, then as you accumulate combat experience, you will become POOR, then AVERAGE, ABOVE AVERAGE, COMPETENT, DANGEROUR, and finally DEADLY. And only very few will become ELITE. Your victories will be automatically recorded and transferred to Galactic Federal Center, which will determine your rating. Steer the ship carefully, act wisely. Remember that other pilots may be trying to increase their combat rating attacks on merchant ships or police boats VIPER. If you adopt such tactics or start trading prohibited product, then your rating will increase, but at the same time The legal status will also change. You can become enemy number alone and rest assured, they will not leave you alone.6.NAVIGATION ----------- The Galactic Cooperation includes more than 2000 inhabited planets, scattered across 8 galaxies. Political power on the planet - this is an important factor that must be taken into account when navigating, since many planets are in a state of anarchy, and visiting them on a poorly armed ship is dangerous. It is important as well as the economic profile of the planet. Your strategy will depend on your goals and objectives, on How much risk are you willing to take? The greater the risk (for example, when trade in prohibited goods or when traveling to dangerous planets), the faster you will earn money and equip your ship, but the faster you will die. Soon you will realize that life in intergalactic space is a matter of balance, and the path of piracy leading to a rapid increase in ratings, quickly leads to the ending. 7. NAVIGATION CONTROL ----------------------- KEY - GALAXY MAP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you press this key, all inhabited areas appear on the screen. planetary systems of the Galaxy. Your coordinates are also indicated here. By controlling the cursor, you can view data on these systems in search of a profitable trading operation. Cursor control: S - UP X - VHIZ N - LEFT M - RIGHTKEY

- DATA FOR PLANETARY SYSTEMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ By pressing this key, information on any planet. Please be aware that the Space Administration is not responsible for responsibility for the accuracy of the information offered, however an experienced businessman develops criteria for himself opportunities to use this information. EXAMPLE INFORMATION: DISTANCE: 3.6 LIGHT YEARS - distance to system 3.6 Holy Year ECONOMY: AVERAGE AGRICULTURAL - economy: moderately developed, agricultural COVERNMENT: DEMOCRACY - government: democracy. TECH.LEVEL: 8 - technology level: 8. POPULATION: 4.1 BILLION - population: 4.1 billion. GROSS PRODUCTIVITY: 13120 MCR - total social product: 13120 million credits. AVERAGE RADIUS: 6155 KM - the average radius of the planet. Below is a brief commentary on the main features planets. Now press the key again to bring up the Galaxy Map. The small cursor (cross) points to the planet to which you tune in. A large cursor shows your location. The circle around the large cursor shows where you can make a hypertransition with the fuel supply you have.KEY - RETURN SMALL CURSOR TO LARGE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KEY - CALLING THE LOCAL MAP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A local map is a very detailed map showing the location of the planetary systems closest to your docking site. KEY - DISTANCE. ~~~~~~~~~~~~~~~~~~~~~~~ This key shows how far away the system is, closest to the small cursor. 8.ORBITAL STATIONS --------------------- Each habitable planet has several space stations "CORIOLIS" type in orbit. These stations are "neutral" territory that is governed simultaneously by the Galactic Center for Development and Administration of the Planet. In recent years new stations appeared in the shape of a dodecahedron, so they became call it "DODO". All orbital stations have powerful protective fields against attacks pirates and unskilled dockers, as well as a fleet of police VIPER type boats. Refueling of ships, as well as loading -unloading is carried out at these stations. Each station has diameter is 1 km and can accommodate up to 2000 ships at a time. 9.DEPARTURE FROM THE ORBITAL STATION ------------------------------ It is executed with the <1> key. After pressing it, the ship in within 10 sec. a tunnel passes through the protective fields of the station."COBRA MK-3" is a highly maneuverable ship, but it requires presence of a certain practice. Management: N ------- COUNTERCLOCKWISE ROTATION M ------- CLOCKWISE ROTATION X------- UP S------- VHIZ SPACE ----- INCREASE SPEED SYMBOL SHIFT - REDUCE SPEED When performing maneuvers, use the compass provided on the dashboard. This is the circle in the upper right corner dashboard. There is a light dot inside showing your ship's position. When the point is clear and in center of the circle, the space station is directly in front of you. If the dot is unclear, then the station is behind you. Practice controlling the ship. You will encounter other ships here. No one will attack here on you, since you are under the protection of the station. If If you start shooting here, you will be fully responsible. 10.INSTRUMENT PANEL ------------------- In the center of the panel there is a radar screen in the form of an ellipse. He shows a three-dimensional image of what is in close proximity to your ship. Field of view done as if the observer is behind and above your ship. There are two circles to the left and right of the ellipse. The one that on the right is a compass, see above for details. The circle on the left has a color.Green means there is no danger to you. Yellow indicates for possible, and red for real danger. Flashing red means critical condition. This may be if your the ship is approached by an enemy if you fly very close to Sun, etc. To the left and right of the radar screen there are scales for various devices: FS - state of the front energy source protective field. AS - state of the rear energy source protective field. FU - fuel level. CT is the temperature of the ship. It increases as you approach to the star. LT - laser temperature. It increases during shooting. When overheated, the laser turns off. AL - altimeter. Flying too low above and below the planet dangerous. SP - speed. When approaching the planet, you must hold it maximum, and during maneuvers near the orbital station - low. At the last moment of berthing speed should be minimal. RL - right-left turning speed. DL - downward-upward turning speed. 1,2,3,4 - state of energy compartments. Energy level in compartments decreases when protective fields suppress fire enemy when a laser or anti-missile system is working intensively ECM system. When the 4th compartment is empty, the message appears"ENERGY LOW". Usually the compartments are gradually filled with energy themselves due to accumulation of surface radiation. At the bottom of the left column is a rocket symbol. This the scale indicates the number of missiles on board and in what condition they are located. BLACK - missiles are untargeted. GREEN - missiles are aimed. RED - missiles are released from safety and ready to fire shooting. 11.FLIGHT ---------- Having departed from the orbital station, you find yourself in low orbit near the planet LAVE. Reduce your speed to absolute minimum before entering hypertransition coordinates. During flight, keys 1,2,3,4 give a close-up view of the space ship: 1 - ahead. 2 - behind. 3 - left. 4 - on the right. KEY - HYPERJUMP ~~~~~~~~~~~~~~~~~~~~~~~~~~ Press or to bring up the galaxy map. Let me down cursor to the desired planet and press and then . After the hypertransition you will find yourself at some distance from goals. We strongly recommend that you reach orbit as as quickly as possible. Increase your speed to the limit, you can use the J-motor by pressing the key. But keep in mind that the J-transport system does not work due to interference if there is a star, planet oranother ship. In this case, you will hear a beep. Soon your on-board computer will receive the beacon call signs orbital station. The compass will re-adjust from the planet to the station. The letter "S" will appear on the display, indicating that the ship is under the protection of the station. 12.INTERGALACTIC FLIGHT --------------------------- KEYS THEN ~~~~~~~~~~~~~~~~~~~~~~ Intergalactic hypertransition - quite energy-intensive event, and it can only be done from planets, technological level of which is not lower than 10. It can be carried out only once in a row. After the flight you are in a new galaxy neighboring this one. There are 8 galaxies in total, so to return to galaxy 1, you will need to complete 8 intergalactic transitions. 13. TECHNIQUE FOR DOCKING WITH THE ORBITAL STATION ------------------------------------------ Docking is a very difficult process if your ship is not equipped a special docking computer (activated by the key). We recommend the following sequence of actions: Fly up to the station. The entrance tunnel always faces surface of the planet. Fly close to the station and head towards planet. Keep an eye on the height. Now turn around, you you will look towards the entrance tunnel. Dock at absolutely minimum speed. Achieve Speed ​​Matchrotation of the ship and station around its axis. If you touch tunnel walls, it can be fatal, but can only damage the ship and cargo. At very low speed, even if you will hit the walls, everything can end happily, although with loss of energy of protective fields. to be continued... /Farewell./ /*np: OST Conan the barbarian - Battle of the mounds/*